FELICIA KOEVOETS
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CV

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Felicia Koevoets
​

Contact:
[email protected]

Projects worked on:
  • Unannounced project (2021)
    Role: Freelance Game Designer - Hungry Billy Studios
  • In the Black (Starfighter Inc. was the working title) – (2018 - 2019) – PC 
    Role: Game Designer
    Multiplayer space combat
    ​Project I worked on as part of my internship at Impeller Studios, after my internship ended I stayed on the project as a (junior) designer.
  • Pet Lab – (2017) GearVR & Oculus GO
    Role: Game Designer
    VR simulator/puzzle game
    Project I worked on as part of my internship at Force Field VR
Fan-game Projects:
  • Resident Evil 4 – Tetris Edition – (2022) – PC
    Solo developed Unreal 5 fan-game 
Student Projects:
  • The Watcher – (2016) PC
    Role: Blueprint Prototyping
    Player Interactive Narrative Experience  
  • Project Amelio - (2016) PC (AR Room)
    Role(s): Puzzle/Level & UI Design
    Client project for the University of Tilburg (TIAS Business school) in a simulated industry work environment.
  • Game Jam Simulator 2016 - (2015) PC
    Role(s): implementing art assets, implementing in-game tasks, implementing the stats, and balancing the characters. I also worked on the general design, task design, level design, and Quality Assurance
  • Monskey Hop – (2014) Mobile & PC
    Role(s): general designer, level designer, and worked on art implementation.
    Client project for the Monskey brand in a simulated industry work environment.
  • Divine Guidance – (2014) PC
    Role(s): General design, QA, and I created some small prop models.
  • Wrap ‘n Roll – (2013) Android & PC
    Role: Lead designer
Game Jams:
  • Homebound – (2015 Global Game Jam) PC
    Role(s): designer and artist.
  • RGB: Reptilian Glare Bender – (2014 Global Game Jam) PC & Android
    Role(s): mechanic design and level design.
    The project won the 3rd place award in the category “best game” at the Amsterdam Game Jam site.
Mocap Projects:
  • The Red Stare (2017) – PC (Vive & Oculus Rift)
    Role: Mocap Supervision
  • The Dancer Awakens (2017) – Microsoft HoloLens cinematic
    Role: Mocap Supervision
  • Einar (2017) - PC
    Role: Mocap Supervision
  • Blank Slate (2016) – PC
    Role: Mocap operator & Supervision
  • Cin & Game (2016) – Cinematic
    Role: Mocap Supervision
KEY SKILLS
Technical Skills
  • Blueprinting (Unreal 4 & Unreal 5)
  • Concepting
    • Paper prototyping
  • Gameplay design
  • Level design
  • Menu Design
  • Motion Capture:
    • Hardware operation
    • Facial tracking (Faceware Analyzer)
    • MVN Studio (body capture)
  • Quality Assurance
 
 Personal Skills
  • Particular resistance to doing repetitive work
Languages
  • Native Dutch speaker
  • Professional level English
  • Conversation level German

EMPLOYMENT
Freelance Game Designer
Hungry Billy Studios

https://www.hungrybilly.com/​ 
October 2021 - Current

Game Designer (junior)
Impeller Studios

https://impellerstudios.com/
July 2018 - March 2019

Game Design Intern
Impeller Studios

https://impellerstudios.com/
March 2018 - July 2018

Game Design Intern
Forcefield VR

https://forcefieldvr.com/
Amsterdam
July 2017 - December 2017

PART TIME JOBS
Kitchen staff – Intratuin Halsteren - in-store restaurant
Halsteren
October 2021 – December 2021  & October 2019 – December 2019

Technical services/facilities department – Intratuin Halsteren
Halsteren
December 2019 – March 2021

Responsible line chef (Cold/appetizer side of kitchen) – De Beren 
Roosendaal
Maart 2019 – September 2019

Kitchen aid & Dishwashing (part-time)
Stadscafé de Teerkamer
http://www.teerkamer.nl/
Bergen op Zoom
November 2014 – November 2017
​

Cashier (part-time)
Dirk van den Broek
https://www.dirk.nl/
Bergen op Zoom
October 2011 – October 2014
 
EDUCATION
  • NHTV Breda University of Applied Sciences, Breda Netherlands – International Game Architecture and Design (Bachelor of Science) - This university has rebranded to be currently known as the BUAS
    Graduated in July of 2018
  • Tom Looman's C++ Udemy course: "Unreal Engine 4 Mastery: Create Multiplayer Games with C++" 
    Completed in October of 2021
 
PERSONAL INTERESTS
Besides working on games I like playing games with personal favorites being: Alan Wake, Dead Rising, Fire Emblem, The Legend of Zelda, Portal, Resident Evil, Street Fighter, Super Smash Bros., Tomb Raider, Valkyria Chronicles.

I also like watching movies, and I enjoy going horseback riding weekly.

REFERENCES 
Available on request.

Contact

  • Home
  • Projects
    • All Projects
    • General design
    • Level design
    • Quality Assurance
    • Game Jam Projects
    • Prototyping
    • Fan-game Projects
  • MoCap
    • MoCap Projects
    • MoCap
  • Modding
    • All Mods
    • Classic RE Modding
    • RE: Outbreak Mods
    • Resident Evil Village & RE:Verse Mods
    • Resident Evil 0 HD Mods
    • Resident Evil HD Mods
    • Resident Evil 2 Remake Mods
    • Resident Evil 3 Remake & REsistance Mods
    • Resident Evil 5 Mods
    • Resident Evil 6 Mods
    • RE: Revelations Mods
    • RE: Revelations 2 Mods
    • Devil May Cry 4 Mods
    • Devil May Cry 5 Mods
    • Hello neighbor Mod
  • Bio
  • CV
  • Contact