CV
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Felicia Koevoets
Contact:
[email protected]
Projects worked on:
Technical Skills
Personal Skills
EMPLOYMENT
Freelance Game Designer
Hungry Billy Studios
https://www.hungrybilly.com/
October 2021 - Current
Game Designer (junior)
Impeller Studios
https://impellerstudios.com/
July 2018 - March 2019
Game Design Intern
Impeller Studios
https://impellerstudios.com/
March 2018 - July 2018
Game Design Intern
Forcefield VR
https://forcefieldvr.com/
Amsterdam
July 2017 - December 2017
PART TIME JOBS
Kitchen staff – Intratuin Halsteren - in-store restaurant
Halsteren
October 2021 – December 2021 & October 2019 – December 2019
Technical services/facilities department – Intratuin Halsteren
Halsteren
December 2019 – March 2021
Responsible line chef (Cold/appetizer side of kitchen) – De Beren
Roosendaal
Maart 2019 – September 2019
Kitchen aid & Dishwashing (part-time)
Stadscafé de Teerkamer
http://www.teerkamer.nl/
Bergen op Zoom
November 2014 – November 2017
Cashier (part-time)
Dirk van den Broek
https://www.dirk.nl/
Bergen op Zoom
October 2011 – October 2014
EDUCATION
PERSONAL INTERESTS
Besides working on games I like playing games with personal favorites being: Alan Wake, Dead Rising, Fire Emblem, The Legend of Zelda, Portal, Resident Evil, Street Fighter, Super Smash Bros., Tomb Raider, Valkyria Chronicles.
I also like watching movies, and I enjoy going horseback riding weekly.
REFERENCES
Available on request.
Contact:
[email protected]
Projects worked on:
- Unannounced project (2021)
Role: Freelance Game Designer - Hungry Billy Studios - In the Black (Starfighter Inc. was the working title) – (2018 - 2019) – PC
Role: Game Designer
Multiplayer space combat
Project I worked on as part of my internship at Impeller Studios, after my internship ended I stayed on the project as a (junior) designer. - Pet Lab – (2017) GearVR & Oculus GO
Role: Game Designer
VR simulator/puzzle game
Project I worked on as part of my internship at Force Field VR
- Resident Evil 4 – Tetris Edition – (2022) – PC
Solo developed Unreal 5 fan-game
- The Watcher – (2016) PC
Role: Blueprint Prototyping
Player Interactive Narrative Experience - Project Amelio - (2016) PC (AR Room)
Role(s): Puzzle/Level & UI Design
Client project for the University of Tilburg (TIAS Business school) in a simulated industry work environment. - Game Jam Simulator 2016 - (2015) PC
Role(s): implementing art assets, implementing in-game tasks, implementing the stats, and balancing the characters. I also worked on the general design, task design, level design, and Quality Assurance - Monskey Hop – (2014) Mobile & PC
Role(s): general designer, level designer, and worked on art implementation.
Client project for the Monskey brand in a simulated industry work environment. - Divine Guidance – (2014) PC
Role(s): General design, QA, and I created some small prop models. - Wrap ‘n Roll – (2013) Android & PC
Role: Lead designer
- Homebound – (2015 Global Game Jam) PC
Role(s): designer and artist. - RGB: Reptilian Glare Bender – (2014 Global Game Jam) PC & Android
Role(s): mechanic design and level design.
The project won the 3rd place award in the category “best game” at the Amsterdam Game Jam site.
- The Red Stare (2017) – PC (Vive & Oculus Rift)
Role: Mocap Supervision - The Dancer Awakens (2017) – Microsoft HoloLens cinematic
Role: Mocap Supervision - Einar (2017) - PC
Role: Mocap Supervision - Blank Slate (2016) – PC
Role: Mocap operator & Supervision - Cin & Game (2016) – Cinematic
Role: Mocap Supervision
Technical Skills
- Blueprinting (Unreal 4 & Unreal 5)
- Concepting
- Paper prototyping
- Gameplay design
- Level design
- Menu Design
- Motion Capture:
- Hardware operation
- Facial tracking (Faceware Analyzer)
- MVN Studio (body capture)
- Quality Assurance
Personal Skills
- Particular resistance to doing repetitive work
- Native Dutch speaker
- Professional level English
- Conversation level German
EMPLOYMENT
Freelance Game Designer
Hungry Billy Studios
https://www.hungrybilly.com/
October 2021 - Current
Game Designer (junior)
Impeller Studios
https://impellerstudios.com/
July 2018 - March 2019
Game Design Intern
Impeller Studios
https://impellerstudios.com/
March 2018 - July 2018
Game Design Intern
Forcefield VR
https://forcefieldvr.com/
Amsterdam
July 2017 - December 2017
PART TIME JOBS
Kitchen staff – Intratuin Halsteren - in-store restaurant
Halsteren
October 2021 – December 2021 & October 2019 – December 2019
Technical services/facilities department – Intratuin Halsteren
Halsteren
December 2019 – March 2021
Responsible line chef (Cold/appetizer side of kitchen) – De Beren
Roosendaal
Maart 2019 – September 2019
Kitchen aid & Dishwashing (part-time)
Stadscafé de Teerkamer
http://www.teerkamer.nl/
Bergen op Zoom
November 2014 – November 2017
Cashier (part-time)
Dirk van den Broek
https://www.dirk.nl/
Bergen op Zoom
October 2011 – October 2014
EDUCATION
- NHTV Breda University of Applied Sciences, Breda Netherlands – International Game Architecture and Design (Bachelor of Science) - This university has rebranded to be currently known as the BUAS
Graduated in July of 2018 - Tom Looman's C++ Udemy course: "Unreal Engine 4 Mastery: Create Multiplayer Games with C++"
Completed in October of 2021
PERSONAL INTERESTS
Besides working on games I like playing games with personal favorites being: Alan Wake, Dead Rising, Fire Emblem, The Legend of Zelda, Portal, Resident Evil, Street Fighter, Super Smash Bros., Tomb Raider, Valkyria Chronicles.
I also like watching movies, and I enjoy going horseback riding weekly.
REFERENCES
Available on request.