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My name is Felicia Koevoets, Bachelor of Science graduate in the field of Game Design and production from the NHTV Breda University of Applied Sciences in the Netherlands. (graduated in 2018). I'm currently working as a Technical Game Designer/Devloper in the Netherlands.
During my studies I have specialized in Game Features Design, Mechanics design, and Level design and Motion Capture. But I also have experience in Quality Assurance. Games are my biggest passion, not only playing games but also being part of a team creating games that are fun to play. I’m always very interested in the process behind the great games that we get to play as consumers, and I’m always dedicated to try and make the games the best they can be. I am specialized in Unreal 4&5's Blueprinting systems for implementing game features and UI, but also have experience in doing Game Features Design, Mechanics design, Level design and Motion Capture. Besides my official employment work I’ve done work as a modder and fan-game creator in the Resident Evil modding community, which involved a lot of character skinning and creating a Tetris clone using shapes based on the Resident Evil 4 inventory system. Game development skills:
Non-game development skills:
Favourite games:
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