Fan game Projects
This section contains work I've done on making fan-games based on existing IPs.
I do not own the rights to these IPs and have worked on these projects as a parody/fan-art.
I do not own the rights to these IPs and have worked on these projects as a parody/fan-art.
Resident Evil: The Mercenaries 3D HD Project
|
Game Remastering | 3Ds Emulators | 2025-2026
A project I worked on together with my good friend ZombieAli. We set out to remaster the 3Ds game Resident Evil: The Mercenaries 3D in HD after we had been playing it a lot together. The game originally uses very downscaled assets to run on the handheld system. However modern emulators for the game allows for loading much higher quality assets. By using the assets from various other HD Resident Evil games like Resident Evil 5, Resident Evil 4 VR, and Resident Evil Revelations as replacement we were able to increase the visual fidelity's of the Player characters, enemies, weapons, and environments. We have also been working on improving the overall audio quality as the game's original audio is very low bitrate and compressed. For this project I worked on model editing, character skinning, Texture editing, audio editing, and some memory editing/code.bin changes. Certain models from the original 3Ds game has no HD equivalent we could use, like Wesker Uroboros and the two-way grenade launcher, so we had to recreate those ourselves. This project is an unofficial fan project and not affiliated with Capcom. |
|
Smackdown
|
Game Devlopment | PC | Unreal Engine 4 | 2023-2025
A project created by my coworker Rick van Schijndel, made to resemble Super Smash Bros. to play during our lunch breaks at the office. The environments and characters are primarily based on projects we have worked on at Enversed Studios. The game can be played with up to four players in local multiplayer in free-for-all or in teams, where you win by knocking your opponents off the battlefield. On this project I worked on implementing additional characters, stages, music, and implementing the costume select system. |
|
Resident Evil 4: Tetris Edition
|
PC | Unreal Engine 5 | 2022
I started work on this project on April fools day 2022 because of a tweet from a friend of mine. He made a mock-up of a Tetris game with Leon and the inventory of RE4 with the items/weapons being the Tetriminos. I had already thought of the idea of making an RE4 Tetris game, but this mock-up made me decide to start on this project. The project started in Unreal 4.27, but then Unreal 5.0 released publicly. So I moved the project over to Unreal 5. I got my friend ZombieAli to make 2D renders of the weapons/items from RE4. I turned those renders into sprites for the items. With some help from info/tutorials online I built the logic for the game in blueprints, and used the models/textures/animations from RE4 to make up the rest of the game's visuals. The background music for the game is Mono Memory's remixes of the RE4 "Save room theme" and the "Serenity" theme. The game has full controller support. This project is an unofficial fan project and not affiliated with Capcom. |
Screenshots shown are not from the latest version of the project.
The game can be downloaded for free from the link below: |
Hello Neighbor Custom Level
|
Level Design | PC | Sandbox | 2021
This mod project was done as part of a design test in the job application process for Tiny Build. For this test assignment the requirement was to build a custom level using the Hello Neighbor Mod Kit, the objective for the player is to steal four objects. It had to be made clear to the player what four objects they needed without any voice over or on screen text. So I decided to make a door with four locks on it and is marked with an exit sign. The idea I went with for the level is some sort of police station-esque building, where the player starts in the front lobby. The neighbor can make his way in there, but as long as the player is standing on the green-blue carpet they are safe. The level features a few different themed rooms like a locker room, interrogation room, evidence lock-up, break room, and an outdoor area. I initially designed the basic layout of the level on paper, and put the objectives on pieces of sticky notes so I could move them around when iterating. As part of the assignment you were allowed (and encouraged) to design and add your own mechanics where needed for the level. So I decided to add a basic puzzle where the player needs to find a gun to shoot a big button with it to unlock a door. This mechanic is used in two places in the level, right in front of the player when finding the gun, and in a later part of the level to unlock the jail cells to acquire the last key. You can try out this custom level by downloading it by clicking the Mod Download button. Note: The mod requires owning the Hello Neighbor game on PC.
|
Final paper version of the level
Buttons the player can shoot to open the gates behind the window/in the jail cell
Video walkthrough of the finished level in Hello Neighbor
|


