Game Mods
This section of my portfolio contains content I've created as a user for existing games. I am not the copyright holder of these games or their content, and have only made fan/user content. All rights belong to their respective owner(s).
Character mods (Model editing and skinning)
For character mods I have taken existing 3D models and edited them to fit to existing character rigs, after which I have skinned them to these existing rigs. All of these mods were made for the PC version of the respective games only.
Resident Evil 3 Remake & Residen Evil: Resistance - 3D character mods:
In this section I've combined my mods for Resident Evil 3 Remake and Resident Evil: Resistance as they come in the same package. You can tell by the prefix in the mod title for which game the mod was made "RE3R" means it's for Resident Evil 3 Remake and "REsistance" means it's a mod for Resident Evil: Resistance.
RE3R - Jill's Ugly Christmas Sweater - DBD model
After I did Leon's ugly sweater in RE2R I decided to also port Jill's sweater from Dead By Daylight to RE3R. This one was a lot more work than Leon's sweater.
Jill uses multiple different character models and texture variants throughout the game that all need to be replaced to make it work correctly. But I'm happy with how the mod turned out, and it should work correctly in all third person scenes in the game. I had to adjust the model slightly as Jill's proportions in RE3R and DBD do not match. I also had to adjust the DBD model to the RE3R character bind pose. After that I skinned the model to Jill's rig. When it was all done I had to copy it over to Jill's infected and mirror variants. for this I imported those models and used skin utilities to transfer the model to those skeletons. for the Mirror model I had to do a little trick to mirror the mesh to make sure the print on the sweater was mirrored correctly. All model editing and skinning was done in 3Ds Max 2014. Special thanks to my friend and fellow modder ZombieAli for providing me with the DBD models and textures. Special thanks to AlphaZomega for providing some feedback on how to fix some of the issues I had with certain bones on the skeleton not being used correctly. |
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RE3R - Ada pack (Three costumes)
The REimagined Assignment Ada costume has definitely become my favourite mod I've ever done, which is why I've ported it to various games already. By putting it over Jill's S.T.A.R.S. costume in the RE3 Remake I get to play through most of the game using it. I think the overall port from RE2R to RE3R worked very well, but I had to redo her face a few times to make the facial animations look better. I also reworked the hair to have better looking hair physics than when I did the bunny Ada mod.
I didn't have to adjust the body model much compared to the RE2R version of the mod, so I only had to transfer it from Ada's RE2R character rig to Jill's in RE3R. For this I used 3DS Max 2014 using the skin utilities tools. The same process was used for her hair and face. Although for the face I adjusted the size and position of certain bones to align Ada's face better with Jill's to make the animations look better. mod is not publicly available yet. As a bonus for this mod I decided to give Ada two other costumes to go along with this one to make a full Ada pack in RE3R. I decided to go with her trench coat from the RE2Remake and the RE4 version of her red dress. The trench coat replaces Jill's default costume, and the red dress replaces the classic costume. For the coat I needed to add extra bones to enable physics on the coat. For this the bones from Nemesis' coat were used. I then transferred the model to this modified Jill rig using the skin utilities tools. For the classic costume I had to adjust the model to fit RE2R Ada's physique and adjust it into the correct bind pose. After the model was adjusted I skinned it to Ada's model (after transferring it to Jill's rig with Skin Utilities). I adjusted the skinning where necessary by manually fixing the weights. All model editing and skinning/Skin Utilities was done in 3Ds Max 2014. Just like Assignment Ada these two mods are not publicly available yet. |
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REsistance - RE2 Remake character packs Volumes 5 & 6
After making volume 4 and doing some mods for the beta of Resident Evil: REverse I felt inspired to continue working on this project to try and create costumes to complete the full set. This resulted in the Volumes 5 & 6 which were released pretty close together to replace as many of the unmodded costumes and fix up costumes that were very visibly broken.
For volume 5 I was struggling to come up with which costumes I'd use though, Claire and Leon still had official costumes left to use, but for Ada, HUNK, Marvin, and Katherine it was a bit harder to decide what to do. After discussing some options with my friend and fellow modder ZombieAli I settled on the RPD helicopter pilot (clothes) for Marvin, adding Elliot Edward as an alternate costume for HUNK, taking Claire's remaining "military" costume for Katherine, and using my custom created Assignment Ada costume for Ada. This however left me with a few loose ends for Marvin, HUNK, and (a lot of loose ends for) Katherine. After the positive reaction to Elliot I decided to use a similar uniform for Marvin but with the standard RPD head, and I adjusted one of the original cosmetics from REsistance to fit Marvin. I did the same thing for HUNK. Katherine finally got palette swaps of her default costume as a new alternate costume, and lastly I gave her alternate cosmetics using the "hats" from Resident Evil 2 Remake's "Ghost Survivors" bonus mode. All the models were ported to REsistance by replacing the original costume models in 3DS Max 2014, using the skin utilities tools to transfer the bone weights from the RE2R rigs to the REsistance character rigs, except for the models where the original REsistance cosmetics were used. There I only adjusted the model and reskinned the models where needed using the Skin Wrap and Skin modifiers. |
Volume 5 full Line-up
Volume 6 full line-up
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REsistance - RE2 Remake character pack Volume 4 + Fixes of past volumes
I got inspired to add more costumes to the RE2R X REsistance pack, so I decided to port 2 fan favourite costumes from the RE2 Remake, and I decided to try and recreate Ada's costume from RE1.5 where she wears an Umbrella lab coat over her red dress.
Ada's labcoat costume is a combination of her original red dress costume from RE2R and uses the labcoat from Annette Birkin from RE2R, combined in 3DS Max 2014. All the models were ported to REsistance by replacing the original costume models in 3DS Max 2014, using the skin utilities tools to transfer the bone weights from the RE2R rigs to the REsistance character rigs. At around the same time I sat down and fixed a lot of broken texture issues on the past volumes to include corrected alternate textures. |
Volume 4 line-up
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REsistance - Kate Denson "Lady Volksfest" costume (Dead by Daylight)
Kate finally had enough of being chased by all these killers trying to sacrifice her to the Entity so she decided to pick up a gun and fight back.
Kate is my favorite character to play in Dead by Daylight, specifically with this costume as it is one of the nicest looking ones in the game in my opinion. So I decided to put it in REsistance over Becca given they have some similarities. Mod features: - full facial animations - hair physics - dress physics I used 3ds Max 2014 to skin the body to one of Becca's costumes with a skirt so I could give the dress proper physics. I used Skin Utilities to transfer Kate's original face skinning to Becca's skeleton to retain her original facial rig from Dead by Daylight as much as possible. Mod is not yet publicly available |
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RE3R - Portal Pack
Now you're thinking with Portals.
I had been toying with the idea of a Portal character mod for RE2R or RE3R for a while, and it resulted in this mod pack. I ended up giving Jill Chell's outfit from Portal 2, and created a matching outfit for Carlos based on it. I also replaced the RAI-DEN bonus weapon with the Portal gun. For both character models I had to match the outfits to their bodies and place the models in the correct model bind pose. For Carlos I had to do a bit more work on matching his physique and had to adjust the "Long fall boots" from Chell to fit him. His body model is based on Ellis from Left 4 Dead, but I retextured it to be an Aperture Science jumpsuit with T-shirt. For editing and skinning the models 3DS Max 2014 was used. For skinning I used the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. The RAI-DEN animations for both characters were changed by hex editing the container files for the animations to make the gun use other existing animations from the game. Mod features: - full game support for both characters - clothing physics for Jill - animated light tube in the Portal gun - changed RAI-DEN animations for both characters |
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REsistance - YorHa Unit Outfits (NieR:Automata)
"Glory to mankind~!"
NieR:Automata is a game I love a lot personally, I had previously made a YorHa 2B mod for RE3R. When the new DLC Resident Evil 2 Remake costume(s) for all characters came out (Claire Redfield for all female characters/Leon S. Kennedy for all male characters), I saw the opportunity to give all the female characters a new outfit. I came up with the idea to make all the female characters units of YorHa, but keeping their faces and hairstyles. I used my RE3R YorHa 2B mod as a base for this mod, and slightly adjusted the model to fit all the REsistance female characters. The model was transferred to the REsistance character rig (using Becca as the first character) using 3ds Max 2014's Skin Utilities tools. |
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REsistance - Pajama Party Jill
This mod is a port of my RE3R mod to REsistance. It was requested by the artist who drew the original artwork: @Tipspanot. They requested to have the mod be ported to REsistance, which I was happy to provide. It required a small rework of the model to work along with the head model for Jill in REsistance and not have issues.
As a bonus I created alternate textures to work for all of Jill's alternate cosmetics in REsistance. One of which was to try to make the mod be closer to the original artwork the mod was based on to begin with. |
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RE3R & REsistance - Lara Croft Costume Pack
I was very surprised to see no-one had made a Lara Croft mod for Resident Evil 3 Remake, so I felt this had to be rectified. I decided to take this mod a bit further and made multiple costumes for Lara to replace all of Jill's costumes, using costumes from both Rise of the Tomb Raider and Shadow of the Tomb Raider.
For this mod I used a skinned version of a Lara model, so I transferred the skin weights of the face model to Jill's model to retain the facial skin weights. the body I posed in the RE3R bind pose and skinned manually using the skin wrap tools in 3ds Max 2014. The mod features full facial animations, hair physics, support for the full game, and allows to swap between the outfits using the in-game costume selection menu. Default Jill: Grey Tanktop S.T.A.R.S. Jill: Tactical Tanktop (Shadow of the Tomb Raider) Classic: Casual Leather Jacket For the REsistance version of the mod I took the mod I had made for Resident Evil 3 Remake and transferred it to Becca's skeleton using the skin utilities tools in 3ds Max 2014. I had to hex edit some files in REsistance to make her only replace two specific costumes and not interfere with other mods/files. I only ported the "Grey Tanktop" and "Casual Leather Jacket" costumes to REsistance, not the Tactical Tanktop from Shadow of the Tomb Raider. Just like the RE3R version the mod has full facial animations and hair physics. I have not publicly released the REsistance version of this mod, but the RE3R version is available. |
Screenshots of the unreleased REsistance version of this mod
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REsistance - Bad Boxart MegaMan Mr. X
This mod reuses the model edit I did for the Carlos bad boxart MegaMan mod I did for Resident Evil 3 Remake. I figured it'd be funny (and terrifying) to see Mr. X in this outfit stomping towards you as a survivor.
Even though the model and the bones from Carlos and Mr. X didn't align, I reused the Carlos mod for this one. I scaled up Carlos' model and adjusted the positions of some of the shoulder bones, then I used the Skin Utilities to transfer the mod from Carlos' bones onto the rig for Mr. X. The used the same bind pose, but the scale was different, and Mr. X has less bones. Some of the skinning issues were manually fixed by editing the skin modifier in 3ds Max 2014. |
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RE3R - Pajama Party Jill
Just as the "Concept art 03 - "teacher Jill" costume" mod this mod was inspired by something I saw on twitter. Twitter user @Tipspanot created artwork of Jill Valentine wearing pajamas instead of her regular outfit. Their idea was that Jill was asleep in her apartment when the Nemesis attacked her. I based this mod on that idea.
The mod was created by combining models from Dead or Alive and using the bikini mod by modder AlphaZomega as a base mesh. I modified the DOA models to fit Jill's physique, and converted them to be in the correct bindpose as I adjusted the physique. After all this the model needed to be skinned to the RE3Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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REsistance - Rachael Foley pack
As stated for the Rachael Ooze mod, within the Resident Evil modding community I am known for a few things, one of these is that I almost always end up making one or more mods with the character Rachael. This mod makes Rachael Foley a playable survivor replacing Becca Woollett.
I had to adjust the model to match the bind pose for REsistance before I could skin the model. After adjusting the pose, the model was skinned using the Skin Wrap tools in 3ds Max 2014. I also created alternate versions for the cosmetic options available at the time. One of these was based on her Ooze version, and one of them was based on Jill's color scheme in Resident Evil: Revelations, the others were just palette swaps. I also added an alternate outfit using on a meshmod I had previously made. This mod is not yet available. |
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RE3R - Classic GHOST (Carlos)
Using the "Classic Ghost" model from Call of Duty: Modern Warfare (2019) I turned Carlos into a GHOST. This mod was a commission.
The Ghost model had to be adjusted to fit Carlos' body, and the model had to be posed into the RE3R bind pose before I could do the skinning on the model. I adjusted Carlos' face so it would fit into the mask. After the model editing was done the model was skinned to Carlos' skeleton using the Skin Wrap tools in 3ds Max 2014 and fixed through the skin modifier. The mod features facial animations that move the mask covering as if there is a face under it, and works throughout the whole story of the game. This mod was a commission and is not publicly released. |
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RE3R & REsistance - Weapon mods
Resident Evil 3 Remake weapon mods:
Resident Evil: Resistance survivor weapon mods:
Where possible I tried to ensure these weapons were animated for example moving triggers, moving slider, and removable clip. Aside from being animated the Samurai Edge could be upgraded in the demo and it would change visually. When upgraded it uses the scope from the "Custom Handgun" version as seen in Resident Evil 0. |
Resident Evil 3 Remake Screenshots
Resident Evil Resistance Screenshots
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REsistance - Resident Evil 2 Remake Character pack - Volumes 2 & 3
When REsistance added new costumes for the playable characters with a title update I saw the opportunity to expand upon the REsistance X Resident Evil 2 Remake character pack ZombieAli and I made. So I decided to add bonus costumes for the characters that had any in Resident Evil 2 Remake, and so Volume 2 of our popular mod pack was created.
The new added costumes: HUNK - RE7 Chris (body only) Leon - Classic Police Claire - Elza Walker Ada - Trenchcoat All of these costumes were transferred from Resident Evil 2 Remake to Resident Evil: Resistance character rigs in 3ds Max 2014 using the Skin Utilities tools. As shown in the screenshots, the Elza Walker costume does not require the RE2 Character pack and can be used as a standalone costume for Becca Woollett. It does not require the Claire mod from the mod pack. All of these costumes also include cosmetic variants, which are palette swaps or simple recolours. Volume 3 happened because ZombieAli and I decided to replace all the animal costumes. Those animal costumes work a bit different and don't use facial animations, which is why we thought that a "Project '98 pack" would be the best fit for this pack which is how it happened. We did this pack together, and split the workload of replacing these costumes. For Volume 3 I worked on modding in the costumes for HUNK, Katherine, Ada, and Jill (who was replaced with Tofu). |
Full line-up of the Volume 2 pack
Line-up of the Volume 3 pack (excluding Tofu)
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REsistance - Rachael Ooze (Zombie) from Resident Evil: Revelations
Within the Resident Evil modding community I am known for a few things, one of these is that I almost always end up making one or more mods with the character Rachael or her mutated Ooze version. So this mod came as no surprise to the community. I ended up replacing the "Dealer Zombie" because the attacks of that zombie type matched with Rachael Ooze from RE: Revelations the best in my opinion.
I had to adjust the model to match the bind pose for the dealer zombie as best as possible before I could skin the model. The model was skinned using the Skin Wrap tools in 3ds Max 2014. I also created alternate versions for the cosmetic options available for the dealer zombie at the time. One of these was based on her human version, and one of them was based on Jill's color scheme in Resident Evil: Revelations. In later updates I added new variants when new dealer zombie cosmetics were added. In October of 2021 I made some small fixes/changes to support the gold version being golden instead of a banana yellow. |
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RE3R & REsistance - Concept art 03 - "teacher Jill" costume
Usually I come up with the things I want to mod myself, often based on games/characters I like, and sometimes the inspiration comes from official sources. In the case of this mod I saw a post on Twitter of someone requesting Jill in an outfit from concept art from the Resident Evil 1 Remake, I liked the costume and decided to try to recreate it using assets from other RE games.
I ended up combining the glasses, shirt and skirt from RE:Revelations 2's Gina Foley, with the legs and shoes from RE2 Remake's Ada Wong model, the holster and Magnum from Barry Burton's RE5: Gold Edition model, and the arms, golves, and chest from Jill's RE3 Remake model. The combination of these models resulted in a pretty accurate recreation of the concept art. After combining the required assets I used 3ds Max 2014 to skin the model to Jill's skeleton using the Skin Wrap tools. The mod is set up so that once Jill gets her gun and holsters in the game she gets her holster and magnum with this mod too. |
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I was very pleased with the results of the mod for RE3R, and I got a very positive response from the community when the mod was released, this is why I decided to make a version of the mod for RE: Resistance as well.
For this the mod was transferred to REsistance using 3ds max 2014 with the Skin Utilities tool to transfer the mod to the skeleton of Jill in REsistance, as it is slightly different from the one in RE3R and some of the files weren't directly compatible at the time. For the REsistance version I also included palette swaps and a small model edit versions for all of Jill's alternate costumes. The alternate costume version is based on the "costume break" state in Soul Calibur and removes most of the armor of the costume. |
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RE3R - Captain America (Carlos)
Marvel is not just popular with its movies, within the modding community Marvel characters are also popular for using as material to create mods. This mod commission was no different, as the requesting party really wanted to have a playable Captain America in Resident Evil 3 Remake. In this case I made Carlos star in that role, as he wears Cap's armor this time.
The Captain America model had to be adjusted to fit Carlos' body, and the model had to be posed into the RE3R bind pose before I could do the skinning on the model. I adjusted Carlos' face so it would fit into the mask. After the model editing was done the model was skinned to Carlos' skeleton using the Skin Wrap tools in 3ds Max 2014 and fixed through the skin modifier. As an added bonus I replaced Carlos' combat knife with Captain America's shield. When Carlos performs a "shoulder bash" melee with his knife equipped it looks like he's using the shield to do a shield bash. The mod was a commission and is not publicly available. |
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RE3R & REsistance - Jill "Ivy" Valentine
I personally enjoy a lot of different games, and among them occasionally this includes fighting games. And one of the recent fighting games I've played has another character with the last name "Valentine": Soul Calibur 6's Ivy Valentine.
I got the idea to make a mod that has Jill Valentine "cosplay"/wear the costume of Ivy Valentine, which is exactly what I made here. Using AlphaZomega's "Bikini Jill" mod as a base mesh for the mod, I adjusted the physical proportions of Ivy's costume to fit Jill. This was an extensive and complex model edit, for which it probably would have been better to use the "Soft Selection" tool, but I did not, I manually edited the model vertecies where needed to fit the costume to Jill. After the model edit was done it was skinned using the "Skin Wrap" tools and adjusted/fixed in the skin modifier. As a bonus for this mod I also replaced Jill's combat knife with Ivy's sword. The sword has an adjusted hitbox too to have more range than Jill's knife too. |
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I got multiple requests to port the Jill "Ivy" Valentine mod over to Resident Evil: Resistance as well. I was even requested by one of the staff who worked on the game to port this mod of the game.
For this the mod was transferred to REsistance using 3ds max 2014 with the Skin Utilities tool to transfer the mod to the skeleton of Jill in REsistance, as it is slightly different from the one in RE3R and some of the files weren't directly compatible at the time. For the REsistance version I also included palette swaps and a small model edit versions for all of Jill's alternate costumes. The alternate costume version is based on the "costume break" state in Soul Calibur and removes most of the armor of the costume. |
Palette swap alternate variations
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RE3R - HUNK (RE2R Version)
HUNK, Mr. Death, in his RE2 Remake version replacing Jill in RE3R. This character is always a fan favorite, so it was no surprise when I was asked to create this mod for a user in the community.
Whilst making this mod I decided to have a bit of fun making a variation that shows parts of Jill's face and her hair under the mask instead of showing the covering mask. The mod required a small bit of tweaking to make HUNK's model to adjust his male physique fit better to Jill's skeleton. After the adjustments were made the model was skinned by using the skin utilities tools to transfer the model to Jill's skeleton. This mod is a commission and is not publicly available. The version with Jill's head and hair is available: |
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RE3R - Albert Wesker (RE5 S.T.A.R.S. & Midnight costumes)
Albert Wesker, probably my favorite male character in the Resident Evil series, ported to RE3R using his S.T.A.R.S. costume (RE5 variant). I wanted to bring Albert Wesker to the game because I thought Carlos' punch was visually similar to some of Albert Wesker's moves in RE5, and I thought bringing his S.T.A.R.S. costume back to Raccoon City would be the most fitting.
For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE3Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE3Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. The mod does not include any facial animations. Aside from this the mod is fully functional throughout the whole game. As a later update I added Wesker's Midnight costume which I made to function as an additional costume by working over the "Classic Hair" costume for Carlos. |
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RE3R - Super Serious Bunny Spy Ada
This mod was one of my most popular mods for Resident Evil 2 Remake. It was initially inspired by artwork created by Twitter user @woawdesu.
When modder Evillord ported over Ada from Resident Evil 2 Remake I asked if I could use his mod as a base to port over this Ada bunny costume. Because I used Evillord's mod as a base I didn't need to port over Ada's face and only had to do the body and the hair with bunny ears. For the body I used the Skin utilites tools in 3ds Max 2014 to convert the skinning from Ada's RE2R skeleton to Jill's skeleton. |
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RE3R & REsistance - Katherine Warren & Katherine Croft
Katherine Warren, the mayor's daughter from Resident Evil 2 Remake (playable in the "Runaway" scenario of the Ghost Survivors mode) and my meshmod Katherine Croft ported to Resident Evil 3 Remake and Resident Evil Resistance.
The body was redone manually using the skin wrap tools, for the face I used the skin utilities tools to convert the skinning from RE2R to Jill's RE3R skeleton. The body model didn't need to be adjusted because RE2R and RE3R use the same bind pose for the character meshes. |
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I ported both of my mods from RE3R to Resistance using the skin utilities tools. I did Katherine Warren as part of an RE2R X REsistance mod pack. The rest of the initial mod pack was done by my friend, a modder with the username "ZombieAli".
Converting the mods from RE3R to REsistance was done through 3ds Max 2014 using the Skin Utilities tools. Katherine and Katherine Croft work with the alternate costumes for Valerie too with the alternates of the default costume using Valeries body. For the "Hay There" Katherine Croft is used, and the alternate color of that costume is a retextured Croft outfit with colors based on Tomb Raider Underworld. |
Katherine Croft is not publicly available to download for REsistance
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RE3R - Yorha 2B, 2P & 2B dressed as Kaine from the NieR series
I'm personally a big fan of NieR:Automata and 2B. 2B is normally a very popular choice of characters to mod into other games, and when Resident Evil 3 Remake was new I took the opportunity to port her over to the game. By the time I had finished my mod another modder had already finished his 2B mod so I decided to put some extra effort into mine and give the mod full facial animations and create multiple variations, similar to the S.T.A.R.S. Jill costume. On top of this I added one of 2B's swords the "Virtuous Contract" into the mod replacing Jill's combat knife. After the mod was finished I also created an alternative version of 2B where she wears Kaine's outfit instead.
For the costumes I had to edit the models to adjust them to the bind pose used by the character models of RE3 Remake. After adjusting the models to this bind pose, the model needed to be skinned to the RE3 Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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RE3R - MegaMan 1 Boxart Carlos & MegaBuster
Also known as "Bad Boxart MegaMan Carlos" this mod sees Carlos putting on the armor from MegaMan 1's North American Boxart. To create this mod I took the static mesh of Mega Man that is inside the toy store in Resident Evil 3 Remake and adjusted it to work as a costume for Carlos.
This required an extensive rework of the model geometry and proved to be a fun challenge. As an added bonus, after the full game came out I replaced the rocketlauncher Carlos uses with the MegaBuster. To get the original static mesh into the right model bind pose I imported into the same scene as Carlos and I posed Carlos' body to match the pose of the MegaMan statue. after which I skin wrapped the MegaMan statue to Carlos in this pose. I then removed the keyframes of posing the model to return it to the right bind pose. Then all I had to do was clean-up to fix the skinning issues. I removed the faces of the MegaMan head inside the helmet and fitted the opened helmet to Carlos' face. The helmet replaces his hair mesh and is 100% skinned to the head bone. The mod works for the full game throughout the whole story, including the sections were you play as Carlos. On a personal note this mod may be one of my favorite ones I've ever made for any game. This is just because seeing Carlos dressed as this version of MegaMan makes me smile every time I see it. |
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RE3R - Jill Valentine - REHD S.T.A.R.S. Costume
This mod was initially made for the demo of the Resident Evil 3 Remake, but when the full game came out I moved it over to the full game
The process for this worked exactly the same as modding for RE2 Remake so picking up on how to mod this game was very straightforward. It required matching the REHD body with the pose used by models in this game which is a modified version of the traditional A pose. After these adjustments the model had to be skinned using the skin wrap tools. I made multiple variations of the mod to allow people to customize it as they saw fit allowing options such as "no hat" or "Keeping RE3R Holsters". As a bonus to go along with this mod I replaced the G19 pistol in the demo with Jill's signature Samurai Edge handgun. This mod was made obsolete in the full game as it had the Samurai Edge as an unlockable bonus weapon. Because the mod is only an outfit, the mod features full facial animations. When the full game version of the mod was done support was added to work throughout the whole game |
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