RE4R:
Leon (no jacket) - cha0\cha000\
00\cha000_00.mesh - no jacket body
10\cha000_10.mesh - head
11\cha000_11.mesh - decapitated head
12\cha000_12.mesh - decapitated neck
13\ - no meshes but has face blend MDF files
20\cha000_20.mesh - hair
21\cha000_21.mesh - scalp for strand hair
Leon Tactical vest cha0\cha001\
00\ - torso/vest only, probably uses regular no jacket as base mesh
Leon (jacket) - cha0\cha002\
00\cha002_00.mesh - jacket body (without jacket)
01\cha002_01.mesh - jacket
02\cha002_02.mesh - jacket, used in some cutscenes
Leon (Mafia) - cha0\cha003\
00\ body with scarf and hat
10\ head (textures only)
13\ face blend mdf only
20\ mafia hair for under the hat
Leon Casual - cha0\cha004\
00\ - body
10\ - face blend textures
13\ - face blend mdf
50\ - arms
Leon Romantic - cha0\cha005\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
50\ - arms
Leon Villain - cha0\cha006\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
30\ - feather accessory on his body
50\ - arms
Leon Hero - cha0\cha007\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
50\ - arms
Leon RPD - cha0\cha008\
00\ - body
10\ - face textures and mdf file
Leon (Arklay sherrif RE2R?) - cha0\cha0z0\
00 - body (textures only?) contains textures from both Arklay Sherrif Leon and RE3R Carlos? probably some leftover test stuff.
10 - head textures only? (only mouth and eye textures)
Ashlet Graham: cha1\
default with jacket: cha100\
00\ - body
01\ - blazer
02\ - blazer again
10\ - head
11\ - face blends
20\ - hair
21\ - hair strands scalp
50\ - hands (infected variant)
92\ - face textures iluminados logo in blood + mask texture for veins
93\ - face textures iluminados logo in blood with black liquid out of mouth + mask texture for veins
no jacket: cha101\
00\ - body
01\ - skort
50\ - Arms (infected variant)
Casual: cha102\
00\ - body
10\ - head
20\ - hair
21\ - hair strands scalp
92\ - face textures iluminados logo in blood + mask texture for veins
93\ - face textures iluminados logo in blood with black liquid out of mouth + mask texture for veins
Romantic: cha103\
00\ - body
20\ - hair
21\ - hair strands scalp
Knight: cha104\
00\ - full suit of armor
01\ - back cape
20\ - hair
Ada Wong (Default) - cha2\cha200\
00\ - body
10\ - face
20\ - hair
21\ - strand hair
Luis Sera - cha3\
cha300\ - default Luis
00\ - body
10\ - face
11\ - face without facial hair (strand hair version)
12\ - bloody face textures
20\ - hair
21\ - strand hair
22\ - strand hair again (maybe strand facial hair?)
cha301\ - body bag you find him in
00\ - full closed bag
cha302\ - body bag again
00\ - top of the bag removed (cutscene version)
cha303\ - body bag again
00\ - top of the bag only (cutscene version)
cha304\ - body bag AGAIN
00\ - ropes that hold the top of the bag closed
cha308\ - body bag again
00\ - full bag partially opened, lying on floor
cha310\ - body bag again again
00\ - full bag, closed, lying on the floor
Albert Wesker (cutscene version) - Cha6\cha600\
00\ - body
10\ - head with sunglasses
20\ - hair
Merchant - cha7\cha700\
00\ - full body
01\ - face mask
10\ - face (no mouth under his mask)
Spanish cop (Guy that gets burned) - chb0\chb000\
00\chb000_00.mesh - full body + hat (non-burned)
10\chb000_10.mesh - head
20\chb000_20.mesh - hair
burned version - chb0\chb001
00\chb001_00.mesh - full body + hat (burned)
10\chb001_10.mesh - head
Spanish Cop (Mario) - chb1\chb100\
00\chb100_00.mesh - full body + hat
10\chb100_10.mesh - head + mustache
20\chb100_20.mesh - hair for under the hat
21\chb100_21.mesh - hair for without the hat
dead Mario - chb1\chb101\
10\chb100_10.mesh - head + mustache
20\ (no mesh) - mostly alternate textures (likely for blood in mustache)
dead Mario again - version that gets dumped in the lake - chb1\chb102\
10\chb102_10.mesh - decapitated neck
Ingrid Hunnigan - chb2\chb200\
00\chb200_00.mesh - body + glasses + earpiece (no jacket)
01\chb200_01.mesh - jacket
10\chb200_10.mesh - head
20\chb200_20.mesh - hair
Verdugo in robes (black) - chb3\chb300\
00\ - full model
Verdugo in robes (Red) - chb4\chb400\
00\ - full model
Bitorez Mendez ("human") - chb5\chb500\
00\ - body model + hat
01\ - coat pieces that have physics
10\ - face
20\ - hair
Ramon Salazar ("Human") - chb6\chb600\
00\ - body model
01\ - coat pieces that have physics
10\ - face
20\ - hair
Jack Krauser - chb7\
default/human - chb700\
00\ - body/w bulletproof vest + earpiece + beret
10\ - face
11\ - alternate face materials
20\ - hair no hat version
21\ - hair for wearing hat version
no vest - chb701\
00\ - torso only (no vest with shirt)
20\ - hair
Osmund Saddler "human" - chb8\
default - chb800\
00\ - body model + robes with hood up
01\ - robes hood down
02\ - arms and some accesories like belt and necklace
10\ - face
11\ - face alt textures
20\ - back of head with parasite deformation
Sadler - some odd cutscene variant? - chb810\
00\ - body base, it's in an odd pose?
01\ - short cloak for over shoulders
02\ - long thin cloak with hood
03\ - long large cloak with hood
Heli pilot - (green) - chb9\chb900\
00\ - full body
10\ - helmet
Heli pilot - (Blue) - chba\chba00
00\ - full body
10\ - helmet
Bound lady (sacrifice in the intro?) - chbb\chbb00\
00\ - full character model
Bloody lady hiker (body model looks reused of RE8 Rose) - chbc\chbc00\
00\ - body model
10\ - face
20\ - hair
30\ - gag
Dead Zelots found down the pit Leon gets dropped in - chbd\chbd00\
(These likely reuse the meshes from the zealot folders, but override the materials/textures with these unique ones
00\ - hands and feet
10\ - face missing an eye and part of cheek
30\ - bloody cloth textures only
40\ - bloody cloth textures only
50\ - bloody cloth textures only
[/spoiler]
Enemies/animals:
Base folder for all characters
natives\STM\_Chainsaw\Character\ch\
[spoiler=Custom Spoiler]
Male ganado base - chc0\chc000\00\
00\chc000_00_00.mesh - male ganado base body in underwear (has tentacles sticking out from various parts for plaga erupt)
01\ - no mesh texture variants for base body
72\chc000_00_72.mesh - ganado hands for doctor salvador
73\ - no mesh texture variants for White Mad Chainsaw Salvador hands
Male Ganado dismemberment pieces chc0\chc000\01\
00 - right arm/shoulder
01 - left arm/shoulder
02 - right Knee/part of lower leg
03 - left knee/part of lower leg
04 - exploded torso with groin area and upper legs
Male ganado heads - chc0\chc000\10\
(not gonna list all of these individually, as I don't know their individual names.)
72\chc000_10_72.mesh - doctor salvador head with bag
73\ (no mesh) white masked dr salvdor variant
ganado gore pieces - chc0\chc000\11\
00 - some random gore chunks
male ganado pants variants - chc0\chc000\30\
72\ - doctor salvador pants
73\ - salvador pants variant textures (white masked dr salvdor)
(there's more here obviously, but salvador is the most interesting to list probably)
male ganado torso variants - chc0\chc0000\40\
72\ - doctor salvador shirt with suspenders
73\ - salvador variant shirt textures (white masked dr salvdor)
(there's more here obviously, but salvador is the most interesting to list probably)
male ganado hats - chc0\chc000\50\
female ganado base - chc0\chc001\00\
00\chc001_00_00.mesh - female ganado base body (has tentacles sticking out from various parts for plaga erupt)
70\chc000_00_72.mesh - Bela sister hands/legs
female Ganado dismemberment pieces chc0\chc0001\01\
00 - right arm/shoulder
01 - left arm/shoulder
02 - right Knee/part of lower leg
03 - left knee/part of lower leg
04 - exploded torso with lower legs
female ganado heads - chc0\chc0001\10\
(not gonna list all of these individually, as I don't know their individual names.)
70\ - bela sister head 1
71\ - bela sister head 2
female ganado dress/skirt variants - chc0\chc0001\30\
female ganado torso variants - chc0\chc0001\40\
female ganado hats - chc0\chc0001\50\
Zealots - chc0\chc002\
body base:
00\
This has a lot of variants for damage textures? maybe for all the shirtless enemies?
gore pieces:
01\
heads:
10\
skirts/robes:
30\
cape/torsos:
40\
head gear/masks: 50\
00\ - full face hood with eye holes
01\ - metal skull helmet with chainmail cowl
02\ - basic cloth mouth mask
03\ - intricate chain necklace
04\ - basic chain necklace
05\ - hood
06\ - head cover with veil
10\ - priest orphrey/scarf thing
70\ - robe hood with skull on top
special Zealots? - chc0\chc003\
body base:
00\
gore pieces:
01\
heads:
10\
skirts/robes:
30\
cape/torsos:
40\
head gear/masks: 50\
00\ - full face hood with eye holes
01\ - metal helmet/cowl
02\ - veiled hood
04\ - simple mouth mask
70\ - female zealot/doll
island ganados - chc\chc004\
base body:
00\
gore pieces:
01\
faces:
10\
lower body/pants:
30\
jackets/torsos:
40\
helmets/accessories: 50\
00\ - Bomb squad chest armor
01\ - welder mask
02\ - scarf
03\ - gas mask
09\ - military bucket helmet
10\ - cowl + scarf + bandana
Beta doctor salvador or beta JJ? - Chc0\chc070\
00\chc070_00.mesh - full character model
Low poly villagers (They look so cursed) - Chc9\
chc900\00 - full male character mesh
chc901\00 - another full male model
chc902\00 - another full male model
chc903\00 - another full male model
chc904\00 - full female model
chc905\00 - another full female model
chc906\00 - another full female model
Garador (normal) - chd0\chd000\
00\ - full character model
10\ - parasite
Garador (armored) - chd0\chd001\
00\ - full character model
Colmillos/wolf - chd2\chd200\
00\ - full model
10\ - back parasite
wolf variant? - chd2\chd201\
00 - colour variant?
Novistador - chd3\chd300\
00 - full character model
regenerador - chd4\chd400\
00 - full model
iron maiden - chd5\chd500\
Armadura (living suit of armor) - chd6\chd600\
Martinico Separate ways special enemy in lab - chd7\chd700\
00\ - full mesh
Plaga spider type - che0\che000
00\ - full model
11\ - tentacles
Plaga type 1 (blade)- che2\che200\
00\ - full model
10\ - variant? Blade + tentacle without the base
11\ - loose tentacles
20\ - low poly version?
Plaga type 2 (eat your face)- che3\che300\
00\ - full model
20\ - mouth inside?
Plaga claw/tentacle? - che4\che400\
00\ - full model
El Gigante (default) - chf0\chf000
00\ - full model
10\ - parasite
Classic El Gigante from 2005 game - chf0\chf0z0\
00\ - full model (missing its textures and materials)
armored El Gigante - chf0\chf001
00\ - full model
separate ways El Gigante - chf9\chf900\
00\ - full model
10\ - parasite
del lago - chf1\
chf100\00 - tentacle?
cchf101\00 - full model
Verdugo boss (non-robed) - chf2\chf200\
00\ - full model
20\ - full model again? (mesh file is smaller filesize)
mutated chief mendez - chf4\chf400\
00\ - body (torso + legs with extended spine and back tentacles)
10\ - face
20\ - hair
30\ - "weakpoint"/eyeball
Mutated chief mendez (torso only) - chf5\chf500\
00\ - tosrso with tentacles on back
mutated salazar - chf6\chf600\
00\ - main part
10\ - wall tentacles?
20\ - salazar's face
30\ - ?
40\ - salazar "body" within the mutation
mutated Krauser - chf7\chf700\
00\ - body
01\ - body alt textures
10\ - face
11\ - face alt textures
Note:
Krauser for mid mutation scene has another version of his head and body in the SM folder:
Body: _Chainsaw\environment\sm\sm6x\sm61\sm61_651
head: _Chainsaw\environment\sm\sm6x\sm61\sm61_652
Mutated sadler - chf8\chf800\
00\ - body
10\ - body?
30\ - weakpoint
40\ - ?
50\ - ?
black robe verdugo (separate ways) - chfa\chfa00\
00\ - full model
03\ - full model again? (maybe the ghost variant? model file size is way smaller)
11\ - tentacles
U3/mutated verdugo - chfb\chfb00\
00\ - full model phase 1?
01\ - full model phase 2?
10\ - ?
20\ - ?
U3/Mutated Verdugo tail - chfg\chfg00\
00\ - tail with pincer claws
Mutated sadler? - chfc\
chfc01\
00 - sadler body with staff in hand?
separate ways saddler fight - chfe\chfe00\
00\ - body
01\ - back tentacles
02\ - robe bottom with small tentacle tendrils
03\ - staff with tentacle arm
04\ - tentacle
10\ - face
11\ - face (reduced number of bones)
12\ - eyeball
20\ - back of the head mutation thing.
chfc02\
00\ - spiral tentacles?
02\ - blob?
Dog/wolf (friendly?) - chg0\chg000\
00\ - full model
Crow - chg1\chg100\
00\chg100_00.mesh - full model
snek (snake) - chg2\chg200\
00\ - full mesh
Cow - chg3\chg300\
00\chg300_00.mesh - full model
Bass\ chg4\
chg400\00\ - full model
chg410\00\ - full model
chg420\00\ - full model
Chickens - chg5\
chg500\00\chg500_00.mesh - white/yellow rooster
chg501\00\chg501_00.mesh - orange chicken
chg502\00\ no mesh just textures - white chicken
Bat - chg6\chg600\
00\chg600_00.mesh - full model
Rat - chg9\chg900\
00\chg900_00.mesh - full model
pig - chga\
chga00\00\chga00_00.mesh - full model
chga01\00\chga01_00.mesh - full model
Roach - chgb\chgb00\
00\chgb00_00.mesh - full model
[/spoiler]
Mercenaries/seperate ways/other characters:
natives\STM\_mercenaries\character\ch\
[spoiler=Custom Spoiler]
Ada (default):
cha8\cha800\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
13\ - head and top of body with mouth open? death variant? face covered in bloody bite marks
14\ - black veins texture and mdf
20\ - hair
21\ - scalp for strand hair
Ada classic dress:
cha8\cha801\
00\ - body
01\ - dress
Ada RE2R dress
cha8\cha803\
00\ - body
10\ - head
13\ - head and top of body with mouth open? death variant? face covered in bloody bite marks
Ada zealot disguise (sep ways intro)
cha8\cha804\
00\ - full body + bag over head
Luis: (default)
chi1\chi100\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
Luis classic vest
chi1\chi101\
00\ - body
Krauser:
chi2\chi200\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
HUNK:
chi3\chi300\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
50\ - hidden blade
Wesker:
default
chj0\chj000\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
21\ - strands hair scalp
suit wesker:
chj0\chj001\
00\ - body
dead man in t-shirt and jeans, missing one shoe - chj1\chj100\
00\ - body
10\ - head (parts of skin missing)
20\ - hair
Super salvador (Mercenaries)
chk0\chk000\
00\ - unique hands
10\ - bagged head
30\ - pants
40\ - torso
Ganado with Leon's jacket - chl0\chl000\
00\ - hands only
10\ - head with hair
30\ - pants
40\ - torso with Leon's jacket
Ganado with Krauser's beret - chl1\chl100\
00\ - torso
10\ - head with beret
30\ - pants
40\ - vest
ganado with round glasses - chl3\chl300\
00\ - hands
10\ - head with round glasses
30\ - pants
40\ - shirt
[/spoiler]
Weapons and ammo:
natives\stm\_chainsaw\character\wp\
[spoiler=Custom Spoiler]
wp00\wp0090 - HG Casing
wp01\wp0190 - Shotgun Shell
wp04\wp0490 - rifle cartridge
wp06\wp0600 - grenade launcher shell
wp08\wp0800 - crossbow
wp18\wp1800 - crossbow bolt
Wp40\wp4000 - Leon's silver ghost SG-09
Wp40\wp4001 - Punisher
Wp40\wp4002 - Red-9
Wp40\wp4003 - blacktail
Wp40\wp4004 - Matilda
Wp40\wp4005 - Red-9 again maybe Luis' or the minecart ride version
Wp40\wp4090 - handgun bullet again
wp41\wp4100 - Shotgun
wp41\wp4101 - Riotgun
wp41\wp4102 - Striker
wp42\wp4200 - TMP
wp42\wp4200 - Thompson Tommy Gun (Chicago Typewriter)
wp42\wp4200 - LE5 / MP5
wp44\wp4400 - SR M1903
wp44\wp4401 - Semi auto rifle
wp44\wp4402 - CQBR Assault Rifle
wp44\wp4410 - ACOG scope
wp44\wp4411 - Large scope
wp44\wp4412 - Biosensor scope
wp45\wp4500 - Broken Butterfly
wp45\wp4501 - Killer-7
wp45\wp4502 - Hand cannon
wp45\wp4590 - Magnum round
wp46\wp4600 - Bolt Thrower
wp47\wp4701 - Flame thrower
wp48\wp4801 - Bolt?
wp49\wp4900 - Rocket launcher
wp49\wp4901 - Rocket launcher (Special)
wp50\wp5000 - RE2R's Combat Knife (Breakable)
wp50\wp5001 - Fighting Knife
wp50\wp5002 - Kitchen Knife
wp50\wp5003 - Boot Knife
wp50\wp5004 - Pipe
wp50\wp5005 - Rock
wp50\wp5006 - Knife
wp53\wp5300 - Chainsaw (Yellow)
wp54\wp5400 - Hand Grenade
wp54\wp5401 - Heavy Grenade
wp54\wp5402 - Flashbang
wp54\wp5403 - white chicken egg
wp54\wp5404 - brown chicken egg
wp54\wp5405 - yellow/golden egg
wp54\wp5406 - Some kind of spear
wp55\wp5500 - Bolt?
wp55\wp5504 - Cane?
wp55\wp5505 - Shell?
wp58\wp5801 - Small Hand Axe
wp58\wp5802 - Large Kitchen Knife
wp58\wp5803 - Small Sickle/hatchet
wp58\wp5804 - Pitchfork
wp58\wp5805 - Torch
wp58\wp5806 - Dynamite
wp58\wp5807 - Flail
wp58\wp5808 - Wooden shield
wp58\wp5809 - Scythe
wp58\wp5810 - Big industrial hammer
wp58\wp5811 - Stun rod
wp58\wp5813 - Metal shield
wp58\wp5814 - Molotov cocktail
wp58\wp5815 - Crossbow
wp58\wp5816 - Machette
wp58\wp5817 - Battle axe
wp58\wp5818 - Sword
wp58\wp5819 - Tracer?
wp58\wp5820 - Boulder
wp58\wp5821 - Shovel
wp58\wp5822 - Crowbar
wp58\wp5823 - Mace
wp58\wp5824 - Rocket launcher
wp58\wp5825 - Krauser's bow
wp58\wp5826 - Red cultist's staff
wp58\wp5830 - Wrist minigun
wp58\wp5832 - Needle
wp58\wp5836 - Large wood splinter
wp58\wp5837 - Explosive barrel
wp58\wp5890 - Large rock
wp60\wp6000 - Sentinel Nine
Mercs/separate wats weapons: natives\STM\_mercenaries\character\wp\
wp61\wp6100 - Ada's Separate Ways shotgun
wp61\wp6101 - Tommy gun
wp61\wp6102 - Crossbow
wp61\wp6107 - Ada's Knife (which one?)
wp61\wp6108 - Ada's knife
wp61\wp6108 - flamethrower?
wp61\wp6110 - Beretta 92F
wp63\wp6306 - Dynamite
wp64\wp6400 - Double chainsaw (Super Salvador)
[/spoiler]
items:
natives\STM\_Chainsaw\Environment\sm\sm7X\
[spoiler=Custom Spoiler]
sm70\sm70_500\sm70_500_00.mesh - Box of Handgun bullets
sm70\sm70_501\sm70_501_00.mesh - Box of TMP ammo
sm70\sm70_502\sm70_502_00.mesh - Box of Shotgun shells
sm70\sm70_503\sm70_503_00.mesh - Box of rifle bullets
sm70\sm70_504\sm70_504_00.mesh - Box of magnum bullets
sm70\sm70_505\sm70_505_00.mesh - Bundle of bolt thrower ammo
sm71\sm71_500\sm71_500_00.mesh - Green herb world
sm71\sm71_500\sm71_500_10.mesh - Green herb inventory
sm71\sm71_501\sm71_501_00.mesh - red herb world
sm71\sm71_501\sm71_501_10.mesh - red herb inventory
sm71\sm71_502\sm71_502_00.mesh - yellow herb world
sm71\sm71_502\sm71_502_10.mesh - yellow herb inventory
sm71\sm71_503\sm71_503_00.mesh - mixed herb tube
sm71\sm71_504\sm71_504_00.mesh - mixed herb tube
sm71\sm71_505\sm71_505_00.mesh - mixed herb tube
sm71\sm71_506\sm71_506_00.mesh - mixed herb tube
sm71\sm71_507\sm71_507_00.mesh - mixed herb tube
sm71\sm71_508\sm71_508_00.mesh - mixed herb tube
sm71\sm71_509\sm71_509_00.mesh - mixed herb tube
sm71\sm71_510\sm71_510_00.mesh - First aid spray
sm73\sm73_500\sm73_500_00.mesh - gunpowder
sm73\sm73_501\sm73_501_00.mesh - scrap metal
sm73\sm73_502\sm73_502_00.mesh - bolt thrower mines
sm73\sm73_503\sm73_503_00.mesh - broken basic knife (not Leon's RE2R knife!)
sm73\sm73_504\sm73_504_00.mesh - large bag of scrap
sm74\sm74_503\sm74_503_00.mesh - Insignia Key
sm74\sm74_528\sm74_528_00.mesh - old key?
sm74\sm74_535\sm74_535_00.mesh - Insignia puzzle key?
sm74\sm74_500\sm74_503_00.mesh - hunting cabin key
sm75_300 - Leon's jacket (separate ways treasure)
sm75_301 - scarf?
sm75_302 - krauser's beret (Separate ways treasure)
sm75_303 - maid's brooch (U3 phase 1 treasure)
sm75_304 - round glasses (sep ways treasure from special ganado)
sm75_500 - Purple-ish gem
sm75_501 - Necklace
sm75_502 - Same as above, but laying
sm75_506 - Pocket watch
sm75_508 - Moon thing with a big blue gem in the center
sm75_519 - Red gem
sm75_520 - Emerald
sm75_521 - Blue gem
sm75_522 - Yellow gem
sm75_523 - White gem, or the textures just wouldn't load for me.
sm75_524 - Purple gem
sm75_525 - Gold bar
sm75_526 - Long gold chunk
sm75_527 - Thick gold chunk
sm75_529 - Open ornate box.
sm75_531 - Purple gem cluster
sm75_532 - Gold beetle with blue shell
sm75_533 - Mendez's fake eye
sm75_535 - Salazar boss reward
sm76\sm76_508\sm764_508_00.mesh - elegant gemstone necklace
sm77\sm77_500\sm77_500_00.mesh - small bag of pesetas
sm77\sm77_600\sm77_600_00.mesh - attache case
sm77\sm77_601\sm77_601_00.mesh - attache case
sm77\sm77_602\sm77_602_00.mesh - attache case
sm77\sm77_603\sm77_603_00.mesh - attache case
sm77\sm77_604\sm77_604_00.mesh - attache case
Large gemstone -
[/spoiler]
stages/levels/environments:
[spoiler=Custom Spoiler]
st69 - docks mercenaries stage
[/spoiler]
Accessories:
[spoiler=Custom Spoiler]
natives\STM\_Chainsaw\Character\ac\ac00\
ac0000 - Flashlight
ac0200 = Ashley's phone
ac0300 = lantern Full moon
ac0301 = lantern crescent moon
ac0302 = lantern star
ac0400 = sunglasses
ac0401 = sunglasses (blue)
ac0402 = glasses (Wellington)
ac0501 = sunglasses (thin frames)
ac0502 = sunglasses (old school round glasses)
ac0600 = helmet (Hunk's mask for Leon)
ac0600 = "face guard" mask
ac0600 = helmet (Pilot helmet)
ac0600 = helmet (Knight helmet)
ac0700 = Bone face mask
ac0701 = RE Engine/Capcom face mask
ac0702 = White face mask (Stylish mask)
ac0800 = eyepatch
ac0900 = beanie
ac0901 - Flight cap hat
ac1000 = chicken hat
ac1100 = fur tail
ac1200 = antlers
ac1300 = cat ears
ac2101 = Sunglasses (cat eye model)
Separate Ways update:
re_chunk_000.pak.patch_003\natives\STM\_AnotherOrder\Character\ac\
ac3000 - sunglasses (Ada's basic glasses)
ac3001 - round sunglasses Ada
ac3002 - sunglasses Ada
ac3100 - sunglasses blue/red/pink
ac3101 - sunglasses brass
ac3102 - sunglasses dark red
ac3200 - Ada orange butterfly facepaint
ac3300 - necklace with earrings and butterfly hair adornment
ac3301 - necklace with earrings and butterfly hair adornment (same model?)
ac3304 - necklace with earrings and butterfly hair adornment (Same model?)
ac3400 - bear charm earring
ac3500 - black butterfly hairclip with ball on a chain
ac3600 - hair? (probably one of ada's recolours)
ac3601 - hair again? (probably one of ada's recolours)
ac3602 - hair again? (probably one of ada's recolours)
ac3700 - chicken hat
ac3800 - fox ears and tail
ac3900 - cat ears and tail
ac4000 - bear hat
ac5000 - Ada's grapple hook gun
[/spoiler]
others/cutscene items:
natives\STM\_Chainsaw\Environment\sm\
[spoiler=Custom Spoiler]
Stage objects
Tables:
sm3x\sm30\
sm30_538 - merchant table + alternative version?
Chairs/benches, etc:
sm3x\sm31
sm8x\
sm82\sm82_501 - police truck
sm84\sm84_502 - typewriter
sm84\sm84_598 - Merchant blue flame torch
[/spoiler]
Audio files:
streaming/_chainsaw/Sound/Wwise
[spoiler]
To check other languages you must have to see the last letters extension, e.g.
X64.En = English
X64.PtBR = Portuguese
and so on.
[b]List of ganados efforts, attacks, scream, pain/death and grunts sounds
[/b][b]Male[/b]
ch_chc0_voice_a
ch_chc0_voice_b
ch_chc0_voice_c
ch_chc0_voice_d
[b]Female[/b]
ch_chc1_voice_a
ch_chc1_voice_b
ch_chc1_voice_c
[b]Ganado with chainsaw[/b]
ch_csa008_se
ch_csa009_se
ch_csa010_se
ch_csa007_se - [b]Sound effects of Leon being surrounded inside the house in the village[/b]
[b]List of ganados voices lines
[/b][b]All male ganado voices[/b]
ch_chc0_voice_emo_a
ch_chc0_voice_emo_b
ch_chc0_voice_emo_c
ch_chc0_voice_emo_d
[b]All female ganado voices[/b]
ch_chc1_voice_emo_a
ch_chc1_voice_emo_b
ch_chc1_voice_emo_c
ch_chc_cm_voice_emo - [b]Ganados praying
[/b]
[b]Characters sounds
[/b]
ch_dialogue_voice - [b]Almost all in-game Leon voice lines but also including a lot Ashley, Luis, Merchant and Salazar lines.[/b]
ch_dialogue_voice_1st - [b]More Leon voice lines[/b]
ch_cha0_voice_emo - [b]Leon's voice lines commanding Ashley[/b]
ch_cha0_voice - [b]Leon screams
[/b][b]Some sound effects mixed
[/b]
ch_csa153_dialogue - [b]First ganado part (Leon sounds)[/b]
ch_csa153_se - [b]First ganado part (Ganado sounds)[/b]
ch_csa154_se - [b]Leon saw Policeman dead and some radio noises[/b]
ch_csa154_dialogue - [b]Policeman screaming in the radio and leon trying to answer[/b]
ch_csa155_se - [b]Ganados trying to find Leon, after first ganado fight[/b]
ch_csa155_dialogue - [b]First call with Hunnigan (her voice included)[/b]
ch_csa007_dialogue - [b]Leon saying you gotta be kidding me[/b]
ch_csa110_dialogue - [b]Policeman being burned to death and Leon reaction (Binoculars view)[/b]
ch_csa111_dialogue - [b]Policeman being burned to death but no binoculars view[/b]
ch_csa011_se - [b]Bell rings, ganados walking inside the church[/b]
ch_csa011_dialogue - [b]where's everyone going, bingo?
[/b]
[b]Soundtrack and more Sound Effects
[/b]
ch_bgm_resident - [b]This file contains:[/b]
- Classic 1998, I'll never forget it intro ost
- Menu ost
- Leon flashback ost
- Cool Credits song (Don't never look back)
ch_bgm_resident_cp - [b]This file contains:[/b]
-Classic Car Drive song and others similar contents
-Classic Car Drive song remixed
-Leon flashback and Car Drive song together
-Merchant Theme (Serenity)
-Save Room Theme
-Menu sound effects
-Suspense and jump scare effects
ch_csa153_bgm
[b]-First ganado ost (starts when Leon kill the first ganado in the cutscene)[/b]
ch_csa011_bgm
[b]-Bingo ost (that plays after the bell rings)[/b]
ch_csa154_bgm
[b]-Ost when Leon saw the first Policeman dead[/b]
ch_csa155_bgm
[b]-First ganado fight, until you get up and contact Hunnigan for the first time[/b]
ch_bgm_village
[b]-All related to the rest of game soundtrack
[/b][b]Outro
[/b]
ch_snd_locxx_env_cm - [b]Environment sounds, wind and stuff[/b]
ch_ui_figures -[b] Sounds from the menu figures[/b]
ch_ui_keytreasure - [b]Treasure UI sound[/b][/spoiler]
00\cha000_00.mesh - no jacket body
10\cha000_10.mesh - head
11\cha000_11.mesh - decapitated head
12\cha000_12.mesh - decapitated neck
13\ - no meshes but has face blend MDF files
20\cha000_20.mesh - hair
21\cha000_21.mesh - scalp for strand hair
Leon Tactical vest cha0\cha001\
00\ - torso/vest only, probably uses regular no jacket as base mesh
Leon (jacket) - cha0\cha002\
00\cha002_00.mesh - jacket body (without jacket)
01\cha002_01.mesh - jacket
02\cha002_02.mesh - jacket, used in some cutscenes
Leon (Mafia) - cha0\cha003\
00\ body with scarf and hat
10\ head (textures only)
13\ face blend mdf only
20\ mafia hair for under the hat
Leon Casual - cha0\cha004\
00\ - body
10\ - face blend textures
13\ - face blend mdf
50\ - arms
Leon Romantic - cha0\cha005\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
50\ - arms
Leon Villain - cha0\cha006\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
30\ - feather accessory on his body
50\ - arms
Leon Hero - cha0\cha007\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
50\ - arms
Leon RPD - cha0\cha008\
00\ - body
10\ - face textures and mdf file
Leon (Arklay sherrif RE2R?) - cha0\cha0z0\
00 - body (textures only?) contains textures from both Arklay Sherrif Leon and RE3R Carlos? probably some leftover test stuff.
10 - head textures only? (only mouth and eye textures)
Ashlet Graham: cha1\
default with jacket: cha100\
00\ - body
01\ - blazer
02\ - blazer again
10\ - head
11\ - face blends
20\ - hair
21\ - hair strands scalp
50\ - hands (infected variant)
92\ - face textures iluminados logo in blood + mask texture for veins
93\ - face textures iluminados logo in blood with black liquid out of mouth + mask texture for veins
no jacket: cha101\
00\ - body
01\ - skort
50\ - Arms (infected variant)
Casual: cha102\
00\ - body
10\ - head
20\ - hair
21\ - hair strands scalp
92\ - face textures iluminados logo in blood + mask texture for veins
93\ - face textures iluminados logo in blood with black liquid out of mouth + mask texture for veins
Romantic: cha103\
00\ - body
20\ - hair
21\ - hair strands scalp
Knight: cha104\
00\ - full suit of armor
01\ - back cape
20\ - hair
Ada Wong (Default) - cha2\cha200\
00\ - body
10\ - face
20\ - hair
21\ - strand hair
Luis Sera - cha3\
cha300\ - default Luis
00\ - body
10\ - face
11\ - face without facial hair (strand hair version)
12\ - bloody face textures
20\ - hair
21\ - strand hair
22\ - strand hair again (maybe strand facial hair?)
cha301\ - body bag you find him in
00\ - full closed bag
cha302\ - body bag again
00\ - top of the bag removed (cutscene version)
cha303\ - body bag again
00\ - top of the bag only (cutscene version)
cha304\ - body bag AGAIN
00\ - ropes that hold the top of the bag closed
cha308\ - body bag again
00\ - full bag partially opened, lying on floor
cha310\ - body bag again again
00\ - full bag, closed, lying on the floor
Albert Wesker (cutscene version) - Cha6\cha600\
00\ - body
10\ - head with sunglasses
20\ - hair
Merchant - cha7\cha700\
00\ - full body
01\ - face mask
10\ - face (no mouth under his mask)
Spanish cop (Guy that gets burned) - chb0\chb000\
00\chb000_00.mesh - full body + hat (non-burned)
10\chb000_10.mesh - head
20\chb000_20.mesh - hair
burned version - chb0\chb001
00\chb001_00.mesh - full body + hat (burned)
10\chb001_10.mesh - head
Spanish Cop (Mario) - chb1\chb100\
00\chb100_00.mesh - full body + hat
10\chb100_10.mesh - head + mustache
20\chb100_20.mesh - hair for under the hat
21\chb100_21.mesh - hair for without the hat
dead Mario - chb1\chb101\
10\chb100_10.mesh - head + mustache
20\ (no mesh) - mostly alternate textures (likely for blood in mustache)
dead Mario again - version that gets dumped in the lake - chb1\chb102\
10\chb102_10.mesh - decapitated neck
Ingrid Hunnigan - chb2\chb200\
00\chb200_00.mesh - body + glasses + earpiece (no jacket)
01\chb200_01.mesh - jacket
10\chb200_10.mesh - head
20\chb200_20.mesh - hair
Verdugo in robes (black) - chb3\chb300\
00\ - full model
Verdugo in robes (Red) - chb4\chb400\
00\ - full model
Bitorez Mendez ("human") - chb5\chb500\
00\ - body model + hat
01\ - coat pieces that have physics
10\ - face
20\ - hair
Ramon Salazar ("Human") - chb6\chb600\
00\ - body model
01\ - coat pieces that have physics
10\ - face
20\ - hair
Jack Krauser - chb7\
default/human - chb700\
00\ - body/w bulletproof vest + earpiece + beret
10\ - face
11\ - alternate face materials
20\ - hair no hat version
21\ - hair for wearing hat version
no vest - chb701\
00\ - torso only (no vest with shirt)
20\ - hair
Osmund Saddler "human" - chb8\
default - chb800\
00\ - body model + robes with hood up
01\ - robes hood down
02\ - arms and some accesories like belt and necklace
10\ - face
11\ - face alt textures
20\ - back of head with parasite deformation
Sadler - some odd cutscene variant? - chb810\
00\ - body base, it's in an odd pose?
01\ - short cloak for over shoulders
02\ - long thin cloak with hood
03\ - long large cloak with hood
Heli pilot - (green) - chb9\chb900\
00\ - full body
10\ - helmet
Heli pilot - (Blue) - chba\chba00
00\ - full body
10\ - helmet
Bound lady (sacrifice in the intro?) - chbb\chbb00\
00\ - full character model
Bloody lady hiker (body model looks reused of RE8 Rose) - chbc\chbc00\
00\ - body model
10\ - face
20\ - hair
30\ - gag
Dead Zelots found down the pit Leon gets dropped in - chbd\chbd00\
(These likely reuse the meshes from the zealot folders, but override the materials/textures with these unique ones
00\ - hands and feet
10\ - face missing an eye and part of cheek
30\ - bloody cloth textures only
40\ - bloody cloth textures only
50\ - bloody cloth textures only
[/spoiler]
Enemies/animals:
Base folder for all characters
natives\STM\_Chainsaw\Character\ch\
[spoiler=Custom Spoiler]
Male ganado base - chc0\chc000\00\
00\chc000_00_00.mesh - male ganado base body in underwear (has tentacles sticking out from various parts for plaga erupt)
01\ - no mesh texture variants for base body
72\chc000_00_72.mesh - ganado hands for doctor salvador
73\ - no mesh texture variants for White Mad Chainsaw Salvador hands
Male Ganado dismemberment pieces chc0\chc000\01\
00 - right arm/shoulder
01 - left arm/shoulder
02 - right Knee/part of lower leg
03 - left knee/part of lower leg
04 - exploded torso with groin area and upper legs
Male ganado heads - chc0\chc000\10\
(not gonna list all of these individually, as I don't know their individual names.)
72\chc000_10_72.mesh - doctor salvador head with bag
73\ (no mesh) white masked dr salvdor variant
ganado gore pieces - chc0\chc000\11\
00 - some random gore chunks
male ganado pants variants - chc0\chc000\30\
72\ - doctor salvador pants
73\ - salvador pants variant textures (white masked dr salvdor)
(there's more here obviously, but salvador is the most interesting to list probably)
male ganado torso variants - chc0\chc0000\40\
72\ - doctor salvador shirt with suspenders
73\ - salvador variant shirt textures (white masked dr salvdor)
(there's more here obviously, but salvador is the most interesting to list probably)
male ganado hats - chc0\chc000\50\
female ganado base - chc0\chc001\00\
00\chc001_00_00.mesh - female ganado base body (has tentacles sticking out from various parts for plaga erupt)
70\chc000_00_72.mesh - Bela sister hands/legs
female Ganado dismemberment pieces chc0\chc0001\01\
00 - right arm/shoulder
01 - left arm/shoulder
02 - right Knee/part of lower leg
03 - left knee/part of lower leg
04 - exploded torso with lower legs
female ganado heads - chc0\chc0001\10\
(not gonna list all of these individually, as I don't know their individual names.)
70\ - bela sister head 1
71\ - bela sister head 2
female ganado dress/skirt variants - chc0\chc0001\30\
female ganado torso variants - chc0\chc0001\40\
female ganado hats - chc0\chc0001\50\
Zealots - chc0\chc002\
body base:
00\
This has a lot of variants for damage textures? maybe for all the shirtless enemies?
gore pieces:
01\
heads:
10\
skirts/robes:
30\
cape/torsos:
40\
head gear/masks: 50\
00\ - full face hood with eye holes
01\ - metal skull helmet with chainmail cowl
02\ - basic cloth mouth mask
03\ - intricate chain necklace
04\ - basic chain necklace
05\ - hood
06\ - head cover with veil
10\ - priest orphrey/scarf thing
70\ - robe hood with skull on top
special Zealots? - chc0\chc003\
body base:
00\
gore pieces:
01\
heads:
10\
skirts/robes:
30\
cape/torsos:
40\
head gear/masks: 50\
00\ - full face hood with eye holes
01\ - metal helmet/cowl
02\ - veiled hood
04\ - simple mouth mask
70\ - female zealot/doll
island ganados - chc\chc004\
base body:
00\
gore pieces:
01\
faces:
10\
lower body/pants:
30\
jackets/torsos:
40\
helmets/accessories: 50\
00\ - Bomb squad chest armor
01\ - welder mask
02\ - scarf
03\ - gas mask
09\ - military bucket helmet
10\ - cowl + scarf + bandana
Beta doctor salvador or beta JJ? - Chc0\chc070\
00\chc070_00.mesh - full character model
Low poly villagers (They look so cursed) - Chc9\
chc900\00 - full male character mesh
chc901\00 - another full male model
chc902\00 - another full male model
chc903\00 - another full male model
chc904\00 - full female model
chc905\00 - another full female model
chc906\00 - another full female model
Garador (normal) - chd0\chd000\
00\ - full character model
10\ - parasite
Garador (armored) - chd0\chd001\
00\ - full character model
Colmillos/wolf - chd2\chd200\
00\ - full model
10\ - back parasite
wolf variant? - chd2\chd201\
00 - colour variant?
Novistador - chd3\chd300\
00 - full character model
regenerador - chd4\chd400\
00 - full model
iron maiden - chd5\chd500\
Armadura (living suit of armor) - chd6\chd600\
Martinico Separate ways special enemy in lab - chd7\chd700\
00\ - full mesh
Plaga spider type - che0\che000
00\ - full model
11\ - tentacles
Plaga type 1 (blade)- che2\che200\
00\ - full model
10\ - variant? Blade + tentacle without the base
11\ - loose tentacles
20\ - low poly version?
Plaga type 2 (eat your face)- che3\che300\
00\ - full model
20\ - mouth inside?
Plaga claw/tentacle? - che4\che400\
00\ - full model
El Gigante (default) - chf0\chf000
00\ - full model
10\ - parasite
Classic El Gigante from 2005 game - chf0\chf0z0\
00\ - full model (missing its textures and materials)
armored El Gigante - chf0\chf001
00\ - full model
separate ways El Gigante - chf9\chf900\
00\ - full model
10\ - parasite
del lago - chf1\
chf100\00 - tentacle?
cchf101\00 - full model
Verdugo boss (non-robed) - chf2\chf200\
00\ - full model
20\ - full model again? (mesh file is smaller filesize)
mutated chief mendez - chf4\chf400\
00\ - body (torso + legs with extended spine and back tentacles)
10\ - face
20\ - hair
30\ - "weakpoint"/eyeball
Mutated chief mendez (torso only) - chf5\chf500\
00\ - tosrso with tentacles on back
mutated salazar - chf6\chf600\
00\ - main part
10\ - wall tentacles?
20\ - salazar's face
30\ - ?
40\ - salazar "body" within the mutation
mutated Krauser - chf7\chf700\
00\ - body
01\ - body alt textures
10\ - face
11\ - face alt textures
Note:
Krauser for mid mutation scene has another version of his head and body in the SM folder:
Body: _Chainsaw\environment\sm\sm6x\sm61\sm61_651
head: _Chainsaw\environment\sm\sm6x\sm61\sm61_652
Mutated sadler - chf8\chf800\
00\ - body
10\ - body?
30\ - weakpoint
40\ - ?
50\ - ?
black robe verdugo (separate ways) - chfa\chfa00\
00\ - full model
03\ - full model again? (maybe the ghost variant? model file size is way smaller)
11\ - tentacles
U3/mutated verdugo - chfb\chfb00\
00\ - full model phase 1?
01\ - full model phase 2?
10\ - ?
20\ - ?
U3/Mutated Verdugo tail - chfg\chfg00\
00\ - tail with pincer claws
Mutated sadler? - chfc\
chfc01\
00 - sadler body with staff in hand?
separate ways saddler fight - chfe\chfe00\
00\ - body
01\ - back tentacles
02\ - robe bottom with small tentacle tendrils
03\ - staff with tentacle arm
04\ - tentacle
10\ - face
11\ - face (reduced number of bones)
12\ - eyeball
20\ - back of the head mutation thing.
chfc02\
00\ - spiral tentacles?
02\ - blob?
Dog/wolf (friendly?) - chg0\chg000\
00\ - full model
Crow - chg1\chg100\
00\chg100_00.mesh - full model
snek (snake) - chg2\chg200\
00\ - full mesh
Cow - chg3\chg300\
00\chg300_00.mesh - full model
Bass\ chg4\
chg400\00\ - full model
chg410\00\ - full model
chg420\00\ - full model
Chickens - chg5\
chg500\00\chg500_00.mesh - white/yellow rooster
chg501\00\chg501_00.mesh - orange chicken
chg502\00\ no mesh just textures - white chicken
Bat - chg6\chg600\
00\chg600_00.mesh - full model
Rat - chg9\chg900\
00\chg900_00.mesh - full model
pig - chga\
chga00\00\chga00_00.mesh - full model
chga01\00\chga01_00.mesh - full model
Roach - chgb\chgb00\
00\chgb00_00.mesh - full model
[/spoiler]
Mercenaries/seperate ways/other characters:
natives\STM\_mercenaries\character\ch\
[spoiler=Custom Spoiler]
Ada (default):
cha8\cha800\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
13\ - head and top of body with mouth open? death variant? face covered in bloody bite marks
14\ - black veins texture and mdf
20\ - hair
21\ - scalp for strand hair
Ada classic dress:
cha8\cha801\
00\ - body
01\ - dress
Ada RE2R dress
cha8\cha803\
00\ - body
10\ - head
13\ - head and top of body with mouth open? death variant? face covered in bloody bite marks
Ada zealot disguise (sep ways intro)
cha8\cha804\
00\ - full body + bag over head
Luis: (default)
chi1\chi100\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
Luis classic vest
chi1\chi101\
00\ - body
Krauser:
chi2\chi200\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
HUNK:
chi3\chi300\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
50\ - hidden blade
Wesker:
default
chj0\chj000\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
21\ - strands hair scalp
suit wesker:
chj0\chj001\
00\ - body
dead man in t-shirt and jeans, missing one shoe - chj1\chj100\
00\ - body
10\ - head (parts of skin missing)
20\ - hair
Super salvador (Mercenaries)
chk0\chk000\
00\ - unique hands
10\ - bagged head
30\ - pants
40\ - torso
Ganado with Leon's jacket - chl0\chl000\
00\ - hands only
10\ - head with hair
30\ - pants
40\ - torso with Leon's jacket
Ganado with Krauser's beret - chl1\chl100\
00\ - torso
10\ - head with beret
30\ - pants
40\ - vest
ganado with round glasses - chl3\chl300\
00\ - hands
10\ - head with round glasses
30\ - pants
40\ - shirt
[/spoiler]
Weapons and ammo:
natives\stm\_chainsaw\character\wp\
[spoiler=Custom Spoiler]
wp00\wp0090 - HG Casing
wp01\wp0190 - Shotgun Shell
wp04\wp0490 - rifle cartridge
wp06\wp0600 - grenade launcher shell
wp08\wp0800 - crossbow
wp18\wp1800 - crossbow bolt
Wp40\wp4000 - Leon's silver ghost SG-09
Wp40\wp4001 - Punisher
Wp40\wp4002 - Red-9
Wp40\wp4003 - blacktail
Wp40\wp4004 - Matilda
Wp40\wp4005 - Red-9 again maybe Luis' or the minecart ride version
Wp40\wp4090 - handgun bullet again
wp41\wp4100 - Shotgun
wp41\wp4101 - Riotgun
wp41\wp4102 - Striker
wp42\wp4200 - TMP
wp42\wp4200 - Thompson Tommy Gun (Chicago Typewriter)
wp42\wp4200 - LE5 / MP5
wp44\wp4400 - SR M1903
wp44\wp4401 - Semi auto rifle
wp44\wp4402 - CQBR Assault Rifle
wp44\wp4410 - ACOG scope
wp44\wp4411 - Large scope
wp44\wp4412 - Biosensor scope
wp45\wp4500 - Broken Butterfly
wp45\wp4501 - Killer-7
wp45\wp4502 - Hand cannon
wp45\wp4590 - Magnum round
wp46\wp4600 - Bolt Thrower
wp47\wp4701 - Flame thrower
wp48\wp4801 - Bolt?
wp49\wp4900 - Rocket launcher
wp49\wp4901 - Rocket launcher (Special)
wp50\wp5000 - RE2R's Combat Knife (Breakable)
wp50\wp5001 - Fighting Knife
wp50\wp5002 - Kitchen Knife
wp50\wp5003 - Boot Knife
wp50\wp5004 - Pipe
wp50\wp5005 - Rock
wp50\wp5006 - Knife
wp53\wp5300 - Chainsaw (Yellow)
wp54\wp5400 - Hand Grenade
wp54\wp5401 - Heavy Grenade
wp54\wp5402 - Flashbang
wp54\wp5403 - white chicken egg
wp54\wp5404 - brown chicken egg
wp54\wp5405 - yellow/golden egg
wp54\wp5406 - Some kind of spear
wp55\wp5500 - Bolt?
wp55\wp5504 - Cane?
wp55\wp5505 - Shell?
wp58\wp5801 - Small Hand Axe
wp58\wp5802 - Large Kitchen Knife
wp58\wp5803 - Small Sickle/hatchet
wp58\wp5804 - Pitchfork
wp58\wp5805 - Torch
wp58\wp5806 - Dynamite
wp58\wp5807 - Flail
wp58\wp5808 - Wooden shield
wp58\wp5809 - Scythe
wp58\wp5810 - Big industrial hammer
wp58\wp5811 - Stun rod
wp58\wp5813 - Metal shield
wp58\wp5814 - Molotov cocktail
wp58\wp5815 - Crossbow
wp58\wp5816 - Machette
wp58\wp5817 - Battle axe
wp58\wp5818 - Sword
wp58\wp5819 - Tracer?
wp58\wp5820 - Boulder
wp58\wp5821 - Shovel
wp58\wp5822 - Crowbar
wp58\wp5823 - Mace
wp58\wp5824 - Rocket launcher
wp58\wp5825 - Krauser's bow
wp58\wp5826 - Red cultist's staff
wp58\wp5830 - Wrist minigun
wp58\wp5832 - Needle
wp58\wp5836 - Large wood splinter
wp58\wp5837 - Explosive barrel
wp58\wp5890 - Large rock
wp60\wp6000 - Sentinel Nine
Mercs/separate wats weapons: natives\STM\_mercenaries\character\wp\
wp61\wp6100 - Ada's Separate Ways shotgun
wp61\wp6101 - Tommy gun
wp61\wp6102 - Crossbow
wp61\wp6107 - Ada's Knife (which one?)
wp61\wp6108 - Ada's knife
wp61\wp6108 - flamethrower?
wp61\wp6110 - Beretta 92F
wp63\wp6306 - Dynamite
wp64\wp6400 - Double chainsaw (Super Salvador)
[/spoiler]
items:
natives\STM\_Chainsaw\Environment\sm\sm7X\
[spoiler=Custom Spoiler]
sm70\sm70_500\sm70_500_00.mesh - Box of Handgun bullets
sm70\sm70_501\sm70_501_00.mesh - Box of TMP ammo
sm70\sm70_502\sm70_502_00.mesh - Box of Shotgun shells
sm70\sm70_503\sm70_503_00.mesh - Box of rifle bullets
sm70\sm70_504\sm70_504_00.mesh - Box of magnum bullets
sm70\sm70_505\sm70_505_00.mesh - Bundle of bolt thrower ammo
sm71\sm71_500\sm71_500_00.mesh - Green herb world
sm71\sm71_500\sm71_500_10.mesh - Green herb inventory
sm71\sm71_501\sm71_501_00.mesh - red herb world
sm71\sm71_501\sm71_501_10.mesh - red herb inventory
sm71\sm71_502\sm71_502_00.mesh - yellow herb world
sm71\sm71_502\sm71_502_10.mesh - yellow herb inventory
sm71\sm71_503\sm71_503_00.mesh - mixed herb tube
sm71\sm71_504\sm71_504_00.mesh - mixed herb tube
sm71\sm71_505\sm71_505_00.mesh - mixed herb tube
sm71\sm71_506\sm71_506_00.mesh - mixed herb tube
sm71\sm71_507\sm71_507_00.mesh - mixed herb tube
sm71\sm71_508\sm71_508_00.mesh - mixed herb tube
sm71\sm71_509\sm71_509_00.mesh - mixed herb tube
sm71\sm71_510\sm71_510_00.mesh - First aid spray
sm73\sm73_500\sm73_500_00.mesh - gunpowder
sm73\sm73_501\sm73_501_00.mesh - scrap metal
sm73\sm73_502\sm73_502_00.mesh - bolt thrower mines
sm73\sm73_503\sm73_503_00.mesh - broken basic knife (not Leon's RE2R knife!)
sm73\sm73_504\sm73_504_00.mesh - large bag of scrap
sm74\sm74_503\sm74_503_00.mesh - Insignia Key
sm74\sm74_528\sm74_528_00.mesh - old key?
sm74\sm74_535\sm74_535_00.mesh - Insignia puzzle key?
sm74\sm74_500\sm74_503_00.mesh - hunting cabin key
sm75_300 - Leon's jacket (separate ways treasure)
sm75_301 - scarf?
sm75_302 - krauser's beret (Separate ways treasure)
sm75_303 - maid's brooch (U3 phase 1 treasure)
sm75_304 - round glasses (sep ways treasure from special ganado)
sm75_500 - Purple-ish gem
sm75_501 - Necklace
sm75_502 - Same as above, but laying
sm75_506 - Pocket watch
sm75_508 - Moon thing with a big blue gem in the center
sm75_519 - Red gem
sm75_520 - Emerald
sm75_521 - Blue gem
sm75_522 - Yellow gem
sm75_523 - White gem, or the textures just wouldn't load for me.
sm75_524 - Purple gem
sm75_525 - Gold bar
sm75_526 - Long gold chunk
sm75_527 - Thick gold chunk
sm75_529 - Open ornate box.
sm75_531 - Purple gem cluster
sm75_532 - Gold beetle with blue shell
sm75_533 - Mendez's fake eye
sm75_535 - Salazar boss reward
sm76\sm76_508\sm764_508_00.mesh - elegant gemstone necklace
sm77\sm77_500\sm77_500_00.mesh - small bag of pesetas
sm77\sm77_600\sm77_600_00.mesh - attache case
sm77\sm77_601\sm77_601_00.mesh - attache case
sm77\sm77_602\sm77_602_00.mesh - attache case
sm77\sm77_603\sm77_603_00.mesh - attache case
sm77\sm77_604\sm77_604_00.mesh - attache case
Large gemstone -
[/spoiler]
stages/levels/environments:
[spoiler=Custom Spoiler]
st69 - docks mercenaries stage
[/spoiler]
Accessories:
[spoiler=Custom Spoiler]
natives\STM\_Chainsaw\Character\ac\ac00\
ac0000 - Flashlight
ac0200 = Ashley's phone
ac0300 = lantern Full moon
ac0301 = lantern crescent moon
ac0302 = lantern star
ac0400 = sunglasses
ac0401 = sunglasses (blue)
ac0402 = glasses (Wellington)
ac0501 = sunglasses (thin frames)
ac0502 = sunglasses (old school round glasses)
ac0600 = helmet (Hunk's mask for Leon)
ac0600 = "face guard" mask
ac0600 = helmet (Pilot helmet)
ac0600 = helmet (Knight helmet)
ac0700 = Bone face mask
ac0701 = RE Engine/Capcom face mask
ac0702 = White face mask (Stylish mask)
ac0800 = eyepatch
ac0900 = beanie
ac0901 - Flight cap hat
ac1000 = chicken hat
ac1100 = fur tail
ac1200 = antlers
ac1300 = cat ears
ac2101 = Sunglasses (cat eye model)
Separate Ways update:
re_chunk_000.pak.patch_003\natives\STM\_AnotherOrder\Character\ac\
ac3000 - sunglasses (Ada's basic glasses)
ac3001 - round sunglasses Ada
ac3002 - sunglasses Ada
ac3100 - sunglasses blue/red/pink
ac3101 - sunglasses brass
ac3102 - sunglasses dark red
ac3200 - Ada orange butterfly facepaint
ac3300 - necklace with earrings and butterfly hair adornment
ac3301 - necklace with earrings and butterfly hair adornment (same model?)
ac3304 - necklace with earrings and butterfly hair adornment (Same model?)
ac3400 - bear charm earring
ac3500 - black butterfly hairclip with ball on a chain
ac3600 - hair? (probably one of ada's recolours)
ac3601 - hair again? (probably one of ada's recolours)
ac3602 - hair again? (probably one of ada's recolours)
ac3700 - chicken hat
ac3800 - fox ears and tail
ac3900 - cat ears and tail
ac4000 - bear hat
ac5000 - Ada's grapple hook gun
[/spoiler]
others/cutscene items:
natives\STM\_Chainsaw\Environment\sm\
[spoiler=Custom Spoiler]
Stage objects
Tables:
sm3x\sm30\
sm30_538 - merchant table + alternative version?
Chairs/benches, etc:
sm3x\sm31
sm8x\
sm82\sm82_501 - police truck
sm84\sm84_502 - typewriter
sm84\sm84_598 - Merchant blue flame torch
[/spoiler]
Audio files:
streaming/_chainsaw/Sound/Wwise
[spoiler]
To check other languages you must have to see the last letters extension, e.g.
X64.En = English
X64.PtBR = Portuguese
and so on.
[b]List of ganados efforts, attacks, scream, pain/death and grunts sounds
[/b][b]Male[/b]
ch_chc0_voice_a
ch_chc0_voice_b
ch_chc0_voice_c
ch_chc0_voice_d
[b]Female[/b]
ch_chc1_voice_a
ch_chc1_voice_b
ch_chc1_voice_c
[b]Ganado with chainsaw[/b]
ch_csa008_se
ch_csa009_se
ch_csa010_se
ch_csa007_se - [b]Sound effects of Leon being surrounded inside the house in the village[/b]
[b]List of ganados voices lines
[/b][b]All male ganado voices[/b]
ch_chc0_voice_emo_a
ch_chc0_voice_emo_b
ch_chc0_voice_emo_c
ch_chc0_voice_emo_d
[b]All female ganado voices[/b]
ch_chc1_voice_emo_a
ch_chc1_voice_emo_b
ch_chc1_voice_emo_c
ch_chc_cm_voice_emo - [b]Ganados praying
[/b]
[b]Characters sounds
[/b]
ch_dialogue_voice - [b]Almost all in-game Leon voice lines but also including a lot Ashley, Luis, Merchant and Salazar lines.[/b]
ch_dialogue_voice_1st - [b]More Leon voice lines[/b]
ch_cha0_voice_emo - [b]Leon's voice lines commanding Ashley[/b]
ch_cha0_voice - [b]Leon screams
[/b][b]Some sound effects mixed
[/b]
ch_csa153_dialogue - [b]First ganado part (Leon sounds)[/b]
ch_csa153_se - [b]First ganado part (Ganado sounds)[/b]
ch_csa154_se - [b]Leon saw Policeman dead and some radio noises[/b]
ch_csa154_dialogue - [b]Policeman screaming in the radio and leon trying to answer[/b]
ch_csa155_se - [b]Ganados trying to find Leon, after first ganado fight[/b]
ch_csa155_dialogue - [b]First call with Hunnigan (her voice included)[/b]
ch_csa007_dialogue - [b]Leon saying you gotta be kidding me[/b]
ch_csa110_dialogue - [b]Policeman being burned to death and Leon reaction (Binoculars view)[/b]
ch_csa111_dialogue - [b]Policeman being burned to death but no binoculars view[/b]
ch_csa011_se - [b]Bell rings, ganados walking inside the church[/b]
ch_csa011_dialogue - [b]where's everyone going, bingo?
[/b]
[b]Soundtrack and more Sound Effects
[/b]
ch_bgm_resident - [b]This file contains:[/b]
- Classic 1998, I'll never forget it intro ost
- Menu ost
- Leon flashback ost
- Cool Credits song (Don't never look back)
ch_bgm_resident_cp - [b]This file contains:[/b]
-Classic Car Drive song and others similar contents
-Classic Car Drive song remixed
-Leon flashback and Car Drive song together
-Merchant Theme (Serenity)
-Save Room Theme
-Menu sound effects
-Suspense and jump scare effects
ch_csa153_bgm
[b]-First ganado ost (starts when Leon kill the first ganado in the cutscene)[/b]
ch_csa011_bgm
[b]-Bingo ost (that plays after the bell rings)[/b]
ch_csa154_bgm
[b]-Ost when Leon saw the first Policeman dead[/b]
ch_csa155_bgm
[b]-First ganado fight, until you get up and contact Hunnigan for the first time[/b]
ch_bgm_village
[b]-All related to the rest of game soundtrack
[/b][b]Outro
[/b]
ch_snd_locxx_env_cm - [b]Environment sounds, wind and stuff[/b]
ch_ui_figures -[b] Sounds from the menu figures[/b]
ch_ui_keytreasure - [b]Treasure UI sound[/b][/spoiler]
RE2R:
Player models:
[spoiler=Custom Spoiler]
pl0000 - LEON
pl0000 (RPD)
pl0001 (RPD Injured)
pl0002 (Casual)
pl0003 (Classic costume)
pl0006 (Classic costume Injured)
pl0050 (Head)
pl0070 (Hair)
DLC 920561 - LEON NOIR (Costume A)
pl0004 (body)
pl0050_04 (noir face - textures only no mesh)
pl0074 (hair)
DLC 920560 - ARKLAY SHERRIF LEON (costume B)
pl0005 (body)
pl0075 (HAT)
DLC 920565 - Leon Costume: '98 (costume D)
pl0007 - body
pl0057 - head
PFB files:
default - jacket
costume_1 - remake RPD
costume_2 - remake RPD dirt variation
costume_3 - injured
costume_4 - injured RPD dirt variation
costume_5 - classic police
costume_6 - classic police
costume_7 - classic police
costume_8 - classic wounded
costume_9 - classic wounded
costume_A - Noir
costume_B - Arklay Sherrif
costume_D - '98
pl1000 - CLAIRE
pl1000 (Jacket)
pl1001 (Tank Top)
pl1002 (Classic Costume)
pl1003 (Classic Costume with no Vest)
pl1050 (Head)
pl1070 (Hair)
pl?? (motorcycle helmet + hair)
DLC 920562 - CLAIRE MILITARY (Costume B)
pl1006 (Body)
pl1050_04 (Head - no mesh only textures)
pl1071 (hair + headband)
DLC 920563 - CLAIRE NOIR (Costume A)
pl1005 (Body)
pl1075 (Hat)
DLC 920564 - ELZA WALKER COSTUME (Costume C)
pl1004 (Body)
DLC 920566 - Claire Costume: '98 (costume D)
pl1007 - 98 claire body
pl1057 - 98 head
PFB files:
default - jacket
costume_1 - jacket dirt variation
costume_2 - jacket dirt variation 2
costume_3 - tanktop
costume_4 - tanktop dirt variation
costume_5 - classic jacket
costume_6 - classic jacket
costume_7 - classic jacket
costume_8 - classic tanktop
costume_9 - classic tanktop
costume_A - Noir
costume_B - Military
costume_C - Elza
costume_D - '98
pl2000 - ADA
pl2000 (Dress)
pl2001 (Trench Coat)
pl2002 (Dress Inured)
pl2050 (Head)
pl2070 (Hair)
pl3000 - SHERRY
pl3000 (Schoolgirl)
pl3001 (Claires Jacket)
pl3002 (Classic Costume)
pl3003 (Classic Costume with Claires Vest)
pl3050 (Head)
pl3070 (Hair)
pl4000 - HUNK
pl4000 (Body)
pl4050 (Head)
pl4100 - TOFU
pl4100 (Tofu)
pl4101 (Uiro-Mochi)
pl4102 (Annin)
pl4103 (Konjac)
pl4104 (Flan)
pl5000 - ROBERT KENDO
pl5000 (Body)
pl5050 (Head)
pl5070 (Hair)
pl5100 - CHIEF BRIAN IRONS
pl5100 (Body)
pl5150 (Head)
pl5170 (Hair)
pl5200 - BEN BERTOLUCCI
pl5200 (Body)
pl5250 (Head)
pl5251 (Squashed Head)
pl5270 (Hair)
pl5271 (Hair from Squashed Head)
pl5300 - ANNETTE BIRKIN
pl5300 (Body)
pl5350 (Head)
pl5370 (Hair)
pl5400 - Chris "I'm Redfield" Redfield (RE7 no helmet)
pl5400 - body (not direct RE7 reuse. the model is in a different pose)
pl5450 - head
pl5470 - hair
pl5500 - Ethan Winters (RE7 protag)
> referred to in EXE haven't found him yet
pl5600 - USS Soldier (ghost survivors)
uses hunk body (unsure if this directly uses a new model in pl5600 or if it just calls hunks body)
pl5650 - head
pl5670 - USS Alpha team mask (one glass broken)
pl5700 - MARVIN BRANAGH
pl5700 (Body)
pl5750 (Head)
pl6000 - WILLIAM BIRKIN (human)
pl6000 (Body)
pl6050 (Head)
pl6070 (Hair)
pl6?00 - "dead man"
pl6?00 - "john"
pl6400 - MAYORS DAUGHTER (Katherine Warren)
pl6400 Body
pl6401 Static Lying down
pl6402 Static Knocked Down
pl6450 Head Textures
pl6470 Hair Textures
pl7100 - HELICOPTER PILOT
pl7100 Body
pl7150 Head
pl7300 - TRUCK DRIVER
pl7300 Body
pl7350 Head
pl7370 Hair + Hat
pl7400 - ZOMBIE TRUCK DRIVER HITS
pl7400 (Body)
pl7450 (Head)
pl7470 (Hair)
pl7500 - ARKLAY SHERIFF (Daniel) WHO GETS BIT AT GAS STATION
pl7500 (Body)
pl7550 (Head)
pl7570 (Hair)
pl7580 (Bitten Neck)
Playable Daniel (ghost survivors)
pl7501 Body
pl7551 Head
pl7571 Hair
pl7600 - first zombie (gas station)
game exe refers to him as "Vance Zombie"
pl7700 - EMMA KENDO
pl7700 (Body)
pl7750 (Head)
pl7770 (Hair)
pl7800 - ELLIOT EDWARD
pl7800 (Body)
pl7850 (Head)
pl7870 (Hair)
pl7880 (Intestines)
pl8000 - BITTEN BALD GUY FROM Gas station (Store Manager)
pl8000 (Body)
pl8050 (Head)
pl8100 - cop with ripped face in west hallway
pl8300 - Zombie Male
pl8300 (Head And Body)
pl8400 - DEAD GUY
pl8400 (Body + Head) - Zombie body annette burns with a G-parasite sticking out of it
pl8500 - generic scientist man (found dead in a few locations, has slightly chubby face)
pl8500 - body
pl8550 - head
pl8600 - TRUCK DRIVER FROM TRUE ENDING (Ending driver)
pl8600 (Body)
pl8650 (Head)
[/spoiler]
Ghost Survivors hats:
[spoiler=Custom Spoiler]
located: natives\x64\sectionroot\character\accessory\ in the pak file from the GS update
Ac0010 - skull hat
Ac0011 - Croc hat
Ac0012 - USS (hunk style) helmet
Ac0013 - creepy doll hat
Ac0014 - Unicorn hat
Ac0015 - Mr Raccoon hat
Ac0016 - molded hat
Ac0017 - G-head
Ac0018 - Ivy head
Ac0019 - Mr. X head
Ac0020 - licker head
Ac0021 - tiger head
Ac0022 - sheep/ram head
Ac0030 - Raccoon hat
Ac0032 - Cat ears
[/spoiler]
Enemies:
[spoiler=Custom Spoiler]
em0000 - Male zombie regular posture
Subfolders:
body:
body00 - male zombie base ("nude" body. underpants only. includes exploded head, after headshots split open)
face:
> em0050 - male zombie face variations:
faceXX:
00 - Zombie Matt Walker hair is textured onto the head
01 - zombie with sunken in cheeks has short spikey hair very visible cheekbones
02 - rounder face, no nose, missing part of cheek
03 - wrinkeled cheeks short hair
04 - Asian face, mid long hair on top, sorter near bottom
05 - older male, longer face, short/balding hair
06 - bald head, hold in forehead, right cheek ripped open
07 - older male, bald head, midlong beard, long eyebrows
10 - ??
11 - zombie head ripped by licker
14 - bald head (seems like base model similar to 00)
70 - ripped mouth (no lips) mid long messy hair
71 - ripped neck, groomed short hair. might be one of the "just turned" zombies? could be zombie Daniel from the gas station?
72 - Zombie marvin's head
73 - zombie elliot
75 - model doesn't load. nothing else in the folder
76 - model doesn't load folder empty
Hat:
00 - police hat
01 - baseball cap
Pants:
I think you can guess these. different sets of pants
Shirt:
guess what's in this folder. multiple tops.
em1000 - female zombies
Subfolders:
Body:
body00 - female base (underwear only. includes exploded head, after headshots split open)
faceXX:
00 - scratched face. mid-long hair (hair is kinda like Rebecca's but longer)
01 - female face with very long hair. reaches past shoulders. thick hair, partially covering face
02 - face with shoulder length hair. hair is thinner than 01. forehead exposed
03 - female face with dreads hairstyle
04 - shoulder length messy hair, hair covers face
no hats for the females
Pants:
Shirt:
em2000 - male zombie (heavy male)
subfolder:
body:
body00 - male zombie base ("nude" body. underpants only. includes exploded head, after headshots split open)
face:
00 - bald (chubby-ish) face, hair only on the sides and back of the head. not on top
01 - left side of mouth is ripped. short haired male
03 - wide nose, short subby hair. wounds on right side of the face next to mouth.
70 - bald chubby faced male head
Pants:
shirt:
em3000 - licker
em4000 - Zombie dogs:
Sub folders:
em4000_00 - Dog (body seems to be intact)
em4000_01 - Dog exposed ribs and bone on back leg
em4000_02 - Dog wounds on behind and no tail
em4000_03 - Dog with colar
em4400 - small (but still kinda big) winged bugs
em5000 - Ivy
em6000 - G-Adult
em6100 - G-Baby "Baby G" small G-goop thing that the G-Adults sometimes drop
em6110 - "Baby G" variation
em6200 - Mr. X body
em6201 - Mr. X body but with some internal guts?
em6250 - Mr. X head
em6270 - Mr. X hat
em6300 - Super tyrant
em6400 - Aligator
em7000 - William Birkin
Subfolders:
em7000 - G-Birkin first form
em7000_01 - Birkin's pipe
em7001 - G-Birkin Second form
em7100 - G-Birkin second form but clothes more torn and looks slightly furter mutated than em7001?
em7200 - G-Birkin 3rd form (fight after aquiring the sample as Leon)
em7201 - Same? maybe heart exposed or something. hard to tell the difference
em7300 - G4 William
em7300 (Body)
em7301 (More Body)
em7400 - G5 William
em7400 (Body)
em7410 (Circle Of Tentacles)
Ghost survivors:
(these enemies have models in sectionroot\character\enemy\em0000\rogue\
em8200 - "bomb" - Zombies with the explosive gas canisters (ghost survivors)
Em8400 - "regenerate" - pale heads/mutated zombies (ghost survivors)
em8500 - "poison" - Purple poison zombies (ghost survivors)
in this bfolder there's also the "backpack" zombies wear and riot "armor" zombies.
em9000 - Irons with G monster coming out of him
em9000 (Body)
em9050 (Head)
em9070 (Hair)
[/spoiler]
Weapons and ammo:
[spoiler=Custom Spoiler]
wp0000 - Matlida (Handgun)
wp0001 - ? (Broken Mesh)
wp0100 - M19 (Handgun)
wp0100 also includes some of the files for upgrades for the Matilda for some reason?
wp0200 - JMB Hp3 (Handgun)
wp0300 - Quickdraw Army Revolver
wp0400 - Glock Handgun (Handgun)
wp0500 - Bronwing HP Textures?
wp0600 - USP (Handgun)
wp0700 - makarov (Adas Handgun)
wp0800 - S&W Model 649 Revolver (Claires Handgun)
wp1000 - W-870 (Shotgun)
wp1001 - Shotgun cartridge
wp1100 - Remington 870 (Shotgun)
wp2000 - MQ 11 (Claires SMG)
wp2100 - MQ 11 (TEXTURES)
wp2200 - H&K MP5 (HUNKS SMG)
wp3000 - Lightning Hawk (Magnum)
wp3200 - Chief Irons' S&W 329 revolver/magnum thing
wp4000 - EMF Visualizer Hacking Tool
wp4100 - Grenade Launcher
wp4110 - Grenade Launcher (Ammo)
wp4200 - Chemical Flamethrower
wp4300 - Spark Shot
wp4310 - Spark Shot (Ammo)
wp4400 - Anti-Tank (RPG)
wp4500 - Combat Knife
wp4510 - infinite/unbreakable knife
wp4530 - Flashlight
wp4600 - M202 Flash (RPG)
wp4610 - M202 Flash (RPG) (Again)
wp4700 - Minigun
wp4701 - Minigun (Ammo)
wp4900 - Annette's Anti-Virus gun
wp4901 - Annette's Anti-Virus gun (Ammo)
wp6200 - Grenade (Defense Item)
wp6202 - Grenade Lever (Defense Item)
wp6300 - Flash Grenade
wp6301 - Flash Grenade lever
DLC:
DLC 920569 - Samurai Edge (Jill)
wp7020 - Jill's Samurai Edge
DLC 920570 - Samurai Edge (Chris)
wp7010 - Chris' Samurai Edge
DLC 920568 - Samurai Edge (Wesker)
wp7030 - Wesker's Samurai Edge
[/spoiler]
items:
[spoiler=Custom Spoiler]
sm70_000 - first aid spray
sm70_001 - Green Herb
sm70_002 - red herb
sm70_003 - Blue herb
sm70_004 - Mixed Herb (Green + Green)
sm70_005 - Mixed Herb (Green + Red)
sm70_006 - Mixed Herb (Green + Blue)
sm70_007 - Mixed Herb (Green + Green + Blue)
sm70_008 - Mixed Herb (Green + Green + Green)
sm70_009 - Mixed Herb (Green + Red + Blue)
sm70_010 - Mixed Herb (Red + Blue)
sm70_051 - Green Herb (Item)
sm70_052 - Red Herb (Item)
sm70_053 - Blue Herb (Item)
sm70_100 - Handgun Bullets
sm70_101 - Shotgun Bullets
sm70_102 - Submachinegun Bullets
sm70_103 - Magnum Bullets
sm70_106 - Grenade Launcher - Acid Bullets (Black?)
sm70_107 - Grenade Launcher - Acid Bullets
sm70_108 - Grenade Launcher - Fire Bullets
sm70_109 - Sparkshot Bullets
sm70_110 - Flamethrower Fueltank
sm70_111 - Big Gun Bullets
sm70_112 - SLS60 Special Bullets
sm70_201 - Ink Ribbon
sm70_202 - Wood Barricade
sm70_203 - C4 Detonator
sm70_204 - 9V Battery
sm70_205 - Gunpowder
sm70_206 - Gunpowder (Large)
sm70_207 - High-Grade Gunpowder (Yellow)
sm70_208 - High-Grade Gunpowder (White)
models located in:
natives\x64\objectroot\setmodel\sm7x_item\sm70
textures located in:
natives/x64/objectroot/setmodel/textures you also have to change them in streaming/objectroot as well for the HQ textures.
[/spoiler]
stages/levels/environments:
[spoiler=Custom Spoiler]
? - Laboratory
? - "mountain" - cut area
? - RPD
? - "laboratory undermost"
? - "wastewater" (sewers)
? - Gas Station
? - Orphan approach
? - orphanage
? - greenhouse
? - CrocodilliaArea
? - RPD_B1
? - [/spoiler]
others:
[spoiler=Custom Spoiler]
SM files:
sm60_175 - ending truck front (truck car)
sm60_180 - ending truck trailer
DLC:
DLC 920567 - classic OST/SFX
[/spoiler]
RE3R:
Player models:
[spoiler=Custom Spoiler]
Carlos Oliveira:
pl0000
Body - pl0000
head - pl0001
hair - pl0005
(Sectionroot version of pl0000 folder actually has Leon's remake costume textures)
Carlos wounded variation (last few cutscenes in the game)
body - pl8090
head - pl8091
These seem to just be textures, no mesh files it uses the pl0000 meshes for this variant
Classic costume Carlos: (DLC Costume)
body - (uses body from default)
head - pl0011
hair - pl0015
Carlos "Zombie"
body - pl8070
head - pl8071
hair - pl8075
Claire Redfield: (Files not actually included in the game, but they're listed in the .exe)
pl1000
body - pl1000
head - pl1001
hair - pl1005
Jill Valentine: default
body - pl2000
head - pl2001
hair - pl2005
Jill S.T.A.R.S. (RE3R version)
body - pl2010
head - pl2011
hair - pl2015
classic costume Jill: (DLC Costume)
body - pl2020
head - pl2021
hair - pl2025
Hospital Jill
body - pl2700
head - pl2701
hair - pl2705
hospital Jill S.T.A.R.S.
body - pl2710
head - pl2711
hair - pl2715
hospital Jill Classic
body - pl2720
head - pl2721
hair - pl2725
dream sequence first person Jill
body - pl2800
dream sequence/zombie Jill
body - pl2900
head - pl2901
hair - pl2905
Mirror Jill default
body - pl2910
head - pl2911
Mirror Jill Stars
body - pl2920
hair - pl2925
Mirror Jill Classic
body - pl2930
mirror Jill zombie
body - pl2940
face - pl2941
Nicholai Zinoviev:
pl4000
body - pl4000
head - pl4005
hair - pl4001
Sectionroot folder pl4050 has HUNK textures from RE2R
Mikhail Viktor:
pl5000
body - pl5000
head - pl5001
hair - pl5005
Zombie Matt Walker (Zombie A)
body + head + hair - pl7000 (single mesh)
Zombie B (male)
body + head + hair - pl7010 (single mesh)
zombie C
body + head + hair - pl7020 (single mesh)
Brad "chickenheart" Vickers:
pl8000
body - pl8000
head - pl8001
hair - pl8005
Tyrell Patrick:
pl8010
body - pl8010
head - pl8011
Murphy Seeker:
pl8020
body - pl8020
head - pl8021
hair - pl8025
Dario "LEAVE ME ALONE" Rosso:
pl8030
body - pl8030
head - pl8031
hair - pl8035
Amy Lee?
pl8040
Nathaniel Bard
pl8060
body - pl8060
head - pl8061
hair - pl8065
Zombie Brad?
head + hair model - pl8081
mesh doesn't look like the zombie version though. not sure what this is for
Marvin Branagh:
pl8100
body - pl8100
head + hair - pl8101
there's also Marvin textures in Sectionroot in the PL5700 folder
Brian irons
pl8140 - didn't find model/textures
Ben Bertolini
pl8150 - didn't find model/textures
Robert Kendo:
pl8170
body - pl8170
head - pl8171
hair - pl8175
"police H" (H probably means human)
body - pl8500
head - pl8501
hair - pl8505
T-shirt man
full body - pl8530
long sleeved shirt man
full body - pl8550
[/spoiler]
NPCs
[spoiler=Custom Spoiler]
The NPCs are located here:
natives\STM\sectionroot\character\enemy
male generic survivors - em7000
this has a bunch of subfolders for their heads, hair, and clothing meshes
female generic survivors - em7100
this has a bunch of subfolders for their heads, hair, and clothing meshes
[/spoiler]
Enemies:
[spoiler=Custom Spoiler]
[b]Enemies are located in two folders so I divided them into two sections.
First set:[/b]
Enemy files in "nativesRE3Full\STM\sectionroot\character\enemy"
(I copied most of this data from RE2R's list assuming it'd be the same, given they're reusing zombie models)
em0000 - Male zombie regular posture
Subfolders:
body:
body00 - male zombie base ("nude" body. underpants only. includes exploded head, after headshots split open)
face:
> em0050 - male zombie face variations:
faceXX:
00 - Zombie Matt Walker hair is textured onto the head
01 - zombie with sunken in cheeks has short spikey hair very visible cheekbones
02 - rounder face, no nose, missing part of cheek
03 - wrinkeled cheeks short hair
04 - Asian face, mid long hair on top, sorter near bottom
05 - older male, longer face, short/balding hair
06 - bald head, hold in forehead, right cheek ripped open
07 - older male, bald head, midlong beard, long eyebrows
10 - ??
11 - zombie head ripped by licker
14 - bald head (seems like base model similar to 00)
70 - ripped mouth (no lips) mid long messy hair
71 - ripped neck, groomed short hair. might be one of the "just turned" zombies?
72 - Zombie marvin's head
73 - zombie elliot
75 - model doesn't load. nothing else in the folder
76 - model doesn't load folder empty
90 - brad
Hat:
00 - police hat
01 - baseball cap
Pants:
I think you can guess these. different sets of pants
90 - brad
Shirt:
guess what's in this folder. multiple tops.
90 - brad
in the em0000 folder there is a folder called "specific" this is the pale head
em0100 - female zombies
Subfolders:
Body:
body00 - female base (underwear only. includes exploded head, after headshots split open)
faceXX:
00 - scratched face. mid-long hair (hair is kinda like Rebecca's but longer)
01 - female face with very long hair. reaches past shoulders. thick hair, partially covering face
02 - face with shoulder length hair. hair is thinner than 01. forehead exposed
03 - female face with dreads hairstyle
04 - shoulder length messy hair, hair covers face
no hats for the females
Pants:
Shirt:
em0200 - male zombie (heavy male)
subfolder:
body:
body00 - male zombie base ("nude" body. underpants only. includes exploded head, after headshots split open)
face:
00 - bald (chubby-ish) face, hair only on the sides and back of the head. not on top
01 - left side of mouth is ripped. short haired male
03 - wide nose, short subby hair. wounds on right side of the face next to mouth.
70 - bald chubby faced male head
em4000 - Zombie dog:
Sub folder:
em4000_00 - Dog (body seems to be ripped. can see some ribs)
[b]Second set of Enemy files:[/b]
enemy files in "natives\STM\escape\character\enemy\"
em0000 - ?
em1000 - NE-Alpha Parasite (facehugger thing nemesis puts on zombies)
em3000 - licker
em3300 - Hunter
em3400 - hunter gamma
em3500 - drain demoes
em3510 - demoes egg?
em3600 - drain demoes again? no mouth tentacle?
em4000 - Zombie dogs:
Sub folders:
em4000_00 - Dog (body seems to be intact)
em4000_01 - Dog exposed ribs and bone on back leg
em4000_02 - Dog wounds on behind and no tail
em4000_03 - Dog with colar
em7000 - ? no mesh or textures
em900:
em9000 - nemesis body (gameplay version) with all torn coat variations
em9001 - nemmy head
em9030 - nemesis tentacle
em9100:
em9100 - nemesis body opening scene persuer
em9101 - nemesis head in bag (wrapped up for the opening)
em9200:
em9200 - pit fight nemesis (one arm is a tentacle)
em9201 - pit fight tower nemesis head
em9210 - coat piece
em9300:
em9300 - final nemesis full body
em9301 - nemesis room goop
em9302 - more goop
em9303 - weakspot
em9400:
em9400 - Nemesis clocktower fight form body
em9401 - nemesis head clocktower fight
em9405 - Jill's hair?
em9410 - Nemesis coat torn piece
em9480 - Nemesis tentacle
[/spoiler]
Weapons and ammo:
[spoiler=Custom Spoiler]
wp0000 - G19 handgun
wp0001 - handgun bullet
wp0100 - G18 handgun with extended mag
wp0200 - G18 handgun with normal mag
wp0300 - Samurai Edge
wp0600 - MUP handgun
wp1000 - shotgun
wp1001 - shotgun shell
wp2000 - assault rifle
wp2001 - assault rifle bullet
wp2100 - inf assault rifle (just some alt textures)
wp3000 - magnum
wp3001 - magnum bullet
wp3100 - special weapon - sparkshot esque gun
wp4100 - grenade launcher
wp4101 - grenade shell
wp4103 - flame shell
wp4105 - acid shell
wp4107 - mine shell
wp4400 - Anti-tank rocket launcher (4 barrel)
wp4401 - rocket
wp4500 - combat knife with ring
wp4510 - combat knife Jill
wp4520 - special weapon - flame knife
wp4600 - ATM (tube rocket launcher)
wp4700 - Railgun
wp6200 - grenade
wp6201 - grenade lever
wp6300 - flash grenade
wp6301 - flash grenade lever
wp9000 - Nemesis' rocket launcher
wp9001 - rocket
wp9100 - Nemesis' flame thrower + gas tank
wp9200 - rubble nemesis uses in the opening scene
wp9500 - G19 handgun
[/spoiler]
items:
[spoiler=Custom Spoiler]
green herb - ?
red herb - ?
blue herb - ?
first aid spray - ?
hip pouch - ?
? -
[/spoiler]
stages/levels/environments:
[spoiler=Custom Spoiler]
? -
[/spoiler]
others/cutscene items:
[spoiler=Custom Spoiler]
sm46_033_es_knife01a - throwing knife?
sm46_046_es_ballisticknife01a - butterfly knife
sm46_049_es_vaccinecase01a - vaccine cannister, also has broken version after shot in the folder.
sm46_051_es_shotgun01a - windham shotgun
sm46_086_es_handgun01a - (located in setmodel) Nicholai's handgun
sm46_088_es_handgun01a - (located in setmodel) Marvin's handgun (looks like Leon's M19)
sm46_107_es_nikukai01a - blob nemesis cutscene before final fight
[spoiler=Custom Spoiler]
Carlos Oliveira:
pl0000
Body - pl0000
head - pl0001
hair - pl0005
(Sectionroot version of pl0000 folder actually has Leon's remake costume textures)
Carlos wounded variation (last few cutscenes in the game)
body - pl8090
head - pl8091
These seem to just be textures, no mesh files it uses the pl0000 meshes for this variant
Classic costume Carlos: (DLC Costume)
body - (uses body from default)
head - pl0011
hair - pl0015
Carlos "Zombie"
body - pl8070
head - pl8071
hair - pl8075
Claire Redfield: (Files not actually included in the game, but they're listed in the .exe)
pl1000
body - pl1000
head - pl1001
hair - pl1005
Jill Valentine: default
body - pl2000
head - pl2001
hair - pl2005
Jill S.T.A.R.S. (RE3R version)
body - pl2010
head - pl2011
hair - pl2015
classic costume Jill: (DLC Costume)
body - pl2020
head - pl2021
hair - pl2025
Hospital Jill
body - pl2700
head - pl2701
hair - pl2705
hospital Jill S.T.A.R.S.
body - pl2710
head - pl2711
hair - pl2715
hospital Jill Classic
body - pl2720
head - pl2721
hair - pl2725
dream sequence first person Jill
body - pl2800
dream sequence/zombie Jill
body - pl2900
head - pl2901
hair - pl2905
Mirror Jill default
body - pl2910
head - pl2911
Mirror Jill Stars
body - pl2920
hair - pl2925
Mirror Jill Classic
body - pl2930
mirror Jill zombie
body - pl2940
face - pl2941
Nicholai Zinoviev:
pl4000
body - pl4000
head - pl4005
hair - pl4001
Sectionroot folder pl4050 has HUNK textures from RE2R
Mikhail Viktor:
pl5000
body - pl5000
head - pl5001
hair - pl5005
Zombie Matt Walker (Zombie A)
body + head + hair - pl7000 (single mesh)
Zombie B (male)
body + head + hair - pl7010 (single mesh)
zombie C
body + head + hair - pl7020 (single mesh)
Brad "chickenheart" Vickers:
pl8000
body - pl8000
head - pl8001
hair - pl8005
Tyrell Patrick:
pl8010
body - pl8010
head - pl8011
Murphy Seeker:
pl8020
body - pl8020
head - pl8021
hair - pl8025
Dario "LEAVE ME ALONE" Rosso:
pl8030
body - pl8030
head - pl8031
hair - pl8035
Amy Lee?
pl8040
Nathaniel Bard
pl8060
body - pl8060
head - pl8061
hair - pl8065
Zombie Brad?
head + hair model - pl8081
mesh doesn't look like the zombie version though. not sure what this is for
Marvin Branagh:
pl8100
body - pl8100
head + hair - pl8101
there's also Marvin textures in Sectionroot in the PL5700 folder
Brian irons
pl8140 - didn't find model/textures
Ben Bertolini
pl8150 - didn't find model/textures
Robert Kendo:
pl8170
body - pl8170
head - pl8171
hair - pl8175
"police H" (H probably means human)
body - pl8500
head - pl8501
hair - pl8505
T-shirt man
full body - pl8530
long sleeved shirt man
full body - pl8550
[/spoiler]
NPCs
[spoiler=Custom Spoiler]
The NPCs are located here:
natives\STM\sectionroot\character\enemy
male generic survivors - em7000
this has a bunch of subfolders for their heads, hair, and clothing meshes
female generic survivors - em7100
this has a bunch of subfolders for their heads, hair, and clothing meshes
[/spoiler]
Enemies:
[spoiler=Custom Spoiler]
[b]Enemies are located in two folders so I divided them into two sections.
First set:[/b]
Enemy files in "nativesRE3Full\STM\sectionroot\character\enemy"
(I copied most of this data from RE2R's list assuming it'd be the same, given they're reusing zombie models)
em0000 - Male zombie regular posture
Subfolders:
body:
body00 - male zombie base ("nude" body. underpants only. includes exploded head, after headshots split open)
face:
> em0050 - male zombie face variations:
faceXX:
00 - Zombie Matt Walker hair is textured onto the head
01 - zombie with sunken in cheeks has short spikey hair very visible cheekbones
02 - rounder face, no nose, missing part of cheek
03 - wrinkeled cheeks short hair
04 - Asian face, mid long hair on top, sorter near bottom
05 - older male, longer face, short/balding hair
06 - bald head, hold in forehead, right cheek ripped open
07 - older male, bald head, midlong beard, long eyebrows
10 - ??
11 - zombie head ripped by licker
14 - bald head (seems like base model similar to 00)
70 - ripped mouth (no lips) mid long messy hair
71 - ripped neck, groomed short hair. might be one of the "just turned" zombies?
72 - Zombie marvin's head
73 - zombie elliot
75 - model doesn't load. nothing else in the folder
76 - model doesn't load folder empty
90 - brad
Hat:
00 - police hat
01 - baseball cap
Pants:
I think you can guess these. different sets of pants
90 - brad
Shirt:
guess what's in this folder. multiple tops.
90 - brad
in the em0000 folder there is a folder called "specific" this is the pale head
em0100 - female zombies
Subfolders:
Body:
body00 - female base (underwear only. includes exploded head, after headshots split open)
faceXX:
00 - scratched face. mid-long hair (hair is kinda like Rebecca's but longer)
01 - female face with very long hair. reaches past shoulders. thick hair, partially covering face
02 - face with shoulder length hair. hair is thinner than 01. forehead exposed
03 - female face with dreads hairstyle
04 - shoulder length messy hair, hair covers face
no hats for the females
Pants:
Shirt:
em0200 - male zombie (heavy male)
subfolder:
body:
body00 - male zombie base ("nude" body. underpants only. includes exploded head, after headshots split open)
face:
00 - bald (chubby-ish) face, hair only on the sides and back of the head. not on top
01 - left side of mouth is ripped. short haired male
03 - wide nose, short subby hair. wounds on right side of the face next to mouth.
70 - bald chubby faced male head
em4000 - Zombie dog:
Sub folder:
em4000_00 - Dog (body seems to be ripped. can see some ribs)
[b]Second set of Enemy files:[/b]
enemy files in "natives\STM\escape\character\enemy\"
em0000 - ?
em1000 - NE-Alpha Parasite (facehugger thing nemesis puts on zombies)
em3000 - licker
em3300 - Hunter
em3400 - hunter gamma
em3500 - drain demoes
em3510 - demoes egg?
em3600 - drain demoes again? no mouth tentacle?
em4000 - Zombie dogs:
Sub folders:
em4000_00 - Dog (body seems to be intact)
em4000_01 - Dog exposed ribs and bone on back leg
em4000_02 - Dog wounds on behind and no tail
em4000_03 - Dog with colar
em7000 - ? no mesh or textures
em900:
em9000 - nemesis body (gameplay version) with all torn coat variations
em9001 - nemmy head
em9030 - nemesis tentacle
em9100:
em9100 - nemesis body opening scene persuer
em9101 - nemesis head in bag (wrapped up for the opening)
em9200:
em9200 - pit fight nemesis (one arm is a tentacle)
em9201 - pit fight tower nemesis head
em9210 - coat piece
em9300:
em9300 - final nemesis full body
em9301 - nemesis room goop
em9302 - more goop
em9303 - weakspot
em9400:
em9400 - Nemesis clocktower fight form body
em9401 - nemesis head clocktower fight
em9405 - Jill's hair?
em9410 - Nemesis coat torn piece
em9480 - Nemesis tentacle
[/spoiler]
Weapons and ammo:
[spoiler=Custom Spoiler]
wp0000 - G19 handgun
wp0001 - handgun bullet
wp0100 - G18 handgun with extended mag
wp0200 - G18 handgun with normal mag
wp0300 - Samurai Edge
wp0600 - MUP handgun
wp1000 - shotgun
wp1001 - shotgun shell
wp2000 - assault rifle
wp2001 - assault rifle bullet
wp2100 - inf assault rifle (just some alt textures)
wp3000 - magnum
wp3001 - magnum bullet
wp3100 - special weapon - sparkshot esque gun
wp4100 - grenade launcher
wp4101 - grenade shell
wp4103 - flame shell
wp4105 - acid shell
wp4107 - mine shell
wp4400 - Anti-tank rocket launcher (4 barrel)
wp4401 - rocket
wp4500 - combat knife with ring
wp4510 - combat knife Jill
wp4520 - special weapon - flame knife
wp4600 - ATM (tube rocket launcher)
wp4700 - Railgun
wp6200 - grenade
wp6201 - grenade lever
wp6300 - flash grenade
wp6301 - flash grenade lever
wp9000 - Nemesis' rocket launcher
wp9001 - rocket
wp9100 - Nemesis' flame thrower + gas tank
wp9200 - rubble nemesis uses in the opening scene
wp9500 - G19 handgun
[/spoiler]
items:
[spoiler=Custom Spoiler]
green herb - ?
red herb - ?
blue herb - ?
first aid spray - ?
hip pouch - ?
? -
[/spoiler]
stages/levels/environments:
[spoiler=Custom Spoiler]
? -
[/spoiler]
others/cutscene items:
[spoiler=Custom Spoiler]
sm46_033_es_knife01a - throwing knife?
sm46_046_es_ballisticknife01a - butterfly knife
sm46_049_es_vaccinecase01a - vaccine cannister, also has broken version after shot in the folder.
sm46_051_es_shotgun01a - windham shotgun
sm46_086_es_handgun01a - (located in setmodel) Nicholai's handgun
sm46_088_es_handgun01a - (located in setmodel) Marvin's handgun (looks like Leon's M19)
sm46_107_es_nikukai01a - blob nemesis cutscene before final fight
REsistance:
Player models:
[spoiler=Custom Spoiler]
Samuel Jordan: pl0100
Default:
pl0100 - body
pl0150 - head
pl0170 - hair
Alts:
Alts:
pl0101 - Grunge
pl0102 - Beach Breeze
pl0103 - Neon Nights
pl0104 - Urban Camouflage
pl0105 - Gold Skin
pl0106 - Leon Body
pl0110 - Samuel body (new costume in the Jill update)
pl0180 - hair (new costume in the Jill update)
pl0113 - Kangaroo
pl0120 - mad max style outfit
pl0123 - Wrestler
pl0140 - head with spike mask
pl0143 - head with wrestler mask
pl0163 - kangaroo head
Martin Sandwich: pl0200
Default:
pl0200 - body
pl0250 - head
pl0270 - hair
Alt:
Alts:
pl0201 - Grunge
pl0202 - Beach Breeze
pl0203 - Neon Nights
pl0204 - Urban Camouflage
pl0205 - Gold Skin
pl0206 - Leon body
pl0210 - body (has headphones on the body model) (new costume in the Jill update)
pl0213 - animal costume
pl0220 - mad max/wasteland body
pl0223 - wrestler
pl0243 - wrestler mask
pl0263 - rooster mask
pl0293 - wrestler hair
Tyrone Henry: pl0300
Default:
pl0300 - body
pl0350 - head
pl0370 - hair
Alt:
Alts:
pl0301 - Grunge
pl0302 - Beach Breeze
pl0303 - Neon Nights
pl0304 - Urban Camouflage
pl0305 - Gold Skin
pl0310 - body has glasses and hat on the body model (new costume in the Jill update)
pl0313 - cow body
pl0320 - mad max/wastelander body
pl0323 - wrestler body
pl0343 - wrestler mask
pl0363 - cow mask
pl0390 - mad max/wastelander hair
pl0393 - wrestler hair
pl0900 - Male characters infection overlay textures (the higher your infection level is the clearer these textures will be overlayed over the character's skin)
January Van Sant: pl1100
Default:
pl1100 - body
pl1150 - head
pl1170 - hair
Alts:
pl1101 - Grunge
pl1102 - Beach Breeze
pl1103 - Neon Nights
pl1104 - Urban Camouflage
pl1105 - Gold Skin
pl1106 - Claire body
pl1110 - body with skirt (new costume in the Jill update)
pl1113 - penguin body
pl1120 - mad max/wastelander body
pl1123 - wrestler body
pl1143 - wrestler head
pl1163 - penguin head
pl1180 - hair for this costume (unsure if there's a mesh file)
Valerie Harmon pl1200
Default:
pl1200 - body
pl1250 - head
pl1270 - hair
Alt:
pl1201 - Grunge
pl1202 - Beach Breeze
pl1203 - Neon Nights
pl1204 - Urban Camouflage
pl1205 - Gold
pl1206 - Claire Body
pl1210 - body (new costume in the Jill update)
pl1213 - koala body
pl1220 - wastelander/mad max body
pl1223 - wrestler
pl1250 - wasteland head
pl1263 - koala head (with hair)
pl1280 - hair for this costume (unsure if this actually has any model/texture files)
pl1293 - wrestler twintail hair
Becca Woolett pl1300
Default:
pl1300 - body
pl1350 - head
pl1370 - hair
Alt:
pl1301 - Grunge
pl1302 - Beach Breeze
pl1303 - Neon Nights
pl1304 - Urban Camouflage
pl1305 - Gold
pl1306 - claire body
pl1310 - body with skirt (new costume in the Jill update)
pl1313 - Bunny body
pl1320 - wastelander
pl1323 - wrestler
pl1363 - bunny mask
pl1390 - wastelander hair
pl1393 - Wrestler hair
Jill Valentine:
Default:
pl1400 - body
pl1450 - head
pl1470 - hair
recolors:
pl1401 - girl power
pl1402 - flower shirt
pl1403 - wrestling colors
pl1404 - cammo pants and fire shirt
pl1406 - Claire Body
alt "retribution":
pl1410 - body with sunglasses
pl1413 - alpacalypse body
pl1420 - wastelander body
pl1423 - wrestler body
pl1443 - madmax/wastelander head
pl1463 - alpacalypse mask/head
pl1900 - Female characters infection overlay textures (the higher your infection level is the clearer these textures will be overlayed over the character's skin)
[b]Masterminds:[/b]
Daniel Fabron - Pl9000
(no models for this character)
Annette Birkin
(no models for this character)
Alex Wesker
(no models for this character)
Oswell E. Spencer
(no models for this character)
Nicholai Zinovaef
(no models for this character)
[/spoiler]
simplified list of player files:
[spoiler=Custom Spoiler]
replace XX with the player number for the character you need
01 = Samuel
02 = Martin
03 = tyrone
11 = January
12 = Valerie
13 = Becca
14 = Jill
plXX00 - default
plXX01 - grunge
PLXX02 - beach breeze
plXX03 - Neon
PlXX04 - Urban Cammo
plxx05 - gold
PLXX06 - Leon/Claire body
Plxx10 - 1st alt costume (Jill Update)
Plxx11 - recolour of plxx10
plxx12 - 2nd recolour of plxx10
plXX13 - animal body
plxx14 - animal body alt 1
plxx15 - animal body alt 2
plxx16 - 3rd recolour of plxx10
plXX17 - silver animal body
plxx20 - wastelander
plxx21 - wastelander alt 1
plxx22 - wastelander alt 2
plxx23 - wrestlter
plxx24 - wrestler alt 1
plxx25 - wrestler alt 2
plxx26 - wrestler silver
plxx27 - wastelander silver
plxx40 - wastelander head
plXX41 - wastelander alt head 1
plXX42 - wastelander alt head 2
plXX43 - Wrestler head
plXX44 - wrestler alt head
plxx45 - wrestler alt head 2
plxx46 - wrestler alt head silver
plxx47 - wastelander head silver
plxx50 - default head
plXX63 - animal head
plxx64 - animal head alt 1
plxx65 - animal head alt 2
plXX67 - animal head silver
plxx70 - default hair
plxx80 - alt 1 hair (for plxx10 body)
plxx81 - alt 1 recolour 1 hair
plxx82 - alt 1 recolour 2 hair
plxx86 - alt 1 recolour 3 hair
plxx90 - wastelander hair
plxx91 - wastelander alt 1 hair
plxx93 - wrestler hair
plxx95 - wrestler alt 2 hair[/spoiler]
Enemies
[spoiler=Custom Spoiler]
em0000 - Male zombie regular posture
Subfolders:
body:
body00 - male zombie base ("nude" body. underpants only. includes exploded head, after headshots split open)
face:
> em0050 - male zombie face variations:
faceXX:
00 - Zombie Matt Walker hair is textured onto the head
01 - zombie with sunken in cheeks has short spikey hair very visible cheekbones
02 - rounder face, no nose, missing part of cheek
03 - wrinkeled cheeks short hair
04 - Asian face, mid long hair on top, sorter near bottom
05 - older male, longer face, short/balding hair
06 - bald head, hold in forehead, right cheek ripped open
07 - older male, bald head, midlong beard, long eyebrows
10 - HUNK head/mask
11 - zombie head ripped by licker
13 - chubby face, with very short hair (almost bald)
14 - bald head (seems like base model similar to 00)
70 - ripped mouth (no lips) mid long messy hair
71 - Zombie Daniel (Sherrif RE2R gas station)
72 - Zombie marvin's head
73 - zombie elliot
75 - model doesn't load. nothing else in the folder
76 - model doesn't load folder empty
Hat:
00 - police hat
01 - baseball cap
Pants:
I think you can guess these. different sets of pants
Shirt:
guess what's in this folder. multiple tops.
em0100 - female zombies
Subfolders:
Body:
body00 - female base (underwear only. includes exploded head, after headshots split open)
faceXX:
00 - scratched face. mid-long hair (hair is kinda like Rebecca's but longer)
01 - female face with very long hair. reaches past shoulders. thick hair, partially covering face
02 - face with shoulder length hair. hair is thinner than 01. forehead exposed
03 - female face with dreads hairstyle
04 - shoulder length messy hair, hair covers face
no hats for the females
Pants:
Shirt:
em0200 - male zombie (heavy male)
subfolder:
body:
body00 - male zombie base ("nude" body. underpants only. includes exploded head, after headshots split open)
face:
00 - bald (chubby-ish) face, hair only on the sides and back of the head. not on top
01 - left side of mouth is ripped and so is the left eye socket. short haired male
03 - wide nose, short subby hair. wounds on right side of the face next to mouth.
04 - Zombie gas station manager
70 - bald chubby faced male head
Pants:
shirt:
em0300 - jester zombie
em0350 - jester heads
em0400 - female dealer zombie
em0450 - dealer zombier head
em1000 - explosive zombie
em3000 - licker
em4000 - Zombie dogs:
Sub folders:
em4000_00 - Dog (body seems to be intact)
em4000_01 - Dog exposed ribs and bone on back leg
em4000_02 - Dog wounds on behind and no tail
em4000_03 - Dog with colar
em4400 - small (but still kinda big) winged bugs
em5000 - Ivy
em5500 - "Nepenthes" - Alex' Yatevo BOW
em5500_05 - "nepenthesmucus" acid spit for yatevo?
em6200 - Mr. X body
em6250 - Mr. X head
em6270 - Mr. X hat
em7000 - William Birkin
Subfolders:
em7000 - G-Birkin first form
em7000_01 - Birkin's pipe
em7000_02 - bonesaw?
em8000 - ? no model or texture files
em9100 - Nemesis body
em9130 - Nemesis tentacle
em9150 - nemesis head
[/spoiler]
Weapons and ammo:
[spoiler=Custom Spoiler]
wp0000 - Matlida (Handgun)
wp0001 - pistol bullets
wp0100 - M19 (Handgun) - model not present from RE2R, contains textures for the Matilda)
wp0300 - Quickdraw Army Revolver
wp0600 - USP (Handgun)
wp0900 - Jill's Samurai Edge
wp1000 - W-870 (Shotgun)
wp1001 - Shotgun cartridge (shell)
wp1100 - Remington 870 (Shotgun) - model not present from RE2R contains shotgun textures
wp2000 - MQ 11 (SMG)
wp2100 - MQ 11 (TEXTURES)
wp2200 - LE5 (SMG)
wp3000 - Lightning Hawk (Magnum)
wp4100 - Grenade Launcher
wp4110 - Grenade Launcher (Ammo)
wp4200 - Chemical Flamethrower
wp4300 - Spark Shot
wp4310 - Spark Shot (Ammo)
wp4400 - Anti-Tank (RPG) (ATM)
wp4500 - Combat Knife
wp4510 - "stun knife" (electic hot dodger thing?)
wp4520 - hot dodger (flame knife)
wp4530 - Flashlight
wp4600 - M202 Flash (RPG)
wp4610 - M202 Flash (RPG) (missile)
wp4700 - Minigun
wp4701 - Minigun (Ammo)
wp5400 - nemesis rocketlauncher
wp6200 - Grenade (Defense Item)
wp6202 - Grenade Lever (Defense Item)
wp6300 - Flash Grenade
wp6301 - Flash Grenade lever
wp6400 - molotov
wp6500 - "nepenthesseed" - files for Alex' Yatevo
wp6501 - "nepenthesmucus" - seems to be files for the acid spit from Alex' Yatevo?
wp7000 - 2x4 stick with nails
wp7001 - broken stick (mainly al]t textures for the 2x4)
wp7200 - torch
wp7300 - steel bat
wp7301 - steel bat alt textures (broken/bloody)
wp7500 - sledgehammer
wp7501 - sledgehammer alt textures (broken/bloody)
wp9100 - landmine
wp9300 - spikey barbs
wp9410 - Valerie's healing gun
[/spoiler]
items:
[spoiler=Custom Spoiler]
sm70_001 - Green Herb
sm70_002 - red herb
sm70_003 - Blue herb
? - yellow herb
sm70_000 - first aid spray
? - repair kit
? - infection treatment spray
? - enhancement spray
? - umbrella credits
? - leg trap
? - explosive trap
[/spoiler]
stages/levels/environments:
[spoiler=Custom Spoiler]? -
[/spoiler]
others:
[spoiler=Custom Spoiler]
natives\stm\vfx\mesh\mesh_other\common\ms_mm_shild_01_01.mesh.1902042334 - Spencer's ultimate weapon (disintegration field
natives\stm\vfx\materials\insmaterials\mi_mm_shield_01_0.mdf2.13 - Mdf for the field
[/spoiler]
[spoiler=Custom Spoiler]
Samuel Jordan: pl0100
Default:
pl0100 - body
pl0150 - head
pl0170 - hair
Alts:
Alts:
pl0101 - Grunge
pl0102 - Beach Breeze
pl0103 - Neon Nights
pl0104 - Urban Camouflage
pl0105 - Gold Skin
pl0106 - Leon Body
pl0110 - Samuel body (new costume in the Jill update)
pl0180 - hair (new costume in the Jill update)
pl0113 - Kangaroo
pl0120 - mad max style outfit
pl0123 - Wrestler
pl0140 - head with spike mask
pl0143 - head with wrestler mask
pl0163 - kangaroo head
Martin Sandwich: pl0200
Default:
pl0200 - body
pl0250 - head
pl0270 - hair
Alt:
Alts:
pl0201 - Grunge
pl0202 - Beach Breeze
pl0203 - Neon Nights
pl0204 - Urban Camouflage
pl0205 - Gold Skin
pl0206 - Leon body
pl0210 - body (has headphones on the body model) (new costume in the Jill update)
pl0213 - animal costume
pl0220 - mad max/wasteland body
pl0223 - wrestler
pl0243 - wrestler mask
pl0263 - rooster mask
pl0293 - wrestler hair
Tyrone Henry: pl0300
Default:
pl0300 - body
pl0350 - head
pl0370 - hair
Alt:
Alts:
pl0301 - Grunge
pl0302 - Beach Breeze
pl0303 - Neon Nights
pl0304 - Urban Camouflage
pl0305 - Gold Skin
pl0310 - body has glasses and hat on the body model (new costume in the Jill update)
pl0313 - cow body
pl0320 - mad max/wastelander body
pl0323 - wrestler body
pl0343 - wrestler mask
pl0363 - cow mask
pl0390 - mad max/wastelander hair
pl0393 - wrestler hair
pl0900 - Male characters infection overlay textures (the higher your infection level is the clearer these textures will be overlayed over the character's skin)
January Van Sant: pl1100
Default:
pl1100 - body
pl1150 - head
pl1170 - hair
Alts:
pl1101 - Grunge
pl1102 - Beach Breeze
pl1103 - Neon Nights
pl1104 - Urban Camouflage
pl1105 - Gold Skin
pl1106 - Claire body
pl1110 - body with skirt (new costume in the Jill update)
pl1113 - penguin body
pl1120 - mad max/wastelander body
pl1123 - wrestler body
pl1143 - wrestler head
pl1163 - penguin head
pl1180 - hair for this costume (unsure if there's a mesh file)
Valerie Harmon pl1200
Default:
pl1200 - body
pl1250 - head
pl1270 - hair
Alt:
pl1201 - Grunge
pl1202 - Beach Breeze
pl1203 - Neon Nights
pl1204 - Urban Camouflage
pl1205 - Gold
pl1206 - Claire Body
pl1210 - body (new costume in the Jill update)
pl1213 - koala body
pl1220 - wastelander/mad max body
pl1223 - wrestler
pl1250 - wasteland head
pl1263 - koala head (with hair)
pl1280 - hair for this costume (unsure if this actually has any model/texture files)
pl1293 - wrestler twintail hair
Becca Woolett pl1300
Default:
pl1300 - body
pl1350 - head
pl1370 - hair
Alt:
pl1301 - Grunge
pl1302 - Beach Breeze
pl1303 - Neon Nights
pl1304 - Urban Camouflage
pl1305 - Gold
pl1306 - claire body
pl1310 - body with skirt (new costume in the Jill update)
pl1313 - Bunny body
pl1320 - wastelander
pl1323 - wrestler
pl1363 - bunny mask
pl1390 - wastelander hair
pl1393 - Wrestler hair
Jill Valentine:
Default:
pl1400 - body
pl1450 - head
pl1470 - hair
recolors:
pl1401 - girl power
pl1402 - flower shirt
pl1403 - wrestling colors
pl1404 - cammo pants and fire shirt
pl1406 - Claire Body
alt "retribution":
pl1410 - body with sunglasses
pl1413 - alpacalypse body
pl1420 - wastelander body
pl1423 - wrestler body
pl1443 - madmax/wastelander head
pl1463 - alpacalypse mask/head
pl1900 - Female characters infection overlay textures (the higher your infection level is the clearer these textures will be overlayed over the character's skin)
[b]Masterminds:[/b]
Daniel Fabron - Pl9000
(no models for this character)
Annette Birkin
(no models for this character)
Alex Wesker
(no models for this character)
Oswell E. Spencer
(no models for this character)
Nicholai Zinovaef
(no models for this character)
[/spoiler]
simplified list of player files:
[spoiler=Custom Spoiler]
replace XX with the player number for the character you need
01 = Samuel
02 = Martin
03 = tyrone
11 = January
12 = Valerie
13 = Becca
14 = Jill
plXX00 - default
plXX01 - grunge
PLXX02 - beach breeze
plXX03 - Neon
PlXX04 - Urban Cammo
plxx05 - gold
PLXX06 - Leon/Claire body
Plxx10 - 1st alt costume (Jill Update)
Plxx11 - recolour of plxx10
plxx12 - 2nd recolour of plxx10
plXX13 - animal body
plxx14 - animal body alt 1
plxx15 - animal body alt 2
plxx16 - 3rd recolour of plxx10
plXX17 - silver animal body
plxx20 - wastelander
plxx21 - wastelander alt 1
plxx22 - wastelander alt 2
plxx23 - wrestlter
plxx24 - wrestler alt 1
plxx25 - wrestler alt 2
plxx26 - wrestler silver
plxx27 - wastelander silver
plxx40 - wastelander head
plXX41 - wastelander alt head 1
plXX42 - wastelander alt head 2
plXX43 - Wrestler head
plXX44 - wrestler alt head
plxx45 - wrestler alt head 2
plxx46 - wrestler alt head silver
plxx47 - wastelander head silver
plxx50 - default head
plXX63 - animal head
plxx64 - animal head alt 1
plxx65 - animal head alt 2
plXX67 - animal head silver
plxx70 - default hair
plxx80 - alt 1 hair (for plxx10 body)
plxx81 - alt 1 recolour 1 hair
plxx82 - alt 1 recolour 2 hair
plxx86 - alt 1 recolour 3 hair
plxx90 - wastelander hair
plxx91 - wastelander alt 1 hair
plxx93 - wrestler hair
plxx95 - wrestler alt 2 hair[/spoiler]
Enemies
[spoiler=Custom Spoiler]
em0000 - Male zombie regular posture
Subfolders:
body:
body00 - male zombie base ("nude" body. underpants only. includes exploded head, after headshots split open)
face:
> em0050 - male zombie face variations:
faceXX:
00 - Zombie Matt Walker hair is textured onto the head
01 - zombie with sunken in cheeks has short spikey hair very visible cheekbones
02 - rounder face, no nose, missing part of cheek
03 - wrinkeled cheeks short hair
04 - Asian face, mid long hair on top, sorter near bottom
05 - older male, longer face, short/balding hair
06 - bald head, hold in forehead, right cheek ripped open
07 - older male, bald head, midlong beard, long eyebrows
10 - HUNK head/mask
11 - zombie head ripped by licker
13 - chubby face, with very short hair (almost bald)
14 - bald head (seems like base model similar to 00)
70 - ripped mouth (no lips) mid long messy hair
71 - Zombie Daniel (Sherrif RE2R gas station)
72 - Zombie marvin's head
73 - zombie elliot
75 - model doesn't load. nothing else in the folder
76 - model doesn't load folder empty
Hat:
00 - police hat
01 - baseball cap
Pants:
I think you can guess these. different sets of pants
Shirt:
guess what's in this folder. multiple tops.
em0100 - female zombies
Subfolders:
Body:
body00 - female base (underwear only. includes exploded head, after headshots split open)
faceXX:
00 - scratched face. mid-long hair (hair is kinda like Rebecca's but longer)
01 - female face with very long hair. reaches past shoulders. thick hair, partially covering face
02 - face with shoulder length hair. hair is thinner than 01. forehead exposed
03 - female face with dreads hairstyle
04 - shoulder length messy hair, hair covers face
no hats for the females
Pants:
Shirt:
em0200 - male zombie (heavy male)
subfolder:
body:
body00 - male zombie base ("nude" body. underpants only. includes exploded head, after headshots split open)
face:
00 - bald (chubby-ish) face, hair only on the sides and back of the head. not on top
01 - left side of mouth is ripped and so is the left eye socket. short haired male
03 - wide nose, short subby hair. wounds on right side of the face next to mouth.
04 - Zombie gas station manager
70 - bald chubby faced male head
Pants:
shirt:
em0300 - jester zombie
em0350 - jester heads
em0400 - female dealer zombie
em0450 - dealer zombier head
em1000 - explosive zombie
em3000 - licker
em4000 - Zombie dogs:
Sub folders:
em4000_00 - Dog (body seems to be intact)
em4000_01 - Dog exposed ribs and bone on back leg
em4000_02 - Dog wounds on behind and no tail
em4000_03 - Dog with colar
em4400 - small (but still kinda big) winged bugs
em5000 - Ivy
em5500 - "Nepenthes" - Alex' Yatevo BOW
em5500_05 - "nepenthesmucus" acid spit for yatevo?
em6200 - Mr. X body
em6250 - Mr. X head
em6270 - Mr. X hat
em7000 - William Birkin
Subfolders:
em7000 - G-Birkin first form
em7000_01 - Birkin's pipe
em7000_02 - bonesaw?
em8000 - ? no model or texture files
em9100 - Nemesis body
em9130 - Nemesis tentacle
em9150 - nemesis head
[/spoiler]
Weapons and ammo:
[spoiler=Custom Spoiler]
wp0000 - Matlida (Handgun)
wp0001 - pistol bullets
wp0100 - M19 (Handgun) - model not present from RE2R, contains textures for the Matilda)
wp0300 - Quickdraw Army Revolver
wp0600 - USP (Handgun)
wp0900 - Jill's Samurai Edge
wp1000 - W-870 (Shotgun)
wp1001 - Shotgun cartridge (shell)
wp1100 - Remington 870 (Shotgun) - model not present from RE2R contains shotgun textures
wp2000 - MQ 11 (SMG)
wp2100 - MQ 11 (TEXTURES)
wp2200 - LE5 (SMG)
wp3000 - Lightning Hawk (Magnum)
wp4100 - Grenade Launcher
wp4110 - Grenade Launcher (Ammo)
wp4200 - Chemical Flamethrower
wp4300 - Spark Shot
wp4310 - Spark Shot (Ammo)
wp4400 - Anti-Tank (RPG) (ATM)
wp4500 - Combat Knife
wp4510 - "stun knife" (electic hot dodger thing?)
wp4520 - hot dodger (flame knife)
wp4530 - Flashlight
wp4600 - M202 Flash (RPG)
wp4610 - M202 Flash (RPG) (missile)
wp4700 - Minigun
wp4701 - Minigun (Ammo)
wp5400 - nemesis rocketlauncher
wp6200 - Grenade (Defense Item)
wp6202 - Grenade Lever (Defense Item)
wp6300 - Flash Grenade
wp6301 - Flash Grenade lever
wp6400 - molotov
wp6500 - "nepenthesseed" - files for Alex' Yatevo
wp6501 - "nepenthesmucus" - seems to be files for the acid spit from Alex' Yatevo?
wp7000 - 2x4 stick with nails
wp7001 - broken stick (mainly al]t textures for the 2x4)
wp7200 - torch
wp7300 - steel bat
wp7301 - steel bat alt textures (broken/bloody)
wp7500 - sledgehammer
wp7501 - sledgehammer alt textures (broken/bloody)
wp9100 - landmine
wp9300 - spikey barbs
wp9410 - Valerie's healing gun
[/spoiler]
items:
[spoiler=Custom Spoiler]
sm70_001 - Green Herb
sm70_002 - red herb
sm70_003 - Blue herb
? - yellow herb
sm70_000 - first aid spray
? - repair kit
? - infection treatment spray
? - enhancement spray
? - umbrella credits
? - leg trap
? - explosive trap
[/spoiler]
stages/levels/environments:
[spoiler=Custom Spoiler]? -
[/spoiler]
others:
[spoiler=Custom Spoiler]
natives\stm\vfx\mesh\mesh_other\common\ms_mm_shild_01_01.mesh.1902042334 - Spencer's ultimate weapon (disintegration field
natives\stm\vfx\materials\insmaterials\mi_mm_shield_01_0.mdf2.13 - Mdf for the field
[/spoiler]
RE8 / RE Village
Ethan Winters:
ch01\0000\
0001 - upper body
0002 - lower body
0020 - head with hair used for shadow
0050 - right hand
0060 - left hand
ch01\0100\
0100 - Ethan WInters again full body + head in one mesh
ch01\1000\
Chris Redfield (playable)
0001 - upper body
0002 - lower body
0020 - head with hair used for shadow
0050 - right hand
0060 - left hand
Dimitrescu Daughters:
Bela:
ch02\0000\
0000 - body base (chest, arms, legs, accessories on chest)
0010 - "witch cloak" (more like a flowing veil accessory)
0020 - face
0040 - hair
Cassandra:
ch02\0100\
0100 - body base (chest, arms, legs, accessories on chest)
0120 - face
0140 - hair
Daniela
ch02\0200\
0200 - body base (chest, arms, legs, accessories on chest)
body has variations for "break" versions
0201 - Full Witch dress re-used by all daughters (seems to use GPU Calculated physics)
0220 - face
0240 - hair
Lady Alcina Dimitrescu:
ch02\1000\
1000 - body base (chest, arms, legs, accessories on chest and her hat)
1001 - Full dress (seems to use GPU Calculated physics)
1020 - face
1030 - eyes
1040 - hair
Lady Dimitrescu boss:
ch02\1100\
1100 - body
1110 - wings
1130 - tail
crucified/scarecrow men
ch02\3000\
3000 - full body with head and the pole they're tied to
3001 - GPU calculated physics jacket they're wearing
dead man (skeleton wearing an old army jacket)
ch02\6000\
6000 - full character model
Soldat Eins variants
ch03\0200\
0200 - Full Soldat model.
Body - body base meshes
face - face mesh
Mask - has optional faceplating
OptionParts - belt with hip pouches
RArm - Right hand mesh or Right hand drill
Ch03\0300\0300 - Soldat panzer Full character with all armor plating
Ch03\0400\
0400 - Soldat Jet full character
Body - body with jet head and jet pack
OptionParts - belt with hip pouches
RDrill - Right hand drill
LDrill - left hand drill
ch03\0500\0500 - "dead" Soldat Eins variants (hanging) full character
ch03\0600\0600 - Hauler (generic zombie-ish enemies in the factory) full model with face plate
CJ03\1000\1000 - Sturm (propeller head enemies) full character model
Ch03\5000\ Heisenberg
5000 - body base + his hat (minus coat)
5001 - Full coat (uses GPU Calculated physics)
5020 - face
5030 - eyes
5040 - hair
5050 - glasses
ch03\5600\ Mutated Heisenberg
5600 - full character
5601 - physics wires that are all over the body
ch04\0000\
0000 - Moreau full Body (even the parts under the cloak)
0001 - cloak
0020 - head
0030 - eyes
0040 - hair
ch04\3500\3500 - Moreau mutated full character
ch04\6000\6000 - Moreau's goop walls that can be destroyed
Donna Beneviento
Ch05\1000\1000 - Donna Full character model (veiled) model includes a version of her posed sitting in this mesh too.
ch05\1100\1100 - Dead Donna (break folder includes pieces when she breaks apart)
Angie
ch05\1500\1500 - Full Angie puppet
"the baby"
ch05\3000\3000 - Full "baby" character model
Dolls:
ch05\
5000\5000 - doll with knife claws sticking out the back
5100\5100 - doll with knife spider legs
5200\5200 - doll with wooden "tentacle" knife sticking out the chest
5300\5300 - "Doll B" looks like a porcelain doll
5400\5400 - doll with red-ish dress and yellowy ribbon hat
ch06:
ch06\0000\0000 - "Angie tentacle"
CH07:
ch07\2000\
2000 - Mother Miranda (mutated) Body (seems to have Spider and wings form on the body)
2001 - feathers/bat wings
2020 - face
ch07\3000\
3000 - Miranda "berserk"
ch08 (didn't find any CH8 files)
Ch09:
Rose baby:
ch09\0000\
0000 - Body
0020 - face
0030 - eyes
0040 - hair
Rose grown up:
ch09\0100\
0100 - Body
0101 - uses GPU Calculated physics
0120 - face
0130 - eyes
0140 - hair
0150 - earpiece
ch09\0200\
0200 - Baby wrapper
Mia Winters
ch09\0500\
0500 - body
0520 - face
0530 - eyes
0540 - hair
Chris Redfield (jacket)
ch09\3000\
3000 - Body
3001 - jacket (uses GPU Calculated physics)
3020 - face
3030 - eyes
3040 - hair
Chris Redfield (tactical)
ch09\3200\
3200 - full Body with headset
3220 - face
3240 - hair
ch09\3500\
3500 - The Hound Wolf Squad member with winter jacket (full character model)
ch09\3600\
3600 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500)
3601 - GPU Calculated physics jacket
ch09\3700\
3700 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500/3600)
3701 - GPU Calculated physics jacket
ch09\3800\
3800 - The Hound Wolf Squad member with winter jacket (full character model) not the same model and textures as 3500
ch09\3900\
3900 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500)
3901 - GPU Calculated physics jacket
Mother Miranda
ch09\4000\
4000 - Body
4001 - shoulder accessories (uses GPU Calculated physics)
4020 - Miranda face
4030 - eyes
4040 - hair
ch09\4100\
4100 - Mother Miranda human form Wings
4150 - Mother Miranda "feather dress"
Prophetess (old lady):
ch09\4500\
4500 - Body
4501 - shoulder accessories (uses GPU Calculated physics)
4520 - face
4530 - eyes
4540 - hair
"Convoy" dead soldiers who were on the truck with Ethan at the start
ch09\5000\
5000 - body
5020 - face
BSAA Full gear soldier
ch09\5100\5100 - full character
Duke:
ch09\6000\
6000 - Body
6020 - face
6030 - eyes
6040 - hair
school child (girl on the bus, ending cutscene)
ch09\6300\
6300 - body
6320 - face
6340 - hair
young woman (lady on the bus, ending cutscene)
ch09\6400\
6400 - body
6420 - face
6440 - hair
secret agent in suit (ending cutscene):
ch09\6500\
6500 - body
6520 - face with sunbglasses
6540 - hair
6550 - earpiece
Eveline (from re7)
ch09\7000\7000 - full character model
Villagers:
Grigori (old man with shotgun at first enemy encounter)
ch10\0100\
0100 - body
0101 - coat with GPUC physics
0120 - face
0130 - eyes
0140 - hair
Anton
ch10\0200\
0200 - body
0201 - coat with GPUC physics
0220 - face
0240 - hair
Sebastian (man with bandaged face)
ch10\0300\
0300 - body
0301 - coat with GPUC physics
0320 - face
0340 - hair
also has textures referring to him in ch10\5100\5100 and ch10\5100\5120
Iulian
ch10\0400\
0400 - body
0401 - coat with GPUC physics
0420 - face
0440 - hair
also has textures referring to him in ch10\5000\5000 and ch10\5000\5020
Roxana (woman with white cloth bound around head):
ch10\0500\
0500 - body
0501 - skirt with GPUC physics
0520 - face
0540 - hair
Elena:
ch10\0600\
0600 - body
0601 - skirt with GPUC physics
0620 - face
0630 - eyes
0640 - hair
Luiza:
ch10\0700\
0700 - body
0701 - skirt with GPUC physics
0720 - face
0740 - hair
Leonard (Elena's father? The old man who turns into a Lycan):
ch10\0800\
0800 - body
0801 - jacket with GPUC physics
0820 - face (has Lycan variant textures)
0830 - eyes (has Lycan variant textures)
0840 - hair
Dead husband:
ch10\1200\
1200 - full body under the blanket, pre-posed static mesh
textures might be in ch10\5000\5000 and ch10\5000\5020
Urias
ch10\3000\
3000 - full body (swolen back)
3001 - torn jacket with GPU calculated physics
3040 - hair
Usrias again
ch10\3100\3140 - only hair
Urias alt
ch10\3200\3200 - full body character with swolen back
Urias again
ch10\3300\3300 - full body character with coat intact
ch10\3300\3340 - only hair
iulian (dead)
ch10\5000\
5000 - alt textures for his body (seems to use the same mesh as alive version)
5020 - head with hair
Sebastian (dead)
ch10\5100\
5100 - alt textures for his body (seems to use the same mesh as alive version)
5120 - head with hair
Anton (dead)? (unsure if this is Anton, but it's a dead villager without mesh files so it's reusing the alive meshes)
ch10\5200\
5200 - alt textures for his body (seems to use the same mesh as alive version)
5220 - head with hair
Roxana (dead)
ch10\5500\
5500 - alt textures for her body (seems to use the same mesh as alive version)
5520 - head with hair
dead female villager (unsure who this is)
ch10\5600\
5600 - alt textures for her body (seems to use the same mesh as alive version)
5620 - head with hair (hair is in a bun)
dead female villager (unsure who this is)
ch10\5700\
5700 - alt textures for her body (seems to use the same mesh as alive version)
5720 - head with hair
ch11 - animals
Crow:
ch11\0000\0000 - full crow
chicken:
ch11\0100\0100 - full chicken
ch11\0110\0110 - full chicken 2nd variant
Horse:
ch11\0200\0220 - dead horse
ch11\0200\0230 - full horse with baggage packed
ch11\0200\0231 - GPU Calculated physics reigns
Pig:
ch11\0300\0300 - full pig (has two texture variants)
mouse:
ch11\0400\0400 - full mouse
Goat:
ch11\0700\0700 - full goat
ch11\0700\0740 - Goat's fur
fish:
ch11\0800\0800 - Salmon
ch11\0800\0810 - Catfish
fly:
ch11\0900\0900 - full fly
ch13 Lycans:
ch13\0000\
0000 - pants
0040 - Hair
base Lycans:
ch13\0100\
0100 - Full Lycan with head, and clothes
body - has subfolders with different variants of a base body (no head or clothes)
Armor - metal plating for head and legs
bottoms - pants variants
face - subfolders with different heads
hair - subfolders with different hairstyles
tops - subfolders with different tops
"Moroaica" - Castle basement prisoner ghoul looking Lycans:
ch13\1000\
1000 - full character with head and clothes
ch13\2000\2000 - 'Samca" basement Lycans with bat wings
Varcolac
ch13\3000\
3000 - body
3040 - Hair/fur
Unsure what this is, no mesh file (could be a variant of Varcolac?)
ch13\3100\
3100 - body
3140 - Hair/fur
"trial lycan"
\ch13\4000\
4000 - full character model with pants and metal face plate
horse
ch13\5000\
5000 - body
5001 - reins (GPUC)
[/spoiler]
Player & Enemy IDs:
[spoiler=Custom Spoiler]
Pl1000 - Ethan
pl2000 - Chris
em0320 - Base Lycan
em1000 - Lady Dimitrescu
em1001 - Lady Dimitrescu again?
em1030 - Soldat Eins
em1031 - Saldat Panzer
em1032 - Soldat jet
em1040 - Sturm
em1060 - Urias (initial version, no torn coat)
em1061 - Urias (2nd version?)
em1062 - Uriaș Străjer (the one Chris fights)
em1110 - Heisenberg (human form)
em1120 - Donna
em1121 - Dead Donna
em1150 - Chris Redfield (jacket)
em1230 - Lady Dimitrescu (Dragon Boss version)
em1240 - Lycans
em1250 - Lycans (castle basement variant)
em1251 - hauler
em1260 - Bela
em1261 - Cassandra
em1262 - Daniela
em1270 - Samca
em1280 - Varcolac
em1281 - Varcolac variant?
em1300 - Moreau (with coat)
em1301 - Moreau (mutated version Swimming version?)
em1302 - Moreau (mutated version Boss fight version?)
em1303 - Moreau (no coat?)
em1310 - heisenberg mutated
em1320 - Mother Miranda (human)
em1330 - Mother Miranda (human)
em1360 - Leonard (elena's father - Lycan version?)
em1370 - Angie
em1371 - Angie Alt?
em1372 - doll with knife spider legs
em1373 - doll with wooden "tentacle" knife sticking out the chest
em1374 - "Doll B" looks like a porcelain doll
em1375 - doll with red-ish dress and yellowy ribbon hat
em1380 - "The Baby"
Animals:
em3000 - crow
em3001 - alt crow
em3020 - pig
em3021 - alt pig
em3040 - Mice
em3050 - Horse
em3070 - Chicken
em3071 - chicken Alt
em3080 - Goat
em3090 - Salmon
em3091 - Fish alt
em3100 - Catfish
em4000 - Mia Winters
em4001 - Mia Winters again likely the "real" one
em4050 - Grigori
em4070 - Duke
em4091 - "convoy" soldiers
Villagers:
em4100 - Anton
em4101 - Sebastian
em4102 - Roxana
em4103 - Elena
em4104 - Luiza
em4105 - Leonard (Elena's father)
em4107 - Iulian
em4110 - Prophetess (old lady)
The Hound Wolf Squad members:
em4120 - (3500)
em4121 - (3700)
em4122 - (3800)
em4123 - (3900)
em4124 - (3600)
em4140 - Chris Redfield (Costume B - Hound Wolf Squad)
em4150 - Ethan WInters (Cutscene/full character version)
em4160 - BSAA Soldier
em4400 - Adult Rose
em4410 - Woman on the bus
em4420 - Child on the bus
em4430 - Agent during ending
em5000 - Baby Rose
[/spoiler]
Weapons & Items:
base folder: natives\stm\character\it\
[spoiler=Custom Spoiler]
Melee Weapons:
it01\
000 - basic knife
006 - sickle
007 - rake
010 - Lycan Axe
011 - Lycan hammer
012 - Lycan longsword
013 - Halberd
014 - sickle
016 - machette
017 - Metal claw right hand (kinda like the RE4 garrador claw)
018 - Lycan spear
019 - butcher knife
020 - Dimitrescu knife
021 - Heisenberg's hammer
023 - Witch Sickle (looks the same as 014)
024 - metal claw left hand (goes with 017)
025 - Chris' knife
026 - combat knife
027 - Executioner Elder Axe
028 - half of a cog on a stick as a makeshift axe
029 - fancy small knife with white adorned handle
103 - big hammer with spikes (kinda like the RE5 executioner hammer)
104 - mace
300 - dynamite (looks kinda like a pipebomb)
301 - landmine
302 - flash grenade
305 - "bomb chris" (just a hand grenade)
800 - makeshift torch (sticks bundled together)
801 - old lighter
Ranged Weapons
it02\
000 - Basic handgun (with upgrades included)
001 - hundgun 2
002 - scorpion "handgun"
005 - Handgun "Chris" (gold-ish look, with tactical stock and sight)
007 - handgun Hound Wolf (brown/grey-ish)
008 - handgun Hound Wolf (black glock)
010 - Rocket pistol - "Gyrojet pistol".
020 - Pump action shotgun (with upgrades)
021 - assault shotgun
022 - tactical shotgun with sight and drum magazine
025 - "Thors Hammer" combat shotgun
029 - hunting shotgun m21 (single fire?)
040 - "silver bullet" blue magnum
041 - magnum pistol
050 - laser marker (Chris item)
060 - machine gun
065 - Hound wolf machine gun (AK looking gun)
066 - hound wolf LMG
070 - sniper rifle
071 - "sniper rifle magnum" looks like a white "broken butterfly" magnum
075 - sniper rifle hound wolf automatic sniper rifle
080 - grenade launcher
090 - Lycan Bow (bow and arrow)
091 - Lycan Bow variant (bow and arrow)
Amnmo
it03\
000 - standard handgun bullets
010 - machine gun bullets
020 - standard shotgun shells box
021 - single blue shotgun shell
030 - standard sniper rifle ammo
040 - grenade launcher rounds
041 - grenade launcher flash rounds
050 - silver bullets (mangum ammo)
060 - fired handgun shell casing
061 - fired shotgun shell casing
062 - fired "silver" bullet casing
063 - fired machine gun bullet casing
064 - fired sniper bullet casing
065 - grenade lever
066 - flash grenade lever
070 - handgun trigger modification
500 - grenade launcher shell regular
501 - grenade launcher shell flash
503 - Rocket pistol "Gyrojet" bullet
510 - rocket launcher rocket
560 - arrow (from bow)
items:
it04\
000 - healing liquid
002 - Antiseptic Solution
020 - green herb
040 - gun powder (standard)
060 - chem fluid
071 - heisenberg's hammer "treasure"
072 - heisenberg's hammer "treasure" second piece
075 - necklace treasure
076 - necklace treasure gemstone
077 - necklace treasure piece
078 - treasure amulet
props
it06\
001 - medieval handcuffs
002 - severed female arm
005 - shaman cane (old lady's cane)
008 - Duke's cigar
010 - cane?
011 - Mia's bloody wedding ring
012 - crutch
018 - candlestick
020 - smartphone
021 - handkerchief
022 - lipstick
023 - heart
024 - self defense knife with Nitrogen grenade taped to it
025 - chain with hook
026 - detonator
027 - smartphone
028 - bouquet of white flowers
029 - Ethan's severed right hand
033 - handcuffs with chain
034 - cigarette
050 - female wooden mannequin
056 - Ethan's jacket
it10:
200 - Tank
it84:
042 - bloody old knife
043 - sickle Left hand
044 - sickle right hand
[/spoiler]
figures:
[spoiler=Custom Spoiler]
figures are located in \natives\stm\Character\Ch\Prefab\Gallery
folders are named based on the same naming structure of their regular folders.
ch01_0100 - Ethan Winters
ch02_0000 - Bela
ch02_0100 - Cassandra
ch02_0200 - Daniela
ch02_1000 - Lady Dimitrescu
ch02_1100 - Mutated Dimitrescu
ch03_0200 - Soldat Eins
ch03_0210 -
ch03_0300 - Soldat Panzer
ch03_0400 - Soldat Jet
ch03_0600 - Hauler
ch03_1000 - Sturm
ch03_5000 - Heisenberg (human)
ch03_5600 -
ch04_0000 - Moreau
ch04_0010 -
ch04_3500 - Moreau mutated
ch05_1000 - Donna Beneviento
ch05_3000 - The Baby
ch07_2000 - Mother Miranda mutated
ch07_3000 - Miranda Berserk
ch09_0000 - Baby Rose
ch09_0100 - grown up rose
ch09_0200 -
ch09_0500 - Mia Winters
ch09_3000 - Chris Redfield (costume A - Jacket)
ch09_3200 - Chris Redfield (Costume B - tactical)
ch09_3500 - The Hound Wolf Squad member
ch09_3600 - The Hound Wolf Squad member
ch09_3700 - The Hound Wolf Squad member
ch09_3800 - The Hound Wolf Squad member
ch09_3900 - The Hound Wolf Squad member
ch09_4000 - mother Miranda
ch09_4500 - Prophetess
ch09_5100 - BSAA Soldier
ch09_6000 - Duke
ch10_3000 - Urias
ch10_3300 - urias Străjer
ch10_4000 -
ch13_0100 - Lycan
ch13_1000 - Moroaica
ch13_2000 - Samca
ch13_3000 - Varcolac
it02_066_00 -
[/spoiler]
Stages:
[spoiler=Custom Spoiler]
to be added
[/spoiler]
other:
[spoiler=Custom Spoiler]
to be added
[/spoiler]
ch01\0000\
0001 - upper body
0002 - lower body
0020 - head with hair used for shadow
0050 - right hand
0060 - left hand
ch01\0100\
0100 - Ethan WInters again full body + head in one mesh
ch01\1000\
Chris Redfield (playable)
0001 - upper body
0002 - lower body
0020 - head with hair used for shadow
0050 - right hand
0060 - left hand
Dimitrescu Daughters:
Bela:
ch02\0000\
0000 - body base (chest, arms, legs, accessories on chest)
0010 - "witch cloak" (more like a flowing veil accessory)
0020 - face
0040 - hair
Cassandra:
ch02\0100\
0100 - body base (chest, arms, legs, accessories on chest)
0120 - face
0140 - hair
Daniela
ch02\0200\
0200 - body base (chest, arms, legs, accessories on chest)
body has variations for "break" versions
0201 - Full Witch dress re-used by all daughters (seems to use GPU Calculated physics)
0220 - face
0240 - hair
Lady Alcina Dimitrescu:
ch02\1000\
1000 - body base (chest, arms, legs, accessories on chest and her hat)
1001 - Full dress (seems to use GPU Calculated physics)
1020 - face
1030 - eyes
1040 - hair
Lady Dimitrescu boss:
ch02\1100\
1100 - body
1110 - wings
1130 - tail
crucified/scarecrow men
ch02\3000\
3000 - full body with head and the pole they're tied to
3001 - GPU calculated physics jacket they're wearing
dead man (skeleton wearing an old army jacket)
ch02\6000\
6000 - full character model
Soldat Eins variants
ch03\0200\
0200 - Full Soldat model.
Body - body base meshes
face - face mesh
Mask - has optional faceplating
OptionParts - belt with hip pouches
RArm - Right hand mesh or Right hand drill
Ch03\0300\0300 - Soldat panzer Full character with all armor plating
Ch03\0400\
0400 - Soldat Jet full character
Body - body with jet head and jet pack
OptionParts - belt with hip pouches
RDrill - Right hand drill
LDrill - left hand drill
ch03\0500\0500 - "dead" Soldat Eins variants (hanging) full character
ch03\0600\0600 - Hauler (generic zombie-ish enemies in the factory) full model with face plate
CJ03\1000\1000 - Sturm (propeller head enemies) full character model
Ch03\5000\ Heisenberg
5000 - body base + his hat (minus coat)
5001 - Full coat (uses GPU Calculated physics)
5020 - face
5030 - eyes
5040 - hair
5050 - glasses
ch03\5600\ Mutated Heisenberg
5600 - full character
5601 - physics wires that are all over the body
ch04\0000\
0000 - Moreau full Body (even the parts under the cloak)
0001 - cloak
0020 - head
0030 - eyes
0040 - hair
ch04\3500\3500 - Moreau mutated full character
ch04\6000\6000 - Moreau's goop walls that can be destroyed
Donna Beneviento
Ch05\1000\1000 - Donna Full character model (veiled) model includes a version of her posed sitting in this mesh too.
ch05\1100\1100 - Dead Donna (break folder includes pieces when she breaks apart)
Angie
ch05\1500\1500 - Full Angie puppet
"the baby"
ch05\3000\3000 - Full "baby" character model
Dolls:
ch05\
5000\5000 - doll with knife claws sticking out the back
5100\5100 - doll with knife spider legs
5200\5200 - doll with wooden "tentacle" knife sticking out the chest
5300\5300 - "Doll B" looks like a porcelain doll
5400\5400 - doll with red-ish dress and yellowy ribbon hat
ch06:
ch06\0000\0000 - "Angie tentacle"
CH07:
ch07\2000\
2000 - Mother Miranda (mutated) Body (seems to have Spider and wings form on the body)
2001 - feathers/bat wings
2020 - face
ch07\3000\
3000 - Miranda "berserk"
ch08 (didn't find any CH8 files)
Ch09:
Rose baby:
ch09\0000\
0000 - Body
0020 - face
0030 - eyes
0040 - hair
Rose grown up:
ch09\0100\
0100 - Body
0101 - uses GPU Calculated physics
0120 - face
0130 - eyes
0140 - hair
0150 - earpiece
ch09\0200\
0200 - Baby wrapper
Mia Winters
ch09\0500\
0500 - body
0520 - face
0530 - eyes
0540 - hair
Chris Redfield (jacket)
ch09\3000\
3000 - Body
3001 - jacket (uses GPU Calculated physics)
3020 - face
3030 - eyes
3040 - hair
Chris Redfield (tactical)
ch09\3200\
3200 - full Body with headset
3220 - face
3240 - hair
ch09\3500\
3500 - The Hound Wolf Squad member with winter jacket (full character model)
ch09\3600\
3600 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500)
3601 - GPU Calculated physics jacket
ch09\3700\
3700 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500/3600)
3701 - GPU Calculated physics jacket
ch09\3800\
3800 - The Hound Wolf Squad member with winter jacket (full character model) not the same model and textures as 3500
ch09\3900\
3900 - The Hound Wolf Squad member (full character model except for jacket) (textures and mesh aren't the same as 3500)
3901 - GPU Calculated physics jacket
Mother Miranda
ch09\4000\
4000 - Body
4001 - shoulder accessories (uses GPU Calculated physics)
4020 - Miranda face
4030 - eyes
4040 - hair
ch09\4100\
4100 - Mother Miranda human form Wings
4150 - Mother Miranda "feather dress"
Prophetess (old lady):
ch09\4500\
4500 - Body
4501 - shoulder accessories (uses GPU Calculated physics)
4520 - face
4530 - eyes
4540 - hair
"Convoy" dead soldiers who were on the truck with Ethan at the start
ch09\5000\
5000 - body
5020 - face
BSAA Full gear soldier
ch09\5100\5100 - full character
Duke:
ch09\6000\
6000 - Body
6020 - face
6030 - eyes
6040 - hair
school child (girl on the bus, ending cutscene)
ch09\6300\
6300 - body
6320 - face
6340 - hair
young woman (lady on the bus, ending cutscene)
ch09\6400\
6400 - body
6420 - face
6440 - hair
secret agent in suit (ending cutscene):
ch09\6500\
6500 - body
6520 - face with sunbglasses
6540 - hair
6550 - earpiece
Eveline (from re7)
ch09\7000\7000 - full character model
Villagers:
Grigori (old man with shotgun at first enemy encounter)
ch10\0100\
0100 - body
0101 - coat with GPUC physics
0120 - face
0130 - eyes
0140 - hair
Anton
ch10\0200\
0200 - body
0201 - coat with GPUC physics
0220 - face
0240 - hair
Sebastian (man with bandaged face)
ch10\0300\
0300 - body
0301 - coat with GPUC physics
0320 - face
0340 - hair
also has textures referring to him in ch10\5100\5100 and ch10\5100\5120
Iulian
ch10\0400\
0400 - body
0401 - coat with GPUC physics
0420 - face
0440 - hair
also has textures referring to him in ch10\5000\5000 and ch10\5000\5020
Roxana (woman with white cloth bound around head):
ch10\0500\
0500 - body
0501 - skirt with GPUC physics
0520 - face
0540 - hair
Elena:
ch10\0600\
0600 - body
0601 - skirt with GPUC physics
0620 - face
0630 - eyes
0640 - hair
Luiza:
ch10\0700\
0700 - body
0701 - skirt with GPUC physics
0720 - face
0740 - hair
Leonard (Elena's father? The old man who turns into a Lycan):
ch10\0800\
0800 - body
0801 - jacket with GPUC physics
0820 - face (has Lycan variant textures)
0830 - eyes (has Lycan variant textures)
0840 - hair
Dead husband:
ch10\1200\
1200 - full body under the blanket, pre-posed static mesh
textures might be in ch10\5000\5000 and ch10\5000\5020
Urias
ch10\3000\
3000 - full body (swolen back)
3001 - torn jacket with GPU calculated physics
3040 - hair
Usrias again
ch10\3100\3140 - only hair
Urias alt
ch10\3200\3200 - full body character with swolen back
Urias again
ch10\3300\3300 - full body character with coat intact
ch10\3300\3340 - only hair
iulian (dead)
ch10\5000\
5000 - alt textures for his body (seems to use the same mesh as alive version)
5020 - head with hair
Sebastian (dead)
ch10\5100\
5100 - alt textures for his body (seems to use the same mesh as alive version)
5120 - head with hair
Anton (dead)? (unsure if this is Anton, but it's a dead villager without mesh files so it's reusing the alive meshes)
ch10\5200\
5200 - alt textures for his body (seems to use the same mesh as alive version)
5220 - head with hair
Roxana (dead)
ch10\5500\
5500 - alt textures for her body (seems to use the same mesh as alive version)
5520 - head with hair
dead female villager (unsure who this is)
ch10\5600\
5600 - alt textures for her body (seems to use the same mesh as alive version)
5620 - head with hair (hair is in a bun)
dead female villager (unsure who this is)
ch10\5700\
5700 - alt textures for her body (seems to use the same mesh as alive version)
5720 - head with hair
ch11 - animals
Crow:
ch11\0000\0000 - full crow
chicken:
ch11\0100\0100 - full chicken
ch11\0110\0110 - full chicken 2nd variant
Horse:
ch11\0200\0220 - dead horse
ch11\0200\0230 - full horse with baggage packed
ch11\0200\0231 - GPU Calculated physics reigns
Pig:
ch11\0300\0300 - full pig (has two texture variants)
mouse:
ch11\0400\0400 - full mouse
Goat:
ch11\0700\0700 - full goat
ch11\0700\0740 - Goat's fur
fish:
ch11\0800\0800 - Salmon
ch11\0800\0810 - Catfish
fly:
ch11\0900\0900 - full fly
ch13 Lycans:
ch13\0000\
0000 - pants
0040 - Hair
base Lycans:
ch13\0100\
0100 - Full Lycan with head, and clothes
body - has subfolders with different variants of a base body (no head or clothes)
Armor - metal plating for head and legs
bottoms - pants variants
face - subfolders with different heads
hair - subfolders with different hairstyles
tops - subfolders with different tops
"Moroaica" - Castle basement prisoner ghoul looking Lycans:
ch13\1000\
1000 - full character with head and clothes
ch13\2000\2000 - 'Samca" basement Lycans with bat wings
Varcolac
ch13\3000\
3000 - body
3040 - Hair/fur
Unsure what this is, no mesh file (could be a variant of Varcolac?)
ch13\3100\
3100 - body
3140 - Hair/fur
"trial lycan"
\ch13\4000\
4000 - full character model with pants and metal face plate
horse
ch13\5000\
5000 - body
5001 - reins (GPUC)
[/spoiler]
Player & Enemy IDs:
[spoiler=Custom Spoiler]
Pl1000 - Ethan
pl2000 - Chris
em0320 - Base Lycan
em1000 - Lady Dimitrescu
em1001 - Lady Dimitrescu again?
em1030 - Soldat Eins
em1031 - Saldat Panzer
em1032 - Soldat jet
em1040 - Sturm
em1060 - Urias (initial version, no torn coat)
em1061 - Urias (2nd version?)
em1062 - Uriaș Străjer (the one Chris fights)
em1110 - Heisenberg (human form)
em1120 - Donna
em1121 - Dead Donna
em1150 - Chris Redfield (jacket)
em1230 - Lady Dimitrescu (Dragon Boss version)
em1240 - Lycans
em1250 - Lycans (castle basement variant)
em1251 - hauler
em1260 - Bela
em1261 - Cassandra
em1262 - Daniela
em1270 - Samca
em1280 - Varcolac
em1281 - Varcolac variant?
em1300 - Moreau (with coat)
em1301 - Moreau (mutated version Swimming version?)
em1302 - Moreau (mutated version Boss fight version?)
em1303 - Moreau (no coat?)
em1310 - heisenberg mutated
em1320 - Mother Miranda (human)
em1330 - Mother Miranda (human)
em1360 - Leonard (elena's father - Lycan version?)
em1370 - Angie
em1371 - Angie Alt?
em1372 - doll with knife spider legs
em1373 - doll with wooden "tentacle" knife sticking out the chest
em1374 - "Doll B" looks like a porcelain doll
em1375 - doll with red-ish dress and yellowy ribbon hat
em1380 - "The Baby"
Animals:
em3000 - crow
em3001 - alt crow
em3020 - pig
em3021 - alt pig
em3040 - Mice
em3050 - Horse
em3070 - Chicken
em3071 - chicken Alt
em3080 - Goat
em3090 - Salmon
em3091 - Fish alt
em3100 - Catfish
em4000 - Mia Winters
em4001 - Mia Winters again likely the "real" one
em4050 - Grigori
em4070 - Duke
em4091 - "convoy" soldiers
Villagers:
em4100 - Anton
em4101 - Sebastian
em4102 - Roxana
em4103 - Elena
em4104 - Luiza
em4105 - Leonard (Elena's father)
em4107 - Iulian
em4110 - Prophetess (old lady)
The Hound Wolf Squad members:
em4120 - (3500)
em4121 - (3700)
em4122 - (3800)
em4123 - (3900)
em4124 - (3600)
em4140 - Chris Redfield (Costume B - Hound Wolf Squad)
em4150 - Ethan WInters (Cutscene/full character version)
em4160 - BSAA Soldier
em4400 - Adult Rose
em4410 - Woman on the bus
em4420 - Child on the bus
em4430 - Agent during ending
em5000 - Baby Rose
[/spoiler]
Weapons & Items:
base folder: natives\stm\character\it\
[spoiler=Custom Spoiler]
Melee Weapons:
it01\
000 - basic knife
006 - sickle
007 - rake
010 - Lycan Axe
011 - Lycan hammer
012 - Lycan longsword
013 - Halberd
014 - sickle
016 - machette
017 - Metal claw right hand (kinda like the RE4 garrador claw)
018 - Lycan spear
019 - butcher knife
020 - Dimitrescu knife
021 - Heisenberg's hammer
023 - Witch Sickle (looks the same as 014)
024 - metal claw left hand (goes with 017)
025 - Chris' knife
026 - combat knife
027 - Executioner Elder Axe
028 - half of a cog on a stick as a makeshift axe
029 - fancy small knife with white adorned handle
103 - big hammer with spikes (kinda like the RE5 executioner hammer)
104 - mace
300 - dynamite (looks kinda like a pipebomb)
301 - landmine
302 - flash grenade
305 - "bomb chris" (just a hand grenade)
800 - makeshift torch (sticks bundled together)
801 - old lighter
Ranged Weapons
it02\
000 - Basic handgun (with upgrades included)
001 - hundgun 2
002 - scorpion "handgun"
005 - Handgun "Chris" (gold-ish look, with tactical stock and sight)
007 - handgun Hound Wolf (brown/grey-ish)
008 - handgun Hound Wolf (black glock)
010 - Rocket pistol - "Gyrojet pistol".
020 - Pump action shotgun (with upgrades)
021 - assault shotgun
022 - tactical shotgun with sight and drum magazine
025 - "Thors Hammer" combat shotgun
029 - hunting shotgun m21 (single fire?)
040 - "silver bullet" blue magnum
041 - magnum pistol
050 - laser marker (Chris item)
060 - machine gun
065 - Hound wolf machine gun (AK looking gun)
066 - hound wolf LMG
070 - sniper rifle
071 - "sniper rifle magnum" looks like a white "broken butterfly" magnum
075 - sniper rifle hound wolf automatic sniper rifle
080 - grenade launcher
090 - Lycan Bow (bow and arrow)
091 - Lycan Bow variant (bow and arrow)
Amnmo
it03\
000 - standard handgun bullets
010 - machine gun bullets
020 - standard shotgun shells box
021 - single blue shotgun shell
030 - standard sniper rifle ammo
040 - grenade launcher rounds
041 - grenade launcher flash rounds
050 - silver bullets (mangum ammo)
060 - fired handgun shell casing
061 - fired shotgun shell casing
062 - fired "silver" bullet casing
063 - fired machine gun bullet casing
064 - fired sniper bullet casing
065 - grenade lever
066 - flash grenade lever
070 - handgun trigger modification
500 - grenade launcher shell regular
501 - grenade launcher shell flash
503 - Rocket pistol "Gyrojet" bullet
510 - rocket launcher rocket
560 - arrow (from bow)
items:
it04\
000 - healing liquid
002 - Antiseptic Solution
020 - green herb
040 - gun powder (standard)
060 - chem fluid
071 - heisenberg's hammer "treasure"
072 - heisenberg's hammer "treasure" second piece
075 - necklace treasure
076 - necklace treasure gemstone
077 - necklace treasure piece
078 - treasure amulet
props
it06\
001 - medieval handcuffs
002 - severed female arm
005 - shaman cane (old lady's cane)
008 - Duke's cigar
010 - cane?
011 - Mia's bloody wedding ring
012 - crutch
018 - candlestick
020 - smartphone
021 - handkerchief
022 - lipstick
023 - heart
024 - self defense knife with Nitrogen grenade taped to it
025 - chain with hook
026 - detonator
027 - smartphone
028 - bouquet of white flowers
029 - Ethan's severed right hand
033 - handcuffs with chain
034 - cigarette
050 - female wooden mannequin
056 - Ethan's jacket
it10:
200 - Tank
it84:
042 - bloody old knife
043 - sickle Left hand
044 - sickle right hand
[/spoiler]
figures:
[spoiler=Custom Spoiler]
figures are located in \natives\stm\Character\Ch\Prefab\Gallery
folders are named based on the same naming structure of their regular folders.
ch01_0100 - Ethan Winters
ch02_0000 - Bela
ch02_0100 - Cassandra
ch02_0200 - Daniela
ch02_1000 - Lady Dimitrescu
ch02_1100 - Mutated Dimitrescu
ch03_0200 - Soldat Eins
ch03_0210 -
ch03_0300 - Soldat Panzer
ch03_0400 - Soldat Jet
ch03_0600 - Hauler
ch03_1000 - Sturm
ch03_5000 - Heisenberg (human)
ch03_5600 -
ch04_0000 - Moreau
ch04_0010 -
ch04_3500 - Moreau mutated
ch05_1000 - Donna Beneviento
ch05_3000 - The Baby
ch07_2000 - Mother Miranda mutated
ch07_3000 - Miranda Berserk
ch09_0000 - Baby Rose
ch09_0100 - grown up rose
ch09_0200 -
ch09_0500 - Mia Winters
ch09_3000 - Chris Redfield (costume A - Jacket)
ch09_3200 - Chris Redfield (Costume B - tactical)
ch09_3500 - The Hound Wolf Squad member
ch09_3600 - The Hound Wolf Squad member
ch09_3700 - The Hound Wolf Squad member
ch09_3800 - The Hound Wolf Squad member
ch09_3900 - The Hound Wolf Squad member
ch09_4000 - mother Miranda
ch09_4500 - Prophetess
ch09_5100 - BSAA Soldier
ch09_6000 - Duke
ch10_3000 - Urias
ch10_3300 - urias Străjer
ch10_4000 -
ch13_0100 - Lycan
ch13_1000 - Moroaica
ch13_2000 - Samca
ch13_3000 - Varcolac
it02_066_00 -
[/spoiler]
Stages:
[spoiler=Custom Spoiler]
to be added
[/spoiler]
other:
[spoiler=Custom Spoiler]
to be added
[/spoiler]
RE 6:
[spoiler]
pl0000 - Leon
pl0080 - LeonOmake02
pl0090 - LeonOmake00
pl0100 - Helena
pl0110 - HelanaAsia
pl0180 - HelenaOmake02
pl0190 - HelenaOmake00
pl0200 - Chris
pl0280 - ChrisOmake02
pl0300 - Piers
pl0400 - Jake
pl0500 - Sherry
pl0590 - SherryOmake00
pl0600 - Ada
pl0610 - AdaB
pl0620 - Carla
pl0640 - Ada from Ada's Birth cutscene
pl0690 - AdaOmake00
pl0670 - AdaOmake01
pl0680 - AdaOmake02
(mrl files, these count for texture arcs and character arcs)
uPl000_0.mrl (main texture pack for body model)
uPl000_1.mrl (texture pack for right hand)
uPl000_2.mrl (texture pack for left hand)
uPl000_3.mrl (texture pack for face)[/spoiler]
Characters:
[spoiler]
Leon:
uPl00HeadLeonAsia - leon asia head
uPl00HeadLeonDebugId - debug head leon (gives chris)
uPl00HeadLeonOmake00 - pirate head
uPl00HeadLeonOmake01 - pirate head 2
uPl00HeadLeonOmake02 - re2 leon
uPl00HeadLeonUsa - tall oaks leon head
for all heads are also variants like: uPl00ACHeadLeonAsia i assume these are cutscene heads?
uPl00LeonAsia - body asia
uPl00LeonDebugId debug body (re4 like body)
uPl00LeonOmake00 - pirate body red
uPl00LeonOmake01 - blue pirate body
uPl00LeonOmake02 re2 body
uPl00LeonUsa usa body
Helena:
uPl01HeadHelenaAsia asia helena head
uPl01HeadHelenaDebola head when helena carries debborah
uPl01HeadHelenaDebugId debug helena head
uPl01HeadHelenaOmake00 head for special costume
uPl01HeadHelenaOmake01 head for 2nd special costume
uPl01HeadHelenaOmake02 retro outfit
uPl01HeadHelenaUsa tall oaks helena head
uPl01HelenaAsia asia helena
uPl01HelenaDebola helena + debster
uPl01HelenaDebugId helena debug
uPl01HelenaOmake00 special costume body
uPl01HelenaOmake01 alternate special
uPl01HelenaOmake02 retro outfit body
uPl01HelenaUsa USA helena
Chris:
uPl02ChrisAsia Asia chris body
uPl02ChrisBad chris body from the opening (drunk in bar)
uPl02ChrisDebugId debug chris body
uPl02ChrisEurope chris europe body
uPl02ChrisOmake00 samurai body
uPl02ChrisOmake01 alternate samurai body
uPl02ChrisOmake02 retro body
uPl02HeadChrisAsia asia head chris
uPl02HeadChrisBad chris bad head (from opening)
uPl02HeadChrisDebugId debug head
uPl02HeadChrisEurope EU head
uPl02HeadChrisOmake00 samurai head
uPl02HeadChrisOmake01 alternate samurai head
uPl02HeadChrisOmake02 retro head
Piers:
uPl03HeadPiersAsia piers asia head
uPl03HeadPiersCanon piers head mutated j'avo form
uPl03HeadPiersDebugId debug piers head
uPl03HeadPiersEurope EU piers head
uPl03HeadPiersOmake00 special costume head
uPl03HeadPiersOmake01 alternate
uPl03HeadPiersOmake02 retro head
uPl03HeadPiersPersonal piers head opening scene
uPl03PiersAsia asia piers
uPl03PiersCanon piers as j'avo body
uPl03PiersDebugId debug piers body
uPl03PiersEurope EU piers body
uPl03PiersOmake00 special costume body
uPl03PiersOmake01 alternate
uPl03PiersOmake02 retro
uPl03PiersPersonal body piers opening
uPl0300InjArm - Piers's right arm. (the original human one).
Jake:
uPl04HeadJakeAsia jake asia head
uPl04HeadJakeDebugId debug head jake
uPl04HeadJakeEurope eu jake head
uPl04HeadJakeMonitor jake in "chinese prison" head
uPl04HeadJakeOmake00 pimp head jake
uPl04HeadJakeOmake01 alternate pimp head
uPl04HeadJakeOmake02 retro head
uPl04HeadJakeSnow snow jake head
uPl04JakeAsia jake asia body
uPl04JakeDebugId debug jake body
uPl04JakeEurope jake EU body
uPl04JakeMonitor jake wearing only a towel (chinese prison jake) <-- for all his fangirls
uPl04JakeOmake00 special 1 body (pimp)
uPl04JakeOmake01 alternate pimp
uPl04JakeOmake02 retro body
uPl04JakeSnow jake in the snow body
Sherry:
uPl05HeadSherryAsia asia head
uPl05HeadSherryDebugId debug head
uPl05HeadSherryEurope eu head
uPl05HeadSherryMonitor chinese prison head
uPl05HeadSherryOmake00 special 1 head
uPl05HeadSherryOmake01 alternate head
uPl05HeadSherryOmake02 retro head
uPl05HeadSherrySnow snow head
uPl05SherryAsia asia sherry body
uPl05SherryDebugId debug body
uPl05SherryEurope EU body
uPl05SherryMonitor chinese prison body (fanservice model)
uPl05SherryOmake00 special 1
uPl05SherryOmake01 alternate body
uPl05SherryOmake02 retro
uPl05SherrySnow snow sherry
ADA:
uPl06AdaA - Ada body
uPl06AdaB - Nude Ada
uPl06AdaCarla carla body
uPl06AdaDebugId ada debug body
uPl06AdaOmake00 china dress
uPl06AdaOmake01 alternate
uPl06AdaOmake02 retro
uPl06HeadAdaA - Ada head
uPl06HeadAdaB ada nude head
uPl06HeadAdaCarla carla head
uPl06HeadAdaDebugId debug ada head
uPl06HeadAdaOmake00 china dress head
uPl06HeadAdaOmake01 alternate
uPl06HeadAdaOmake02 retro head
agent:
uPl07HeadHelper agent head
uPl07HelperNormal agent body
L4d2:
uPl30Ellis ellis body
uPl30HeadEllis ellis head
uPl40Coach coach body
uPl40HeadCoach coach head
uPl50HeadNick nick head
uPl50Nick nick body
uPl60Rochelle rochelle body
uPl60HeadRochelle rochelle head
Debug character:
uPl99DebugModelTest - re5 chris
uPl99DebugNormal debug body - weird re4 leon with blocky holsters on legs
uPl99HeadDebug debug head - a hand?
uPlEmo: Voices (Wait,Follow me,etc)
uPlVoice: Effect Sounds (Example: Taunt)
[/spoiler]
[b]Characters Textures[/b]
[spoiler]
uPlTex0000_0 - Leon Tall Oaks
uPlTex0000_1 - Leon Tall Oaks Dirty
uPlTex0000_2 - Leon Tall Oaks Dirty (¿similar?)
uPlTex0010_0 - Leon Asia
uPlTex0010_1 - Leon Asia Dirty 1
uPlTex0010_2 - Leon Asia Dirty 2 (The same that Dirty 1 with new face specular sweat)
uPlTex0010_3 - Leon Asia Dirty 3
uPlTex0100_0 - Helena Tall Oaks
uPlTex0100_1 - Helena Tall Oaks Dirty
uPlTex0100_2 - Helena Tall Oaks Dirty (Similar?)
uPlTex0110_0 - Helena Asia
uPlTex0110_1 - Helena Asia Dirty 1
uPlTex0110_2 - Helena Asia Dirty 2 (The same that Dirty 1 with new face specular sweat)
uPlTex0110_3 - Helena Asia Dirty 3
uPlTex0200_0 - Chris Asia
uPlTex0200_1 - Chris Asia (Specular sweat)
uPlTex0200_2 - Chris Asia Dirty 2
uPlTex0200_3 - Chris Asia Dirty 3 (Dirty 2 with scar)
uPlTex0200_4 - Chris Asia Dirty 4
uPlTex0300_0 - Piers Asia
uPlTex0300_1 - Piers Asia (Specular sweat)
uPlTex0300_2 - Piers Asia Dirty 2
uPlTex0400_0 - Jake Europe
uPlTex0400_1 - Jake Europe (Specular sweat)
uPlTex0400_2 - Jake Europe (Only head dirty)
uPlTex0400_3 - Jake Europe Dirty. (Snow Level)
uPlTex0420_0 - Jake Asia
uPlTex0420_1 - Jake Asia Dirty
uPlTex0420_2 - Jake Asia Dirty (Specular sweat)
uPlTex0420_3 - Jake Asia Dirty 2 (in the Underwater facility)
uPlTex0500_0 - Sherry Europe
uPlTex0500_1 - Sherry Europe Dirty 1 (Specular sweat)
uPlTex0500_2 - Sherry Europe Dirty 2 (Snow Level)
uPlTex0500_3 - Sherry Europe Dirty 3 (Snow Level) ¿?.
uPlTex0520_0 - Sherry Asia
uPlTex0520_1 - Sherry Asia (Specular sweat)
uPlTex0520_2 - Sherry Asia Dirty 1
uPlTex0520_3 - Sherry Asia Dirty 2 (Underwater facility)
uPlTex0600_0 - Ada
uPlTex0600_1 - Ada Dirty 1 (Specular sweat)
uPlTex0600_2 - Ada Dirty 2
[/spoiler]
Weapons
[spoiler]
weapons arcs:
uWp0000 - ? hand to hand. no models
uwp1010 - 909
uwp1011 - picador
uwp1012 - wing shooter
uwp1020 - small shotgun
uwp1021 - assault shotgun
uwp1022 - hydra
uwp1030 - lightning hawk
uwp1031 - elephant killer
uwp1040 - bolt action sniper rifle
uwp1041 - semi auto sniper rifle
uwp1050 - anti material rifle
uwp1051 - CUBE!
uwp1060 - ammobox 50
uwp1061 - tripple shot
uwp1062 - machine gun that can switch between multi and single shot (piers pistol weapon thing)
uwp1063 - weird tripple shot
uwp1070 - machine for for special tactics
uwp1071 - bear commander
uwp1072 - machine gun with bayonet
uwp1080 - grenade launcher
uwp1090 - hand grenade
uwp1091 - hand grenade aswell?
uwp1092 - incendiary grenade
uwp1093 - incendiary nade again?
uwp1094 - flash grenade
uwp1095 - flash nade
uwp1096 - remote bomb
uwp1097 - remote bomb
uwp1100 - crossbow
uwp1110 - knife
uwp1111 - knife (bigger then uwp1110)
uwp1112 - stun rod
uwp1120 - rocketlauncher
uwp1130 - no model or textures
uwp1150 - gun turret from BSAA Jeep
uwp1151 - gun turret
uwp1152 - gun turret
uwp1153 - gun turret without protection plates on the front
uwp1160 - tablet case
uwp1161 - leons phone?
uwp1163 - chris' magical hologram tube phone
uwp1165 - jake'd PDA phone
uwp1167 - ada's cube phone
uwp1173 - lip stick????? might also be first aid spray
uwp1200 - ammo box 50 again. textures refering back to wp1060
uwp1201 - j'avo sniper rifle
uwp1202 - j'avo heavy machine gun
uwp1203 - grenade launcher
uwp1204 - rocket launcher
uwp1205 - j'avo stun rod
uwp1206 - machette
uwp1207 - knife
uwp1208 - neo umbrella j'avo blade
uwp1209 - magnum
uwp1210 - assault rifle looks exactly like chris' default rifle for special tactics
uwp1212 - PIPE!
uwp1213 - baseball bat
uwp1214 - 3 grenades bundled together
uwp1215 - 909 probably for the NPCs with guns
uwp1216 - assault rifle for special tactics for NPCs
uwp1217 - same as 1216
uwp1218 - itchita shotgun?
uwp1219 - bolt action rifle
uwp1220 - wooden plank?
uwp1221 - fire axe
uwp1222 - same as 1221
uwp1223 - fire extinguisher
uwp1224 - golf club
uwp1225 - sledge hammer
uwp1226 - bottle
uwp1227 - shovel
uwp1228 - butcher knife
uwp1229 - crank
uwp1230 - lantern
uwp1231 - wooden plank? same as 1220
uwp1232 - flashlight?
uwp1239 - machette
uwp1240 - stick of dynamite
uwp1241 - big kitchen knife
uwp1244 - motherly saint statue
uwp1245 - catacombs zombie axe
uwp1246 - sharp metal pipe
uwp1300 - crossbow bolt
uwp1301 - explosive bolt
uwp1302 - bullet
uwp1303 - bullet
uwp1304 - bullet
uwp1305 - rocketlauncher rocket
uwp1307 - no model or texture
uwp1308 - no model or texture
uwp1309 - no model or texture
uwp1313 - rocketlauncher rocket
uwp1315 - empty model?
uwp1316 - ? model refers to em2030 (guy with beehead)
uwp1317 - incendiary grenade?
uwp1318 - normal grenade
uwp1319 - flash grenade
uwp1320 - ? no model or texture
uwp1321 - ?
uwp1322 - ?
uwp1323 - ?
uwp1324 - ?
uwp1325 - ?
uwp1326 - some sort of rocket? refers to sm5013
uwp1327 - ?
uwp1328 - ?
uwp1330 - ?
uwp1331 - ?
uwp1332 - ?
uwp1333 - ?
uwp1334 - ?
uwp1335 - some kind of arrow?
uwp1336 - ?
uwp1337 - ?
uwp1338 - some sort of rocket? same as 1326. refers to sm5013
uwp1339 - ?
uwp1341 - ?
uwp1342 - ?
uwp1343 - ?
uwp1344 - molotov cocktail
uwp1345 - molotov cocktail
uwp1346 - ?
uwp1347 - ?
uwp1348 - ?
uwp1349 - ?
uwp1350 - ? there is some kind of filter folder?
uwp1351 - a missle? refers to stage0851 (airplane leon 4-4) also refers to sm5020 and sm5007
uwp1352 - ? just sound files
uwp1353 - ?
uwp1354 - ?
uwp1355 - a missile?
uwp1356 - ?
uwp1357 - just sound
uwp1358 - ?
uwp1359 - just sound
uwp1360 - bullet
uwp1361 - ?
uwp1362 - just soft folder
uwp1363 - a missle? refers to stage0851 (airplane leon 4-4) also refers to sm5020 and sm5007
uwp1364 - a hexagonal object
uwp1365 - balls of goo?
uwp1366 - ?
uwp1367 - ? just a soft folder
uwp1368 - ? blank model file
uwp1369 - ? blank model file
uwp1370 - ?
uwp1371 - ?
uwp1372 - ?
uwp1373 - ?
uwp1374 - ?
uwp1375 - ? refers to em6200 which should be one of simmons' mutations
uwp1376 - ?
uwp1377 - ball of goo. has slime/web like textures. refers to em1370
uwp1378 - ? refers to em8000 (HAOS)
uwp1379 - ? just a soft folder
uwp1380 - ?
uwp1381 - ? just a soft folder
uwp1383 - fire extinguisher
uwp1384 - ? just a soft folder
uwp1385 - ? refers to em6200
uwp1386 - rocketlauncher rocket. same as wp1313
uwp1387 - 3 grenades bundled together
[/spoiler]
Enemies
[spoiler]
[b]Enemies, PNJ's and vehicles[/b]
em1000 - China Javo
em1100 - well dressed javo
em1200 - Snowstorm Javo
em1370 - Chrysalid
em1400 - lost planet javo
em2000 - Glava-Sluz
em2010 - Glava-Smech
em2020 - Glava-Begunats
em2030 - Glava-Dim
em2100 - Ruka-Srp
em2120 - Ruka-Khvatanje
em2140 - Ruka-Bedem
em2200 - Noga-Trchanje
em2210 - Noga-Let
em2220 - Noga-Skakanje
em2230 - Noga-Oklop
em2300 - Telo-Eksplozija
em2310 - Telo-Krljusht
em2320 - Telo-Magla
em3000 - Lizard thing which fires needles
em3100 - Mesets (snowstorm birds)
em3200 - Napad (secret enemy in s1102, big armoured mutation) em3300 - Bees
em3300 - Debug mesh (also contain the crysalid cocoon em1370).
em3301 - Debug mesh (also contain the crysalid cocoon em1370).
em3310 - Debug mesh (also contain the crysalid cocoon em1370).
em3320 - Gnezdo, queen bee.
em3700 - L4D2 Tank
em3800 - L4D2 Witch
em4100 - Lepotista (Boss enemy you encounter in cathedral)
em4200- Brzark
em4300 - Chainsaw boss
em4400 - Iluzija
em4400_s504 - Iluzija (¿Always visible shader version?).
em4500 - Deborah?
em4700 - Rasklapanje
em4701 - Rasklapanje's upper body.
em4710 - Rasklapanje's Right hand.
em4720 - Rasklapanje's Left hand.
em4730 - Rasklapanje's Waist's guts? (upper?)
em4731 - Rasklapanje's Waist's guts? (bottom?)
em4732 - Rasklapanje's Wrist's guts? (right?)
em4733 - Rasklapanje's Wrist's guts? (left?)
em4800 - Ogroman (4000 health in requiem)
em5000 - Zombies
em5000 - Male Citizen Zombies.
em5000 Axe - The Axe object alone.
em5000 Base - ¿¿¿??? (no model inside).
em5000 Bomb - A grenade object.
em5000 Cap - A cap object.
em5000 CataAxe - An antique Axe from Catacombs.
em5000 Catch - No model, there are only some animations.
em5000 Citizen - No model, there are only some animations.
em5000 Dummy - ¿Some Bloodshot creatures?
em5000 Eye - The rubi eye of Ada Chapter 2.
em5000 FakeDead - No model, there are only some animations.
em5000 Fire - ¿¿¿??? No model
em5000 Geo - No model, there are only some animations.
em5000 Hatchet - Sword (Something like a Machete).
em5000 Helmet - Yellow Helmet with glass visor (Firemen?).
em5000 Helmet Light - Yellow Helmet with light (Worker?).
em5000 KKnife - A Knife object.
em5000 Pipe - A Pipe object.
em5000 Tooth - The golden tooth of Ada Chapter 2.
em5000 Vest - A belt vest with several grenades attached.
em5000 Weapon - No model, there are only some animations.
em5005 - em5000 but with 2 dead human face textures. (palid skin)
em5010 - Female Citizen Zombies.
em5015 -
em5030 - Formal male human.
em5031 - Formal male human zombie.
em5035 - Formal female human.
em5036 - Formal female zombie
em5050 - BSAA zombie
em5060 - BSAA zombie (I don't know the differencies with em5050 yet).
em5070 - Male zombie/human? (Similar mesh to the em5000 again).
em5071 - Male zombe/human? (Similar mesh to the em5000 again).
em5075 - Male zombe/human? (Similar mesh to the em5000 again).
em5080 - Female zombie/human? (Similar mesh to the em5000 again).
em5081 - Female zombie/human? (Similar mesh to the em5000 again).
em5085 - Female zombie/human? (Similar mesh to the em5000 again).
em5100 - Male civilian
em5110 - Female civilian
em5120 - Male zombie/humans? (Similar mesh to the em5000 but with less files).
em5120Base - No Model, just animations and things for male humans PNJ's.
em5130 - Female humans (Similar mesh to the em5010 but with less files).
em5140 - Hunnigan (cutscene only)
em5150 - President ADAM (cutscene only)
em5160 - Zombie president
em5170 - Scientist human.
em5171 - Scientist zombie.
em5180 - Human cops. (it also contain a different texture which I think, is the rookie cop).
em5181 - Police zombie
em5190 -Human Fireman.
em5191 - Fireman zombie (800 health in urban chaos)
em5200 - ¿Zombie/Human? chineese with suits outfits (as zombies of Quad Tower roof).
em5210 - Chinese Female Zombies.
em5300 - It has the em 5200. (Chinese formal male).
em5301 - It has the em 5300: Male formal pnj.
em5310 - Chinese Female Human.
em5311 - It's a copy of the 5310
em5320 - Female UN hostage of the 6th floor
em5330 - Female UN hostage of the 1st floor
em5340 - Male UN hostage of the 7th floor
em5350 - Policemen (human) (the body is the same than em5180)
em5351 - Policemen (zombies) (the body is the same than em5180)
em5400 - Catacomb Zombies
em5420 - Female zombie?
em5450 - Civillians (The Chinese guy and the owner of the weapon store?)
em5451 - The survivor policeman of the weapon store. (i remembered him more slim O.ò).
em5452 - It's a copy of the 5450
em5453 - It's a copy of the 5450
em5454 - It's a copy of the 5450
em5455 - The survivor red haired girl from the weapon store.
em5456 - Man with the keycard in the mines (Jake chapter 2)
em5457 - Woman of the underground train (Peter's wife/mother).
em5458 - Liz's father.
em5459 - Liz's head (human) (her body is one from the generic em5110)
em5460 - Liz's ponytail
em5461 - I't a copy of the 5455.
em5462 - It's a copy of the 5450.
em5490 - It's a copy of the 5400. Catacomb Zombies (aaarl, There you are >D , thanks god that I decided start by the end XD)
em5499 - Child of the Secret Epilogue
em5500 - Shrieker
em5600 - whopper
em5700 - zombie dog (default health is 120 in urban chaos)
Em5800 - Europe BSAA Soldiers
Em5810 - Finn Macauley
Em5810Head - Finn's Head model and textures
Em5900 - Asia BSAA Soldiers
Em5910 - Marco, Chapter 3 soldier that dies from C-virus shot
Em5913Head - Marco's head model and textures
Em5911 - Keaton First soldier that dies from snake BOW in Chapter 3.
Em5911Head - Keaton's Head model. despite having a balcalva on in the game he has a face texture and that might ean you can remove the balcalva from his head model. i don't have 3ds max so i don't know for sure.
Em5912 - Reid. he doesn't have a seperate head model because he shares it with the default BSAA Soldiers
Em5913 - Jeff. Last soldier to die from the snake BOW. he has a shotgun unlike all the other soldiers
Em5913Head - Jeff's head model and textures.
em6000 - Simmons (train form?)
em6040 - Human infected Simmons with cuts (body)
em6040 Head - Human infected Simmons with cuts (head)
em7000 - Ustanak
em7010 - Ustanak's arm (Predator standard hook).
em7011 - Ustanak's arm (Needles from Jake's chapter 1).
em7015 - Ustanak's arm (Similar mesh than em7010). (Jake's chapter 1 on the plane?).
em7020 - Ustanak's arm (Gatling Gun from Jake's chapter 1 ending).
em7030 - Ustanak's arm (Drill from Jake's chapter 2).
em7040 - Ustanak's cage for Jake. (From Leon and Jake crossover).
em7045 - Ustanak's cage for Jake. (Similar mesh than em7045).
em7050 - Ustanak's arm (Shotgun from Leon and Jake crossover).
em7055 - Ustanak's arm (Similar mesh than em7055).
em7060 - Ustanak's arm (Spike ball).
em7070 - Ustanak's arm (Claws). (I don't remember this one, maybe in the battle against Jake at the end?
em7100 - ¿¿¿??? There are not model inside, just several files which I don't recognize... (maybe something related with characters positions when are grabbed by Ustanak?).
em7200 - ¿¿¿??? Other file with any camera info.
em7300 - ¿¿¿??? Cameras and an instace of the em7400
em7400 - Ustanak with stomach wound (i.e. Ustanak after Jake's chapter 2 drills battle).
em7500 - Ustanak burnt (Jake's chapter 5).
em7600 - Ustanak clean (Similar mesh than em7000Base).
em7900 - Ustanak's Okos.
em8000 - HAOS
(There are several files of HAOS em80_ _.arc, they looks cotains similar models and textures, but surely will react differently in a model swap).
em8100 Carla's mutant clone.
em8105 (Inside of em8100 and em8100SporeBase) Carla's mutant clone's birth egg.
em8200 - Carla (cutscene only)
em9000 - rats?
em9020 - dummy?
em9908 - snowmobile
[/spoiler]
Stages:
[spoiler]
stages:
s0000 - ?
s0001 - ?
s0002 - ?
s0003 - ?
s0008 - ?
s0009 - ?
s0010 - ?
s0020 - ?
s0101 - Leon chapter 1, "1-3 Underground"
s0102 - Leon chapter 1, "1-4 The Town"
s0103 - Leon chapter 1, "1-5 Gun Shop" (agent hunt)
s0104 - Leon chapter 1, "1-1 Campus - Visitors Room" (demo1 level)
s0105 - Leon chapter 1, "1-2 Campus" (demo2 level)
s0200 - Leon chapter 2, "2-2 Graveyard" (agent hunt)
s0201 - Leon chapter 2, "2-3 Cathedral"
s0202 - Leon chapter 2, "2-4 Underground Lab"
s0203 - Leon chapter 2, "2-7 Altar Corridor" (also Leon chapter 3-1) (also Ada chapter 2-2) (4 player coop)
s0204 - Leon chapter 3, "3-2 Catacombs"
s0206 - Leon chapter 3, "3-3 Cavern" (agent hunt)
s0207 - Ada chapter 2, "2-1 Forest Cemetery"
s0209 - Leon chapter 2, "2-6 Primitive Altar"
s0210 - Leon chapter 2, "1-1 The Bus"
s0250 - Leon chapter 3, "3-4 Underground Water Channel"
s0272 - Ada chapter 2, "2-3 Underground Lab"
s0279 - Leon chapter 2, "2-5 Primitive Altar Entrance"
s0300 - Chris chapter 2, "2-1 City in Eastern Europe" (demo2 level)
s0301 - Chris chapter 2, "2-2 The Bridge"
s0302 - Chris chapter 2, "2-3 In Front of City Hall" (also Jake chapter 1-4) (4 player coop)
s0303 - Chris chapter 2, "2-4 City Hall"
s0304 - Jake chapter 1, "1-1 The Sewer"
s0305 - Jake chapter 1, "1-2 Water Channel" (demo1 level)
s0306 - Jake chapter 1, "1-5 Inside the Helicopter"
s0307 - Jake chapter 1, "1-3 Undeground Passage"
s0400 - Jake chapter 2, "2-1 Mountain Path" (agent hunt)
s0401 - Jake chapter 2, "2-2 Snow-Covered Mountain"
s0402 - Jake chapter 2, "2-3 Cave"
s0500 - Chris chapter 1, "1-1 Main Street"
s0501 - Chris chapter 1, "1-2 Back Street"
s0502 - Chris chapter 1, "1-3 Rooftops" (demo1 level)
s0503 - Chris chapter 1, "1-4 Tenement"
s0504 - Chris chapter 3, "3-1 Tenement - Poisawan Entrance"
s0506 - Chris chapter 3, "3-2 Poisawan Courtyard" (also Jake chapter 4-2) (4 player coop)
s0507 - Chris chapter 3, "3-3 Poisawan Inner Area"
s0508 - Chris chapter 3, "3-4 Stilt Housing Area" (agent hunt)
s0509 - Ada chapter 3, "3-2 Shopping District"
s0510 - Leon chapter 4, "4-2 Airplane Crash Site" (also Jake chapter 4-5) (4 player coop)
s0511 - Leon chapter 4, "4-3 Market" (agent hunt)
s0512 - Leon chapter 4, "4-4 Medical Research Center" (also Chris chapter 3-5) (4 player coop)
s0514 - Leon chapter 4, "4-5 Train"
s0515 - Jake chapter 4, "4-3 Poisawan - Shopping District"
s0516 - Ada chapter 3, "3-3 Train"
s0550 - Chris chapter 4, "3-6 Main Thoroughfare"
s0551 - Jake chapter 4, "4-1 City and Highway"
s0552 - Leon chapter 4, "4-1 Inside the Airplane"
s0574 - Ada chapter 3, "3-1 Tenement - Bin Street"
s0578 - Jake chapter 4, "4-6 Stilt Housing Area" (also Ada chapter 3-4) (4 player coop)
s0579 - Jake chapter 4, "4-4 Shopping District" (demo2 level) (agent hunt)
s0600 - Jake chapter 3, "3-1 Research Facility - Detention Center"
s0601 - Jake chapter 3, "3-2 Research Facility - Living Quarters" (agent hunt)
s0602 - Jake chapter 3, "3-3 Research Facility - Entrance"
s0700 - Leon chapter 4, final level
s0701 - Leon chapter 5, "5-2 High-Rise Area"
s0702 - Leon chapter 5, 5-4 "Quad Tower" (also Ada chapter 5-4) (4 player coop)
s0703 - Ada chapter 5, "5-3 Quad Tower Roof"
s0704 - ? no stage arc's
s0705 - Ada chapter 5, final level
s0706 - Leon chapter 5, "5-3 Quad Tower Entrance" (also Ada chapter 5-2) (4 player coop)
s0751 - Ada chapter 5, "5-1 High-Rise Area"
s0770 - Leon chapter 5, "5-1 Port Area" (also used as end of Leon chapter 4?)
s0771 - Prelude
s0773 - Leon chapter 5, "5-5 Quad Tower Roof"
s0800 - Chris chapter 4, "4-1 Aircraft Carrier - Rear Hangar" (agent hunt)
s0801 - Chris chapter 4, "4-2 Aircraft Carrier - Bridge"
s0802 - Ada chapter 4, "4-1 Aircraft Carrier - Forward Hangar"
s0804 - Ada chapter 4, "4-3 Aircraft Carrier Interior"
s0851 - Chris chapter 4, "4-4 Airspace over Aircraft Carrier"
s0871 - Ada chapter 4, "4-2 Aircraft Carrier - Bridge"
s0872 - Chris chapter 4, "4-3 Aircraft Carrier - Forward Hangar" (agent hunt)
s0901 - Chris chapter 5, "5-1 Underwater Facility" (agent hunt)
s0902 - Chris chapter 5, "5-2 Underwater Facility - Lower Levels" (also Jake chapter 5-2) (4 player coop)
s0903 - Chris chapter 5, "5-4 Emergency Escape Route"
s0904 - Jake chapter 5, "5-1 Underwater Facility 1" (agent hunt)
s0905 - Jake chapter 5, "5-3 Underwater Facility 2"
s0950 - Jake chapter 5, "5-4 Shipping Center"
s0972 - ? no model files
s0973 - Chris chapter 5, "5-5 Emergency Escape Route"
s1000 - Ada chapter 1, "1-1 Submarine Interior"
s1001 - Ada chapter 1, "1-2 Submarine - Reactor"
s1003 - Ada chapter 1, "1-3 Submarine - Torpedo Room"
s1100 - Leon chapter 1, intro (cutscene)
s1101 - Jake chapter 1, intro (cutscene)
s1102 - leon ending. graveyard at debsters grave (ending cutscene)
s1110 - Chris chapter 1, intro (cutscene)
s1111 - chris ending room. escape pod launch room. (cutscene)
s1112 - Chris chapter 5, intro (cutscene)
s1120 - plane also includes "desert" with road where jake rides a bike. sherry/jake ending
s1130 - Ada chapter 1, intro (cutscene)
s1140 - "fair's fair kid". special ending cutscene stage
s1151 - Cutscene with Sherry and Leon confronting Simmons
s1152 - ? an outside area with lots of trees a cliff and a lake? stage from the jake & sherry meet carla cutscene?
mercenaries stages:
s1200 - Rail Yard
s1201 - Requiem for War
s1202 - Urban Chaos
s1203 - Mining the Depths
s1204 - High Seas Fortress
s1205 - Catacombs
s1206 - Steel Beast
s1207 - Rooftop
s1208 - Creature Workshop
s1209 - Liquid Fire
no mercy stages:
s1210 - Rail Yard
s1211 - Requiem for War
s1212 - Urban Chaos
s1213 - Mining the Depths
s1214 - High Seas Fortress
s1215 - Catacombs
s1216 - Steel Beast
s1217 - Rooftop
s1218 - Creature Workshop
s1219 - Liquid Fire
onslaught stages:
s1300 - Rail Yard
s1301 - Requiem for War
s1302 - Urban Chaos
s1303 - Mining the Depths
s1304 - High Seas Fortress
s1305 - Catacombs
s1306 - Steel Beast
s1307 - Rooftop
s1308 - Creature Workshop
s1309 - Liquid Fire
survivors stages:
s1400 - Rail Yard
s1401 - Requiem for War
s1402 - Urban Chaos
s1403 - Mining the Depths
s1404 - High Seas Fortress
s1405 - Catacombs
s1406 - Steel Beast
s1407 - Rooftop
s1408 - Creature Workshop
s1409 - Liquid Fire
predator stages:
s1500 - Rail Yard
s1501 - Requiem for War
s1502 - Urban Chaos
s1503 - Mining the Depths
s1504 - High Seas Fortress
s1505 - Catacombs
s1506 - Steel Beast
s1507 - Rooftop
s1508 - Creature Workshop
s1509 - Liquid Fire
siege stages:
s1600 - Rail Yard
s1601 - Requiem for War
s1602 - Urban Chaos
s1603 - Mining the Depths
s1604 - High Seas Fortress
s1605 - Catacombs
s1606 - Steel Beast
s1607 - Rooftop
s1608 - Creature Workshop
s1609 - Liquid Fire
[/spoiler]
events:
[spoiler]
Leon:
e1000 - Death of a President (s1100)
e1370 - Survivor (s0104)
e1375 - Liz's Death (s0104)
e1380 - Out of Time (s0104)
e1010 - Underground Nightmare (s0101)
e1040 - Bus Escape (s0210)
e1045 - Tragic Accident (s0210)
e1050 - Tall Oaks Cathedral (s0201)
e1060 - From Whence Hell Came (s0201)
e1070 - Ada's Birth (s0202)
e1080 - Sororal Reunion (s0279)
e1090 - Deborah's Transformation (s0203)
e1100 - Fearsome Foe (s0203)
e1105 - Derek Enters the Stage (s0203)
e1110 - To China (s01152)
e1120 - Cocoon in the Cockpit (s0552)
e5110 - Plane Crash (pre-rendered)
e1140 - Raccoon City Reunion (s0510)
e1150 - Separated (s0510)
e1160 - Chasing Down Ada (s0512)
e1170 - Leon vs. Chris (s0512)
e1180 - Derek's True Nature (s1151)
e1190 - Final Showdown with Derek Simmons (s0514)
e1200 - Abandoned (s0514)
e1210 - Emergency Situation (s0700)
e1215 - Leon and Chris' Conversation (s0770)
e1320 - Life or Death (s0771)
e1230 - Zombie Wasteland (s0701)
e1340 - We're Not Done Yet (s0771)
e1350 - Ingrid Hunnigan (s0771)
e1360 - Time for a New Pilot (s0771)
e1330 - It's Only Going to Get Worse (s0771)
e1240 - You Won't Be Missed (s0706)
e1250 - To the Roof (s0706)
e1260 - Sudden Stop (s0702)
e1270 - The Ties That Bind (s0702)
e1280 - Final Battle (s0773)
e1290 - End of an Enemy (s0773)
e1300 - Escape from the Tower (s0773)
e1310 - Trouble with Women (S1102)
Chris:
e2030 - Eastern Europe, Six Months Ago (s0300)
e2040 - Urban Warfare (s0302)
e2050 - Seizing the city (s0302)
e2060 - Enter Ada Wong (s0303)
e2070 - Ada's Trap (s0303)
e2000 - Fallen Hero (s1110)
e2010 - Mutations (s0501)
e2020 - Cocoons (s0503)
e2080 - Quiet Anger (s0504)
e2090 - Battle in Poisawan (s0506)
e2100 - Chopper Attack (s0506)
e2110 - Unseen Enemy (s0507)
e2115 - Danger Zone (s0507)
e2120 - Ada's Cruelty (s0507)
e2130 - Conflict (s0507)
e2140 - Chasing Down Ada (s0512)
e2150 - Leon vs. Chris (s0512)
e2160 - Declaration of Victory (s0800)
e2170 - Ada's Demise? (s0801)
e2190 - Deadly Missiles (s0851)
e2195 - Leon and Chris' Conversation (s0770)
e2220 - The Longest Elevator (s1112)
e2230 - Remote Rescue (s0901)
e2240 - Blood Ties (s0902)
e2260 - The Cocoon Hatches! (s0902)
e2270 - Destruction of the Underwater Facility (s0972)
e2280 - Close Call! (s0903)
e2300 - The Last Weapon (s0973)
e2310 - Goodbye, Piers (s1111)
e2320 - The War Isn't Over (s1110)
Jake:
e3000 - Boy Meets Girl (s1101)
e3010 - Sherry's Mission (s0304)
e3020 - Ustanak, the Tracker (s0305)
e3040 - Urban Warfare (s0302)
e3050 - Seizing the City (s0302)
e3060 - Contract Concluded (s0306)
e3070 - Sherry's Unique Ability (s0400)
e3080 - Mountain Retreat (s0401)
e3090 - It's Always Something (s0402)
e3100 - China, Six Months Later (s0600)
e3110 - Sherry's Great Escape (s0600)
e3120 - Six-Month Reunion (s0600)
e3125 - Six-Month Reunion (Sherry) (s0600)
e3130 - The Computer Room (s0601)
e3135 - Speeding Bike (s0551)
e3140 - Battle in Poisawan (s0506)
e3150 - Chopper Attack (s0506)
e3170 - Raccoon City Reunion (s0510)
e3180 - Separated (s0510)
e3190 - To the Boat (s0578)
e3200 - Ubistvo Defeated (s0578)
e3210 - Derek's True Nature (s1151)
e3220 - Worry (s0904)
e3230 - Blood Ties (s0902)
e3250 - The Cocoon Hatches (s0902)
e3260 - Ustanak Immolated (s0905)
e3270 - Good Riddance (s0905)
e3290 - The Bullet of Destiny (s0950)
e3295 - No More Running (s0950)
e3300 - A Promise and a Goodbye (s1120)
Ada:
e4000 - The Submarine (s1130)
e4040 - Ada Takes Action (s1003)
e4050 - Deborah's Transformation (s0203)
e4060 - Fearsome Foe (s0203)
e4070 - A Trip to China (s0272)
e4090 - Monster in a China Shop (s0509)
e4110 - To the Boat (s0578)
e4120 - Ubistvo Defeated (s0578)
e4130 - Derek's Goal (s0871)
e4140 - Ada vs. Ada (s0871)
e4150 - Leaving the Aircraft Carrier (s0871)
e4160 - Zombie Wasteland (s0751)
e4165 - You Won't Be Missed (s0706)
e4170 - To the Roof (s0706)
e4180 - Someone Needs a Rescue (s0702)
e4190 - The Ties that Bind (s0702)
e4200 - Ada's Smile (s0705)
e4210 - New Purpose (s1140)
[/spoiler]
items:
[spoiler]
uIt0200 Pistol Ammo
uIt0201 Shotgun Ammo
uIt0202 Sniper Ammo
uIt0203 Assault Rifle Ammo
uIt0204 Antimaterial Rifle Ammo
uIt0205 ____ Ammo (black box Ammo).
uIt0206 Magnum Ammo
uIt0207 Explosives Grenades Ammo
uIt0208 Acid Grenades Ammo
uIt0209 Frozen Grenades Ammo
uIt0210 Rocket Ammo
uIt0211 Arrow Ammo
uIt0212 Explosive Arrow Ammo
uIt0213 _____ Ammo (Helena's Hydra?)
uIt0300 Green herb
uIt0301 Red heb
uIt0400 Points Item. (value = ___?)
uIt0401 Points Item. (value = ___?)
uIt0402 Points Item. (value = ___?)
uIt0403 Points Item. (value = ___?)
uIt0404 Points Item. (value = ___?)
uIt0405 Points Item. (value = ___?)
uIt0406 Points Item. (value = ___?)
uIt0407 Points Item. (value = ___?)
uIt0408 Points Item. (value = ___?)
uIt0409 Points Item. (value = ___?)
uIt0410 Points Item. (value = ___?)
uIt0411 Points Item. (value = ___?)
[/spoiler]
[b]Menu[/b]
[spoiler]
Collection - It looks like the enviroment with the Jukeboxs machine (s2001).
Core - Info about the dog tags ¿?.
coreEff - Generic sprites and models effects (shoots, blood, smoke, etc...)
Credit - Logos of the credits.
Custom - More graphics about dog tags. (its icons and such)
Cutscenes - The cutscene menu, with the scenes screenshots.
Game - Texts which appear during the gameplay (Mercenaries texts, "you are dead" and things like that).
Load - The loading screen (please wait...)
Menu - Menu to select chapter, or map, logo, options and the Jukebox store (s2000).
Merce - The Mercenaries Menu Screen
MerceUI - specific GUI for Mercenaries ("Combo Time" text and such).
Msg_eng - ¿¿¿???
Record - The stadistics menu.
Result - The screen with the score after each mission.
Scenario - This looks like the street where you choose the campaign.
Staffroll00 -
Staffroll01 - Credits Chris.
Staffroll02 -
Staffroll03 -
Title - The Logo screen.
[/spoiler]
[b]Results Backgrounds[/b]
[spoiler]
ResultBg0000 Leon Chapter 1
ResultBg0001 Leon Chapter 2
ResultBg0002 Leon Chapter 3
ResultBg0003 Leon Chapter 4
ResultBg0004 Leon Chapter 5
ResultBg0100 Chris Chapter 1
ResultBg0101 Chris Chapter 2
ResultBg0102 Chris Chapter 3
ResultBg0103 Chris Chapter 4
ResultBg0104 Chris Chapter 5
ResultBg0200 Jake Chapter 1
ResultBg0201 Jake Chapter 2
ResultBg0202 Jake Chapter 3
ResultBg0203 Jake Chapter 4
ResultBg0204 Jake Chapter 5
ResultBg0300 Ada Chapter 1
ResultBg0301 Ada Chapter 2
ResultBg0302 Ada Chapter 3
ResultBg0303 Ada Chapter 4
ResultBg0304 Ada Chapter 5
ResultBg4000 Rail Yard
ResultBg4001 Requiem of War
ResultBg4002 Urban Chaos
ResultBg4003 Mining the dephts
ResultBg4004 High Seas Fortress
ResultBg4005 Catacombs
ResultBg4006 Steel Beast
ResultBg4007 Rooftop Mission
ResultBg4008 Creature Workshop?
ResultBg4009 Liquid Fire
[/spoiler]
[b]Actors and Moveables[/b]
[spoiler]
Sm1000 –
Sm1001 - Red rusty door.
Sm1002 – Rusty door. (to open with the partner) (Edonia).
Sm1003 - Breakable Wood fence (Edonia)
Sm1004 - Metal fence doors (Edonia, Chris map 2_1).
Sm1005 – Train vagon. (Chris chapter 2_1).
Sm1006 – Vehicle Van blue (Edonia 2_1, used by J'avos).
Sm1006B – Vehicle Van blue (Edonia 2_1, used by J'avos).
Sm1007 – Vehicle Van green.
Sm1008 – Vehicle car blue.
Sm1008_s551 _ Vehicle car blue. (similar to Sm1008).
Sm1009 – Vehicle car white.
Sm1010 – Vehicle red taxi.
Sm1011 – Vehicle Bus white
Sm1011B - Vehicle Bus white (similar to Sm1011).
Sm1012 – Vehicle bike scouter Yellow.
Sm1013 – Vehicle bike scouter Blue.
Sm1014 – Breakable Chinese green sign.
Sm1014H1 -
Sm1015 – Metro train inside door. (Leon chapter 1).
Sm1016 – Metro train back door. (Leon chapter 1).
Sm1017 – Metro train double doors. (Leon chapter 1).
Sm1018 – Roll door. (Chris chapter 1).
Sm1019 – Vehicle car Chinese police.
Sm1020 – Breakable wall with windows. (Chris and Sherry crossover).
Sm1021 – Big Round gritter of the sewers. (Chris and Sherry crossover).
Sm1022I – Vehicle car blue.
Sm1023 - High post with electric wires. (Chris and Sherry crossover).
Sm1024 – Breakable wall. (Chris and Sherry crossover)
Sm1024 H -
Sm1025 – Breakable floor.
Sm1025H -
Sm1026 – Breakable pillar (Jake chapter 1) (used in conjuction with the Sm1386)
Sm1027 – Green broken door. (to open it with the partner).
Sm1028 – Black ratter.
Sm1029 – Red single gate. Chinese street (The one that Ada close to Ubtisvo).
Sm1030 – Debris container.
Sm1031 – Ladder (Jake chapter 1).
Sm1032 - Building (The bridge that the Ogroman breaks when escape) Chris 2_1).
Sm1033 -
Sm1034 – Single door. (Edonia town hall).
Sm1035 – White door with black joints.
Sm1036 – Iron door.
Sm1037 – Vehicle Bike.
Sm1038 – Vehicle car white.
Sm1039 – Vehicle car beige.
Sm1040 – Petrol pump.
Sm1041 – Vehicle SWAT van. (Leon chapter 1).
Sm1042 – Debris container.
Sm1043 – House Window.
Sm1044 – Glass broken.
Sm1045 – Sewer bars?
Sm1046 – Breakable wall with a door frame.
Sm1047 – Barricade made with Iron ratters
Sm1048 – Explosive metal barrel.
Sm1049 – Any strong door?. (looks more a metal wall).
Sm1050 – RocketLauncher(wp1204).
Sm1051 -
Sm1052 -
Sm1053 - Elevator wall. (Leon chapter 5).
Sm1054 – Edonian breakable floor.
Sm1055 – Edonian train wagon.
Sm1056 - Gate
Sm1057 – Breakable tree (Leon chapter 2).
Sm1058 – Single door (¿Cathedral?).
Sm1059 – Vehicle Blue Small lorry.
Sm1060 – Rope Tyrolese (Chris chapter 1).
Sm1061 – Vehicle Green Small lorry.
Sm1062 – Double doors bar. (Leon Chapter 1, part 3).
Sm1063 – Single metal door (¿campus?).
Sm1064 – Double wood doors. (campus) (Leon chapter 1).
Sm1065 – Single wood door. (¿campus?).
Sm1066 – Single door with bar locker. (Leon chapter 1, part 2).
Sm1067 – Breakable Window. (Leon chapter 1, part 2).
Sm1068 – Gate with bar locker.
Sm1069 – Structure with 3 sticks, jointed on one side. ¿¿¿???
Sm1070 – Vehicle BSAA Airship (with interiors) (Sherry chapter 1).
Sm1071 - Vehicle BSAA Airship (with interiors) (Sherry chapter 1).
Sm1072 – Airship door. (Sherry chapter 1).
Sm1073 - Airship back platform door. (Sherry chapter 1).
Sm1074 – Gas petrol can.
Sm1075 – Deer head (Ada chapter 1, part 1).
Sm1076 – Furniture with 3 gas tanks.
Sm1077 – Celling machine gun (Ada chapter 1).
Sm1077s - Celling machine gun (Ada chapter 1).
Sm1078 – Breakable wood tall crate (red and brown).
Sm1079 - Breakable wood small crate (red and brown).
Sm1080 – Chinese Scaffolding.
Sm1081 -
Sm1082 – Single door, Chinese metal door with graffities.
Sm1083 – Single door, geen metal dirty door.
Sm1084 – Carriage with parasol.
Sm1085 – Breakable glass, (store glasses), (Leon chapter 5).
Sm1086 - Airship door. (Sherry chapter 1).
Sm1087 - Explosives C4 placed by Finn (Chris map 2_1).
Sm1088 - Carriage with parasol.
Sm1089 – Chineese kiosk. (red)
Sm1090 – Chineese kiosk. (blue)
Sm1091 – Chathedral Altar (Which was covering the secret stairs). (Leon chapter 2).
Sm1092 – Big bell. (Leon chapter 2).
Sm1093 – Small bell. (Leon chapter 2).
Sm1094 – Virgin statue. (Leon chapter 2).
Sm1095 – Statue with bowguns. (Leon chapter 2).
Sm1096 – Statue with reflective plate. (Leon chapter 2).
Sm1097 – Single ornated door. (open by translation, not rotation) (Leon chapter 2).
Sm1098 – Metal door with lion face. (Leon chapter 2).
Sm1099 – Gate with bars. (to open with the bells puzzle) (Leon chapter 2).
Sm1100 – The half of a stick, red and white.
Sm1101 – Ornate golden chandelier.
Sm1102 – Vehicle Chinese yellow lorry.
Sm1103 – Jake falling platform (Jake chapter 1).
Sm1104 - Jake falling platform (Jake chapter 1) (copy of Sm1103).
Sm1105 – Cardboard box.
Sm1106 – Basket vase.
Sm1107 – White box with blue tape.
Sm1108 – Blue plastic basket.
Sm1109 – Green plastic basket.
Sm1110 – Grey rectangle. (¿Any Shelf?).
Sm1111 – Ornate single door. (Open by translation no rotation) (¿Cathedral?).
Sm1112 -
Sm1113 – Single gate. (Door made by bars).
Sm1114 – Bus. (With interior). (Leon chapter 1).
Sm1115 – Grey rusty metal barrel.
Sm1116 – Air conditioner external machine. (Single fan).
Sm1117 - Air conditioner external machine. (Two fans) (Slim).
Sm1118 - Air conditioner external machine. (Two fans) (Wide).
Sm1119 – Publicity Sign.
Sm1120 – Publicity Sign.
Sm1121 – Publicity Sign.
Sm1122 – Publicity Sign.
Sm1123 – Modern metal single gate. (door with bars).
Sm1124 – Double metal doors.
Sm1125 -
Sm1126 – Single red metal door.
Sm1127 – Pork hanging meat.
Sm1128 – Chinese dishes (with the chopsticks).
Sm1129 – Debug object (A cylinder with a yellow texture that have a red “A” on it).
Sm1130 – Debug object (A cylinder with a yellow texture that have a red “B” on it).
Sm1131 – Debug object (A cylinder with a yellow texture that have a red “C” on it).
Sm1132 – Debug object (A cylinder with a yellow texture that have a red “D” on it).
Sm1133 – Breakable glass, (A very tall glass).
Sm1134 – Breakable glass.
Sm1135 -
Sm1136 -
Sm1137 -
Sm1138 – Jake breakable pillar. (used in conjuction with the Sm1386 and Sm1026).
Sm1139 – Jake falling platform (Jake chapter 1) (copy of Sm1103).
Sm1140 – Jake falling platform (Jake chapter 1) (copy of Sm1103).
Sm1141 – PDA (¿Sherry’s?).
Sm1142 – Vehicle blue car.
Sm1143 – Green Edonian old door.
Sm1144 – Town hall secret door. (Chris chapter 2,4).
Sm1145 – Bars gates. (Carla’s trap scene) (Chris chapter 2).
Sm1146 – Square crank.
Sm1147 – Debris.
Sm1148 – Edonian Broomstick.
Sm1149 – Ivy University flag.
Sm1150 – Traffic cone.
Sm1151 – Traffic short fence.
Sm1152 – Pipe.
Sm1153 – Cathedral main doors.
Sm1154 – Debug (double doors, but without texture).
Sm1155 – Door with clock (Simmon’s ring puzzle) (Leon chapter 3).
Sm1156 – Coffin cover. (Leon chapter 3).
Sm1157 – Floor Trapdoor. (Leon chapter 3).
Sm1158 – Bars door, (It opens with half door to up and the other to down). (Leon chapter 3).
Sm1159 – Catwalk, (Leon chapter 3).
Sm1160 – Blades trap. (Leon chapter 3).
Sm1160a – Blades trap. (Leon chapter 3).
Sm1160b – Blades trap. (Leon chapter 3).
Sm1161 – Floor spikes trap. (Leon chapter 3).
Sm1161b – Floor spikes trap. (Leon chapter 3).
Sm1162 – Monk Statue. (Leon chapter 3).
Sm1163 – A train with 6 carriages. (Not interiors)
Sm1164 – Breakable debris.
Sm1165 – A fence.
Sm1166 - Bars short fence.
Sm1167 - Breakable debris. (Chris Sherry Crossover).
Sm1168 – Celling lamp.
Sm1169 -
Sm1170 – Lepotitsta death corpse. (Sherry chapter 4, Ada chapter 3).
Sm1171 – Chinese bamboo platform.
Sm1172 – Long bamboo rafter.
Sm1173 – Submarine, machine gun platform. (Ada chapter 1).
Sm1174 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1175 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1176 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1177 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1178 – Gas tall container.
Sm1179 – Radio aerial tower.
Sm1180 – Hanging bridge. (Leon chapter 3).
Sm1180_01 – Hanging bridge0s banisters. (Leon chapter 3).
Sm1181 – Broken wood pillar.
Sm1182 – Two rusty grey metal bars. (Pipes?).
Sm1183 – Copy of the wp1060 (An uzi).
Sm1184 – Copy of the wp1110 (A knife).
Sm1185 – A wood table.
Sm1186 –
Sm1187 – A wood platform.
Sm1188 – Folded university student tables. (Leon chapter 1).
Sm1189 – Round basket closed.
Sm1190 – Breakable glass.
Sm1191 – Rubbish bag.
Sm1192 – Single door with 2 lion faces, (and handle).
Sm1193 – Publicity Sign.
Sm1194 - Publicity Sign.
Sm1195 - Publicity Sign.
Sm1196 – Gas container with a big wheel on the top.
Sm1197 – Big black desk chair.
Sm1198 – Single broken blue door. (To open with the partner).
Sm1199 – House single door with keylock. (Leon chapter 1).
Sm1200 – Elevator, lift. (Chris chapter 1).
Sm1201 – Elevator doors. (Chris chapter 1).
Sm1202 – Grille.
Sm1203 – Plant in a pot.
Sm1204 - Plant in a pot. (Shorter plant in a bit bigger pot).
Sm1205 – Breakable Chinese wood table. (Chris chapter 1).
Sm1206 – Collapsing platform. (Leon chapter 3).
Sm1207 - Collapsing platform. (Leon chapter 3).
Sm1208 - Collapsing platform. (Leon chapter 3).
Sm1209 – Drawbridge. (Leon chapter 3).
Sm1210 – Collapsing platform. (Leon chapter 3).
Sm1211 – Hanging bridge. (Leon chapter 3).
Sm1212 – Collapsing pillar. (The one that Helena has to climb). (Leon chapter 3).
Sm1213 – Collapsing platform with drawbridge. (Leon chapter 3).
Sm1214 – Huge pushable rock. (Leon chapter 3).
Sm1215 – Spotlight lamp.
Sm1216 – Pipe.
Sm1217 – Dumpster. (Sherry chapter 2).
Sm1217_1 – 1217 Dumpster and its broken version. (Sherry chapter 2).
Sm1218 – Single door with wheel, and its damaged version (by Ustanak), (Sherry chapter 2).
Sm1219 – Concrete wall with door frame. (for the previous door) (Sherry chapter 2).
Sm1220 –Vehicle, mine drill.
Sm1221 – Single door, with ice and damaged version. (Sherry chapter 2).
Sm1222 – Dock platform. (Chris chapter 3).
Sm1223 – Boat with interior passage. (Chris chapter 3).
Sm1223_1 – Boat. (Chris chapter 3).
Sm1224 – Vehicle, Sherry and Jake’s boat. (Sherry chapter 4).
Sm1224I – Vehicle, Sherry and Jake’s boat. (Sherry chapter 4).
Sm1225 – Boat with boxes to climb up. (Chris chapter 3).
Sm1226 - Boat. (Chris chapter 3).
Sm1227 – Dock platform. (Chris chapter 3).
Sm1228 - Dock platform. Empty. (Chris chapter 3).
Sm1228_01 - Dock platform. With boxes and a door frame. (Chris chapter 3).
Sm1229 – Chinese tree in a pot.
Sm1230 – Chinese tree in a pot.
Sm1231 – Chinese tree in a pot.
Sm1232 – Single door, made of wood with arion border, with a rounded window, and a chain in the locker.
Sm1233 – Ship door. (With manual lever to open it).
Sm1234 – Single door. (Looks like an office door).
Sm1235 – Modern metal single door.
Sm1236 – Locker doors. (Sherry chapter 3).
Sm1237 –
Sm1238 – Box with lever switch inside. (Sherry chapter 3).
Sm1239 – Lab trolley (For Jake can push it). (Sherry chapter 3).
Sm1240 –
Sm1241 – Clothes hanging.
Sm1241H – Clothes hanging. (Only the bigger pieces).
Sm1242 – Breakable Sunshade. (Sherry chapter 4).
Sm1243 – Chinese scaffoldings.
Sm1244 – Big container box. (in this arc, it’s included the next 3 versions too).
Sm1244_10 – Big container box.
Sm1244_11 – Big container box. (Lower quality)
Sm1244_12 – Big container box. (With a metal piece on the sides).
Sm1245 – Rusty barrel.
Sm1246 – A cardboard box with a stamp of “fragile”, it looks a clean box.
Sm1247 – Wheel switch.
Sm1248 – Platform with pipes, (¿Submarine falling platforms?) (¿Ada chapter 1?).
Sm1249 –
Sm1250 – Metal Shelves furniture.
Sm1251 – Broken pipe and metal layers. (Ada chapter 1).
Sm1252 – Breakable platforms. (Leon Ada crossover).
Sm1253 – Breakable platform. (Leon Ada crossover).
Sm1254 -
Sm1255 -
Sm1256 -
Sm1257 – Pushable mine wagon with debris. (Leon Chapter 2).
Sm1258 –
Sm1259 -
Sm1260 –
Sm1261 – Broken wood, hanging from a rope.
Sm1262 – Mine train wagon. (Leon Ada crossover).
Sm1263 – Wagon pincers.
Sm1264 – Dumbwaiter.
Sm1265 – Broken bus. (Leon Sherry crossover).
Sm1266 – Pushable tower. (Leon Sherry crossover).
Sm1267 – Pushable Metal Box with 2 bars over it. (empty), (Leon Sherry crossover).
Sm1268 – 4 explosive small containers. (Leon Sherry crossover).
Sm1269 – Big Restaurant electric sign. (Sherry chapter 4).
Sm1270 – Round stone floor debris piece.
Sm1271 – Round big grid.
Sm1272 – Drawer.
Sm1273 – Single door, stained by quintina.
Sm1274 – A very inestable column, (Surely the falling version), (¿Catacombs?).
Sm1275 – Double wood doors. (¿Cathedral? ¿Catacombs?).
Sm1276 – Iron treasure chest.
Sm1277 – Old dark iron treasure case.
Sm1278 – Parachute harness (parachute closed) (Sherry chapter 1).
Sm1279 – Statue with bar for Jake hanging. (Sherry chapter 3) (OMG, IT’S HERE, IT’S HERE!!!).
Sm1280 – Secret platform. (behind the statue) (Sherry chapter 3).
Sm1281 – Breakable mansion Entrance doors. (Sherry chapter 3).
Sm1282 – Breakable columns. (from the entrance room). (Sherry chapter 3).
Sm1283 – Breakable Floor. (Sherry chapter 3).
Sm1284 – Rock Wall. (Sherry chapter 3).
Sm1285 – Buda statue. (Sherry chapter 3) (The other is here too!!! Finally!!).
Sm1286 - Breakable concrete wall.
Sm1287 -
Sm1288 – Rocks as different objects.
Sm1288I – Rocks packed on a single object like a wall.
Sm1289 – TNT barrel. (Leon chapter 3).
Sm1289t – TNT barrel. (Leon chapter 3).
Sm1290 – Car lorry. (Sherry chapter 3).
Sm1291 – Breakable window.
Sm1292 – Chinese streets. (Maybe from Ada chopper stage?) (¿Ada chapter 5?).
Sm1293 – Grey curtain.
Sm1294 – Helicopter Misil.
Sm1295 – Chinese flags rope.
Sm1296 – Key code panel with symbol buttons (Sherry chapter 3).
Sm1297 -
Sm1298 – Rusty metal roof layer.
Sm1299 – Old decorated treasure chest.
Sm1300 – TombStone (maybe the pushable?).
Sm1301 – Three Door of the Graveyard. (Leon or Ada chapter 2).
Sm1302 – Breackable big yellow door.
Sm1303 – Rotating catwalk (Chris chapter 4).
Sm1304 – Small Misil (Chris chapter 4, the one used to open the gate).
Sm1305 - Small Misil (Chris chapter 4, the one used to open the gate).
Sm1306 – Small Missil base.
Sm1307 – Big platform (the one that had the enemy aeroplane (Chris chapter 4).
Sm1308 – Enemy airplane landed. (Chris chapter 4).
Sm1309 – Moveable stairs. (Chris chapter 4).
Sm1310 – An odd rounded machine, a kind of engine or generator. ¿¿??
Sm1311 –
Sm1312 – Chinese neon sign (Ada chapter 5).
Sm1313 – Grille panel.
Sm1314 - Elevator with transparent doors (Chris chapter 5).
Sm1315 – Metal rectangle piece of a medium size.
Sm1316 – Wicker fence, (used as bridge on Ada Chapter 1).
Sm1317 – Wicker’s padlock and chains. (Ada chapter 1).
Sm1318 – Leon’s lift. (Leon chapter 5).
Sm1319 –
Sm1320 – Double office doors. (Leon chapter 5).
Sm1321 - Mechanic doors. (From any other elevator?).
Sm1322 – Biohazard lab, single door.
Sm1323 – Inestable platform.
Sm1324 – Single office door. (Leon chapter 5).
Sm1325 - Single office white door. (Leon chapter 5).
Sm1326 – Stalactites. (Sherry chapter 2).
Sm1327 – Stalactite. (Sherry chapter 2).
Sm1328 – Rubish bag.
Sm1329 – Adorned wood door.
Sm1330 – Red plant pot.
Sm1331 – Trolley.
Sm1332 – Small white cardboard box. (with blue cellotape).
Sm1333 – Rounded stool.
Sm1334 – Small white square table.
Sm1335 – Breakable Bendable table.
Sm1336 – Door with wheel. (Ada chapter 1?).
Sm1337 –D ouble anti-aircraft cannon.
Sm1338 – Single gate. (with bars and some panels).
Sm1339 – Blue door with flowers picture. (Leon chapter 5, shop door).
Sm1340 – Metallic security doors. (Leon chapter 5).
Sm1341 – Catacomb floor trapdoor. (Leon chapter 3).
Sm1342 – Breakable Catacomb floor. (Leon chapter 3).
Sm1343 – Lever switch.
Sm1343C – Similar to Sm1343.
Sm1343s – Similar to Sm1343.
Sm1344 – Multiples alcohol bottles.
Sm1345 – Pile of barrels.
Sm1346 – Underwater arch.
Sm1347 – Bars with a chinese sign.
Sm1348 –
Sm1349 – Adornated bars. (Underwater area?).
Sm1350 –
Sm1351 – Graveyard gate. (Front the cathedral).
Sm1352 – Huge wheel engine with a scaffolding.
Sm1353 -
Sm1354 – Platform (Chris and Sherry crossover).
Sm1355 – Double gates with a wood block as locker.
Sm1356 – Blue locker door (Jake chapter 3).
Sm1357 – A trolley porting any kind of metallic oven. (Smashed version included).
Sm1358 – Plant on a pot.
Sm1359 – TV controller.
Sm1360 – Double metal white doors. (Chris chapter 4).
Sm1361 – Underwater tunel segment. (Chris chapter 5).
Sm1362 – Expositor with shooting elements.
Sm1363 –Elevator piston. (Sherry chapter 5).
Sm1364 – Gong.
Sm1365 – Glasses (Jake chapter 3).
Sm1366 – Long pot with plants. (Jake chapter 3).
Sm1367 – Big golden vase with plants. (Jake chapter 3).
Sm1368 – Black lamp (Jake chapter 3).
Sm1369 – Formal table (Jake chapter 3).
Sm1370 –
Sm1371 – Gatling gun.
Sm1372 – Spotlight.
Sm1373 – Single door of the chinese mannor. (Jake chapter 3).
Sm1374 – Cupboard.
Sm1375 – Big wood crate.
Sm1376 - Puzzle skull. (Ada chapter 2).
Sm1377 – Door from the cells (Leon chapter 2).
Sm1378 – Spices jars.
Sm1379 – Wall panel. ¿¿??
Sm1380 – Formal Papers.
Sm1381 – Modern blue single door. (Leon prologue and Leon chapter 5).
Sm1382 – White electronic door. (Jake chapter 3?).
Sm1383 – Simmon’s crypt, puzzle door. (Ada chapter 2).
Sm1384 – TV screen? (It’s just an square polygon).
Sm1385 – Torch hanging with a chain. (Leon chapter 3).
Sm1386 – Pillars (Jake chapter 1, Ustanak battle).
Sm1387 – Melon fruits.
Sm1388 – Mango fruits.
Sm1389 – Fruits basked.
Sm1390 – Fan.
Sm1391 - Broomstick.
Sm1391_01 – Broomstick.
Sm1392 – low poly platforms, with textures of the underwater laboratory. (falling objects?).
Sm1393 – Ice rocks and shapes, (from the Jake avalanche area?).
Sm1394 -
Sm1395 – Clean metallic doors like from a lift.
Sm1396 – Ship door with rounded window.
Sm1397 – Adorned gates. (¿Chinese mannor?).
Sm1398 – Bars.
Sm1399 – Iron door with a sign “Staff Only”.
Sm1400 – Old Door with biohazard sign. (To open with the partner).
Sm1401 –
Sm1402 – Jail Door. (¿from the statues room on Leon chapter 2?).
Sm1403 – Double Doors (Underground Lab, Leon chapter 2).
Sm1404 – Jail Breakable Wall.
Sm1405 -
Sm1406 -
Sm1407 -
Sm1408 – Pipes (Jake and Sherry ending).
Sm1409 – Box With tanks (Jake and Sherry ending?).
Sm1410 – Brakes of the boxes and pipes (Jake and Sherry ending)
Sm1411 – Piece of broken train vagon (with wires and such).
Sm1412 - Trash trapdoor (Leon chapter 2).
Sm1413 - Sign with the cells numbers. (Leon chapter 2).
Sm1414 – Chinese street door.
Sm1415 – Jewel Eye of the skull. (Only halfmesh, surely for the environment Puzzle hole).
Sm1416 – Golden tooth
Sm1417 -
Sm1418 – Old metal door with biohazard sign (it open towards up).
Sm1419 – Old metal door.
Sm1420 – Door padlock.
Sm1421 – Elevator (Chris Chapter 4?).
Sm1422 – Breakable pipe
Sm1423 – Breakable glass
Sm1424 – Simmon’s office door (Ada chapter 4).
Sm1425 – Iron structure (pillars and scaffoldings).
Sm1426 – Big container crate.
Sm1427 – Emblem door. (Jake chapter 3).
Sm1428 – Cabin broken wall (Jake chapter 2).
Sm1429 – A big metal plate with a lid. (any trapdoor?) (Chris chapter 3 for Iluzija?.
Sm1430 – Bunch of chairs (Chris chapter 3).
Sm1431 – Noodles dish.
Sm1432 – Shelves funiture. (Chris chapter 3).
Sm1433 – Butcher’s table. (Chris chapter 3).
Sm1434 – Anti-aircraft cannons. (Chris chapter 4).
Sm1435 – Double doors (brown metal) (Chris chapter 5?).
Sm1436 – Floor Door (Chris chapter 5, these doors cut the HAOS on the first fight).
Sm1437 – Platform (HAOS chase, Chris chapter 5)
Sm1438 – Ladder (HAOS chase, Chris chapter 5)
Sm1439 – Breakable small table. (It looks like a school one, maybe Chris chapter 3?)
Sm1440 – Breakable chair.
Sm1441 – Butcher’s door (Chris chapter 3).
Sm1442 – Green wood door.
Sm1443 – Metal post.
Sm1444 – Chinese small fence
Sm1445 – Traffic Lights
Sm1446 – Wheel with numbers (Jake chapter 3).
Sm1447 - ¿? Two small pieces one in front of the other.
Sm1448 – Similar to Sm1447.
Sm1449 – Same pieces that Sm1447 but closer.
Sm1450 – A can of drink “Good”.
Sm1451 – Cardboard box.
Sm1452 – Can of “Original American Blend”.
Sm1453 – Chinese big red gates. (door)
Sm1454 – Chinese Palace gate. (Jake chapter 3).
Sm1455 – Meta banister.
Sm1456 – Metal Door wall. (like a roll door closed).
Sm1457 – Ship mast.
Sm1458 – Broken barrots door. (Graveyard style).
Sm1459 – Crane.
Sm1460 – Metal yellow Door. (it opens towards up).
Sm1461 – Elevator (Chris Chapter 5).
Sm1461b – Similar to the Sm1461.
Sm1461I - Similar to the Sm1461.
Sm1462 – Breakable celling glass. (Chris chapter 5, HAOS battle).
Sm1463 – Chinese bicicle.
Sm1464 – Marco´s plug.
Sm1465 – Chinese balcony.
Sm1466 – Airship back door.
Sm1467 – Metal door with warning yellow and black stripes.
Sm1468 – Port Crane. (Ada Chapter 3).
Sm1469 – Metal door (It opens towars up, it’s divided on 2 segments).
Sm1470 – Breakable Debris
Sm1471 - Jake and Sherry air ship. (Jake chapter 1).
Sm1472 – Jake and Sherry vagon of the ending. With switches (Jake chapter 5).
Sm1473 – Breakable floor (Jake chapter 1).
Sm1474 – Breakable wall, Underwater area. (Leon chapter 3).
Sm1475 – Falling rocks.
Sm1476 – Round lid door. Underwater area (Leon chapter3 ).
Sm1477 – Catacomb single door.
Sm1478 – HAOS cocoon (Chris and Jake crossover).
Sm1479 – Metal fence (Leon and Sherry crossover).
Sm1480 – Any kind of cannon?
Sm1481 – Airplane landed. And the smashed version too.
Sm1482 – Chinese formal crate (Jake chapter 3).
Sm1483 – Formal table (Jake Chapter 3).
Sm1484 – Big metal debris, (from any plane?).
Sm1485 –
Sm1486 -
Sm1487 - Small spikes pointing down. ¿¿¿???
Sm1488 – Electric Plug. (From any lab?).
Sm1489 – Leon glass floor (Leon prologue and chapter 5).
Sm1490 – Pot.
Sm1490I -
Sm1491 – Wood crates, tall. (breakable for collect items) Red and brown with some sticks.
Sm1492 - Wood crate, small. (breakable for collect items)
Sm1493 - Wood crates, tall. (breakable for collect items) Red and brown.
Sm1494 - Wood crate, small. (breakable for collect items)
Sm1495 – Vase tall. (breakable for collect items)Dirty brown.
Sm1496 – Vase small. (breakable for collect items)
Sm1497 - Vase tall. (breakable for collect items) Blue and white.
Sm1498 - Vase small. (breakable for collect items)
Sm1499 – Barrel. (breakable for collect items)
Sm1500 – Breakable blue boxes (Item container).
Sm1501 – Treasure chest. (Modern metal with red inside).
Sm1502 – Treasure chest. (Old ornamented chest).
Sm1503 – Treasure case. (Brown leather case).
Sm1504 – Treasure chest. (Like the Sm1501, but more dirty and covered with old stickers).
Sm1505 – Trasure chest. (Like the Sm1501, but covered with snow).
Sm1506 - Treasure case. (Metallic case).
Sm1507 – Piers’s bomb case.
Sm1508 – Plain pilot seat?.
Sm1510 – BSAA transporter plane. (Like the ones of Sherry 1-5).
Sm1511 – Solar panel from the s0851 (Chris 4-4 Airspace over Aircraft Carrier).
Sm1512 – The solar panel tower.
Sm1513 – A sphere, (a decoration from the Aircraft carrier).
Sm1514 – A white van.
Sm1515 – Leon’s airlines plane, controller levers.
Sm1516 – Double metal doors, with a logo “Scion Supplies”.
Sm1517 – Crossbow (Wp1100).
Sm1518 – Arrow (Wp1301).
Sm1519 – A kind of revolver with a long cannon (Wp1031).
Sm1520 – Chris’s VTOL.
Sm1522 – Ship door.
Sm1522H - Ship door’s manual locker.
Sm1523 – Flowers vase.
Sm1524 – Breakable window.
Sm1525 – Red box for a lever switch.
Sm1525_02 – Crowbar.
Sm1526 – Wheel switch (Leon 4-1).
Sm1527 – Microwave.
Sm1528 – Big oven.
Sm1528I - Big oven.
Sm1529 – Chinesse breakable wall. (Sherry 3-3).
Sm1530 – Black brick secret door.
Sm1531 – Plane broken door (to open it with the partner).
Sm1532 – Plane broken door (to open it with the partner).
Sm1533 – Mr. Panda
Sm1535 - Chinese TV lamp. (From Leon’s prologue and Leon 5-2).
Sm1536 – Missile (Sm5020).
Sm1537 – Breakable barrel. (Items container).
Sm1538 – Wood Box. (Items container).
Sm1539 – A barrel and 2 rafters.
Sm1540 – Single automatic rusty door. (from any lab).
Sm1541 – Elevator round pillar. (Sherry 5-1).
Sm1542 – Big red door with a smaller frame in the center (maybe for other double doors).
Sm1543 – Edonian Tower for telephone wires and such. (And broken version included).
Sm1544 – Plane, control panels. (Leon 4-1).
Sm1545 – Gas tank.
Sm1546 – Trapdoor with ladder. (Chris 4-2).
Sm1547 – Ship automatic door. (Ada 4-2).
Sm1548 – Gas tank.
Sm1549 – Box with 6 gas tanks like the Sm1548.
Sm1550 – The rounded engine that Sherry and Jake used like an elevator. (Sherry 5-1).
Sm1551 – A floor door.
Sm1552 – Double floor door.
Sm1553 – Automatic laboratory door. (From Ada 5-5)?.
Sm1555 – Motorway segment (breakable road), (Leon 5-2)
Sm1556 – Green van.
Sm1557 – Chinese Taxi.
Sm1558 – Yellow lorry.
Sm1559 – Blue Van
Sm1560 – White car.
Sm1561 – White car 2.
Sm1562 – Yellow bus.
Sm1563 –Red Sofa.
Sm1564 – Door with wheel.
Sm1565 – Gutter. (Rasklapanje spawn point).
Sm1565_01 – Wall air conduct. (Rasklapanje spawn point).
Sm1565_02 – Celing air conduct. (Rasklapanje spawn point).
Sm1566 – Market door with three locks. (Leon 4-3).
Sm1567 – Empty sign frame. (Withough publicity panels).
Sm1568 – Lightning conductor (Leon 5-5).
Sm1569 – Metal Door.
Sm1570 – Celing air conduct. (Rasklapanje spawn point).
Sm1571 – Wall air conduct. (Rasklapanje spawn point).
Sm1572 – Catwalks, different sizes and curves. (Sherry 5-3?).
Sm1572B – Catwalks, different sizes and curves. (Sherry 5-3?).
Sm1573 – Fan
Sm1574 – Underwater labs Elevators (Chris 5-1).
Sm1575 – Screen door.
Sm1576 – Metal tank.
Sm1577 – Celling Rail. (Sherry 5-3).
Sm1578 – Hanging Box used by Sherry against Ustanak (Sherry 5-3).
Sm1578H – Hanging Box used by Sherry against Ustanak (Sherry 5-3).
Sm1579 – Celling lamp. (Edonian?).
Sm1580 – Kitchen objects (a pan and two ladles).
Sm1581 – Piano (Sherry 3-2).
Sm1582 – Debug object (A kind of medal. Borneo marathon?).
Sm1583 – Pipe (with broken version included).
Sm1584 – Metal double doors.
Sm1585 – Rafte.
Sm1586 – Pig’s head and Pig’s body. (Leon 4-3).
Sm1588 – Tall Oaks Police Car. (Leon’s quicktime).
Sm1589 – Ship door with small round window.
Sm1589H – Ship door manual lock.
Sm1590 – Elevator platform. (from I can’t remember ¿?).
Sm1591 – Electric trap.
Sm1592 – Double rusty doors.
Sm1593 – Grinder machine (Leon 4-3).
Sm1594 – Laboratory Gutter (Rasklapanje spawn point).
Sm1595 – Three thin pipes.
Sm1596 – Three big pipes.
Sm1597 – Crane used to spo the elevator (Sherry 5-1).
Sm1599 – Double wood doors (From the town hall Chris 2-4?).
Sm1600 – Broken chinese metal door (can be open with the partner).
Sm1601 – Green Crate Box.
Sm1602 – Big Pipe and broken version (Ada 1-2).
Sm1603 –Ship Door with small rounded window.
Sm1605 – Chinese Neon Signs.
Sm1606 – Celing Trapdoor.
Sm1607 – Double desk, with computers and chairs.
Sm1608 – Ship Door with rotating knob in the center.
Sm1609 - Ship Door with rotating knob on a side.
Sm1610 – Ship Door with rounded window.
Sm1611 – Ship Door with rounded window.
Sm1612 – Metal catwalk.
Sm1613 – Underwater lab corridor. T shape(Chris 5-4)
Sm1614 – Long wood door
Sm1615 – Open rounded container with a sink.
Sm1616 – Elevator Doors. (Leon 1-1).
Sm1617 – Metal Double Doors
Sm1618 – Fishs tank small.
Sm1618_01 –
Sm1618_02 – Fish Tank big, with lobsters too.
Sm1618_03 -
Sm1620 – Graveyard Fence
Sm1621 – Toilet
Sm1622 – Train breakable (Leon 4-4)
Sm1623 – Wine Bottle and coffe packs.
Sm1624 – Another kind of container.
Sm1625 –Red plastic stool
Sm1626 – Fire extinguisher
Sm1627 – Mirror laser Switch? (Leon 2-2)
Sm1628 – Double Door, Carla’s test room 01 (Leon and Chris crossover).
Sm1629 – Vagon crane. (Leon 5 – 5)
Sm1630 – Air conduct piece (Sherry 5-1?).
Sm1631 – Ballons.
Sm1632 – Padlock (Ada 2-1)
Sm1633 – Chest (Ada 2-1)
Sm1634 – Bridge (Ada 2-1) (used with the padlock)
Sm1635 – Rope for the hanging corpses
Sm1637 – Prison chair. (Ada 2-1)
Sm1638 – Trapdoor platform. (Ada 2-1)
Sm1639 – Lever switch.
Sm1639H1 – Lever switch armature.
Sm1640 – Chinese neon signs
Sm1641 – Snowy Pine Tree
Sm1642 – Doorframe breakable glasses switch holes (Leon and Chris crossover).
Sm1643 – Dungeon door.
Sm1644 –White curtain.
Sm1645 – Door frame. Underwater lab
Sm1646 - Monster’s meat and mucus
Sm1647 – Door with wheel (Chris 5 - 4)
Sm1648I – Petrol Lorry. (Leon and Ada Chapter 5, Crossover).
Sm1648S - Petrol Lorry. (Leon and Ada Chapter 5, Crossover).
Sm1649 – Table
Sm1650 – Wood Debris obstacle (Leon Chapter 1-1).
Sm1651 – Balloons.
Sm1651_01 – Balloons.
Sm1651_02 -
Sm1651_03 -
Sm1651_04 -
Sm1652 – University Flag.
Sm1654 – Tree root. (Leon Chapter 2-1).
Sm1655 – Glass (Campus Dinner Window?, breakable)
Sm1656 – Big Glass (Square, breakable)
Sm1657 – Air conductor lid Panel.
Sm1658 – Trash Bin.
Sm1659 – Single Door (Music Room, Leon Chapter 1-1).
Sm1660 – Single Door (Metal Red).
Sm1661 – Any Elevator hole?
Sm1662 – Gas Tank.
Sm1663 – Double Doors broken (Metal, ¿any elevator?).
Sm1664 – Single Door (laboratory, with handle).
Sm1665 – Double doors (laboratory).
Sm1666 – Weapons case. (Sherry Chapter 5-1).
Sm1667 – Waste Disponsal Unit (Sherry Chapter 5-1).
Sm1668 – Machine (Laser cupboard).
Sm1669 – Hanged Bloody bag.
Sm1670 – Can.
Sm1670_01 – Can.
Sm1670_02 – Can.
Sm1670_03 – Bottle “Extra Blend” brand.
Sm1671 – Hunged Fish.
Sm1672 – Double Doors (laboratory ¿Chris Chapter 5-1?).
Sm1673 – Single Door (Laboratory).
Sm1674 – Machine (A kind of tube reactor).
Sm1675 – Baseball bate.
Sm1676 – Latern in a trolley.
Sm1677 – Tank
Sm1678 – Militar Car with Cannon.
Sm1679 – Laboratory cages. (Leon Chapter 2-3).
Sm1680 – Grate door.
Sm1681 – Chinese Wood Chair.
Sm1682 – Taxis.
Sm1683 – Glasses and Wine.
Sm1684 – Fruits bol
Sm1685 – Ashtray (Cenicero).
Sm1686 – Chinese Biombo (breakable).
Sm1687 – Billar Balls.
Sm1688 – Chemistry Instruments. (bottles and such).
Sm1689 – Chemistry Instruments (Medicin bottles).
Sm1690 – Panel for the three keys (Chris Chapter 4-3 and Ada Chapter 4-1).
Sm1691 – Glass Door with decorations (Sherry Chapter 3-2).
Sm1692 – Container with wood chunks (Sherry Chapter 3-2, in the swimming pool room, you need push it to free a door).
Sm1693 – Screen layer (Chris Chapter 4-4, in the VOLT, the Piers’s panel).
Sm1694 – Proyectil Arrow, (Wp1300).
Sm1695 - Vases, dishes and teapots.
Sm1697 – Crate.
Sm1698 – Wood Table. (Sherry Chapter 2-2).
Sm1700 – A Gun, (wp1012).
Sm1701 – Chinese Debris (Metal panels, wood panels, crates and barrels).
Sm1702 – Enemy proyectil: It’s like a “Stone with flesh” (wp1377)
Sm1703 – Dynamite bomb object.
Sm1704 – Grenade (Wp1318).
Sm1705 – Snowed Pines Tree.
Sm1706 – Desk Table with chair and computer.
Sm1707- Ship Door (Chris 4-3). (only could be opened by one side)
Sm1707H – Ship Door opener lever.
Sm1708 – Gas Tank
Sm1709 – Gun (Wp1010).
Sm1710 – Figure Toy (from the Extras menu, model machine).
Sm1711 – Layers with red numbers and a grey star on the back. (from 0 till 29).
Sm1712 – Small ship. (Chris 4-1, ships with laterns).
Sm1713 – SentryGun (Wp1153).
Sm1714 – Ornamented wood chair. (¿Leon Ch1?)
Sm1715 – BSAA Plane (like the one of Sherry 1-5, but without any interior).
Sm1716 – Metal Big Container, and broken version.
Sm1717 – Automatic Rifle (Wp1070).
Sm1718 – Rocket Launcher (Wp1120).
Sm1719 – Gun (Wp1061).
Sm1720 – Shotgun (Wp1020).
sm4000 - include the em8130, em8131 and em8132, which are Carla's face boss.
Sm5000 - Underground train. (Wihout inside).
Sm5001 - Blue Car
Sm5005 - Plane
Sm5006 - Anti-Aircraft gun.
Sm5007 - BSAA Chopper
Sm5007I - BSAA Chopper
Sm5008 - BSAA car (Without inside)
Sm5008B - BSAA car (Without inside)
Sm5009 - Snowbike
Sm5010 - Chris's VTOL (Without inside)
Sm5011 - Enemy bike
Sm5011_s0550 - Enemy bike (destroyed)
Sm5011H1 - Enemy bike (destroyed)
Sm5012 - Jake's red bike
Sm5013 - BSAA Airplane
Sm5016 - Plane (low poly)
Sm5018 - BSAA car (with inside).
Sm5020 - Chris's VTOL (with inside).
Sm5021 - Carla's Water bike
Sm5023 - Rope (Ada's hook rope?)
Sm5024 - TV-Camera record.
Sm5026 - A kind of boat
Sm5027 - BSAA Vehicle (like the APC but with a machine gun on the top).
Sm5028 - Blue Van (with driver).
Sm5028v -
Sm5029 - Red Taxi (with driver).
Sm5029v -
Sm5030 - White car (with driver).
Sm5030v -
Sm5031 - Green van (with driver).
Sm5031v -
Sm5032 - Long Lorry
Sm5034 - Enemy Jeep
Sm5035 - Enemy Jeep
Sm5035I -
Sm5036 - Carla's car
Sm5036e - Carla's car
Sm5036i - Carla's car
Sm5037 - Male zombies (Death corpses?).
Sm5040 - Damaged car
Sm5041 - Rail cannon
Sm5043 - Tank
Sm5044 - Lorry
Sm5045 - Piers's VTOL rocket.
Sm5046 - 2 floor bus.
Sm5046_s0509 -
Sm5048 - BSAA transpot aeroship.
Sm5049 - Rope
Sm4049a -
Sm5050 - BSAA Chopper (destroyed)
Sm5051 - Jake's parachute
sm5931 - No model. (inside there are, sm5931.mrl, sm5931.bmt and the models of zombie em5000 and human em5100).
sm6000 - It has shape of bullet, its texture is purple color.
sm6001 - Carla's C-Virus missil.
sm6003 - Ada's make up
sm6007 - Handcuffs
sm6009 - Videotape "Happy Birthday Ada Wong".
sm6014 - Sherry Birkin identification card.
sm6016 - Simmon's golden ring
sm6019 - Small blue memory card
sm6024 - Sunglasses
sm6028 - Carla's syringe gun?
sm6030 - black PDA
sm6034 - Carla's briefcase for the E-C-Virus syringes.
sm6036 - Jake and Sherry "prison's cuffs" of chapter 5 beggining.
sm6043 - Submarine (From Ada chapter 1)
sm6044 - Ada's c4 explosives (From Ada chapter 2 enging).
sm6047 - Notepad and DVD with about the real Carla Radames indentity.
sm6049 - Key of Carla's laboratories in the Quad Tower
sm6051 - Jake's apple
sm6054 - Another PDA
sm6056 - C-virus Syringe
sm6056H - C-virus Syringe (Maybe in game it shanes in red and were the E-C-Virus... I don't know O.ò?)
sm6058 - Screen of Ada's chapter 4 laptop with the sound wave record.
sm6059 - Flamethrower (From Chris chapter 3).
sm6061 - Stair with wheels (as those ones use at airports to go up in the plane)
sm6062 - Wood chair
sm6063 - (inside of sm6062) Celing fan
sm6064 - Carla's Chair
sm6071H1 - The aerial tower which fall over Ustanak, in the Leon/Sherry crossover.
sm6074 - The Leon's plane. (maybe the used in Sherry and Ada's campaign.
sm6075 - Office Chair (Hunnigan's O.ò?)
sm6076 - Computer keyboard.
sm6086 - (inside of sm6062) White mugcup
sm6089 - (inside of 6075) Television (Leon chapter 1). Switched off.
sm6090 - The small cocoon which is on the steering wheel, in the prologo opening scene).
sm6091 - (inside of 6090) The insect inside the coccon of the sm6090.
sm6095 - (inside of 6075) Paper on a small board. (notepad).
sm6099 - BSAA soldier, turning into a Chrysalid cocoon.
sm6106 - Debug mesh
sm6108 - Wood door, (Leon chapter 2, graveyard cabin?)
sm6109 - (inside of sm6062) Bar sit
sm6113 - (inside of 6090) The red car of the prologo opening.
sm6123 - Three debris meshes (I don't remember from what Leon's cutscene >.<).
sm6142 - A kind of car engine, or maybe the machine for a missing swicth lever.
sm6200 - Laboratory machine, (with some pipes and ¿flesh? on it). (4 pieces, sm6200, sm6201, sm6202 and sm6203).
sm6204 - looks like a pipe or wire which, (sm6201 is the same wire with flesh ending).
sm6232 - (inside of sm6062) Piers's meal
sm6280 - The chrysalid cocoon of Ada's ending (I think they are female hands... for the nails, the hands texture is hardly recognizable).
sm6320 - Piers J'avo (the body mesh of the ending scene the head is inside of the e2310).
sm6921 - (inside of 6075) Screen layer, (For Hunnigan's laptop?).
sm7000 - Graveyard Key (It's an old key, the which one which had the god in its mouth?)
sm7001 - Red Virgin statue (From the Leon chapter 2 puzzle)
sm7003 - Blue Virgin statue (From the Leon chapter 2 puzzle)
sm7005 - Keycard to Simmon's laboratories (Droped by Lepotista in Leon Chapter 2).
sm7006 - Chinese Key (Droped by Ubistvo in Ada Chapter 3).
sm7007 - Key of the market (Leon chapter 4).
sm7008 - A key similar to the sm7007
sm7009 - A key similar to the sm7007
sm7010 - A panel to introduce some codes, red light (I think it's the Ada and Chris Chapter 4).
sm7011 - A panel to introduce some codes, blue light (I think it's the Ada and Chris Chapter 4).
sm7012 - A panel to introduce some codes, green light (I think it's the Ada and Chris Chapter 4).
sm7013 - A golden key with an ambar pearl. (from where ¿?¿?)
sm7014 - Marco's C4 explosives (Droped by Gnezdo mutation of Marco in Chris Chapter 3).
sm7019 - Simmon's family ring (From the Leon chapter 3 and Ada chapter 2 puzzle)
sm7021 - Flash Drive (From Sherry chapter 2?)
sm7024 - Gate keycard (From Sherry chapter 2).
sm7025 - C-virus Syringe (Piers chapter 5?).
sm7026 - Small card with a Caution sign (¿¿¿??? I don't remember from where >.<)
sm7027 - White key (¿¿¿??? I don't know from where O.ò).
sm7030 - NeoUmbrella emblem (From Jake chapter 3).
sm7031 - Simmon's family emblem piece (From the Ada chapter 2 puzzle)
sm7032 - Simmon's family emblem piece (From the Ada chapter 2 puzzle)
sm7033 - Simmon's family emblem piece (From the Ada chapter 2 puzzle)
sm7034 - Ruby eye (From Ada chapter 2)
sm7035 - Golden tooth (From Ada chapter 2).
sm7036 - Key of the Jail (From the Ada chapter 2).
sm7037 - Security card (¿¿¿??? I don't know from where :s )
sm7038 - Modern key (¿¿¿??? I don't know from where).
sm7900 - Serpent emblem (But this is not blue, it's grey O.ò, may be recoloured by the engine ¿?¿?)
sm8000 - Debug item (coordinates axis)
sm9000 - There are not textures nor models, only LMT for several playable characters in motsoft folders (¿Animations?).
sm9003 - Game files (motsoft folders)
sm9004 - Game files (motsoft folders)
sm9005 - Game files (motsoft folders)
sm9006 - Game files (motsoft folders)
sm9007 - Game files (motsoft folders)
sm9008 - Game files (motsoft folders)
sm9011 - Game files (motsoft folders)
sm9012 - Game files (motsoft folders)
sm9013 - Game files (Things related with the sm5903 (Ada's grappling gun)).
sm9015 - Game files (Things related with the wp1151)
sm9015_01 - Game files (Things related with the wp1151)
sm9015_02 - Game files (Things related with the wp1151)
pl0000 - Leon
pl0080 - LeonOmake02
pl0090 - LeonOmake00
pl0100 - Helena
pl0110 - HelanaAsia
pl0180 - HelenaOmake02
pl0190 - HelenaOmake00
pl0200 - Chris
pl0280 - ChrisOmake02
pl0300 - Piers
pl0400 - Jake
pl0500 - Sherry
pl0590 - SherryOmake00
pl0600 - Ada
pl0610 - AdaB
pl0620 - Carla
pl0640 - Ada from Ada's Birth cutscene
pl0690 - AdaOmake00
pl0670 - AdaOmake01
pl0680 - AdaOmake02
(mrl files, these count for texture arcs and character arcs)
uPl000_0.mrl (main texture pack for body model)
uPl000_1.mrl (texture pack for right hand)
uPl000_2.mrl (texture pack for left hand)
uPl000_3.mrl (texture pack for face)[/spoiler]
Characters:
[spoiler]
Leon:
uPl00HeadLeonAsia - leon asia head
uPl00HeadLeonDebugId - debug head leon (gives chris)
uPl00HeadLeonOmake00 - pirate head
uPl00HeadLeonOmake01 - pirate head 2
uPl00HeadLeonOmake02 - re2 leon
uPl00HeadLeonUsa - tall oaks leon head
for all heads are also variants like: uPl00ACHeadLeonAsia i assume these are cutscene heads?
uPl00LeonAsia - body asia
uPl00LeonDebugId debug body (re4 like body)
uPl00LeonOmake00 - pirate body red
uPl00LeonOmake01 - blue pirate body
uPl00LeonOmake02 re2 body
uPl00LeonUsa usa body
Helena:
uPl01HeadHelenaAsia asia helena head
uPl01HeadHelenaDebola head when helena carries debborah
uPl01HeadHelenaDebugId debug helena head
uPl01HeadHelenaOmake00 head for special costume
uPl01HeadHelenaOmake01 head for 2nd special costume
uPl01HeadHelenaOmake02 retro outfit
uPl01HeadHelenaUsa tall oaks helena head
uPl01HelenaAsia asia helena
uPl01HelenaDebola helena + debster
uPl01HelenaDebugId helena debug
uPl01HelenaOmake00 special costume body
uPl01HelenaOmake01 alternate special
uPl01HelenaOmake02 retro outfit body
uPl01HelenaUsa USA helena
Chris:
uPl02ChrisAsia Asia chris body
uPl02ChrisBad chris body from the opening (drunk in bar)
uPl02ChrisDebugId debug chris body
uPl02ChrisEurope chris europe body
uPl02ChrisOmake00 samurai body
uPl02ChrisOmake01 alternate samurai body
uPl02ChrisOmake02 retro body
uPl02HeadChrisAsia asia head chris
uPl02HeadChrisBad chris bad head (from opening)
uPl02HeadChrisDebugId debug head
uPl02HeadChrisEurope EU head
uPl02HeadChrisOmake00 samurai head
uPl02HeadChrisOmake01 alternate samurai head
uPl02HeadChrisOmake02 retro head
Piers:
uPl03HeadPiersAsia piers asia head
uPl03HeadPiersCanon piers head mutated j'avo form
uPl03HeadPiersDebugId debug piers head
uPl03HeadPiersEurope EU piers head
uPl03HeadPiersOmake00 special costume head
uPl03HeadPiersOmake01 alternate
uPl03HeadPiersOmake02 retro head
uPl03HeadPiersPersonal piers head opening scene
uPl03PiersAsia asia piers
uPl03PiersCanon piers as j'avo body
uPl03PiersDebugId debug piers body
uPl03PiersEurope EU piers body
uPl03PiersOmake00 special costume body
uPl03PiersOmake01 alternate
uPl03PiersOmake02 retro
uPl03PiersPersonal body piers opening
uPl0300InjArm - Piers's right arm. (the original human one).
Jake:
uPl04HeadJakeAsia jake asia head
uPl04HeadJakeDebugId debug head jake
uPl04HeadJakeEurope eu jake head
uPl04HeadJakeMonitor jake in "chinese prison" head
uPl04HeadJakeOmake00 pimp head jake
uPl04HeadJakeOmake01 alternate pimp head
uPl04HeadJakeOmake02 retro head
uPl04HeadJakeSnow snow jake head
uPl04JakeAsia jake asia body
uPl04JakeDebugId debug jake body
uPl04JakeEurope jake EU body
uPl04JakeMonitor jake wearing only a towel (chinese prison jake) <-- for all his fangirls
uPl04JakeOmake00 special 1 body (pimp)
uPl04JakeOmake01 alternate pimp
uPl04JakeOmake02 retro body
uPl04JakeSnow jake in the snow body
Sherry:
uPl05HeadSherryAsia asia head
uPl05HeadSherryDebugId debug head
uPl05HeadSherryEurope eu head
uPl05HeadSherryMonitor chinese prison head
uPl05HeadSherryOmake00 special 1 head
uPl05HeadSherryOmake01 alternate head
uPl05HeadSherryOmake02 retro head
uPl05HeadSherrySnow snow head
uPl05SherryAsia asia sherry body
uPl05SherryDebugId debug body
uPl05SherryEurope EU body
uPl05SherryMonitor chinese prison body (fanservice model)
uPl05SherryOmake00 special 1
uPl05SherryOmake01 alternate body
uPl05SherryOmake02 retro
uPl05SherrySnow snow sherry
ADA:
uPl06AdaA - Ada body
uPl06AdaB - Nude Ada
uPl06AdaCarla carla body
uPl06AdaDebugId ada debug body
uPl06AdaOmake00 china dress
uPl06AdaOmake01 alternate
uPl06AdaOmake02 retro
uPl06HeadAdaA - Ada head
uPl06HeadAdaB ada nude head
uPl06HeadAdaCarla carla head
uPl06HeadAdaDebugId debug ada head
uPl06HeadAdaOmake00 china dress head
uPl06HeadAdaOmake01 alternate
uPl06HeadAdaOmake02 retro head
agent:
uPl07HeadHelper agent head
uPl07HelperNormal agent body
L4d2:
uPl30Ellis ellis body
uPl30HeadEllis ellis head
uPl40Coach coach body
uPl40HeadCoach coach head
uPl50HeadNick nick head
uPl50Nick nick body
uPl60Rochelle rochelle body
uPl60HeadRochelle rochelle head
Debug character:
uPl99DebugModelTest - re5 chris
uPl99DebugNormal debug body - weird re4 leon with blocky holsters on legs
uPl99HeadDebug debug head - a hand?
uPlEmo: Voices (Wait,Follow me,etc)
uPlVoice: Effect Sounds (Example: Taunt)
[/spoiler]
[b]Characters Textures[/b]
[spoiler]
uPlTex0000_0 - Leon Tall Oaks
uPlTex0000_1 - Leon Tall Oaks Dirty
uPlTex0000_2 - Leon Tall Oaks Dirty (¿similar?)
uPlTex0010_0 - Leon Asia
uPlTex0010_1 - Leon Asia Dirty 1
uPlTex0010_2 - Leon Asia Dirty 2 (The same that Dirty 1 with new face specular sweat)
uPlTex0010_3 - Leon Asia Dirty 3
uPlTex0100_0 - Helena Tall Oaks
uPlTex0100_1 - Helena Tall Oaks Dirty
uPlTex0100_2 - Helena Tall Oaks Dirty (Similar?)
uPlTex0110_0 - Helena Asia
uPlTex0110_1 - Helena Asia Dirty 1
uPlTex0110_2 - Helena Asia Dirty 2 (The same that Dirty 1 with new face specular sweat)
uPlTex0110_3 - Helena Asia Dirty 3
uPlTex0200_0 - Chris Asia
uPlTex0200_1 - Chris Asia (Specular sweat)
uPlTex0200_2 - Chris Asia Dirty 2
uPlTex0200_3 - Chris Asia Dirty 3 (Dirty 2 with scar)
uPlTex0200_4 - Chris Asia Dirty 4
uPlTex0300_0 - Piers Asia
uPlTex0300_1 - Piers Asia (Specular sweat)
uPlTex0300_2 - Piers Asia Dirty 2
uPlTex0400_0 - Jake Europe
uPlTex0400_1 - Jake Europe (Specular sweat)
uPlTex0400_2 - Jake Europe (Only head dirty)
uPlTex0400_3 - Jake Europe Dirty. (Snow Level)
uPlTex0420_0 - Jake Asia
uPlTex0420_1 - Jake Asia Dirty
uPlTex0420_2 - Jake Asia Dirty (Specular sweat)
uPlTex0420_3 - Jake Asia Dirty 2 (in the Underwater facility)
uPlTex0500_0 - Sherry Europe
uPlTex0500_1 - Sherry Europe Dirty 1 (Specular sweat)
uPlTex0500_2 - Sherry Europe Dirty 2 (Snow Level)
uPlTex0500_3 - Sherry Europe Dirty 3 (Snow Level) ¿?.
uPlTex0520_0 - Sherry Asia
uPlTex0520_1 - Sherry Asia (Specular sweat)
uPlTex0520_2 - Sherry Asia Dirty 1
uPlTex0520_3 - Sherry Asia Dirty 2 (Underwater facility)
uPlTex0600_0 - Ada
uPlTex0600_1 - Ada Dirty 1 (Specular sweat)
uPlTex0600_2 - Ada Dirty 2
[/spoiler]
Weapons
[spoiler]
weapons arcs:
uWp0000 - ? hand to hand. no models
uwp1010 - 909
uwp1011 - picador
uwp1012 - wing shooter
uwp1020 - small shotgun
uwp1021 - assault shotgun
uwp1022 - hydra
uwp1030 - lightning hawk
uwp1031 - elephant killer
uwp1040 - bolt action sniper rifle
uwp1041 - semi auto sniper rifle
uwp1050 - anti material rifle
uwp1051 - CUBE!
uwp1060 - ammobox 50
uwp1061 - tripple shot
uwp1062 - machine gun that can switch between multi and single shot (piers pistol weapon thing)
uwp1063 - weird tripple shot
uwp1070 - machine for for special tactics
uwp1071 - bear commander
uwp1072 - machine gun with bayonet
uwp1080 - grenade launcher
uwp1090 - hand grenade
uwp1091 - hand grenade aswell?
uwp1092 - incendiary grenade
uwp1093 - incendiary nade again?
uwp1094 - flash grenade
uwp1095 - flash nade
uwp1096 - remote bomb
uwp1097 - remote bomb
uwp1100 - crossbow
uwp1110 - knife
uwp1111 - knife (bigger then uwp1110)
uwp1112 - stun rod
uwp1120 - rocketlauncher
uwp1130 - no model or textures
uwp1150 - gun turret from BSAA Jeep
uwp1151 - gun turret
uwp1152 - gun turret
uwp1153 - gun turret without protection plates on the front
uwp1160 - tablet case
uwp1161 - leons phone?
uwp1163 - chris' magical hologram tube phone
uwp1165 - jake'd PDA phone
uwp1167 - ada's cube phone
uwp1173 - lip stick????? might also be first aid spray
uwp1200 - ammo box 50 again. textures refering back to wp1060
uwp1201 - j'avo sniper rifle
uwp1202 - j'avo heavy machine gun
uwp1203 - grenade launcher
uwp1204 - rocket launcher
uwp1205 - j'avo stun rod
uwp1206 - machette
uwp1207 - knife
uwp1208 - neo umbrella j'avo blade
uwp1209 - magnum
uwp1210 - assault rifle looks exactly like chris' default rifle for special tactics
uwp1212 - PIPE!
uwp1213 - baseball bat
uwp1214 - 3 grenades bundled together
uwp1215 - 909 probably for the NPCs with guns
uwp1216 - assault rifle for special tactics for NPCs
uwp1217 - same as 1216
uwp1218 - itchita shotgun?
uwp1219 - bolt action rifle
uwp1220 - wooden plank?
uwp1221 - fire axe
uwp1222 - same as 1221
uwp1223 - fire extinguisher
uwp1224 - golf club
uwp1225 - sledge hammer
uwp1226 - bottle
uwp1227 - shovel
uwp1228 - butcher knife
uwp1229 - crank
uwp1230 - lantern
uwp1231 - wooden plank? same as 1220
uwp1232 - flashlight?
uwp1239 - machette
uwp1240 - stick of dynamite
uwp1241 - big kitchen knife
uwp1244 - motherly saint statue
uwp1245 - catacombs zombie axe
uwp1246 - sharp metal pipe
uwp1300 - crossbow bolt
uwp1301 - explosive bolt
uwp1302 - bullet
uwp1303 - bullet
uwp1304 - bullet
uwp1305 - rocketlauncher rocket
uwp1307 - no model or texture
uwp1308 - no model or texture
uwp1309 - no model or texture
uwp1313 - rocketlauncher rocket
uwp1315 - empty model?
uwp1316 - ? model refers to em2030 (guy with beehead)
uwp1317 - incendiary grenade?
uwp1318 - normal grenade
uwp1319 - flash grenade
uwp1320 - ? no model or texture
uwp1321 - ?
uwp1322 - ?
uwp1323 - ?
uwp1324 - ?
uwp1325 - ?
uwp1326 - some sort of rocket? refers to sm5013
uwp1327 - ?
uwp1328 - ?
uwp1330 - ?
uwp1331 - ?
uwp1332 - ?
uwp1333 - ?
uwp1334 - ?
uwp1335 - some kind of arrow?
uwp1336 - ?
uwp1337 - ?
uwp1338 - some sort of rocket? same as 1326. refers to sm5013
uwp1339 - ?
uwp1341 - ?
uwp1342 - ?
uwp1343 - ?
uwp1344 - molotov cocktail
uwp1345 - molotov cocktail
uwp1346 - ?
uwp1347 - ?
uwp1348 - ?
uwp1349 - ?
uwp1350 - ? there is some kind of filter folder?
uwp1351 - a missle? refers to stage0851 (airplane leon 4-4) also refers to sm5020 and sm5007
uwp1352 - ? just sound files
uwp1353 - ?
uwp1354 - ?
uwp1355 - a missile?
uwp1356 - ?
uwp1357 - just sound
uwp1358 - ?
uwp1359 - just sound
uwp1360 - bullet
uwp1361 - ?
uwp1362 - just soft folder
uwp1363 - a missle? refers to stage0851 (airplane leon 4-4) also refers to sm5020 and sm5007
uwp1364 - a hexagonal object
uwp1365 - balls of goo?
uwp1366 - ?
uwp1367 - ? just a soft folder
uwp1368 - ? blank model file
uwp1369 - ? blank model file
uwp1370 - ?
uwp1371 - ?
uwp1372 - ?
uwp1373 - ?
uwp1374 - ?
uwp1375 - ? refers to em6200 which should be one of simmons' mutations
uwp1376 - ?
uwp1377 - ball of goo. has slime/web like textures. refers to em1370
uwp1378 - ? refers to em8000 (HAOS)
uwp1379 - ? just a soft folder
uwp1380 - ?
uwp1381 - ? just a soft folder
uwp1383 - fire extinguisher
uwp1384 - ? just a soft folder
uwp1385 - ? refers to em6200
uwp1386 - rocketlauncher rocket. same as wp1313
uwp1387 - 3 grenades bundled together
[/spoiler]
Enemies
[spoiler]
[b]Enemies, PNJ's and vehicles[/b]
em1000 - China Javo
em1100 - well dressed javo
em1200 - Snowstorm Javo
em1370 - Chrysalid
em1400 - lost planet javo
em2000 - Glava-Sluz
em2010 - Glava-Smech
em2020 - Glava-Begunats
em2030 - Glava-Dim
em2100 - Ruka-Srp
em2120 - Ruka-Khvatanje
em2140 - Ruka-Bedem
em2200 - Noga-Trchanje
em2210 - Noga-Let
em2220 - Noga-Skakanje
em2230 - Noga-Oklop
em2300 - Telo-Eksplozija
em2310 - Telo-Krljusht
em2320 - Telo-Magla
em3000 - Lizard thing which fires needles
em3100 - Mesets (snowstorm birds)
em3200 - Napad (secret enemy in s1102, big armoured mutation) em3300 - Bees
em3300 - Debug mesh (also contain the crysalid cocoon em1370).
em3301 - Debug mesh (also contain the crysalid cocoon em1370).
em3310 - Debug mesh (also contain the crysalid cocoon em1370).
em3320 - Gnezdo, queen bee.
em3700 - L4D2 Tank
em3800 - L4D2 Witch
em4100 - Lepotista (Boss enemy you encounter in cathedral)
em4200- Brzark
em4300 - Chainsaw boss
em4400 - Iluzija
em4400_s504 - Iluzija (¿Always visible shader version?).
em4500 - Deborah?
em4700 - Rasklapanje
em4701 - Rasklapanje's upper body.
em4710 - Rasklapanje's Right hand.
em4720 - Rasklapanje's Left hand.
em4730 - Rasklapanje's Waist's guts? (upper?)
em4731 - Rasklapanje's Waist's guts? (bottom?)
em4732 - Rasklapanje's Wrist's guts? (right?)
em4733 - Rasklapanje's Wrist's guts? (left?)
em4800 - Ogroman (4000 health in requiem)
em5000 - Zombies
em5000 - Male Citizen Zombies.
em5000 Axe - The Axe object alone.
em5000 Base - ¿¿¿??? (no model inside).
em5000 Bomb - A grenade object.
em5000 Cap - A cap object.
em5000 CataAxe - An antique Axe from Catacombs.
em5000 Catch - No model, there are only some animations.
em5000 Citizen - No model, there are only some animations.
em5000 Dummy - ¿Some Bloodshot creatures?
em5000 Eye - The rubi eye of Ada Chapter 2.
em5000 FakeDead - No model, there are only some animations.
em5000 Fire - ¿¿¿??? No model
em5000 Geo - No model, there are only some animations.
em5000 Hatchet - Sword (Something like a Machete).
em5000 Helmet - Yellow Helmet with glass visor (Firemen?).
em5000 Helmet Light - Yellow Helmet with light (Worker?).
em5000 KKnife - A Knife object.
em5000 Pipe - A Pipe object.
em5000 Tooth - The golden tooth of Ada Chapter 2.
em5000 Vest - A belt vest with several grenades attached.
em5000 Weapon - No model, there are only some animations.
em5005 - em5000 but with 2 dead human face textures. (palid skin)
em5010 - Female Citizen Zombies.
em5015 -
em5030 - Formal male human.
em5031 - Formal male human zombie.
em5035 - Formal female human.
em5036 - Formal female zombie
em5050 - BSAA zombie
em5060 - BSAA zombie (I don't know the differencies with em5050 yet).
em5070 - Male zombie/human? (Similar mesh to the em5000 again).
em5071 - Male zombe/human? (Similar mesh to the em5000 again).
em5075 - Male zombe/human? (Similar mesh to the em5000 again).
em5080 - Female zombie/human? (Similar mesh to the em5000 again).
em5081 - Female zombie/human? (Similar mesh to the em5000 again).
em5085 - Female zombie/human? (Similar mesh to the em5000 again).
em5100 - Male civilian
em5110 - Female civilian
em5120 - Male zombie/humans? (Similar mesh to the em5000 but with less files).
em5120Base - No Model, just animations and things for male humans PNJ's.
em5130 - Female humans (Similar mesh to the em5010 but with less files).
em5140 - Hunnigan (cutscene only)
em5150 - President ADAM (cutscene only)
em5160 - Zombie president
em5170 - Scientist human.
em5171 - Scientist zombie.
em5180 - Human cops. (it also contain a different texture which I think, is the rookie cop).
em5181 - Police zombie
em5190 -Human Fireman.
em5191 - Fireman zombie (800 health in urban chaos)
em5200 - ¿Zombie/Human? chineese with suits outfits (as zombies of Quad Tower roof).
em5210 - Chinese Female Zombies.
em5300 - It has the em 5200. (Chinese formal male).
em5301 - It has the em 5300: Male formal pnj.
em5310 - Chinese Female Human.
em5311 - It's a copy of the 5310
em5320 - Female UN hostage of the 6th floor
em5330 - Female UN hostage of the 1st floor
em5340 - Male UN hostage of the 7th floor
em5350 - Policemen (human) (the body is the same than em5180)
em5351 - Policemen (zombies) (the body is the same than em5180)
em5400 - Catacomb Zombies
em5420 - Female zombie?
em5450 - Civillians (The Chinese guy and the owner of the weapon store?)
em5451 - The survivor policeman of the weapon store. (i remembered him more slim O.ò).
em5452 - It's a copy of the 5450
em5453 - It's a copy of the 5450
em5454 - It's a copy of the 5450
em5455 - The survivor red haired girl from the weapon store.
em5456 - Man with the keycard in the mines (Jake chapter 2)
em5457 - Woman of the underground train (Peter's wife/mother).
em5458 - Liz's father.
em5459 - Liz's head (human) (her body is one from the generic em5110)
em5460 - Liz's ponytail
em5461 - I't a copy of the 5455.
em5462 - It's a copy of the 5450.
em5490 - It's a copy of the 5400. Catacomb Zombies (aaarl, There you are >D , thanks god that I decided start by the end XD)
em5499 - Child of the Secret Epilogue
em5500 - Shrieker
em5600 - whopper
em5700 - zombie dog (default health is 120 in urban chaos)
Em5800 - Europe BSAA Soldiers
Em5810 - Finn Macauley
Em5810Head - Finn's Head model and textures
Em5900 - Asia BSAA Soldiers
Em5910 - Marco, Chapter 3 soldier that dies from C-virus shot
Em5913Head - Marco's head model and textures
Em5911 - Keaton First soldier that dies from snake BOW in Chapter 3.
Em5911Head - Keaton's Head model. despite having a balcalva on in the game he has a face texture and that might ean you can remove the balcalva from his head model. i don't have 3ds max so i don't know for sure.
Em5912 - Reid. he doesn't have a seperate head model because he shares it with the default BSAA Soldiers
Em5913 - Jeff. Last soldier to die from the snake BOW. he has a shotgun unlike all the other soldiers
Em5913Head - Jeff's head model and textures.
em6000 - Simmons (train form?)
em6040 - Human infected Simmons with cuts (body)
em6040 Head - Human infected Simmons with cuts (head)
em7000 - Ustanak
em7010 - Ustanak's arm (Predator standard hook).
em7011 - Ustanak's arm (Needles from Jake's chapter 1).
em7015 - Ustanak's arm (Similar mesh than em7010). (Jake's chapter 1 on the plane?).
em7020 - Ustanak's arm (Gatling Gun from Jake's chapter 1 ending).
em7030 - Ustanak's arm (Drill from Jake's chapter 2).
em7040 - Ustanak's cage for Jake. (From Leon and Jake crossover).
em7045 - Ustanak's cage for Jake. (Similar mesh than em7045).
em7050 - Ustanak's arm (Shotgun from Leon and Jake crossover).
em7055 - Ustanak's arm (Similar mesh than em7055).
em7060 - Ustanak's arm (Spike ball).
em7070 - Ustanak's arm (Claws). (I don't remember this one, maybe in the battle against Jake at the end?
em7100 - ¿¿¿??? There are not model inside, just several files which I don't recognize... (maybe something related with characters positions when are grabbed by Ustanak?).
em7200 - ¿¿¿??? Other file with any camera info.
em7300 - ¿¿¿??? Cameras and an instace of the em7400
em7400 - Ustanak with stomach wound (i.e. Ustanak after Jake's chapter 2 drills battle).
em7500 - Ustanak burnt (Jake's chapter 5).
em7600 - Ustanak clean (Similar mesh than em7000Base).
em7900 - Ustanak's Okos.
em8000 - HAOS
(There are several files of HAOS em80_ _.arc, they looks cotains similar models and textures, but surely will react differently in a model swap).
em8100 Carla's mutant clone.
em8105 (Inside of em8100 and em8100SporeBase) Carla's mutant clone's birth egg.
em8200 - Carla (cutscene only)
em9000 - rats?
em9020 - dummy?
em9908 - snowmobile
[/spoiler]
Stages:
[spoiler]
stages:
s0000 - ?
s0001 - ?
s0002 - ?
s0003 - ?
s0008 - ?
s0009 - ?
s0010 - ?
s0020 - ?
s0101 - Leon chapter 1, "1-3 Underground"
s0102 - Leon chapter 1, "1-4 The Town"
s0103 - Leon chapter 1, "1-5 Gun Shop" (agent hunt)
s0104 - Leon chapter 1, "1-1 Campus - Visitors Room" (demo1 level)
s0105 - Leon chapter 1, "1-2 Campus" (demo2 level)
s0200 - Leon chapter 2, "2-2 Graveyard" (agent hunt)
s0201 - Leon chapter 2, "2-3 Cathedral"
s0202 - Leon chapter 2, "2-4 Underground Lab"
s0203 - Leon chapter 2, "2-7 Altar Corridor" (also Leon chapter 3-1) (also Ada chapter 2-2) (4 player coop)
s0204 - Leon chapter 3, "3-2 Catacombs"
s0206 - Leon chapter 3, "3-3 Cavern" (agent hunt)
s0207 - Ada chapter 2, "2-1 Forest Cemetery"
s0209 - Leon chapter 2, "2-6 Primitive Altar"
s0210 - Leon chapter 2, "1-1 The Bus"
s0250 - Leon chapter 3, "3-4 Underground Water Channel"
s0272 - Ada chapter 2, "2-3 Underground Lab"
s0279 - Leon chapter 2, "2-5 Primitive Altar Entrance"
s0300 - Chris chapter 2, "2-1 City in Eastern Europe" (demo2 level)
s0301 - Chris chapter 2, "2-2 The Bridge"
s0302 - Chris chapter 2, "2-3 In Front of City Hall" (also Jake chapter 1-4) (4 player coop)
s0303 - Chris chapter 2, "2-4 City Hall"
s0304 - Jake chapter 1, "1-1 The Sewer"
s0305 - Jake chapter 1, "1-2 Water Channel" (demo1 level)
s0306 - Jake chapter 1, "1-5 Inside the Helicopter"
s0307 - Jake chapter 1, "1-3 Undeground Passage"
s0400 - Jake chapter 2, "2-1 Mountain Path" (agent hunt)
s0401 - Jake chapter 2, "2-2 Snow-Covered Mountain"
s0402 - Jake chapter 2, "2-3 Cave"
s0500 - Chris chapter 1, "1-1 Main Street"
s0501 - Chris chapter 1, "1-2 Back Street"
s0502 - Chris chapter 1, "1-3 Rooftops" (demo1 level)
s0503 - Chris chapter 1, "1-4 Tenement"
s0504 - Chris chapter 3, "3-1 Tenement - Poisawan Entrance"
s0506 - Chris chapter 3, "3-2 Poisawan Courtyard" (also Jake chapter 4-2) (4 player coop)
s0507 - Chris chapter 3, "3-3 Poisawan Inner Area"
s0508 - Chris chapter 3, "3-4 Stilt Housing Area" (agent hunt)
s0509 - Ada chapter 3, "3-2 Shopping District"
s0510 - Leon chapter 4, "4-2 Airplane Crash Site" (also Jake chapter 4-5) (4 player coop)
s0511 - Leon chapter 4, "4-3 Market" (agent hunt)
s0512 - Leon chapter 4, "4-4 Medical Research Center" (also Chris chapter 3-5) (4 player coop)
s0514 - Leon chapter 4, "4-5 Train"
s0515 - Jake chapter 4, "4-3 Poisawan - Shopping District"
s0516 - Ada chapter 3, "3-3 Train"
s0550 - Chris chapter 4, "3-6 Main Thoroughfare"
s0551 - Jake chapter 4, "4-1 City and Highway"
s0552 - Leon chapter 4, "4-1 Inside the Airplane"
s0574 - Ada chapter 3, "3-1 Tenement - Bin Street"
s0578 - Jake chapter 4, "4-6 Stilt Housing Area" (also Ada chapter 3-4) (4 player coop)
s0579 - Jake chapter 4, "4-4 Shopping District" (demo2 level) (agent hunt)
s0600 - Jake chapter 3, "3-1 Research Facility - Detention Center"
s0601 - Jake chapter 3, "3-2 Research Facility - Living Quarters" (agent hunt)
s0602 - Jake chapter 3, "3-3 Research Facility - Entrance"
s0700 - Leon chapter 4, final level
s0701 - Leon chapter 5, "5-2 High-Rise Area"
s0702 - Leon chapter 5, 5-4 "Quad Tower" (also Ada chapter 5-4) (4 player coop)
s0703 - Ada chapter 5, "5-3 Quad Tower Roof"
s0704 - ? no stage arc's
s0705 - Ada chapter 5, final level
s0706 - Leon chapter 5, "5-3 Quad Tower Entrance" (also Ada chapter 5-2) (4 player coop)
s0751 - Ada chapter 5, "5-1 High-Rise Area"
s0770 - Leon chapter 5, "5-1 Port Area" (also used as end of Leon chapter 4?)
s0771 - Prelude
s0773 - Leon chapter 5, "5-5 Quad Tower Roof"
s0800 - Chris chapter 4, "4-1 Aircraft Carrier - Rear Hangar" (agent hunt)
s0801 - Chris chapter 4, "4-2 Aircraft Carrier - Bridge"
s0802 - Ada chapter 4, "4-1 Aircraft Carrier - Forward Hangar"
s0804 - Ada chapter 4, "4-3 Aircraft Carrier Interior"
s0851 - Chris chapter 4, "4-4 Airspace over Aircraft Carrier"
s0871 - Ada chapter 4, "4-2 Aircraft Carrier - Bridge"
s0872 - Chris chapter 4, "4-3 Aircraft Carrier - Forward Hangar" (agent hunt)
s0901 - Chris chapter 5, "5-1 Underwater Facility" (agent hunt)
s0902 - Chris chapter 5, "5-2 Underwater Facility - Lower Levels" (also Jake chapter 5-2) (4 player coop)
s0903 - Chris chapter 5, "5-4 Emergency Escape Route"
s0904 - Jake chapter 5, "5-1 Underwater Facility 1" (agent hunt)
s0905 - Jake chapter 5, "5-3 Underwater Facility 2"
s0950 - Jake chapter 5, "5-4 Shipping Center"
s0972 - ? no model files
s0973 - Chris chapter 5, "5-5 Emergency Escape Route"
s1000 - Ada chapter 1, "1-1 Submarine Interior"
s1001 - Ada chapter 1, "1-2 Submarine - Reactor"
s1003 - Ada chapter 1, "1-3 Submarine - Torpedo Room"
s1100 - Leon chapter 1, intro (cutscene)
s1101 - Jake chapter 1, intro (cutscene)
s1102 - leon ending. graveyard at debsters grave (ending cutscene)
s1110 - Chris chapter 1, intro (cutscene)
s1111 - chris ending room. escape pod launch room. (cutscene)
s1112 - Chris chapter 5, intro (cutscene)
s1120 - plane also includes "desert" with road where jake rides a bike. sherry/jake ending
s1130 - Ada chapter 1, intro (cutscene)
s1140 - "fair's fair kid". special ending cutscene stage
s1151 - Cutscene with Sherry and Leon confronting Simmons
s1152 - ? an outside area with lots of trees a cliff and a lake? stage from the jake & sherry meet carla cutscene?
mercenaries stages:
s1200 - Rail Yard
s1201 - Requiem for War
s1202 - Urban Chaos
s1203 - Mining the Depths
s1204 - High Seas Fortress
s1205 - Catacombs
s1206 - Steel Beast
s1207 - Rooftop
s1208 - Creature Workshop
s1209 - Liquid Fire
no mercy stages:
s1210 - Rail Yard
s1211 - Requiem for War
s1212 - Urban Chaos
s1213 - Mining the Depths
s1214 - High Seas Fortress
s1215 - Catacombs
s1216 - Steel Beast
s1217 - Rooftop
s1218 - Creature Workshop
s1219 - Liquid Fire
onslaught stages:
s1300 - Rail Yard
s1301 - Requiem for War
s1302 - Urban Chaos
s1303 - Mining the Depths
s1304 - High Seas Fortress
s1305 - Catacombs
s1306 - Steel Beast
s1307 - Rooftop
s1308 - Creature Workshop
s1309 - Liquid Fire
survivors stages:
s1400 - Rail Yard
s1401 - Requiem for War
s1402 - Urban Chaos
s1403 - Mining the Depths
s1404 - High Seas Fortress
s1405 - Catacombs
s1406 - Steel Beast
s1407 - Rooftop
s1408 - Creature Workshop
s1409 - Liquid Fire
predator stages:
s1500 - Rail Yard
s1501 - Requiem for War
s1502 - Urban Chaos
s1503 - Mining the Depths
s1504 - High Seas Fortress
s1505 - Catacombs
s1506 - Steel Beast
s1507 - Rooftop
s1508 - Creature Workshop
s1509 - Liquid Fire
siege stages:
s1600 - Rail Yard
s1601 - Requiem for War
s1602 - Urban Chaos
s1603 - Mining the Depths
s1604 - High Seas Fortress
s1605 - Catacombs
s1606 - Steel Beast
s1607 - Rooftop
s1608 - Creature Workshop
s1609 - Liquid Fire
[/spoiler]
events:
[spoiler]
Leon:
e1000 - Death of a President (s1100)
e1370 - Survivor (s0104)
e1375 - Liz's Death (s0104)
e1380 - Out of Time (s0104)
e1010 - Underground Nightmare (s0101)
e1040 - Bus Escape (s0210)
e1045 - Tragic Accident (s0210)
e1050 - Tall Oaks Cathedral (s0201)
e1060 - From Whence Hell Came (s0201)
e1070 - Ada's Birth (s0202)
e1080 - Sororal Reunion (s0279)
e1090 - Deborah's Transformation (s0203)
e1100 - Fearsome Foe (s0203)
e1105 - Derek Enters the Stage (s0203)
e1110 - To China (s01152)
e1120 - Cocoon in the Cockpit (s0552)
e5110 - Plane Crash (pre-rendered)
e1140 - Raccoon City Reunion (s0510)
e1150 - Separated (s0510)
e1160 - Chasing Down Ada (s0512)
e1170 - Leon vs. Chris (s0512)
e1180 - Derek's True Nature (s1151)
e1190 - Final Showdown with Derek Simmons (s0514)
e1200 - Abandoned (s0514)
e1210 - Emergency Situation (s0700)
e1215 - Leon and Chris' Conversation (s0770)
e1320 - Life or Death (s0771)
e1230 - Zombie Wasteland (s0701)
e1340 - We're Not Done Yet (s0771)
e1350 - Ingrid Hunnigan (s0771)
e1360 - Time for a New Pilot (s0771)
e1330 - It's Only Going to Get Worse (s0771)
e1240 - You Won't Be Missed (s0706)
e1250 - To the Roof (s0706)
e1260 - Sudden Stop (s0702)
e1270 - The Ties That Bind (s0702)
e1280 - Final Battle (s0773)
e1290 - End of an Enemy (s0773)
e1300 - Escape from the Tower (s0773)
e1310 - Trouble with Women (S1102)
Chris:
e2030 - Eastern Europe, Six Months Ago (s0300)
e2040 - Urban Warfare (s0302)
e2050 - Seizing the city (s0302)
e2060 - Enter Ada Wong (s0303)
e2070 - Ada's Trap (s0303)
e2000 - Fallen Hero (s1110)
e2010 - Mutations (s0501)
e2020 - Cocoons (s0503)
e2080 - Quiet Anger (s0504)
e2090 - Battle in Poisawan (s0506)
e2100 - Chopper Attack (s0506)
e2110 - Unseen Enemy (s0507)
e2115 - Danger Zone (s0507)
e2120 - Ada's Cruelty (s0507)
e2130 - Conflict (s0507)
e2140 - Chasing Down Ada (s0512)
e2150 - Leon vs. Chris (s0512)
e2160 - Declaration of Victory (s0800)
e2170 - Ada's Demise? (s0801)
e2190 - Deadly Missiles (s0851)
e2195 - Leon and Chris' Conversation (s0770)
e2220 - The Longest Elevator (s1112)
e2230 - Remote Rescue (s0901)
e2240 - Blood Ties (s0902)
e2260 - The Cocoon Hatches! (s0902)
e2270 - Destruction of the Underwater Facility (s0972)
e2280 - Close Call! (s0903)
e2300 - The Last Weapon (s0973)
e2310 - Goodbye, Piers (s1111)
e2320 - The War Isn't Over (s1110)
Jake:
e3000 - Boy Meets Girl (s1101)
e3010 - Sherry's Mission (s0304)
e3020 - Ustanak, the Tracker (s0305)
e3040 - Urban Warfare (s0302)
e3050 - Seizing the City (s0302)
e3060 - Contract Concluded (s0306)
e3070 - Sherry's Unique Ability (s0400)
e3080 - Mountain Retreat (s0401)
e3090 - It's Always Something (s0402)
e3100 - China, Six Months Later (s0600)
e3110 - Sherry's Great Escape (s0600)
e3120 - Six-Month Reunion (s0600)
e3125 - Six-Month Reunion (Sherry) (s0600)
e3130 - The Computer Room (s0601)
e3135 - Speeding Bike (s0551)
e3140 - Battle in Poisawan (s0506)
e3150 - Chopper Attack (s0506)
e3170 - Raccoon City Reunion (s0510)
e3180 - Separated (s0510)
e3190 - To the Boat (s0578)
e3200 - Ubistvo Defeated (s0578)
e3210 - Derek's True Nature (s1151)
e3220 - Worry (s0904)
e3230 - Blood Ties (s0902)
e3250 - The Cocoon Hatches (s0902)
e3260 - Ustanak Immolated (s0905)
e3270 - Good Riddance (s0905)
e3290 - The Bullet of Destiny (s0950)
e3295 - No More Running (s0950)
e3300 - A Promise and a Goodbye (s1120)
Ada:
e4000 - The Submarine (s1130)
e4040 - Ada Takes Action (s1003)
e4050 - Deborah's Transformation (s0203)
e4060 - Fearsome Foe (s0203)
e4070 - A Trip to China (s0272)
e4090 - Monster in a China Shop (s0509)
e4110 - To the Boat (s0578)
e4120 - Ubistvo Defeated (s0578)
e4130 - Derek's Goal (s0871)
e4140 - Ada vs. Ada (s0871)
e4150 - Leaving the Aircraft Carrier (s0871)
e4160 - Zombie Wasteland (s0751)
e4165 - You Won't Be Missed (s0706)
e4170 - To the Roof (s0706)
e4180 - Someone Needs a Rescue (s0702)
e4190 - The Ties that Bind (s0702)
e4200 - Ada's Smile (s0705)
e4210 - New Purpose (s1140)
[/spoiler]
items:
[spoiler]
uIt0200 Pistol Ammo
uIt0201 Shotgun Ammo
uIt0202 Sniper Ammo
uIt0203 Assault Rifle Ammo
uIt0204 Antimaterial Rifle Ammo
uIt0205 ____ Ammo (black box Ammo).
uIt0206 Magnum Ammo
uIt0207 Explosives Grenades Ammo
uIt0208 Acid Grenades Ammo
uIt0209 Frozen Grenades Ammo
uIt0210 Rocket Ammo
uIt0211 Arrow Ammo
uIt0212 Explosive Arrow Ammo
uIt0213 _____ Ammo (Helena's Hydra?)
uIt0300 Green herb
uIt0301 Red heb
uIt0400 Points Item. (value = ___?)
uIt0401 Points Item. (value = ___?)
uIt0402 Points Item. (value = ___?)
uIt0403 Points Item. (value = ___?)
uIt0404 Points Item. (value = ___?)
uIt0405 Points Item. (value = ___?)
uIt0406 Points Item. (value = ___?)
uIt0407 Points Item. (value = ___?)
uIt0408 Points Item. (value = ___?)
uIt0409 Points Item. (value = ___?)
uIt0410 Points Item. (value = ___?)
uIt0411 Points Item. (value = ___?)
[/spoiler]
[b]Menu[/b]
[spoiler]
Collection - It looks like the enviroment with the Jukeboxs machine (s2001).
Core - Info about the dog tags ¿?.
coreEff - Generic sprites and models effects (shoots, blood, smoke, etc...)
Credit - Logos of the credits.
Custom - More graphics about dog tags. (its icons and such)
Cutscenes - The cutscene menu, with the scenes screenshots.
Game - Texts which appear during the gameplay (Mercenaries texts, "you are dead" and things like that).
Load - The loading screen (please wait...)
Menu - Menu to select chapter, or map, logo, options and the Jukebox store (s2000).
Merce - The Mercenaries Menu Screen
MerceUI - specific GUI for Mercenaries ("Combo Time" text and such).
Msg_eng - ¿¿¿???
Record - The stadistics menu.
Result - The screen with the score after each mission.
Scenario - This looks like the street where you choose the campaign.
Staffroll00 -
Staffroll01 - Credits Chris.
Staffroll02 -
Staffroll03 -
Title - The Logo screen.
[/spoiler]
[b]Results Backgrounds[/b]
[spoiler]
ResultBg0000 Leon Chapter 1
ResultBg0001 Leon Chapter 2
ResultBg0002 Leon Chapter 3
ResultBg0003 Leon Chapter 4
ResultBg0004 Leon Chapter 5
ResultBg0100 Chris Chapter 1
ResultBg0101 Chris Chapter 2
ResultBg0102 Chris Chapter 3
ResultBg0103 Chris Chapter 4
ResultBg0104 Chris Chapter 5
ResultBg0200 Jake Chapter 1
ResultBg0201 Jake Chapter 2
ResultBg0202 Jake Chapter 3
ResultBg0203 Jake Chapter 4
ResultBg0204 Jake Chapter 5
ResultBg0300 Ada Chapter 1
ResultBg0301 Ada Chapter 2
ResultBg0302 Ada Chapter 3
ResultBg0303 Ada Chapter 4
ResultBg0304 Ada Chapter 5
ResultBg4000 Rail Yard
ResultBg4001 Requiem of War
ResultBg4002 Urban Chaos
ResultBg4003 Mining the dephts
ResultBg4004 High Seas Fortress
ResultBg4005 Catacombs
ResultBg4006 Steel Beast
ResultBg4007 Rooftop Mission
ResultBg4008 Creature Workshop?
ResultBg4009 Liquid Fire
[/spoiler]
[b]Actors and Moveables[/b]
[spoiler]
Sm1000 –
Sm1001 - Red rusty door.
Sm1002 – Rusty door. (to open with the partner) (Edonia).
Sm1003 - Breakable Wood fence (Edonia)
Sm1004 - Metal fence doors (Edonia, Chris map 2_1).
Sm1005 – Train vagon. (Chris chapter 2_1).
Sm1006 – Vehicle Van blue (Edonia 2_1, used by J'avos).
Sm1006B – Vehicle Van blue (Edonia 2_1, used by J'avos).
Sm1007 – Vehicle Van green.
Sm1008 – Vehicle car blue.
Sm1008_s551 _ Vehicle car blue. (similar to Sm1008).
Sm1009 – Vehicle car white.
Sm1010 – Vehicle red taxi.
Sm1011 – Vehicle Bus white
Sm1011B - Vehicle Bus white (similar to Sm1011).
Sm1012 – Vehicle bike scouter Yellow.
Sm1013 – Vehicle bike scouter Blue.
Sm1014 – Breakable Chinese green sign.
Sm1014H1 -
Sm1015 – Metro train inside door. (Leon chapter 1).
Sm1016 – Metro train back door. (Leon chapter 1).
Sm1017 – Metro train double doors. (Leon chapter 1).
Sm1018 – Roll door. (Chris chapter 1).
Sm1019 – Vehicle car Chinese police.
Sm1020 – Breakable wall with windows. (Chris and Sherry crossover).
Sm1021 – Big Round gritter of the sewers. (Chris and Sherry crossover).
Sm1022I – Vehicle car blue.
Sm1023 - High post with electric wires. (Chris and Sherry crossover).
Sm1024 – Breakable wall. (Chris and Sherry crossover)
Sm1024 H -
Sm1025 – Breakable floor.
Sm1025H -
Sm1026 – Breakable pillar (Jake chapter 1) (used in conjuction with the Sm1386)
Sm1027 – Green broken door. (to open it with the partner).
Sm1028 – Black ratter.
Sm1029 – Red single gate. Chinese street (The one that Ada close to Ubtisvo).
Sm1030 – Debris container.
Sm1031 – Ladder (Jake chapter 1).
Sm1032 - Building (The bridge that the Ogroman breaks when escape) Chris 2_1).
Sm1033 -
Sm1034 – Single door. (Edonia town hall).
Sm1035 – White door with black joints.
Sm1036 – Iron door.
Sm1037 – Vehicle Bike.
Sm1038 – Vehicle car white.
Sm1039 – Vehicle car beige.
Sm1040 – Petrol pump.
Sm1041 – Vehicle SWAT van. (Leon chapter 1).
Sm1042 – Debris container.
Sm1043 – House Window.
Sm1044 – Glass broken.
Sm1045 – Sewer bars?
Sm1046 – Breakable wall with a door frame.
Sm1047 – Barricade made with Iron ratters
Sm1048 – Explosive metal barrel.
Sm1049 – Any strong door?. (looks more a metal wall).
Sm1050 – RocketLauncher(wp1204).
Sm1051 -
Sm1052 -
Sm1053 - Elevator wall. (Leon chapter 5).
Sm1054 – Edonian breakable floor.
Sm1055 – Edonian train wagon.
Sm1056 - Gate
Sm1057 – Breakable tree (Leon chapter 2).
Sm1058 – Single door (¿Cathedral?).
Sm1059 – Vehicle Blue Small lorry.
Sm1060 – Rope Tyrolese (Chris chapter 1).
Sm1061 – Vehicle Green Small lorry.
Sm1062 – Double doors bar. (Leon Chapter 1, part 3).
Sm1063 – Single metal door (¿campus?).
Sm1064 – Double wood doors. (campus) (Leon chapter 1).
Sm1065 – Single wood door. (¿campus?).
Sm1066 – Single door with bar locker. (Leon chapter 1, part 2).
Sm1067 – Breakable Window. (Leon chapter 1, part 2).
Sm1068 – Gate with bar locker.
Sm1069 – Structure with 3 sticks, jointed on one side. ¿¿¿???
Sm1070 – Vehicle BSAA Airship (with interiors) (Sherry chapter 1).
Sm1071 - Vehicle BSAA Airship (with interiors) (Sherry chapter 1).
Sm1072 – Airship door. (Sherry chapter 1).
Sm1073 - Airship back platform door. (Sherry chapter 1).
Sm1074 – Gas petrol can.
Sm1075 – Deer head (Ada chapter 1, part 1).
Sm1076 – Furniture with 3 gas tanks.
Sm1077 – Celling machine gun (Ada chapter 1).
Sm1077s - Celling machine gun (Ada chapter 1).
Sm1078 – Breakable wood tall crate (red and brown).
Sm1079 - Breakable wood small crate (red and brown).
Sm1080 – Chinese Scaffolding.
Sm1081 -
Sm1082 – Single door, Chinese metal door with graffities.
Sm1083 – Single door, geen metal dirty door.
Sm1084 – Carriage with parasol.
Sm1085 – Breakable glass, (store glasses), (Leon chapter 5).
Sm1086 - Airship door. (Sherry chapter 1).
Sm1087 - Explosives C4 placed by Finn (Chris map 2_1).
Sm1088 - Carriage with parasol.
Sm1089 – Chineese kiosk. (red)
Sm1090 – Chineese kiosk. (blue)
Sm1091 – Chathedral Altar (Which was covering the secret stairs). (Leon chapter 2).
Sm1092 – Big bell. (Leon chapter 2).
Sm1093 – Small bell. (Leon chapter 2).
Sm1094 – Virgin statue. (Leon chapter 2).
Sm1095 – Statue with bowguns. (Leon chapter 2).
Sm1096 – Statue with reflective plate. (Leon chapter 2).
Sm1097 – Single ornated door. (open by translation, not rotation) (Leon chapter 2).
Sm1098 – Metal door with lion face. (Leon chapter 2).
Sm1099 – Gate with bars. (to open with the bells puzzle) (Leon chapter 2).
Sm1100 – The half of a stick, red and white.
Sm1101 – Ornate golden chandelier.
Sm1102 – Vehicle Chinese yellow lorry.
Sm1103 – Jake falling platform (Jake chapter 1).
Sm1104 - Jake falling platform (Jake chapter 1) (copy of Sm1103).
Sm1105 – Cardboard box.
Sm1106 – Basket vase.
Sm1107 – White box with blue tape.
Sm1108 – Blue plastic basket.
Sm1109 – Green plastic basket.
Sm1110 – Grey rectangle. (¿Any Shelf?).
Sm1111 – Ornate single door. (Open by translation no rotation) (¿Cathedral?).
Sm1112 -
Sm1113 – Single gate. (Door made by bars).
Sm1114 – Bus. (With interior). (Leon chapter 1).
Sm1115 – Grey rusty metal barrel.
Sm1116 – Air conditioner external machine. (Single fan).
Sm1117 - Air conditioner external machine. (Two fans) (Slim).
Sm1118 - Air conditioner external machine. (Two fans) (Wide).
Sm1119 – Publicity Sign.
Sm1120 – Publicity Sign.
Sm1121 – Publicity Sign.
Sm1122 – Publicity Sign.
Sm1123 – Modern metal single gate. (door with bars).
Sm1124 – Double metal doors.
Sm1125 -
Sm1126 – Single red metal door.
Sm1127 – Pork hanging meat.
Sm1128 – Chinese dishes (with the chopsticks).
Sm1129 – Debug object (A cylinder with a yellow texture that have a red “A” on it).
Sm1130 – Debug object (A cylinder with a yellow texture that have a red “B” on it).
Sm1131 – Debug object (A cylinder with a yellow texture that have a red “C” on it).
Sm1132 – Debug object (A cylinder with a yellow texture that have a red “D” on it).
Sm1133 – Breakable glass, (A very tall glass).
Sm1134 – Breakable glass.
Sm1135 -
Sm1136 -
Sm1137 -
Sm1138 – Jake breakable pillar. (used in conjuction with the Sm1386 and Sm1026).
Sm1139 – Jake falling platform (Jake chapter 1) (copy of Sm1103).
Sm1140 – Jake falling platform (Jake chapter 1) (copy of Sm1103).
Sm1141 – PDA (¿Sherry’s?).
Sm1142 – Vehicle blue car.
Sm1143 – Green Edonian old door.
Sm1144 – Town hall secret door. (Chris chapter 2,4).
Sm1145 – Bars gates. (Carla’s trap scene) (Chris chapter 2).
Sm1146 – Square crank.
Sm1147 – Debris.
Sm1148 – Edonian Broomstick.
Sm1149 – Ivy University flag.
Sm1150 – Traffic cone.
Sm1151 – Traffic short fence.
Sm1152 – Pipe.
Sm1153 – Cathedral main doors.
Sm1154 – Debug (double doors, but without texture).
Sm1155 – Door with clock (Simmon’s ring puzzle) (Leon chapter 3).
Sm1156 – Coffin cover. (Leon chapter 3).
Sm1157 – Floor Trapdoor. (Leon chapter 3).
Sm1158 – Bars door, (It opens with half door to up and the other to down). (Leon chapter 3).
Sm1159 – Catwalk, (Leon chapter 3).
Sm1160 – Blades trap. (Leon chapter 3).
Sm1160a – Blades trap. (Leon chapter 3).
Sm1160b – Blades trap. (Leon chapter 3).
Sm1161 – Floor spikes trap. (Leon chapter 3).
Sm1161b – Floor spikes trap. (Leon chapter 3).
Sm1162 – Monk Statue. (Leon chapter 3).
Sm1163 – A train with 6 carriages. (Not interiors)
Sm1164 – Breakable debris.
Sm1165 – A fence.
Sm1166 - Bars short fence.
Sm1167 - Breakable debris. (Chris Sherry Crossover).
Sm1168 – Celling lamp.
Sm1169 -
Sm1170 – Lepotitsta death corpse. (Sherry chapter 4, Ada chapter 3).
Sm1171 – Chinese bamboo platform.
Sm1172 – Long bamboo rafter.
Sm1173 – Submarine, machine gun platform. (Ada chapter 1).
Sm1174 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1175 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1176 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1177 - Square piece of the combination puzzle. (Ada chapter 1).
Sm1178 – Gas tall container.
Sm1179 – Radio aerial tower.
Sm1180 – Hanging bridge. (Leon chapter 3).
Sm1180_01 – Hanging bridge0s banisters. (Leon chapter 3).
Sm1181 – Broken wood pillar.
Sm1182 – Two rusty grey metal bars. (Pipes?).
Sm1183 – Copy of the wp1060 (An uzi).
Sm1184 – Copy of the wp1110 (A knife).
Sm1185 – A wood table.
Sm1186 –
Sm1187 – A wood platform.
Sm1188 – Folded university student tables. (Leon chapter 1).
Sm1189 – Round basket closed.
Sm1190 – Breakable glass.
Sm1191 – Rubbish bag.
Sm1192 – Single door with 2 lion faces, (and handle).
Sm1193 – Publicity Sign.
Sm1194 - Publicity Sign.
Sm1195 - Publicity Sign.
Sm1196 – Gas container with a big wheel on the top.
Sm1197 – Big black desk chair.
Sm1198 – Single broken blue door. (To open with the partner).
Sm1199 – House single door with keylock. (Leon chapter 1).
Sm1200 – Elevator, lift. (Chris chapter 1).
Sm1201 – Elevator doors. (Chris chapter 1).
Sm1202 – Grille.
Sm1203 – Plant in a pot.
Sm1204 - Plant in a pot. (Shorter plant in a bit bigger pot).
Sm1205 – Breakable Chinese wood table. (Chris chapter 1).
Sm1206 – Collapsing platform. (Leon chapter 3).
Sm1207 - Collapsing platform. (Leon chapter 3).
Sm1208 - Collapsing platform. (Leon chapter 3).
Sm1209 – Drawbridge. (Leon chapter 3).
Sm1210 – Collapsing platform. (Leon chapter 3).
Sm1211 – Hanging bridge. (Leon chapter 3).
Sm1212 – Collapsing pillar. (The one that Helena has to climb). (Leon chapter 3).
Sm1213 – Collapsing platform with drawbridge. (Leon chapter 3).
Sm1214 – Huge pushable rock. (Leon chapter 3).
Sm1215 – Spotlight lamp.
Sm1216 – Pipe.
Sm1217 – Dumpster. (Sherry chapter 2).
Sm1217_1 – 1217 Dumpster and its broken version. (Sherry chapter 2).
Sm1218 – Single door with wheel, and its damaged version (by Ustanak), (Sherry chapter 2).
Sm1219 – Concrete wall with door frame. (for the previous door) (Sherry chapter 2).
Sm1220 –Vehicle, mine drill.
Sm1221 – Single door, with ice and damaged version. (Sherry chapter 2).
Sm1222 – Dock platform. (Chris chapter 3).
Sm1223 – Boat with interior passage. (Chris chapter 3).
Sm1223_1 – Boat. (Chris chapter 3).
Sm1224 – Vehicle, Sherry and Jake’s boat. (Sherry chapter 4).
Sm1224I – Vehicle, Sherry and Jake’s boat. (Sherry chapter 4).
Sm1225 – Boat with boxes to climb up. (Chris chapter 3).
Sm1226 - Boat. (Chris chapter 3).
Sm1227 – Dock platform. (Chris chapter 3).
Sm1228 - Dock platform. Empty. (Chris chapter 3).
Sm1228_01 - Dock platform. With boxes and a door frame. (Chris chapter 3).
Sm1229 – Chinese tree in a pot.
Sm1230 – Chinese tree in a pot.
Sm1231 – Chinese tree in a pot.
Sm1232 – Single door, made of wood with arion border, with a rounded window, and a chain in the locker.
Sm1233 – Ship door. (With manual lever to open it).
Sm1234 – Single door. (Looks like an office door).
Sm1235 – Modern metal single door.
Sm1236 – Locker doors. (Sherry chapter 3).
Sm1237 –
Sm1238 – Box with lever switch inside. (Sherry chapter 3).
Sm1239 – Lab trolley (For Jake can push it). (Sherry chapter 3).
Sm1240 –
Sm1241 – Clothes hanging.
Sm1241H – Clothes hanging. (Only the bigger pieces).
Sm1242 – Breakable Sunshade. (Sherry chapter 4).
Sm1243 – Chinese scaffoldings.
Sm1244 – Big container box. (in this arc, it’s included the next 3 versions too).
Sm1244_10 – Big container box.
Sm1244_11 – Big container box. (Lower quality)
Sm1244_12 – Big container box. (With a metal piece on the sides).
Sm1245 – Rusty barrel.
Sm1246 – A cardboard box with a stamp of “fragile”, it looks a clean box.
Sm1247 – Wheel switch.
Sm1248 – Platform with pipes, (¿Submarine falling platforms?) (¿Ada chapter 1?).
Sm1249 –
Sm1250 – Metal Shelves furniture.
Sm1251 – Broken pipe and metal layers. (Ada chapter 1).
Sm1252 – Breakable platforms. (Leon Ada crossover).
Sm1253 – Breakable platform. (Leon Ada crossover).
Sm1254 -
Sm1255 -
Sm1256 -
Sm1257 – Pushable mine wagon with debris. (Leon Chapter 2).
Sm1258 –
Sm1259 -
Sm1260 –
Sm1261 – Broken wood, hanging from a rope.
Sm1262 – Mine train wagon. (Leon Ada crossover).
Sm1263 – Wagon pincers.
Sm1264 – Dumbwaiter.
Sm1265 – Broken bus. (Leon Sherry crossover).
Sm1266 – Pushable tower. (Leon Sherry crossover).
Sm1267 – Pushable Metal Box with 2 bars over it. (empty), (Leon Sherry crossover).
Sm1268 – 4 explosive small containers. (Leon Sherry crossover).
Sm1269 – Big Restaurant electric sign. (Sherry chapter 4).
Sm1270 – Round stone floor debris piece.
Sm1271 – Round big grid.
Sm1272 – Drawer.
Sm1273 – Single door, stained by quintina.
Sm1274 – A very inestable column, (Surely the falling version), (¿Catacombs?).
Sm1275 – Double wood doors. (¿Cathedral? ¿Catacombs?).
Sm1276 – Iron treasure chest.
Sm1277 – Old dark iron treasure case.
Sm1278 – Parachute harness (parachute closed) (Sherry chapter 1).
Sm1279 – Statue with bar for Jake hanging. (Sherry chapter 3) (OMG, IT’S HERE, IT’S HERE!!!).
Sm1280 – Secret platform. (behind the statue) (Sherry chapter 3).
Sm1281 – Breakable mansion Entrance doors. (Sherry chapter 3).
Sm1282 – Breakable columns. (from the entrance room). (Sherry chapter 3).
Sm1283 – Breakable Floor. (Sherry chapter 3).
Sm1284 – Rock Wall. (Sherry chapter 3).
Sm1285 – Buda statue. (Sherry chapter 3) (The other is here too!!! Finally!!).
Sm1286 - Breakable concrete wall.
Sm1287 -
Sm1288 – Rocks as different objects.
Sm1288I – Rocks packed on a single object like a wall.
Sm1289 – TNT barrel. (Leon chapter 3).
Sm1289t – TNT barrel. (Leon chapter 3).
Sm1290 – Car lorry. (Sherry chapter 3).
Sm1291 – Breakable window.
Sm1292 – Chinese streets. (Maybe from Ada chopper stage?) (¿Ada chapter 5?).
Sm1293 – Grey curtain.
Sm1294 – Helicopter Misil.
Sm1295 – Chinese flags rope.
Sm1296 – Key code panel with symbol buttons (Sherry chapter 3).
Sm1297 -
Sm1298 – Rusty metal roof layer.
Sm1299 – Old decorated treasure chest.
Sm1300 – TombStone (maybe the pushable?).
Sm1301 – Three Door of the Graveyard. (Leon or Ada chapter 2).
Sm1302 – Breackable big yellow door.
Sm1303 – Rotating catwalk (Chris chapter 4).
Sm1304 – Small Misil (Chris chapter 4, the one used to open the gate).
Sm1305 - Small Misil (Chris chapter 4, the one used to open the gate).
Sm1306 – Small Missil base.
Sm1307 – Big platform (the one that had the enemy aeroplane (Chris chapter 4).
Sm1308 – Enemy airplane landed. (Chris chapter 4).
Sm1309 – Moveable stairs. (Chris chapter 4).
Sm1310 – An odd rounded machine, a kind of engine or generator. ¿¿??
Sm1311 –
Sm1312 – Chinese neon sign (Ada chapter 5).
Sm1313 – Grille panel.
Sm1314 - Elevator with transparent doors (Chris chapter 5).
Sm1315 – Metal rectangle piece of a medium size.
Sm1316 – Wicker fence, (used as bridge on Ada Chapter 1).
Sm1317 – Wicker’s padlock and chains. (Ada chapter 1).
Sm1318 – Leon’s lift. (Leon chapter 5).
Sm1319 –
Sm1320 – Double office doors. (Leon chapter 5).
Sm1321 - Mechanic doors. (From any other elevator?).
Sm1322 – Biohazard lab, single door.
Sm1323 – Inestable platform.
Sm1324 – Single office door. (Leon chapter 5).
Sm1325 - Single office white door. (Leon chapter 5).
Sm1326 – Stalactites. (Sherry chapter 2).
Sm1327 – Stalactite. (Sherry chapter 2).
Sm1328 – Rubish bag.
Sm1329 – Adorned wood door.
Sm1330 – Red plant pot.
Sm1331 – Trolley.
Sm1332 – Small white cardboard box. (with blue cellotape).
Sm1333 – Rounded stool.
Sm1334 – Small white square table.
Sm1335 – Breakable Bendable table.
Sm1336 – Door with wheel. (Ada chapter 1?).
Sm1337 –D ouble anti-aircraft cannon.
Sm1338 – Single gate. (with bars and some panels).
Sm1339 – Blue door with flowers picture. (Leon chapter 5, shop door).
Sm1340 – Metallic security doors. (Leon chapter 5).
Sm1341 – Catacomb floor trapdoor. (Leon chapter 3).
Sm1342 – Breakable Catacomb floor. (Leon chapter 3).
Sm1343 – Lever switch.
Sm1343C – Similar to Sm1343.
Sm1343s – Similar to Sm1343.
Sm1344 – Multiples alcohol bottles.
Sm1345 – Pile of barrels.
Sm1346 – Underwater arch.
Sm1347 – Bars with a chinese sign.
Sm1348 –
Sm1349 – Adornated bars. (Underwater area?).
Sm1350 –
Sm1351 – Graveyard gate. (Front the cathedral).
Sm1352 – Huge wheel engine with a scaffolding.
Sm1353 -
Sm1354 – Platform (Chris and Sherry crossover).
Sm1355 – Double gates with a wood block as locker.
Sm1356 – Blue locker door (Jake chapter 3).
Sm1357 – A trolley porting any kind of metallic oven. (Smashed version included).
Sm1358 – Plant on a pot.
Sm1359 – TV controller.
Sm1360 – Double metal white doors. (Chris chapter 4).
Sm1361 – Underwater tunel segment. (Chris chapter 5).
Sm1362 – Expositor with shooting elements.
Sm1363 –Elevator piston. (Sherry chapter 5).
Sm1364 – Gong.
Sm1365 – Glasses (Jake chapter 3).
Sm1366 – Long pot with plants. (Jake chapter 3).
Sm1367 – Big golden vase with plants. (Jake chapter 3).
Sm1368 – Black lamp (Jake chapter 3).
Sm1369 – Formal table (Jake chapter 3).
Sm1370 –
Sm1371 – Gatling gun.
Sm1372 – Spotlight.
Sm1373 – Single door of the chinese mannor. (Jake chapter 3).
Sm1374 – Cupboard.
Sm1375 – Big wood crate.
Sm1376 - Puzzle skull. (Ada chapter 2).
Sm1377 – Door from the cells (Leon chapter 2).
Sm1378 – Spices jars.
Sm1379 – Wall panel. ¿¿??
Sm1380 – Formal Papers.
Sm1381 – Modern blue single door. (Leon prologue and Leon chapter 5).
Sm1382 – White electronic door. (Jake chapter 3?).
Sm1383 – Simmon’s crypt, puzzle door. (Ada chapter 2).
Sm1384 – TV screen? (It’s just an square polygon).
Sm1385 – Torch hanging with a chain. (Leon chapter 3).
Sm1386 – Pillars (Jake chapter 1, Ustanak battle).
Sm1387 – Melon fruits.
Sm1388 – Mango fruits.
Sm1389 – Fruits basked.
Sm1390 – Fan.
Sm1391 - Broomstick.
Sm1391_01 – Broomstick.
Sm1392 – low poly platforms, with textures of the underwater laboratory. (falling objects?).
Sm1393 – Ice rocks and shapes, (from the Jake avalanche area?).
Sm1394 -
Sm1395 – Clean metallic doors like from a lift.
Sm1396 – Ship door with rounded window.
Sm1397 – Adorned gates. (¿Chinese mannor?).
Sm1398 – Bars.
Sm1399 – Iron door with a sign “Staff Only”.
Sm1400 – Old Door with biohazard sign. (To open with the partner).
Sm1401 –
Sm1402 – Jail Door. (¿from the statues room on Leon chapter 2?).
Sm1403 – Double Doors (Underground Lab, Leon chapter 2).
Sm1404 – Jail Breakable Wall.
Sm1405 -
Sm1406 -
Sm1407 -
Sm1408 – Pipes (Jake and Sherry ending).
Sm1409 – Box With tanks (Jake and Sherry ending?).
Sm1410 – Brakes of the boxes and pipes (Jake and Sherry ending)
Sm1411 – Piece of broken train vagon (with wires and such).
Sm1412 - Trash trapdoor (Leon chapter 2).
Sm1413 - Sign with the cells numbers. (Leon chapter 2).
Sm1414 – Chinese street door.
Sm1415 – Jewel Eye of the skull. (Only halfmesh, surely for the environment Puzzle hole).
Sm1416 – Golden tooth
Sm1417 -
Sm1418 – Old metal door with biohazard sign (it open towards up).
Sm1419 – Old metal door.
Sm1420 – Door padlock.
Sm1421 – Elevator (Chris Chapter 4?).
Sm1422 – Breakable pipe
Sm1423 – Breakable glass
Sm1424 – Simmon’s office door (Ada chapter 4).
Sm1425 – Iron structure (pillars and scaffoldings).
Sm1426 – Big container crate.
Sm1427 – Emblem door. (Jake chapter 3).
Sm1428 – Cabin broken wall (Jake chapter 2).
Sm1429 – A big metal plate with a lid. (any trapdoor?) (Chris chapter 3 for Iluzija?.
Sm1430 – Bunch of chairs (Chris chapter 3).
Sm1431 – Noodles dish.
Sm1432 – Shelves funiture. (Chris chapter 3).
Sm1433 – Butcher’s table. (Chris chapter 3).
Sm1434 – Anti-aircraft cannons. (Chris chapter 4).
Sm1435 – Double doors (brown metal) (Chris chapter 5?).
Sm1436 – Floor Door (Chris chapter 5, these doors cut the HAOS on the first fight).
Sm1437 – Platform (HAOS chase, Chris chapter 5)
Sm1438 – Ladder (HAOS chase, Chris chapter 5)
Sm1439 – Breakable small table. (It looks like a school one, maybe Chris chapter 3?)
Sm1440 – Breakable chair.
Sm1441 – Butcher’s door (Chris chapter 3).
Sm1442 – Green wood door.
Sm1443 – Metal post.
Sm1444 – Chinese small fence
Sm1445 – Traffic Lights
Sm1446 – Wheel with numbers (Jake chapter 3).
Sm1447 - ¿? Two small pieces one in front of the other.
Sm1448 – Similar to Sm1447.
Sm1449 – Same pieces that Sm1447 but closer.
Sm1450 – A can of drink “Good”.
Sm1451 – Cardboard box.
Sm1452 – Can of “Original American Blend”.
Sm1453 – Chinese big red gates. (door)
Sm1454 – Chinese Palace gate. (Jake chapter 3).
Sm1455 – Meta banister.
Sm1456 – Metal Door wall. (like a roll door closed).
Sm1457 – Ship mast.
Sm1458 – Broken barrots door. (Graveyard style).
Sm1459 – Crane.
Sm1460 – Metal yellow Door. (it opens towards up).
Sm1461 – Elevator (Chris Chapter 5).
Sm1461b – Similar to the Sm1461.
Sm1461I - Similar to the Sm1461.
Sm1462 – Breakable celling glass. (Chris chapter 5, HAOS battle).
Sm1463 – Chinese bicicle.
Sm1464 – Marco´s plug.
Sm1465 – Chinese balcony.
Sm1466 – Airship back door.
Sm1467 – Metal door with warning yellow and black stripes.
Sm1468 – Port Crane. (Ada Chapter 3).
Sm1469 – Metal door (It opens towars up, it’s divided on 2 segments).
Sm1470 – Breakable Debris
Sm1471 - Jake and Sherry air ship. (Jake chapter 1).
Sm1472 – Jake and Sherry vagon of the ending. With switches (Jake chapter 5).
Sm1473 – Breakable floor (Jake chapter 1).
Sm1474 – Breakable wall, Underwater area. (Leon chapter 3).
Sm1475 – Falling rocks.
Sm1476 – Round lid door. Underwater area (Leon chapter3 ).
Sm1477 – Catacomb single door.
Sm1478 – HAOS cocoon (Chris and Jake crossover).
Sm1479 – Metal fence (Leon and Sherry crossover).
Sm1480 – Any kind of cannon?
Sm1481 – Airplane landed. And the smashed version too.
Sm1482 – Chinese formal crate (Jake chapter 3).
Sm1483 – Formal table (Jake Chapter 3).
Sm1484 – Big metal debris, (from any plane?).
Sm1485 –
Sm1486 -
Sm1487 - Small spikes pointing down. ¿¿¿???
Sm1488 – Electric Plug. (From any lab?).
Sm1489 – Leon glass floor (Leon prologue and chapter 5).
Sm1490 – Pot.
Sm1490I -
Sm1491 – Wood crates, tall. (breakable for collect items) Red and brown with some sticks.
Sm1492 - Wood crate, small. (breakable for collect items)
Sm1493 - Wood crates, tall. (breakable for collect items) Red and brown.
Sm1494 - Wood crate, small. (breakable for collect items)
Sm1495 – Vase tall. (breakable for collect items)Dirty brown.
Sm1496 – Vase small. (breakable for collect items)
Sm1497 - Vase tall. (breakable for collect items) Blue and white.
Sm1498 - Vase small. (breakable for collect items)
Sm1499 – Barrel. (breakable for collect items)
Sm1500 – Breakable blue boxes (Item container).
Sm1501 – Treasure chest. (Modern metal with red inside).
Sm1502 – Treasure chest. (Old ornamented chest).
Sm1503 – Treasure case. (Brown leather case).
Sm1504 – Treasure chest. (Like the Sm1501, but more dirty and covered with old stickers).
Sm1505 – Trasure chest. (Like the Sm1501, but covered with snow).
Sm1506 - Treasure case. (Metallic case).
Sm1507 – Piers’s bomb case.
Sm1508 – Plain pilot seat?.
Sm1510 – BSAA transporter plane. (Like the ones of Sherry 1-5).
Sm1511 – Solar panel from the s0851 (Chris 4-4 Airspace over Aircraft Carrier).
Sm1512 – The solar panel tower.
Sm1513 – A sphere, (a decoration from the Aircraft carrier).
Sm1514 – A white van.
Sm1515 – Leon’s airlines plane, controller levers.
Sm1516 – Double metal doors, with a logo “Scion Supplies”.
Sm1517 – Crossbow (Wp1100).
Sm1518 – Arrow (Wp1301).
Sm1519 – A kind of revolver with a long cannon (Wp1031).
Sm1520 – Chris’s VTOL.
Sm1522 – Ship door.
Sm1522H - Ship door’s manual locker.
Sm1523 – Flowers vase.
Sm1524 – Breakable window.
Sm1525 – Red box for a lever switch.
Sm1525_02 – Crowbar.
Sm1526 – Wheel switch (Leon 4-1).
Sm1527 – Microwave.
Sm1528 – Big oven.
Sm1528I - Big oven.
Sm1529 – Chinesse breakable wall. (Sherry 3-3).
Sm1530 – Black brick secret door.
Sm1531 – Plane broken door (to open it with the partner).
Sm1532 – Plane broken door (to open it with the partner).
Sm1533 – Mr. Panda
Sm1535 - Chinese TV lamp. (From Leon’s prologue and Leon 5-2).
Sm1536 – Missile (Sm5020).
Sm1537 – Breakable barrel. (Items container).
Sm1538 – Wood Box. (Items container).
Sm1539 – A barrel and 2 rafters.
Sm1540 – Single automatic rusty door. (from any lab).
Sm1541 – Elevator round pillar. (Sherry 5-1).
Sm1542 – Big red door with a smaller frame in the center (maybe for other double doors).
Sm1543 – Edonian Tower for telephone wires and such. (And broken version included).
Sm1544 – Plane, control panels. (Leon 4-1).
Sm1545 – Gas tank.
Sm1546 – Trapdoor with ladder. (Chris 4-2).
Sm1547 – Ship automatic door. (Ada 4-2).
Sm1548 – Gas tank.
Sm1549 – Box with 6 gas tanks like the Sm1548.
Sm1550 – The rounded engine that Sherry and Jake used like an elevator. (Sherry 5-1).
Sm1551 – A floor door.
Sm1552 – Double floor door.
Sm1553 – Automatic laboratory door. (From Ada 5-5)?.
Sm1555 – Motorway segment (breakable road), (Leon 5-2)
Sm1556 – Green van.
Sm1557 – Chinese Taxi.
Sm1558 – Yellow lorry.
Sm1559 – Blue Van
Sm1560 – White car.
Sm1561 – White car 2.
Sm1562 – Yellow bus.
Sm1563 –Red Sofa.
Sm1564 – Door with wheel.
Sm1565 – Gutter. (Rasklapanje spawn point).
Sm1565_01 – Wall air conduct. (Rasklapanje spawn point).
Sm1565_02 – Celing air conduct. (Rasklapanje spawn point).
Sm1566 – Market door with three locks. (Leon 4-3).
Sm1567 – Empty sign frame. (Withough publicity panels).
Sm1568 – Lightning conductor (Leon 5-5).
Sm1569 – Metal Door.
Sm1570 – Celing air conduct. (Rasklapanje spawn point).
Sm1571 – Wall air conduct. (Rasklapanje spawn point).
Sm1572 – Catwalks, different sizes and curves. (Sherry 5-3?).
Sm1572B – Catwalks, different sizes and curves. (Sherry 5-3?).
Sm1573 – Fan
Sm1574 – Underwater labs Elevators (Chris 5-1).
Sm1575 – Screen door.
Sm1576 – Metal tank.
Sm1577 – Celling Rail. (Sherry 5-3).
Sm1578 – Hanging Box used by Sherry against Ustanak (Sherry 5-3).
Sm1578H – Hanging Box used by Sherry against Ustanak (Sherry 5-3).
Sm1579 – Celling lamp. (Edonian?).
Sm1580 – Kitchen objects (a pan and two ladles).
Sm1581 – Piano (Sherry 3-2).
Sm1582 – Debug object (A kind of medal. Borneo marathon?).
Sm1583 – Pipe (with broken version included).
Sm1584 – Metal double doors.
Sm1585 – Rafte.
Sm1586 – Pig’s head and Pig’s body. (Leon 4-3).
Sm1588 – Tall Oaks Police Car. (Leon’s quicktime).
Sm1589 – Ship door with small round window.
Sm1589H – Ship door manual lock.
Sm1590 – Elevator platform. (from I can’t remember ¿?).
Sm1591 – Electric trap.
Sm1592 – Double rusty doors.
Sm1593 – Grinder machine (Leon 4-3).
Sm1594 – Laboratory Gutter (Rasklapanje spawn point).
Sm1595 – Three thin pipes.
Sm1596 – Three big pipes.
Sm1597 – Crane used to spo the elevator (Sherry 5-1).
Sm1599 – Double wood doors (From the town hall Chris 2-4?).
Sm1600 – Broken chinese metal door (can be open with the partner).
Sm1601 – Green Crate Box.
Sm1602 – Big Pipe and broken version (Ada 1-2).
Sm1603 –Ship Door with small rounded window.
Sm1605 – Chinese Neon Signs.
Sm1606 – Celing Trapdoor.
Sm1607 – Double desk, with computers and chairs.
Sm1608 – Ship Door with rotating knob in the center.
Sm1609 - Ship Door with rotating knob on a side.
Sm1610 – Ship Door with rounded window.
Sm1611 – Ship Door with rounded window.
Sm1612 – Metal catwalk.
Sm1613 – Underwater lab corridor. T shape(Chris 5-4)
Sm1614 – Long wood door
Sm1615 – Open rounded container with a sink.
Sm1616 – Elevator Doors. (Leon 1-1).
Sm1617 – Metal Double Doors
Sm1618 – Fishs tank small.
Sm1618_01 –
Sm1618_02 – Fish Tank big, with lobsters too.
Sm1618_03 -
Sm1620 – Graveyard Fence
Sm1621 – Toilet
Sm1622 – Train breakable (Leon 4-4)
Sm1623 – Wine Bottle and coffe packs.
Sm1624 – Another kind of container.
Sm1625 –Red plastic stool
Sm1626 – Fire extinguisher
Sm1627 – Mirror laser Switch? (Leon 2-2)
Sm1628 – Double Door, Carla’s test room 01 (Leon and Chris crossover).
Sm1629 – Vagon crane. (Leon 5 – 5)
Sm1630 – Air conduct piece (Sherry 5-1?).
Sm1631 – Ballons.
Sm1632 – Padlock (Ada 2-1)
Sm1633 – Chest (Ada 2-1)
Sm1634 – Bridge (Ada 2-1) (used with the padlock)
Sm1635 – Rope for the hanging corpses
Sm1637 – Prison chair. (Ada 2-1)
Sm1638 – Trapdoor platform. (Ada 2-1)
Sm1639 – Lever switch.
Sm1639H1 – Lever switch armature.
Sm1640 – Chinese neon signs
Sm1641 – Snowy Pine Tree
Sm1642 – Doorframe breakable glasses switch holes (Leon and Chris crossover).
Sm1643 – Dungeon door.
Sm1644 –White curtain.
Sm1645 – Door frame. Underwater lab
Sm1646 - Monster’s meat and mucus
Sm1647 – Door with wheel (Chris 5 - 4)
Sm1648I – Petrol Lorry. (Leon and Ada Chapter 5, Crossover).
Sm1648S - Petrol Lorry. (Leon and Ada Chapter 5, Crossover).
Sm1649 – Table
Sm1650 – Wood Debris obstacle (Leon Chapter 1-1).
Sm1651 – Balloons.
Sm1651_01 – Balloons.
Sm1651_02 -
Sm1651_03 -
Sm1651_04 -
Sm1652 – University Flag.
Sm1654 – Tree root. (Leon Chapter 2-1).
Sm1655 – Glass (Campus Dinner Window?, breakable)
Sm1656 – Big Glass (Square, breakable)
Sm1657 – Air conductor lid Panel.
Sm1658 – Trash Bin.
Sm1659 – Single Door (Music Room, Leon Chapter 1-1).
Sm1660 – Single Door (Metal Red).
Sm1661 – Any Elevator hole?
Sm1662 – Gas Tank.
Sm1663 – Double Doors broken (Metal, ¿any elevator?).
Sm1664 – Single Door (laboratory, with handle).
Sm1665 – Double doors (laboratory).
Sm1666 – Weapons case. (Sherry Chapter 5-1).
Sm1667 – Waste Disponsal Unit (Sherry Chapter 5-1).
Sm1668 – Machine (Laser cupboard).
Sm1669 – Hanged Bloody bag.
Sm1670 – Can.
Sm1670_01 – Can.
Sm1670_02 – Can.
Sm1670_03 – Bottle “Extra Blend” brand.
Sm1671 – Hunged Fish.
Sm1672 – Double Doors (laboratory ¿Chris Chapter 5-1?).
Sm1673 – Single Door (Laboratory).
Sm1674 – Machine (A kind of tube reactor).
Sm1675 – Baseball bate.
Sm1676 – Latern in a trolley.
Sm1677 – Tank
Sm1678 – Militar Car with Cannon.
Sm1679 – Laboratory cages. (Leon Chapter 2-3).
Sm1680 – Grate door.
Sm1681 – Chinese Wood Chair.
Sm1682 – Taxis.
Sm1683 – Glasses and Wine.
Sm1684 – Fruits bol
Sm1685 – Ashtray (Cenicero).
Sm1686 – Chinese Biombo (breakable).
Sm1687 – Billar Balls.
Sm1688 – Chemistry Instruments. (bottles and such).
Sm1689 – Chemistry Instruments (Medicin bottles).
Sm1690 – Panel for the three keys (Chris Chapter 4-3 and Ada Chapter 4-1).
Sm1691 – Glass Door with decorations (Sherry Chapter 3-2).
Sm1692 – Container with wood chunks (Sherry Chapter 3-2, in the swimming pool room, you need push it to free a door).
Sm1693 – Screen layer (Chris Chapter 4-4, in the VOLT, the Piers’s panel).
Sm1694 – Proyectil Arrow, (Wp1300).
Sm1695 - Vases, dishes and teapots.
Sm1697 – Crate.
Sm1698 – Wood Table. (Sherry Chapter 2-2).
Sm1700 – A Gun, (wp1012).
Sm1701 – Chinese Debris (Metal panels, wood panels, crates and barrels).
Sm1702 – Enemy proyectil: It’s like a “Stone with flesh” (wp1377)
Sm1703 – Dynamite bomb object.
Sm1704 – Grenade (Wp1318).
Sm1705 – Snowed Pines Tree.
Sm1706 – Desk Table with chair and computer.
Sm1707- Ship Door (Chris 4-3). (only could be opened by one side)
Sm1707H – Ship Door opener lever.
Sm1708 – Gas Tank
Sm1709 – Gun (Wp1010).
Sm1710 – Figure Toy (from the Extras menu, model machine).
Sm1711 – Layers with red numbers and a grey star on the back. (from 0 till 29).
Sm1712 – Small ship. (Chris 4-1, ships with laterns).
Sm1713 – SentryGun (Wp1153).
Sm1714 – Ornamented wood chair. (¿Leon Ch1?)
Sm1715 – BSAA Plane (like the one of Sherry 1-5, but without any interior).
Sm1716 – Metal Big Container, and broken version.
Sm1717 – Automatic Rifle (Wp1070).
Sm1718 – Rocket Launcher (Wp1120).
Sm1719 – Gun (Wp1061).
Sm1720 – Shotgun (Wp1020).
sm4000 - include the em8130, em8131 and em8132, which are Carla's face boss.
Sm5000 - Underground train. (Wihout inside).
Sm5001 - Blue Car
Sm5005 - Plane
Sm5006 - Anti-Aircraft gun.
Sm5007 - BSAA Chopper
Sm5007I - BSAA Chopper
Sm5008 - BSAA car (Without inside)
Sm5008B - BSAA car (Without inside)
Sm5009 - Snowbike
Sm5010 - Chris's VTOL (Without inside)
Sm5011 - Enemy bike
Sm5011_s0550 - Enemy bike (destroyed)
Sm5011H1 - Enemy bike (destroyed)
Sm5012 - Jake's red bike
Sm5013 - BSAA Airplane
Sm5016 - Plane (low poly)
Sm5018 - BSAA car (with inside).
Sm5020 - Chris's VTOL (with inside).
Sm5021 - Carla's Water bike
Sm5023 - Rope (Ada's hook rope?)
Sm5024 - TV-Camera record.
Sm5026 - A kind of boat
Sm5027 - BSAA Vehicle (like the APC but with a machine gun on the top).
Sm5028 - Blue Van (with driver).
Sm5028v -
Sm5029 - Red Taxi (with driver).
Sm5029v -
Sm5030 - White car (with driver).
Sm5030v -
Sm5031 - Green van (with driver).
Sm5031v -
Sm5032 - Long Lorry
Sm5034 - Enemy Jeep
Sm5035 - Enemy Jeep
Sm5035I -
Sm5036 - Carla's car
Sm5036e - Carla's car
Sm5036i - Carla's car
Sm5037 - Male zombies (Death corpses?).
Sm5040 - Damaged car
Sm5041 - Rail cannon
Sm5043 - Tank
Sm5044 - Lorry
Sm5045 - Piers's VTOL rocket.
Sm5046 - 2 floor bus.
Sm5046_s0509 -
Sm5048 - BSAA transpot aeroship.
Sm5049 - Rope
Sm4049a -
Sm5050 - BSAA Chopper (destroyed)
Sm5051 - Jake's parachute
sm5931 - No model. (inside there are, sm5931.mrl, sm5931.bmt and the models of zombie em5000 and human em5100).
sm6000 - It has shape of bullet, its texture is purple color.
sm6001 - Carla's C-Virus missil.
sm6003 - Ada's make up
sm6007 - Handcuffs
sm6009 - Videotape "Happy Birthday Ada Wong".
sm6014 - Sherry Birkin identification card.
sm6016 - Simmon's golden ring
sm6019 - Small blue memory card
sm6024 - Sunglasses
sm6028 - Carla's syringe gun?
sm6030 - black PDA
sm6034 - Carla's briefcase for the E-C-Virus syringes.
sm6036 - Jake and Sherry "prison's cuffs" of chapter 5 beggining.
sm6043 - Submarine (From Ada chapter 1)
sm6044 - Ada's c4 explosives (From Ada chapter 2 enging).
sm6047 - Notepad and DVD with about the real Carla Radames indentity.
sm6049 - Key of Carla's laboratories in the Quad Tower
sm6051 - Jake's apple
sm6054 - Another PDA
sm6056 - C-virus Syringe
sm6056H - C-virus Syringe (Maybe in game it shanes in red and were the E-C-Virus... I don't know O.ò?)
sm6058 - Screen of Ada's chapter 4 laptop with the sound wave record.
sm6059 - Flamethrower (From Chris chapter 3).
sm6061 - Stair with wheels (as those ones use at airports to go up in the plane)
sm6062 - Wood chair
sm6063 - (inside of sm6062) Celing fan
sm6064 - Carla's Chair
sm6071H1 - The aerial tower which fall over Ustanak, in the Leon/Sherry crossover.
sm6074 - The Leon's plane. (maybe the used in Sherry and Ada's campaign.
sm6075 - Office Chair (Hunnigan's O.ò?)
sm6076 - Computer keyboard.
sm6086 - (inside of sm6062) White mugcup
sm6089 - (inside of 6075) Television (Leon chapter 1). Switched off.
sm6090 - The small cocoon which is on the steering wheel, in the prologo opening scene).
sm6091 - (inside of 6090) The insect inside the coccon of the sm6090.
sm6095 - (inside of 6075) Paper on a small board. (notepad).
sm6099 - BSAA soldier, turning into a Chrysalid cocoon.
sm6106 - Debug mesh
sm6108 - Wood door, (Leon chapter 2, graveyard cabin?)
sm6109 - (inside of sm6062) Bar sit
sm6113 - (inside of 6090) The red car of the prologo opening.
sm6123 - Three debris meshes (I don't remember from what Leon's cutscene >.<).
sm6142 - A kind of car engine, or maybe the machine for a missing swicth lever.
sm6200 - Laboratory machine, (with some pipes and ¿flesh? on it). (4 pieces, sm6200, sm6201, sm6202 and sm6203).
sm6204 - looks like a pipe or wire which, (sm6201 is the same wire with flesh ending).
sm6232 - (inside of sm6062) Piers's meal
sm6280 - The chrysalid cocoon of Ada's ending (I think they are female hands... for the nails, the hands texture is hardly recognizable).
sm6320 - Piers J'avo (the body mesh of the ending scene the head is inside of the e2310).
sm6921 - (inside of 6075) Screen layer, (For Hunnigan's laptop?).
sm7000 - Graveyard Key (It's an old key, the which one which had the god in its mouth?)
sm7001 - Red Virgin statue (From the Leon chapter 2 puzzle)
sm7003 - Blue Virgin statue (From the Leon chapter 2 puzzle)
sm7005 - Keycard to Simmon's laboratories (Droped by Lepotista in Leon Chapter 2).
sm7006 - Chinese Key (Droped by Ubistvo in Ada Chapter 3).
sm7007 - Key of the market (Leon chapter 4).
sm7008 - A key similar to the sm7007
sm7009 - A key similar to the sm7007
sm7010 - A panel to introduce some codes, red light (I think it's the Ada and Chris Chapter 4).
sm7011 - A panel to introduce some codes, blue light (I think it's the Ada and Chris Chapter 4).
sm7012 - A panel to introduce some codes, green light (I think it's the Ada and Chris Chapter 4).
sm7013 - A golden key with an ambar pearl. (from where ¿?¿?)
sm7014 - Marco's C4 explosives (Droped by Gnezdo mutation of Marco in Chris Chapter 3).
sm7019 - Simmon's family ring (From the Leon chapter 3 and Ada chapter 2 puzzle)
sm7021 - Flash Drive (From Sherry chapter 2?)
sm7024 - Gate keycard (From Sherry chapter 2).
sm7025 - C-virus Syringe (Piers chapter 5?).
sm7026 - Small card with a Caution sign (¿¿¿??? I don't remember from where >.<)
sm7027 - White key (¿¿¿??? I don't know from where O.ò).
sm7030 - NeoUmbrella emblem (From Jake chapter 3).
sm7031 - Simmon's family emblem piece (From the Ada chapter 2 puzzle)
sm7032 - Simmon's family emblem piece (From the Ada chapter 2 puzzle)
sm7033 - Simmon's family emblem piece (From the Ada chapter 2 puzzle)
sm7034 - Ruby eye (From Ada chapter 2)
sm7035 - Golden tooth (From Ada chapter 2).
sm7036 - Key of the Jail (From the Ada chapter 2).
sm7037 - Security card (¿¿¿??? I don't know from where :s )
sm7038 - Modern key (¿¿¿??? I don't know from where).
sm7900 - Serpent emblem (But this is not blue, it's grey O.ò, may be recoloured by the engine ¿?¿?)
sm8000 - Debug item (coordinates axis)
sm9000 - There are not textures nor models, only LMT for several playable characters in motsoft folders (¿Animations?).
sm9003 - Game files (motsoft folders)
sm9004 - Game files (motsoft folders)
sm9005 - Game files (motsoft folders)
sm9006 - Game files (motsoft folders)
sm9007 - Game files (motsoft folders)
sm9008 - Game files (motsoft folders)
sm9011 - Game files (motsoft folders)
sm9012 - Game files (motsoft folders)
sm9013 - Game files (Things related with the sm5903 (Ada's grappling gun)).
sm9015 - Game files (Things related with the wp1151)
sm9015_01 - Game files (Things related with the wp1151)
sm9015_02 - Game files (Things related with the wp1151)
RE5:
Character ARC List :
[spoiler=Custom Spoiler]
CHRIS:
uPl00ChrisPlain.arc = Chris with Jacket costume (Start of game)
uPl00ChrisNormal.arc = Normal BSAA Costume (No vest's)
uPl00ChrisArmorA.arc = BSAA Costume + Melee Vest
uPl00ChrisArmorB.arc = BSAA Costume + Bullet Vest
uPl00ChrisArmorF.arc = BSAA Costume + Melee + Bullet Vest's
uPl00ChrisCos1.arc = Safari Costume
uPl00ChrisCos2.arc = S.T.A.R.S Costume
uPl00ChrisCos3.arc = Warrior Costume
uPl00ChrisCos4 - Chris Heavy Metal
upl00ChrisEp1 - Chris Lost in nightmares
SHEVA:
uPl01ShebaPlain.arc = Sheva with basic gear (Start of Game)
uPl01ShebaNormal.arc = BSAA Costume (No Vest's)
uPl01ShebaArmorA.arc = BSAA Costume + Melee Vest
uPl01ShebaArmorB.arc = BSAA Costume + Bullet Vest
uPl01ShebaArmorF.arc = BSAA Costume + Melee + Bullet Vest's
uPl01ShebaCos1.arc = Tribal Costume
uPl01ShebaCos2.arc = Clubbin Costume
uPl01ShebaCos3.arc = Business Costume
uPl01ShebaCos4 - Sheva FairyTale
JILL:
uPl02JillCos1.arc = BSAA Costume
uPl02JillCos2.arc = Battle Suit costume
Upl02JillCos3 - Jill Desperate Escape
Upl02JillCos4 - Jill Lost In nightmares
WESKER :
uPl03WeskerCos1.arc = Midnight Costume
uPl03WeskerCos2.arc = S.T.A.R.S Costume
JOSH:
uPl04Josh.arc = Josh (AI Partner)
Upl04JoshCos1- Chris Lost in nightmares (unused) Josh mercenaries Reunion (untextured)
Upl04JoshCos2- Josh Desperate Escape
DLC characters :
Upl05ExcellaNormal = Excella merc reunion
Upl06BarryNormal = Barry merc reunion
Upl07RebeccaNormal = Rebecca merc reunion
KIRK
uEm95Kirk.arc = Kirk (Helps in Cut-scene's, voice over headset)
[/spoiler]
Chapter End ARC List :
[spoiler=Custom Spoiler]
ChapterEnd11.arc = Result Screen for Chapter 1-1
ChapterEnd12.arc = Result Screen for Chapter 1-2
ChapterEnd21.arc = Result Screen for Chapter 2-1
ChapterEnd22.arc = Result Screen for Chapter 2-2
ChapterEnd23.arc = Result Screen for Chapter 2-3
ChapterEnd31.arc = Result Screen for Chapter 3-1
ChapterEnd32.arc = Result Screen for Chapter 3-2
ChapterEnd33.arc = Result Screen for Chapter 3-3
ChapterEnd41.arc = Result Screen for Chapter 4-1
ChapterEnd42.arc = Result Screen for Chapter 4-2
ChapterEnd51.arc = Result Screen for Chapter 5-1
ChapterEnd52.arc = Result Screen for Chapter 5-2
ChapterEnd53.arc = Result Screen for Chapter 5-3
ChapterEnd61.arc = Result Screen for Chapter 6-1
ChapterEnd62.arc = Result Screen for Chapter 6-2
ChapterEnd63.arc = Result Screen for Chapter 6-3
[/spoiler]
Benchmark ARC List :
[spoiler=Custom Spoiler]
BenchResource.arc = Text, RE5 logo and backgrounds of the Benchmark
s800.arc = First stage of Variable Benchmark
s801.arc = Second stage of Variable Benchmark
s802.arc = Third stage of Variable Benchmark
s804.arc = Fixed Benchmark Stage
[/spoiler]
Figures(Trophy Collectibles) ARC List :
[spoiler=Custom Spoiler]
fig01.arc = Chris BSAA
fig02.arc = Sheva BSAA
fig03.arc = Josh
fig04.arc = Jill (Brainwashed)
fig05.arc = Wesker
fig06.arc = Excella
fig07.arc = Irving
fig08.arc = Spencer
fig09.arc = DeChant
fig10.arc = Dave
fig11.arc = Kirk
fig12.arc = Reynard
fig13.arc = Majini (Town A)
fig14.arc = Majini (Town B )
fig15.arc = Majini (Town C)
fig16.arc = Majini (Town D)
fig17.arc = Majini (Cephalo)
fig18.arc = Majini (Agitator)
fig19.arc = Majini (Wetlands A)
fig20.arc = Majini (Wetlands B )
fig21.arc = Majini (Wetlands C)
fig22.arc = Giant Majini
fig23.arc = Majini (Base A)
fig24.arc = Majini (Base B )
fig25.arc = Majini (Duvalia)
fig26.arc = Reaper
fig27.arc = Big man Majini
fig28.arc = Executioner Majini
fig29.arc = Chainsaw Majini
fig30.arc = Gatling gun Majini
fig31.arc = Motorcycle Majini
fig32.arc = Uroboros
fig33.arc = Licker
fig34.arc = Kipepeo
fig35.arc = Bui kichwa
fig36.arc = Adjule
fig37.arc = Crocodile
fig38.arc = Uroboros Aheri
fig39.arc = U-8
fig40.arc = Popokarimu
fig41.arc = Ndesu
fig42.arc = Irving (Transformed)
fig43.arc = Chris (Rare)
fig44.arc = Sheva (Rare)
fig45.arc = Jill (Rare)
fig46.arc = Wesker (Rare)
[/spoiler]
The Mercenaries ARC List
[spoiler=Custom Spoiler]
MerceResource.arc = Mercenaries Menus - Text, Background Images
MerceResult01.arc = Public Assembly result screen
MerceResult02.arc = The Mines result screen
MerceResult03.arc = Village result screen
MerceResult04.arc = Ancient Ruins result screen
MerceResult05.arc = Experimental Facility result screen
MerceResult06.arc = Missile Area result screen
MerceResult07.arc = Ship Deck result screen
MerceResult08.arc = Prison result screen
S400.arc = Public Assembly Level
S401.arc = The Mines Level
S402.arc = Village Level
S403.arc = Ancient Ruins Level
S404.arc = Experimental Facility Level
S405.arc = Missile Area Level
S406.arc = Ship Deck Level
S407.arc = Prison Stage Level
[/spoiler]
VERSUS ARC LIST
[spoiler=Custom Spoiler]
VersusResource.arc = Versus Images, portires..etc
VersusResult01.arc = Result Screen for Public Assembly
VersusResult02.arc = Result Screen for The Mines
VersusResult03.arc = Result Screen for Village
VersusResult04.arc = Result Screen for Ancient Ruins
VersusResult05.arc = Result Screen for Missie Area
VersusResult06.arc = Result Screen for Experimental Facility
VersusResult07.arc = Result Screen for Ship Deck
VersusResult08.arc = Result Screen for Prison
[/spoiler]
RECORDS SCREEN
[spoiler=Custom Spoiler]
ViewerResource.arc
[/spoiler]
Enemy ARC's
[spoiler=Custom Spoiler]
Em0b = Spiders (The little harmless spiders on the walls)
Em0c = Flying Las Plagas Monster
Em0d = The tall parasite
Em10 = Basic Town Majini
Em11 = Female Town Majini
Em12 = Village Majini
Em13 = Big Man Majini
Em14 = Army Majini
Em1D & Em1E = Friendly Majini in start of the game.
Em20 = Axe Executioner
Em21 = Agitator Majini, The black dude with the microphone
Em22 = Chainsaw Majini
Em23 = Big muscler black dude with the Gatling gun.
Em24 = Giant Village Majini (The tall dudes with the big maces)
Em26 = Prison Axe Executioner
Em30 = Dogs
Em31 = Different type of Dogs
Em32 = Lickers
Em34 = Reaper
Em40 = Uroboros
Em41 = Uroboros Mkono
Em42 = Uroboros Aheri
Em43 = Mutated Irving
Em44 = Bat
Em45 = El Gignate (The giant golem in end of 2-3)
Em50 = Motorcycle Model
Em52 = Majini on a Motorcycle
Em61 = Crow
Em62 = Chicken!
Em65 = Snake
Em66 = Crocodile
Em6c = Rat
Em6d = Small Flying Boat
Em70 = Giant Spider
Em71= Small Bird
Em80 = Wesker from 5-3
Em81 = Wesker with Coat from 6-3
Em82 = Uroboros Wesker
Em83 = Boss Jill, with zipper still up (No Device)
Em84 = Just boss Jill, unzipped, Device showing
Em97Butcher = The butcher shop guy, Reynard
Em92 = Allyson
Em92Wife = Allyon again (Same exact as above)
GE DLC:
uEm27.arc - LiN Guardian monster
uEm27_orig.arc - same Guardian from LiN
[/spoiler]
Story Mode / Campaign Stages/Levels
Stages:
[spoiler=Custom Spoiler]
CHAPTER 1-1:
1-1 Civilian Checkpoint - S100
1-1 Back Alley 1/2 - S115
1-1 Back Alley 1/2 (first action) - S116
1-1 Public Assembly (Executioner) - S114
CHAPTER 1-2:
1-2 Public Assembly - (S114?)
1-2 Urban District - S102
1-2 Abandoned Building - S117
1-2 Furnace Facility (Uroboros) - S103
CHAPTER 2-1:
2-1 Storage Facility - S118
2-1 The Bridge - S104
2-1 The Port - S113
2-1 Shanty Town (Chainsaw Majini) - S105
2-1 Train Yard - S106
CHAPTER 2-2::
2-2 Train Station - S119
2-2 The Mines - S107
2-2 Mining Area (Popokarimu) - S108
CHAPTER 2-3:
2-3 Savanna - S109
2-3 The Port (Night) (Ndesu) - S111
CHAPTER 3-1:
3-1 Marshlands - S200
3-1 Village (Giant Majini x2) - S202
CHAPTER 3-2:
3-2 Execution Ground - S201
3-2 Oil Field - Refinery (Chainsaw Majini x2) - S207
3-2 Oil Field - Control Facility (Chainsaw Majini) - S203
3-2 Oil Field - Dock - S209
CHAPTER 3-3:
3-3 Oil Field - Drilling Facilities - S204
3-3 Patrol Boat (Irving) - S205
CHAPTER 4-1:
4-1 Caves - S313
4-1 Ancient Village - S300
4-1 Labyrinth (Popokarimu) - S301
CHAPTER 4-2:
4-2 Worship Area - S302
4-2 Pyramid - S303
4-2 Underground Garden - (S312? - no enemies)
CHAPTER 5-1:
5-1 Underground Garden - (S312?)
5-1 Progenitor Virus House - S305
5-1 Experimental Facility (U-8) - S304
CHAPTER 5-2:
5-2 Experimental Facility - (S304?)
5-2 Power Station - S310
5-2 Experimental Facility Passage - S316
5-2 Missile Area 1st Floor (Reaper) - S307
5-2 Uroboros Research Facility (Uroboros Mkono) - S308
CHAPTER 5-3:
5-3 Uroboros Research Facility - (S308?)
5-3 Missile Area 2nd Floor (Reapers) - S314
5-3 Moving Platform - S315
5-3 Monarch Room Entrance - S311
5-3 Monarch Room (Jill & Wesker) - S309
CHAPTER 6-1:
6-1 Ship Deck - S500
6-1 Ship Hold (Gatling Gun Majini) - S501
CHAPTER 6-2:
6-2 Main Deck - (S503? - no enemies)
6-2 Bridge - S504
6-2 Bridge Deck (Uroboros Aheri) - S511
CHAPTER 6-3:
6-3 Bridge Deck (Uroboros Aheri - dead) - (S511?)
6-3 Bridge (Uroboros Aheri - dead) - S512
6-3 Engine Room (Reapers and Gatling Gun Majini) - S505
6-3 Hangar (Wesker) - S506
6-3 Volcano (Uroboros Wesker) - S508
GOLD DLC ARCS
s700.arc - Lost in Nightmares first stage (mansion entrance, dining room, etc)
s701.arc - Lost in Nightmares second stage (underground prison)
s702.arc - DE 1st stage
s703.arc - DE 2nd stage (huge area)
s704.arc - DE 3rd stage (last stand)
s705.arc - LIN 3rd stage (maze)
s706.arc - LIN 4th stage (wesker)
[/spoiler]
Weapons
PLAYER WEAPONS:
[spoiler=Custom Spoiler]
wp00 = Nothing, (In Hex: 00, spawns nothing)
wp01 = Chris's Knife (In Hex: 01)
wp02 = M92F Handgun (In Hex: 02)
wp03 = VZ61 Machine Gune (In Hex: 03)
wp04 = Itcha M37 (SG) Shotgun (In Hex: 04)
wp05 = S75 Rifle (In Hex: 05)
wp06 = Hand Grenade (In Hex: 06)
wp07 = Incendiary Grenade (In Hex: 07)
wp08 = Flash Grenade (In Hex: 08)
wp09 = SIG 556(MG) Machine Gun. (In Hex: 09)
wp10 = H&K P8 Handgun (In Hex: 10)
wp11 = SIG P226 Handgun (In Hex: 11)
Wp13 - H&K MP5A3
Wp15 - Gatling Gun [Chris's]
Wp16 - Benelli M3 Super 90
Wp17 - Striker shotgun
Wp19 - Hydra
Wp20 - Dragunov
Wp22 = Stun Rod
Wp23 - Silver tipped combat knife (mercs?)
Wp24 - Carbon black combat knife (mercs?)
Wp25 = Grenade Launcher (Explosive Rounds by Default)
Wp26 = Grenade Launcher (Acid Rounds by Default)
Wp27 = Grenade Launcher (Nitrogen Rounds by Default)
Wp29 - S.T.A.R.S. Samurai Edge (extracted folder, arc is 89)
Wp30 - Latern
Wp34 = LTD
Wp35 = RPG-7 NVS (Rocket Launcher used on Wesker in 6-3)
Wp36 = Rotten Egg
Wp37 = Hand-To-Hand, It is pick-able..when you have it equipped you cannot do anything other then walk like in 1-1, or run...is this what they use in 1-1 for that special "walk" animation?
Wp38 = dummy_wp38, Infinite ammo rocket launcher..used by enemy's?
Wp39 = Grenade Launcher (Flame Rounds by Default)
Wp0a = Proximity Mine (In Hex: 0A)
Wp0b - S&W Model 29 Revolver(In Hex: 0B)
Wp0c - Grenade Launcher (In Hex: 0C)
Wp0d - Rocket Launcher (In Hex: 0D)
Wp0e - Kukri Knife (In Hex: 0E)
Wp0f - Sheva's Longbow (In Hex: 0F)
Wp1a - L.Hawk
Wp1b - S&W Model 500 Revolver
Wp1c - PSG-1
Wp1d - AK-74
Wp1e - M93R Handgun
Wp1f - Px4 (Jills Handgun in Merc)
Wp2c = Irving Boat Boss Battle, Grenade launcher weapon...thing XD
Wp2d = Machine gun used on Jeep in 2-3 (DO NOT PICK-UP!)
Wp2e = 2nd Machine gun used on Jeep in 2-3 (DO NOT PICKUP)
Wp2f = Turret, used in 6-3 when 2 gatling gun majini come up.
Wp3a = Grenade Launcher (Flash Rounds by Default)
Wp3b = Grenade Launcher (Electric Rounds by Default)
Wp3c = White Egg
Wp3d = Brown Egg
Wp3e = Gold Egg
Wp3f = LCD's Special Effect explosion.. xD
Wp4a = Rifle Bullet Model
Wp4b = Submarine Rocket Model (Irving Boat Fight)
Wp4c = Rocket Model
Wp4d = Unfinished Bullet
Wp4e = Unfinished Bullet
Wp4f = Unfinished Bullet
[/spoiler]
ENEMY WEAPONS
[spoiler=Custom Spoiler]
Wp40 = Some kind of explosion..it goes off right on stage load. Probably an enemy weapon of some sort.
Wp41 = Some kind of water explosion..
Wp42 = Some kind of smokey explosion..
Wp43 = Nothing
Wp44 = Rocket Model
Wp45 = Arrow Model
Wp46 = A Bullet
Wp47 = A Bullet
Wp48 = A Bullet
Wp49 = A Bullet
Wp50 - Majini Axe
Wp51 - Majini Sickle
Wp52 = Cross by Majini Use
Wp53 - Enemy's Shovel
Wp54 = Dynamite Stick used by Majini
Wp55 - Kukri
Wp57 = Some kind of long bullet..looks like a Rifle bullet
Wp58 - Executioner's axe
Wp59 = Lead Pipe used by Majini
Wp60 = Wetland Majini Shield
Wp61 - Military Base Tactical Shield
Wp62 - Longbow again
Wp63 - Black mask
Wp64 - Skull thing
Wp65 = Stun Rod used by Military Base Majini
Wp68 = Rocket Launcher used by Military Base Majini
Wp69 = Hatchet used by Town Majini
Wp71 = Mining Pick used by Majini
Wp72 - Something spiky with chicken feet
Wp73 = Wrench, used by Town Majini
Wp74 - Tribal shield maybe
Wp75 = Megaphone, used by the Agitator Town Majini
Wp77 - Red Executioner's axe
Wp78 - Rock
Wp79 = Power Poll that Golem uses to beat on the Jeep with in 2-3
Wp80 = Explosive Arrow used by Wetland Majini Archers
Wp81 = Generic Silverhead Arrow Model
Wp83 = Rocket model, again
Wp84 = A Bullet
Wp85 = A Bullet
Wp86 = A Bullet
Wp87 = A Bullet
Wp88 = Missiles that Wesker throws at you in 6-3
Wp89 - S.T.A.R.S. Samurai Edge
Wp2d - PKM Light Machine Gun
Wp2e - Minigun parts
Wp5a = Beer Bottle, it says CAPCOM BEER on it XD
Wp5b - Chainsaw
Wp5c = Bottle on Fire (Molotov)
Wp5d = Gatling Gun's Majinis weapon.
Wp5e = Tiki Torch (Un-lit)
Wp5f = Wetland Majini Spear
Wp6a - AK-74 (Used by Military Base Majini)
Wp6c = Bottle on Fire (Molotov)
Wp6d = Grenades used by Military Base Majini
Wp6e = Flash Grenade used by Military Base Majini
Wp6f = Spear used by Wetland Majini
Wp7a - Red drum
Wp8a = Rocket Model again
Wp8b = Some kind of Bullet
Wp8c = I..have no idea, some kind of black..stick..thing
GE DLC
uWp7b.arc - Lost in Nightmares guardian's anchor
[/spoiler]
ITEMS
[spoiler=Custom Spoiler]
uIt0000.arc = White Glow effect from item drop?
uIt020e.arc = Grenade Launcher Ammo - Flame Rounds
uIt020f.arc = Grenade Launcher Ammo - Flash Rounds
[/spoiler]
TREASURES
[spoiler=Custom Spoiler]
uIt041a.arc = Antique Clock
uIt041b.arc = Chalice (Silver)
uIt041c.arc = Chalice (Gold)
uIt041d.arc = Idol (Silver)
uIt041e.arc = Idol (Gold)
uIt041f.arc = Ceremonial Mask
uIt045a.arc = Square Gems (Blue, Green, Yellow)
uIt045b.arc = Square Gems (Red, White)
uIt045e.arc = Oval Gems (Blue, Red, Yellow)
uIt045f.arc = Oval Gems (Blue, Green, Red) (Some are reu-sed)
[/spoiler]
MISC..:
[spoiler=Custom Spoiler]
uOmf201 = ladder, include motion
uOm0880 - Spear with metal tip
uom0881 - Wetlands Shield (environmental prop)
uom0882 - face mask (prop)
uom0883 - some kind of mask?
uom0884 - another different mask
uom0886 - barrel (explosive?)
uom0887 - some kind of hanging cloth/tarp
uom0923 - propellor
uOm1103.arc = window, include motion like jump through window
om130a - flatbed truck ch2-3
[/spoiler]
EVENTS (cutscenes) :
[spoiler=Custom Spoiler]
ev100_02.arc = stage 1-1 Magic Act
ev102_00.arc = stage 1-2 A Cry for Help
ev102_10.arc = stage 1-2 Damsel in Distress
ev103_20.arc = stage 1-2 Unidentified Threat
ev105_20.arc = stage 2-1 The Chainsaw Majini-1
ev105_21.arc = stage 2-1 The Chainsaw Majini-2
ev105_22.arc = stage 2-1 The Chainsaw Majini-3
ev106_90.arc = stage 2-1 To the Crash Site!
ev108_00.arc = stage 2-2 Irving's Great Escape
ev108_10.arc = stage 2-2 Terror from Above
ev108_20.arc = stage 2-2 Roll Out!
ev109_90.arc = stage 2-3 Shaking Off the Makini
ev111_00.arc = stage 2-3 Grand Resurgence
ev111_10.arc = stage 2-3 Delta Team's Distress
ev111_20.arc = stage 2-3 The Wetlands
ev114_00.arc = stage 1-1 Hospitality
ev114_20.arc = stage 1-1 Guardian Angel
ev114_50.arc = stage 2-1 <Majini suround>
ev115_00.arc = stage 1-1 The Butcher (Part 1)
ev115_10.arc = stage 1-1 The Butcher (Part 2)
ev116_00.arc = stage 1-1 First Encounter
ev117_10.arc = stage 1-2 A piece of the Puzzle
ev118_00.arc = stage 1-2 The Storage Facility
ev203_00.arc = stage 3-2 Josh to the Rescue
ev203_10.arc = stage 3-2 Splitting UP
ev204_00.arc = stage 3-3 Boat Majini Appear
ev205_20.arc = stage 3-3 A New Clue
ev209_20.arc = stage 3-2 Irving's Web
ev209_30.arc = stage 3-2 <Josh at boat waiting>
ev209_40.arc = stage 3-3 The Oil Field Aflame
ev300_30.arc = stage 3-1 <Tribal Majini jump out lake>
ev300_31.arc = stage 4-1 The Bridge Collapses
ev304_00.arc = stage 5-1 Experimental Facility
ev304_20.arc = stage 5-1 U-8 Repelled
ev304_90.arc = stage 5-2 U-8 Attacks
ev308_00.arc = stage 5-2 Uroboros
ev309_00.arc = stage 5-3 Two on Two
ev309_10.arc = stage 5-3 Old friends, New Enemies
ev309_30.arc = stage 5-3 Favor for a Friend
ev310_00.arc = stage 5-2 Monitored Communications
ev312_00.arc = stage 5-1 Underground Garden
ev313_00.arc = stage 4-1 The Docks
ev501_10.arc = stage 6-1 Medicine
ev503_00.arc = stage 6-2 A New Nightmare Begins
ev506_10.arc = stage 6-3 Wesker's Vulnerability
ev508_00.arc = stage 6-3 The Final Curtain
ev508_90.arc = stage 6-3 The Fall of Wesker
ev512_00.arc = stage 6-3 A Message from Jill
ev601_00.arc = stage 1-1 Welcome to Africa 1
ev601_10.arc = stage 1-1 Welcome to Africa 2
ev606_00.arc = stage 3-1 Shadows of the Past
ev607_00.arc = stage 3-3 The Patrol Boat
ev609_00.arc = stage 5-3 The Tanker
ev610_90.arc = stage 6-3 Sky-high Skirmish
ev611_00.arc = stage 6-3 Homeward Bound!
ev612_00.arc = stage 6-3 Rematch
ev613_00.arc = stage 6-1 Dreams of a Madman
ev614_00.arc = stage 4-1 Wesker's Return
ev615_00.arc = stage 2-1 Rendezvous
[/spoiler]
[spoiler=Custom Spoiler]
CHRIS:
uPl00ChrisPlain.arc = Chris with Jacket costume (Start of game)
uPl00ChrisNormal.arc = Normal BSAA Costume (No vest's)
uPl00ChrisArmorA.arc = BSAA Costume + Melee Vest
uPl00ChrisArmorB.arc = BSAA Costume + Bullet Vest
uPl00ChrisArmorF.arc = BSAA Costume + Melee + Bullet Vest's
uPl00ChrisCos1.arc = Safari Costume
uPl00ChrisCos2.arc = S.T.A.R.S Costume
uPl00ChrisCos3.arc = Warrior Costume
uPl00ChrisCos4 - Chris Heavy Metal
upl00ChrisEp1 - Chris Lost in nightmares
SHEVA:
uPl01ShebaPlain.arc = Sheva with basic gear (Start of Game)
uPl01ShebaNormal.arc = BSAA Costume (No Vest's)
uPl01ShebaArmorA.arc = BSAA Costume + Melee Vest
uPl01ShebaArmorB.arc = BSAA Costume + Bullet Vest
uPl01ShebaArmorF.arc = BSAA Costume + Melee + Bullet Vest's
uPl01ShebaCos1.arc = Tribal Costume
uPl01ShebaCos2.arc = Clubbin Costume
uPl01ShebaCos3.arc = Business Costume
uPl01ShebaCos4 - Sheva FairyTale
JILL:
uPl02JillCos1.arc = BSAA Costume
uPl02JillCos2.arc = Battle Suit costume
Upl02JillCos3 - Jill Desperate Escape
Upl02JillCos4 - Jill Lost In nightmares
WESKER :
uPl03WeskerCos1.arc = Midnight Costume
uPl03WeskerCos2.arc = S.T.A.R.S Costume
JOSH:
uPl04Josh.arc = Josh (AI Partner)
Upl04JoshCos1- Chris Lost in nightmares (unused) Josh mercenaries Reunion (untextured)
Upl04JoshCos2- Josh Desperate Escape
DLC characters :
Upl05ExcellaNormal = Excella merc reunion
Upl06BarryNormal = Barry merc reunion
Upl07RebeccaNormal = Rebecca merc reunion
KIRK
uEm95Kirk.arc = Kirk (Helps in Cut-scene's, voice over headset)
[/spoiler]
Chapter End ARC List :
[spoiler=Custom Spoiler]
ChapterEnd11.arc = Result Screen for Chapter 1-1
ChapterEnd12.arc = Result Screen for Chapter 1-2
ChapterEnd21.arc = Result Screen for Chapter 2-1
ChapterEnd22.arc = Result Screen for Chapter 2-2
ChapterEnd23.arc = Result Screen for Chapter 2-3
ChapterEnd31.arc = Result Screen for Chapter 3-1
ChapterEnd32.arc = Result Screen for Chapter 3-2
ChapterEnd33.arc = Result Screen for Chapter 3-3
ChapterEnd41.arc = Result Screen for Chapter 4-1
ChapterEnd42.arc = Result Screen for Chapter 4-2
ChapterEnd51.arc = Result Screen for Chapter 5-1
ChapterEnd52.arc = Result Screen for Chapter 5-2
ChapterEnd53.arc = Result Screen for Chapter 5-3
ChapterEnd61.arc = Result Screen for Chapter 6-1
ChapterEnd62.arc = Result Screen for Chapter 6-2
ChapterEnd63.arc = Result Screen for Chapter 6-3
[/spoiler]
Benchmark ARC List :
[spoiler=Custom Spoiler]
BenchResource.arc = Text, RE5 logo and backgrounds of the Benchmark
s800.arc = First stage of Variable Benchmark
s801.arc = Second stage of Variable Benchmark
s802.arc = Third stage of Variable Benchmark
s804.arc = Fixed Benchmark Stage
[/spoiler]
Figures(Trophy Collectibles) ARC List :
[spoiler=Custom Spoiler]
fig01.arc = Chris BSAA
fig02.arc = Sheva BSAA
fig03.arc = Josh
fig04.arc = Jill (Brainwashed)
fig05.arc = Wesker
fig06.arc = Excella
fig07.arc = Irving
fig08.arc = Spencer
fig09.arc = DeChant
fig10.arc = Dave
fig11.arc = Kirk
fig12.arc = Reynard
fig13.arc = Majini (Town A)
fig14.arc = Majini (Town B )
fig15.arc = Majini (Town C)
fig16.arc = Majini (Town D)
fig17.arc = Majini (Cephalo)
fig18.arc = Majini (Agitator)
fig19.arc = Majini (Wetlands A)
fig20.arc = Majini (Wetlands B )
fig21.arc = Majini (Wetlands C)
fig22.arc = Giant Majini
fig23.arc = Majini (Base A)
fig24.arc = Majini (Base B )
fig25.arc = Majini (Duvalia)
fig26.arc = Reaper
fig27.arc = Big man Majini
fig28.arc = Executioner Majini
fig29.arc = Chainsaw Majini
fig30.arc = Gatling gun Majini
fig31.arc = Motorcycle Majini
fig32.arc = Uroboros
fig33.arc = Licker
fig34.arc = Kipepeo
fig35.arc = Bui kichwa
fig36.arc = Adjule
fig37.arc = Crocodile
fig38.arc = Uroboros Aheri
fig39.arc = U-8
fig40.arc = Popokarimu
fig41.arc = Ndesu
fig42.arc = Irving (Transformed)
fig43.arc = Chris (Rare)
fig44.arc = Sheva (Rare)
fig45.arc = Jill (Rare)
fig46.arc = Wesker (Rare)
[/spoiler]
The Mercenaries ARC List
[spoiler=Custom Spoiler]
MerceResource.arc = Mercenaries Menus - Text, Background Images
MerceResult01.arc = Public Assembly result screen
MerceResult02.arc = The Mines result screen
MerceResult03.arc = Village result screen
MerceResult04.arc = Ancient Ruins result screen
MerceResult05.arc = Experimental Facility result screen
MerceResult06.arc = Missile Area result screen
MerceResult07.arc = Ship Deck result screen
MerceResult08.arc = Prison result screen
S400.arc = Public Assembly Level
S401.arc = The Mines Level
S402.arc = Village Level
S403.arc = Ancient Ruins Level
S404.arc = Experimental Facility Level
S405.arc = Missile Area Level
S406.arc = Ship Deck Level
S407.arc = Prison Stage Level
[/spoiler]
VERSUS ARC LIST
[spoiler=Custom Spoiler]
VersusResource.arc = Versus Images, portires..etc
VersusResult01.arc = Result Screen for Public Assembly
VersusResult02.arc = Result Screen for The Mines
VersusResult03.arc = Result Screen for Village
VersusResult04.arc = Result Screen for Ancient Ruins
VersusResult05.arc = Result Screen for Missie Area
VersusResult06.arc = Result Screen for Experimental Facility
VersusResult07.arc = Result Screen for Ship Deck
VersusResult08.arc = Result Screen for Prison
[/spoiler]
RECORDS SCREEN
[spoiler=Custom Spoiler]
ViewerResource.arc
[/spoiler]
Enemy ARC's
[spoiler=Custom Spoiler]
Em0b = Spiders (The little harmless spiders on the walls)
Em0c = Flying Las Plagas Monster
Em0d = The tall parasite
Em10 = Basic Town Majini
Em11 = Female Town Majini
Em12 = Village Majini
Em13 = Big Man Majini
Em14 = Army Majini
Em1D & Em1E = Friendly Majini in start of the game.
Em20 = Axe Executioner
Em21 = Agitator Majini, The black dude with the microphone
Em22 = Chainsaw Majini
Em23 = Big muscler black dude with the Gatling gun.
Em24 = Giant Village Majini (The tall dudes with the big maces)
Em26 = Prison Axe Executioner
Em30 = Dogs
Em31 = Different type of Dogs
Em32 = Lickers
Em34 = Reaper
Em40 = Uroboros
Em41 = Uroboros Mkono
Em42 = Uroboros Aheri
Em43 = Mutated Irving
Em44 = Bat
Em45 = El Gignate (The giant golem in end of 2-3)
Em50 = Motorcycle Model
Em52 = Majini on a Motorcycle
Em61 = Crow
Em62 = Chicken!
Em65 = Snake
Em66 = Crocodile
Em6c = Rat
Em6d = Small Flying Boat
Em70 = Giant Spider
Em71= Small Bird
Em80 = Wesker from 5-3
Em81 = Wesker with Coat from 6-3
Em82 = Uroboros Wesker
Em83 = Boss Jill, with zipper still up (No Device)
Em84 = Just boss Jill, unzipped, Device showing
Em97Butcher = The butcher shop guy, Reynard
Em92 = Allyson
Em92Wife = Allyon again (Same exact as above)
GE DLC:
uEm27.arc - LiN Guardian monster
uEm27_orig.arc - same Guardian from LiN
[/spoiler]
Story Mode / Campaign Stages/Levels
Stages:
[spoiler=Custom Spoiler]
CHAPTER 1-1:
1-1 Civilian Checkpoint - S100
1-1 Back Alley 1/2 - S115
1-1 Back Alley 1/2 (first action) - S116
1-1 Public Assembly (Executioner) - S114
CHAPTER 1-2:
1-2 Public Assembly - (S114?)
1-2 Urban District - S102
1-2 Abandoned Building - S117
1-2 Furnace Facility (Uroboros) - S103
CHAPTER 2-1:
2-1 Storage Facility - S118
2-1 The Bridge - S104
2-1 The Port - S113
2-1 Shanty Town (Chainsaw Majini) - S105
2-1 Train Yard - S106
CHAPTER 2-2::
2-2 Train Station - S119
2-2 The Mines - S107
2-2 Mining Area (Popokarimu) - S108
CHAPTER 2-3:
2-3 Savanna - S109
2-3 The Port (Night) (Ndesu) - S111
CHAPTER 3-1:
3-1 Marshlands - S200
3-1 Village (Giant Majini x2) - S202
CHAPTER 3-2:
3-2 Execution Ground - S201
3-2 Oil Field - Refinery (Chainsaw Majini x2) - S207
3-2 Oil Field - Control Facility (Chainsaw Majini) - S203
3-2 Oil Field - Dock - S209
CHAPTER 3-3:
3-3 Oil Field - Drilling Facilities - S204
3-3 Patrol Boat (Irving) - S205
CHAPTER 4-1:
4-1 Caves - S313
4-1 Ancient Village - S300
4-1 Labyrinth (Popokarimu) - S301
CHAPTER 4-2:
4-2 Worship Area - S302
4-2 Pyramid - S303
4-2 Underground Garden - (S312? - no enemies)
CHAPTER 5-1:
5-1 Underground Garden - (S312?)
5-1 Progenitor Virus House - S305
5-1 Experimental Facility (U-8) - S304
CHAPTER 5-2:
5-2 Experimental Facility - (S304?)
5-2 Power Station - S310
5-2 Experimental Facility Passage - S316
5-2 Missile Area 1st Floor (Reaper) - S307
5-2 Uroboros Research Facility (Uroboros Mkono) - S308
CHAPTER 5-3:
5-3 Uroboros Research Facility - (S308?)
5-3 Missile Area 2nd Floor (Reapers) - S314
5-3 Moving Platform - S315
5-3 Monarch Room Entrance - S311
5-3 Monarch Room (Jill & Wesker) - S309
CHAPTER 6-1:
6-1 Ship Deck - S500
6-1 Ship Hold (Gatling Gun Majini) - S501
CHAPTER 6-2:
6-2 Main Deck - (S503? - no enemies)
6-2 Bridge - S504
6-2 Bridge Deck (Uroboros Aheri) - S511
CHAPTER 6-3:
6-3 Bridge Deck (Uroboros Aheri - dead) - (S511?)
6-3 Bridge (Uroboros Aheri - dead) - S512
6-3 Engine Room (Reapers and Gatling Gun Majini) - S505
6-3 Hangar (Wesker) - S506
6-3 Volcano (Uroboros Wesker) - S508
GOLD DLC ARCS
s700.arc - Lost in Nightmares first stage (mansion entrance, dining room, etc)
s701.arc - Lost in Nightmares second stage (underground prison)
s702.arc - DE 1st stage
s703.arc - DE 2nd stage (huge area)
s704.arc - DE 3rd stage (last stand)
s705.arc - LIN 3rd stage (maze)
s706.arc - LIN 4th stage (wesker)
[/spoiler]
Weapons
PLAYER WEAPONS:
[spoiler=Custom Spoiler]
wp00 = Nothing, (In Hex: 00, spawns nothing)
wp01 = Chris's Knife (In Hex: 01)
wp02 = M92F Handgun (In Hex: 02)
wp03 = VZ61 Machine Gune (In Hex: 03)
wp04 = Itcha M37 (SG) Shotgun (In Hex: 04)
wp05 = S75 Rifle (In Hex: 05)
wp06 = Hand Grenade (In Hex: 06)
wp07 = Incendiary Grenade (In Hex: 07)
wp08 = Flash Grenade (In Hex: 08)
wp09 = SIG 556(MG) Machine Gun. (In Hex: 09)
wp10 = H&K P8 Handgun (In Hex: 10)
wp11 = SIG P226 Handgun (In Hex: 11)
Wp13 - H&K MP5A3
Wp15 - Gatling Gun [Chris's]
Wp16 - Benelli M3 Super 90
Wp17 - Striker shotgun
Wp19 - Hydra
Wp20 - Dragunov
Wp22 = Stun Rod
Wp23 - Silver tipped combat knife (mercs?)
Wp24 - Carbon black combat knife (mercs?)
Wp25 = Grenade Launcher (Explosive Rounds by Default)
Wp26 = Grenade Launcher (Acid Rounds by Default)
Wp27 = Grenade Launcher (Nitrogen Rounds by Default)
Wp29 - S.T.A.R.S. Samurai Edge (extracted folder, arc is 89)
Wp30 - Latern
Wp34 = LTD
Wp35 = RPG-7 NVS (Rocket Launcher used on Wesker in 6-3)
Wp36 = Rotten Egg
Wp37 = Hand-To-Hand, It is pick-able..when you have it equipped you cannot do anything other then walk like in 1-1, or run...is this what they use in 1-1 for that special "walk" animation?
Wp38 = dummy_wp38, Infinite ammo rocket launcher..used by enemy's?
Wp39 = Grenade Launcher (Flame Rounds by Default)
Wp0a = Proximity Mine (In Hex: 0A)
Wp0b - S&W Model 29 Revolver(In Hex: 0B)
Wp0c - Grenade Launcher (In Hex: 0C)
Wp0d - Rocket Launcher (In Hex: 0D)
Wp0e - Kukri Knife (In Hex: 0E)
Wp0f - Sheva's Longbow (In Hex: 0F)
Wp1a - L.Hawk
Wp1b - S&W Model 500 Revolver
Wp1c - PSG-1
Wp1d - AK-74
Wp1e - M93R Handgun
Wp1f - Px4 (Jills Handgun in Merc)
Wp2c = Irving Boat Boss Battle, Grenade launcher weapon...thing XD
Wp2d = Machine gun used on Jeep in 2-3 (DO NOT PICK-UP!)
Wp2e = 2nd Machine gun used on Jeep in 2-3 (DO NOT PICKUP)
Wp2f = Turret, used in 6-3 when 2 gatling gun majini come up.
Wp3a = Grenade Launcher (Flash Rounds by Default)
Wp3b = Grenade Launcher (Electric Rounds by Default)
Wp3c = White Egg
Wp3d = Brown Egg
Wp3e = Gold Egg
Wp3f = LCD's Special Effect explosion.. xD
Wp4a = Rifle Bullet Model
Wp4b = Submarine Rocket Model (Irving Boat Fight)
Wp4c = Rocket Model
Wp4d = Unfinished Bullet
Wp4e = Unfinished Bullet
Wp4f = Unfinished Bullet
[/spoiler]
ENEMY WEAPONS
[spoiler=Custom Spoiler]
Wp40 = Some kind of explosion..it goes off right on stage load. Probably an enemy weapon of some sort.
Wp41 = Some kind of water explosion..
Wp42 = Some kind of smokey explosion..
Wp43 = Nothing
Wp44 = Rocket Model
Wp45 = Arrow Model
Wp46 = A Bullet
Wp47 = A Bullet
Wp48 = A Bullet
Wp49 = A Bullet
Wp50 - Majini Axe
Wp51 - Majini Sickle
Wp52 = Cross by Majini Use
Wp53 - Enemy's Shovel
Wp54 = Dynamite Stick used by Majini
Wp55 - Kukri
Wp57 = Some kind of long bullet..looks like a Rifle bullet
Wp58 - Executioner's axe
Wp59 = Lead Pipe used by Majini
Wp60 = Wetland Majini Shield
Wp61 - Military Base Tactical Shield
Wp62 - Longbow again
Wp63 - Black mask
Wp64 - Skull thing
Wp65 = Stun Rod used by Military Base Majini
Wp68 = Rocket Launcher used by Military Base Majini
Wp69 = Hatchet used by Town Majini
Wp71 = Mining Pick used by Majini
Wp72 - Something spiky with chicken feet
Wp73 = Wrench, used by Town Majini
Wp74 - Tribal shield maybe
Wp75 = Megaphone, used by the Agitator Town Majini
Wp77 - Red Executioner's axe
Wp78 - Rock
Wp79 = Power Poll that Golem uses to beat on the Jeep with in 2-3
Wp80 = Explosive Arrow used by Wetland Majini Archers
Wp81 = Generic Silverhead Arrow Model
Wp83 = Rocket model, again
Wp84 = A Bullet
Wp85 = A Bullet
Wp86 = A Bullet
Wp87 = A Bullet
Wp88 = Missiles that Wesker throws at you in 6-3
Wp89 - S.T.A.R.S. Samurai Edge
Wp2d - PKM Light Machine Gun
Wp2e - Minigun parts
Wp5a = Beer Bottle, it says CAPCOM BEER on it XD
Wp5b - Chainsaw
Wp5c = Bottle on Fire (Molotov)
Wp5d = Gatling Gun's Majinis weapon.
Wp5e = Tiki Torch (Un-lit)
Wp5f = Wetland Majini Spear
Wp6a - AK-74 (Used by Military Base Majini)
Wp6c = Bottle on Fire (Molotov)
Wp6d = Grenades used by Military Base Majini
Wp6e = Flash Grenade used by Military Base Majini
Wp6f = Spear used by Wetland Majini
Wp7a - Red drum
Wp8a = Rocket Model again
Wp8b = Some kind of Bullet
Wp8c = I..have no idea, some kind of black..stick..thing
GE DLC
uWp7b.arc - Lost in Nightmares guardian's anchor
[/spoiler]
ITEMS
[spoiler=Custom Spoiler]
uIt0000.arc = White Glow effect from item drop?
uIt020e.arc = Grenade Launcher Ammo - Flame Rounds
uIt020f.arc = Grenade Launcher Ammo - Flash Rounds
[/spoiler]
TREASURES
[spoiler=Custom Spoiler]
uIt041a.arc = Antique Clock
uIt041b.arc = Chalice (Silver)
uIt041c.arc = Chalice (Gold)
uIt041d.arc = Idol (Silver)
uIt041e.arc = Idol (Gold)
uIt041f.arc = Ceremonial Mask
uIt045a.arc = Square Gems (Blue, Green, Yellow)
uIt045b.arc = Square Gems (Red, White)
uIt045e.arc = Oval Gems (Blue, Red, Yellow)
uIt045f.arc = Oval Gems (Blue, Green, Red) (Some are reu-sed)
[/spoiler]
MISC..:
[spoiler=Custom Spoiler]
uOmf201 = ladder, include motion
uOm0880 - Spear with metal tip
uom0881 - Wetlands Shield (environmental prop)
uom0882 - face mask (prop)
uom0883 - some kind of mask?
uom0884 - another different mask
uom0886 - barrel (explosive?)
uom0887 - some kind of hanging cloth/tarp
uom0923 - propellor
uOm1103.arc = window, include motion like jump through window
om130a - flatbed truck ch2-3
[/spoiler]
EVENTS (cutscenes) :
[spoiler=Custom Spoiler]
ev100_02.arc = stage 1-1 Magic Act
ev102_00.arc = stage 1-2 A Cry for Help
ev102_10.arc = stage 1-2 Damsel in Distress
ev103_20.arc = stage 1-2 Unidentified Threat
ev105_20.arc = stage 2-1 The Chainsaw Majini-1
ev105_21.arc = stage 2-1 The Chainsaw Majini-2
ev105_22.arc = stage 2-1 The Chainsaw Majini-3
ev106_90.arc = stage 2-1 To the Crash Site!
ev108_00.arc = stage 2-2 Irving's Great Escape
ev108_10.arc = stage 2-2 Terror from Above
ev108_20.arc = stage 2-2 Roll Out!
ev109_90.arc = stage 2-3 Shaking Off the Makini
ev111_00.arc = stage 2-3 Grand Resurgence
ev111_10.arc = stage 2-3 Delta Team's Distress
ev111_20.arc = stage 2-3 The Wetlands
ev114_00.arc = stage 1-1 Hospitality
ev114_20.arc = stage 1-1 Guardian Angel
ev114_50.arc = stage 2-1 <Majini suround>
ev115_00.arc = stage 1-1 The Butcher (Part 1)
ev115_10.arc = stage 1-1 The Butcher (Part 2)
ev116_00.arc = stage 1-1 First Encounter
ev117_10.arc = stage 1-2 A piece of the Puzzle
ev118_00.arc = stage 1-2 The Storage Facility
ev203_00.arc = stage 3-2 Josh to the Rescue
ev203_10.arc = stage 3-2 Splitting UP
ev204_00.arc = stage 3-3 Boat Majini Appear
ev205_20.arc = stage 3-3 A New Clue
ev209_20.arc = stage 3-2 Irving's Web
ev209_30.arc = stage 3-2 <Josh at boat waiting>
ev209_40.arc = stage 3-3 The Oil Field Aflame
ev300_30.arc = stage 3-1 <Tribal Majini jump out lake>
ev300_31.arc = stage 4-1 The Bridge Collapses
ev304_00.arc = stage 5-1 Experimental Facility
ev304_20.arc = stage 5-1 U-8 Repelled
ev304_90.arc = stage 5-2 U-8 Attacks
ev308_00.arc = stage 5-2 Uroboros
ev309_00.arc = stage 5-3 Two on Two
ev309_10.arc = stage 5-3 Old friends, New Enemies
ev309_30.arc = stage 5-3 Favor for a Friend
ev310_00.arc = stage 5-2 Monitored Communications
ev312_00.arc = stage 5-1 Underground Garden
ev313_00.arc = stage 4-1 The Docks
ev501_10.arc = stage 6-1 Medicine
ev503_00.arc = stage 6-2 A New Nightmare Begins
ev506_10.arc = stage 6-3 Wesker's Vulnerability
ev508_00.arc = stage 6-3 The Final Curtain
ev508_90.arc = stage 6-3 The Fall of Wesker
ev512_00.arc = stage 6-3 A Message from Jill
ev601_00.arc = stage 1-1 Welcome to Africa 1
ev601_10.arc = stage 1-1 Welcome to Africa 2
ev606_00.arc = stage 3-1 Shadows of the Past
ev607_00.arc = stage 3-3 The Patrol Boat
ev609_00.arc = stage 5-3 The Tanker
ev610_90.arc = stage 6-3 Sky-high Skirmish
ev611_00.arc = stage 6-3 Homeward Bound!
ev612_00.arc = stage 6-3 Rematch
ev613_00.arc = stage 6-1 Dreams of a Madman
ev614_00.arc = stage 4-1 Wesker's Return
ev615_00.arc = stage 2-1 Rendezvous
[/spoiler]
RE REV:
Players:
[spoiler]
pl1000 = Chris (Wetsuit)
pl1010 = Jill (Wetsuit/Default)
pl1020 = Parker (Wetsuit)
pl10a0 = Rachael (Player/HD Only)
pl10b0 = HUNK (HD UE Only)
pl11a0 = Lady HUNK (Player/DLC/HD UE Only)
pl15a0 = Rachael Ooze (Player/DLC/HD UE Only)
pl1020 = Parker (Wetsuit (Again?))
pl1030 = Jessica (Wetsuit)
pl1040 = Keith (Casual)
pl1050 = Quint (Casual)
pl1060 = O'Brian
pl1070 = Raymond
pl1080 = Morgan Lansdale
pl1090 = Jack Norman
pl1100 = Chris (Winter)
pl1110 = Jill (BSAA)
pl1120 = Parker (Beach)
pl1130 = Jessica (Winter)
pl1140 = Keith (Winter)
pl1150 = Quint (Winter)
pl1200 = Chris (Wetsuit with diving gear)
pl1210 = Jill (Wetsuit with diving gear)
pl1220 = Parker (Terragrigia/FBC)
pl1230 = Jessica (Terragrigia/FBC)
pl1240 = Keith Ninja (Costume/HD UE Only)
pl1250 = Quint (Winter-AI?)
pl1300 = Chris Sailor (Costume/HD UE Only)
pl1310 = Jill Pirate (Costume/HD UE Only)
pl1320 = No Model???
pl1330 = Jessica (Wetsuit, AI)
pl1400 = Chris (Wetsuit, AI with Jill in Story/Campaign)
pl1420 = Parker (Wetsuit, AI with Jill in Story/Campaign)
[/spoiler]
enemies:
[spoiler]
em10a0 no model refers to em1000 and em1010
em1000 ooze with double mutated arm includes om120a = pile of dead ooze goo
em1010 ooze with claws includes om120a = pile of dead ooze goo
em1020 shooter ooze includes wp1c00 (projectile) and includes om120a = pile of dead ooze goo
em1030 explodemon ooze
em1060 Rachael ooze
em1070 same as em1000
em1080 same as em1010
em1090 same as em1020
em1200 Sea Creeper
em1201 same as em1200
em1210 mutated dog
em1211 same as em1210
em1220 Fish?
em1221 blowfish/pufferfish
em1230 (green) hunter
em1240 hunter that goes invisible
em1300 scarmiglione (full body) includes em1301.mod = tentacle when upper body is shot off
em1301 same as em1300
em1310 beach blob
em1320 beach blob
em1330 low poly version of the beach blob
em1400 scragdead includes om1706 = scragdead's bear trap projectile thing
em1401 same as em1400 includes om1706 aswell
em1410 wall blister
em1420 Draghignazzo
em1421 same as 1420
em1422 same as 1420 and 1421
em1430 Malacoda
em1431 same as em1430
em1440 jack norman boss
em1440_p same as em1440? model is the same.
em1442 same as em1440
em1450 same as em1440? some weird stuff between the claw
em1910 final boss of the zenobia tentacle includes om1805 = speedboat for gun turret sequence and includes pl1000 = chris wetsuit
em1911 final boss of the zenobia tentacle
em1912 final boss of the zenobia tentacle
em1913 final boss of the zenobia tentacle
em1913 final boss of the zenobia tentacle
em1920 crow
the alternate versions of models seem to be higher or lower poly versions.
[/spoiler]
OMXXXX.ARC FILES
[spoiler]
om1a00-Dead man
om1a02-Another Dead man
om1a03-Some picture that says om1a00 (unused jill voice/speech)
om1a04-Same as om1a00
om1a05-ooze
om1a06-Same as om1a05
om1b1a-Screen
om1b2a-Ehh pc window that says downloading
om1b2b-Lower bulkhead screen
om1b16-another screen
om1b20-Zenobia map
om1b21-another screen
om1b27-Same as om1b21
om1b28-Emergancy screen
om100a-Blue door
om100d-Chine writing
om100e-Same as om100d
om100f-same as om100d
om101a-grey door
om101c-door
om101d-wood
om101f-metal door
om102a-elevator
om102b bulkhead door? part of stage s10d?
om102d- Big metal box
om102e-Wooden door
om102f-more chinese writing
om103a-Rusty metal door
om103b-Buttons
om103c wooden double doors
om103d-Metal door
om103e-Looks like a door
om103f-Door
om104a-diffrent metal door
om104b-Same as om104a
om104c-Same as om104a
om120b-Locker door
om1000 metal door
om1002 "chris door"
om1003 door
om1004 door
om1007 door
om120a dead ooze parts
om1205 locker door
om120c-Medal at end of raid mode stage
om130b-DDS file that says om1300 om1301 Etc..
om130c-Something metal
om130e-Red FIIIIIIIIIIIIIIIIIIISH!!!!!!!!!!!
om130f-Another DDS file with wrting
om131b-Empty ARC
om132e-Button
om134e big standing chandelier has files refering to s503 (final bossfight)
om135a decorated wooden chair (normans chair?)
om140a FBC terragrigia helicopter
om140b-Rusty metal beam
om140d cargo plane
om140e dead veltro member (bloody)
om140f dead? beach blob
om1400 chris tied to a chair
om1404 rachael
om1406 air vent shaft
om1407 bell found on the deck outside
om141c ??? in MRL textures refer to s301
om141f ??? in MRL textures refer to s102
om1420 air vent
om142b air vent
om142c a wall of ice?
om142e alarm light/siren with speaker
om1600 Chains and red padlock.
om1606 Wood funiture (A ooze hideout?).
om1610 The hooks which keept the shotgun "atrapped".
om1614 Valve switch.
om1615 Cube polygon (debug).
om1618 Door which you can pull up with your partner (the one wich can be gound in Terragrigia).
om1622 Door which you can pull up with your partner (the one with bars used in the mines).
om1623 Door which you can pull up with your partner (the one which can be found in the promenade deck.
om1624 Strongbox with Veltro logo.
om1625 Picture wall frames.
om1626 Toilet cover with the screwdriver attached.
om1630 The cover of the panels where you have to use the screwdriver.
om1631 A red needle, from any clock or gas meter more well.
om1632 A door with a biohazard sign.
om1633 Barrs of the doors of any specific room ¿¿¿???
om1634 The wheels with pictures from the slots machines.
om1635 The lasers trap of the laboratory. (position A )
om1636 A square layer polygon.
om1637 A trapdoor with a red padlock.
om1638 A strongbox door. (no veltro logo on it).
om1639 An small control panel.
om1640 Slim rectangle polygon (debug object).
om1641 Cube polygon (debug object)
om1642 Chains and padlock (Raid barrier) door size.
om1643 Door with balck bars.
om1644 Chains and padlock (Raid barrier) big size.
om1645 Valve switch
om1646 There is not any .mod inside.
om1647 A wall layer, (no texture).
om1648 The lasers trap of the laboratory. (position B )
om1649 The lasers trap of the laboratory. (position C )
om1704 There is not any .mod inside.
om1705 Scagdead's trap
om1706 Scagdead's trap
om1800 Elevator (I think it's the one which going between the Sentine and the corridor which leads till the kitchen).
om1801 Elevator, the glass one in the main hall, which goes till the observation deck (with it's brocken version too).
om1802 Elevator (the ones which goes between the promenade and the bridge?)
om1803 The big elevator which descend to the sentine. (The one's which Rachael had the key).
om1805 Chris and Jessica boat (without the sentry guns). (multiple languages files)
om1806 Elevator, (red floor carpet?, the one which go between the bedrooms?).
om1807 Elevator (it's metallic, ¿the one which go since the side deck till the basement of the remote control room?).
om1808 One of the waiting mini-rooms which goes from the main hall.
om1809 One of the waiting mini-rooms which goes from the main hall.
om1811 it's a chopper inside. (there also a 1817 (a square layer, ¿sea? and a wp1620 which is a rocket launcher) (multiple languages files)
om1813 A chopper (with inside and outside).
om1814 Elevator, similar textures to the om1800 but smaller.
om1815 Elevator, (It's small and very different old textures, the one used by Keith and Quint in the Veltro base?).
om1816 Square layer poligon.
om1817 Square layer poligon.
om1818 Elevator (the circular one used in the laboratories).
om1819 There is a mod but not any mesh on it. ¿¿¿???
om1900 A kind of column, or piston. (maybe are the bottom part of the 1905?)
om1901 It has the same 1900.mod. (maybe are the bottom part of the 1905?)
om1905 The top handle of a key? (with blue and red pearl textures).
om1920 A control panel small modern funiture.
[/spoiler]
npXXXX.arc files:
[spoiler]
np1000 o'brian with earpiece
np1010 raymond
np1020 morgan lansdale
np1030 jack norman (w/o gas mask)
np1040 veltro member with gas mask and grenades on suit
np1050 BSAA BLACK SEALS - Pilot?
np1060 generic FBC agent with riot helmet
np1070 Parker wetsuit
np1110 raymond. injured?
np1140 veltro member with gas mask and grenades on suit
np1150 BSAA SOLDIER winter clothes. wearing a "bandana" over mouth
np1160 FBC AGENT with riot helmet
np1210 raymond injured again?
np1240 raymond in veltro clothes
np1250 multiple generic BSAA office agents (male)
np1340 veltro member with gas mask and grenades on suit
np1350 BSAA office lady?
np1440 raymond veltro outfit slightly different then np1240 (exposed bulletproof vest underneath jacket)
np1450 o'brian
[/spoiler]
Weapons:
[spoiler]
wp1b30 - genesis scanner
wp1000 - hangun
wp1010 - parker's handgun?
wp1060 - pcxyz .. that s&W-handgun
wp1070 - pcxyz .. that s&W-handgun
wp1080 - 1911 (parker handgun)
wp1090 - pcxyz .. that s&W-handgun
wp1100 - python
wp1110 - L. Hawk
wp1120 - p90
wp1200 - MP5
wp1210 - P90
wp1220 - steyr aug
wp1230 - g36
wp1250 - High roller golden ak
wp1300 - that ithaca shotty (wooden grip-parts)
wp1310 - m3 shotty
wp1320 - Hydra
wp1330 - Dragon shotty
wp1400 - the bolt-action sniper
wp1410 - psg1
wp1420 - Muramassa sniper rifle from raid-mode
wp1600 - rpg7
wp1601 rocketlauncher rocket
wp1610 - rpg7
wp1630 - rpg7 (don't know which is which all have the same texture)
wp1800 knife
wp1810 - knife (of parker... has orange parts on the grip)
wp1820 - knife with black grip
wp1830 - complete parker-texture (?)
wp1840 - machete-blade + compl. Keith-texture
wp1850 - Keiths machete (?)
wp1880 - compl. samurai Keith-texture
wp1890 - Pirate JIlls Sword/Dagger
wp1900 grenade
wp1940 decoy/timed dynamite
wp1950 same as above but low detail
wp1960 stun grenade
wp10a0 - Parker's Government
wp10b0 - Jessica's G18
wp1070 - Jill samurai edge
these three aren't in normal arc folder. these are found here:
RESIDENT EVIL REVELATIONS\dat\DAT_02\dlc\archive\game\chara\wp\
because they're DLC
[/spoiler]
Items:
it0100 green herb
it140a- bronze Star
it0200 box of ammo
it0201 another ammo box
it0202 ammo box
it0203 ammo box
it0204 ammo box
it01400 first aid kit?
it1500 key
Stages:
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s0
S000_1_scroll ?? unused stage? room with ladders and a small room (probably for animation tests)
S010_0_scroll ?? unused stage? box with a door
S010_1_scroll ?? unused? box with two opposite doors
S010_2_scroll ?? same as above
s010_3_scroll ?? same
s011_0_scroll ?? same
s011_0_scroll ?? unused. box with two doors opposite of eachother
s011_1_scroll ?? unused. box with 3 doors
s011_2_scroll ?? unused . box with one door
s011_3_scroll ?? unused . box with one door
------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s1
s10a_1_scroll casino
s10a_2_scroll casino side room (private poker room)
S10b_1_scroll bildge big elevator room
s10b_2_scroll bildge corridor that leads to elevator to the beginning of the game
s10b_3_scroll corridor with a ladder
s10b_4_scroll ??
s10b_5_scroll bildge vents connecting casino with s10b_1_scroll
s10b_8_scroll bilge corridor with water
s10c_1_scroll bilgde corridor before the room with the "COG" and the bildge controll room is in the arc
s10c_2_scroll bildge room with water and small platform above the water. room after the room where the cog is in. arc also includes room with the cog.
s10c_3_scroll bildge area corridors with air ducts. also includes air duct "room"
s10c_4_scroll engine room
s10c_5_scroll room where you get the restart key. also includes the room where you get the AUG, includes more bilge rooms close to the engine room
s10c_6_scroll bilge room?
s10d_1_scroll observation deck. includes the outside of the observation deck (outside on top of the ship). includes (low poly) zenobia deck that you can see outside
s10e_1_scroll container storage room in the bilge (it has a rachael in story mode)
s10e_2_scroll drone controll room and corridor to the drone controll room
s100_1_scroll verry first room of the game (outside)
s100_2_scroll first inside room of the game
s100_3_scroll ? a corridor of the ship
s100_4_scroll first room where you spot an enemy but it climbs into the ducts
s100_5_scroll room very early in the game two elevator shafts room before the cafeteria
s100_6_scroll cafeteria (room with the first handprint)
s100_7_scroll kitchen (room where you fight first enemy in the game)
s101_1_scroll hallway + room where fake chris is (one model)
s101_2_scroll staircase (room after hallway with fake chris room)
s101_3_scroll hallway that leads to the room with showers and to the laundry room. arc also includes laundry room
s101_4_scroll crew quarters area room with bunkbeds and showers arc also includes the room next door (room where you find the MP5)
s101_5_scroll Rachael death area
s102_1_scroll guest area bathroom also includes bedroom (room where parker wakes up in after losing equipment)
s102_2_scroll hallway+room where the lost equipment is. includes another hallway (hallway to the elevator??)
s102_3_scroll library (model includes "upstairs" part of the room aswell)
s102_4_scroll second library room octagonal shape arc also inlcudes side room (entry requires key card)
s103_1_scroll bedroom where jill wakes up after loosing equipment arc includes hallway outside the room and bathroom
s103_2_scroll double floored room (top floor of library room?) arc also includes the upstairs toilet room
s103_3_scroll 2nd floor hallway with a veltro key card save and boxes where oozes crawl out of. arc also includes bedroom where you find the shotgun
s103_4_scroll 2nd floor hallway which is connected to the hallway from s103_3_scroll arc also includes small room above the dining room/cafeteria with broken display cases
s103_5_scroll hallway that leads to an elevator door connecting to bedroom. bedroom is also included in the arc (hallway is the end of the "guest cabins" raid stage)
S104_1_scroll Dining room/cafeteria arc also includes the little side room behind the metal door
s105_1_scroll opera house styled hall
s105_6_scroll coms. room
s106_1_scroll salarium (swimming pool) arc also includes side room (where the bolt acting rifle is and controlls to clean the pool)
s107_1_scroll Bridge arc also includes bridge area rooms and some corridors
s108_1_scroll foredeck arc includes room that leads out to the foredeck (veltro key card is required to go outside)
s109_1_scroll promenade entrance (from the "opera house hall" side)
s109_2_scroll promenade deck
s109_3_scroll promenade elevator corridor
s110_2_scroll lab entrance corridor + finger print scan room also incudes room where you fight the first scarmiglione and also first lab room with water tanks connected to the scarmiglione room
s110_3_scroll "tunnel" to the actual lab
s111_1_scroll dome lab (under water includes rooms like laser room) also includes the part of the lab above the water (where morgan tells you and chris of his EVIL plot)
s111_2_scroll lab room
s111_3_scroll lab corridor
s111_4_scroll lab with ooze bodies in freezer
s111_5_scroll vacine room
s112_1_scroll lab area with stairs leading to a "vent" to jump down. arc also includes flooded bildge room you jump down into
s112_2_scroll bildge area after getting out of the lab. half flooded rooms includes room where you find parker?
s112_3_scroll bildge area after getting out of the lab. half flooded rooms
s112_4_scroll parker's "death" room
s112_5_scroll turbine/steam room where you fight scarmiglione
s112_6_scroll elevator shaft with ladder after parker's "death"
s112_7_scroll ???
s113_1_scroll foredeck bossfight version
s115_1_scroll bilge big elevator room (flooded?) same as S10b_1_scroll??
s115_2_scroll bilge corridor??? same as s10b_2_scroll??
s115_3_scroll bilge corridor with a lader and water. same as s10b_3_scroll?
s115_4_scroll ??
s115_5_scroll bilge area air vents connecting to the casino same as s10b_5_scroll
s115_8_scroll bilge corridor with water same as s10b_8_scroll
s116_1_scroll ?? bilge rooms with water? also includes the room where you get the AUG same as s10c_5_scroll?
s116_2_scroll same as s10c_1_scroll
s116_3_scroll bildge area corridors with air ducts. also includes air duct "room" same as s10c_3_scroll
s116_4_scroll engine room. same as s10c_4_scroll
s117_1_scroll bridge
s117_2_scroll same as s100_2_scroll
s117_3_scroll same as s100_3_scroll?
s117_4_scroll same as s100_4_scroll
s117_5_scroll same as s100_5_scroll
s117_6_scroll same as s100_6_scroll
s117_7_scroll same as s100_7_scroll
s118_1_scroll same as s101_1_scroll
s118_2_scroll same as s101_2_scroll
s118_3_scroll same as s101_3_scroll
s118_4_scroll same as s101_4_scroll
s118_5_scroll same as s101_5_scroll
s120_1_scroll ship from the outside probably for when you play as chris and approach the semiramis by boat
s121_1_scroll same as s10a_1_scroll
s121_2_scroll same as s10a_2_scroll
s122_1_scroll same as S10b_1_scroll (flooded version)
s122_2_scroll same as S10b_2_scroll
s122_3_scroll same as S10b_3_scroll
s122_4_scroll same as s10b_4_scroll
s122_5_scroll same as s10b_5_scroll
s122_6_scroll entirely flooded bilge room with some pipes you need to swim over with a place to go up and breathe
s122_7_scroll bilge corridor??
s122_8_scroll bilge corridor??
s123_1_scroll bilge area with closed shutter and broken window (next to bilge controll room) arc also includes controll room and some corridors (all rooms are flooded)
s123_2_scroll same as s10c_2_scroll fully flooded version
s123_3_scroll bilge corridors outside of the engine room (flooded)
s123_4_scroll engine room flooded
s123_5_scroll room where you find the restart key flooded. includes flooded version of the room where the AUG is.
s123_6_scroll flooded bilge room?
s124_1_scroll flooded container room
s124_2_scroll ship corridor to uav room. arc includes uav controll room. (flooded?)
s124_3_scroll ship corridor?
s124_4_scroll flooded staircase in the room with the entrance to the labs
s125_1_scroll side deck includes room at the end of the side deck with the elevator
s130_1_scroll foredeck same as s108_1_scroll
s131_1_scroll same as s109_1_scroll
s131_2_scroll same as s109_2_scroll
s131_3_scroll same as s109_3_scroll
s132_1_scroll same as s105_1_scroll
s133_1_scroll same as s10b_1_scroll
s133_2_scroll same as s10b_2_scroll
s133_3_scroll same as s10b_3_scroll
s133_4_scroll ??
s133_5_scroll same as s10b_5_scroll
s133_8_scroll same as s10b_8_scroll (non flooded?)
s134_1_scroll same as s10c_1_scroll (non flooded?)
s134_2_scroll same as s10c_2_scroll (non flooded?)
s134_3_scroll same as s10c_3_scroll (non flooded?)
s134_4_scroll same as s10c_4_scroll (non flooded?)
maybe the non flooded stages are used for the semiramis?
s135_1_scroll same as s10a_1_scroll
s136_1_scroll semiramis room
s136_2_scroll semiramis room. connected to s136_1_scroll
---------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s2
s200_1_scroll beach
---------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s3
s300_1_scroll mountains with plane crash site
s301_1_scroll snowy mine
s301_2_scroll snowy mine
s301_3_scroll more snowy mines
s301_4_scroll valkionen moki airport far away model
s302_1_scroll inside the airport. first rooms like monitor room
s302_2_scroll projector room (airport basement)
s302_3_scroll airport warehouse
s303_1_scroll airport entrance includes outside (cutscene model? ingame the shutter is closed behind you when entering)
--------------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s4
s400_2_scroll Terragrigia - FBC command room
s400_3_scroll terragrigia main hall
s400_4_scroll terragrigia room after going up "the last working elevator"
s400_5_scroll terragrigia board room and hallways next to it
s400_6_scroll terragrigia hallway where you find the M3 shotgun arc also includes small storage room and includes locker room
s400_7_scroll terragrigia hallway
s400_8_scroll terragrigia staircase
s400_a_scroll terragrigia office room
s400_b_scroll terragrigia hallway with shutter you and jessica need to lift up
s400_c_scroll terragrigia helipad arc also includes hallway leading to the helipad
s401_1_scroll terragrigia hallway
s401_2_scroll same as s400_2_scroll
s401_3_scroll same as s400_3_scroll
s401_4_scroll same as s400_4_scroll
s401_5_scroll same as s400_5_scroll
s401_6_scroll same as s400_6_scroll
s401_7_scroll same as s400_7_scroll
s401_8_scroll same as s400_8_scroll
s401_9_scroll room where you find the bandages for raymond
-------------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s5
s500_1_scroll ??
s500_2_scroll outside of the sunken queen
s501_1_scroll multiple rooms and corridors inside the sunken queen
s501_2_scroll "intact" corridors of the sunken queen with dead bodies includes "dining" room with dead veltro members on the tables also includes "theater"
s501_3_scroll final boss room
[spoiler]
pl1000 = Chris (Wetsuit)
pl1010 = Jill (Wetsuit/Default)
pl1020 = Parker (Wetsuit)
pl10a0 = Rachael (Player/HD Only)
pl10b0 = HUNK (HD UE Only)
pl11a0 = Lady HUNK (Player/DLC/HD UE Only)
pl15a0 = Rachael Ooze (Player/DLC/HD UE Only)
pl1020 = Parker (Wetsuit (Again?))
pl1030 = Jessica (Wetsuit)
pl1040 = Keith (Casual)
pl1050 = Quint (Casual)
pl1060 = O'Brian
pl1070 = Raymond
pl1080 = Morgan Lansdale
pl1090 = Jack Norman
pl1100 = Chris (Winter)
pl1110 = Jill (BSAA)
pl1120 = Parker (Beach)
pl1130 = Jessica (Winter)
pl1140 = Keith (Winter)
pl1150 = Quint (Winter)
pl1200 = Chris (Wetsuit with diving gear)
pl1210 = Jill (Wetsuit with diving gear)
pl1220 = Parker (Terragrigia/FBC)
pl1230 = Jessica (Terragrigia/FBC)
pl1240 = Keith Ninja (Costume/HD UE Only)
pl1250 = Quint (Winter-AI?)
pl1300 = Chris Sailor (Costume/HD UE Only)
pl1310 = Jill Pirate (Costume/HD UE Only)
pl1320 = No Model???
pl1330 = Jessica (Wetsuit, AI)
pl1400 = Chris (Wetsuit, AI with Jill in Story/Campaign)
pl1420 = Parker (Wetsuit, AI with Jill in Story/Campaign)
[/spoiler]
enemies:
[spoiler]
em10a0 no model refers to em1000 and em1010
em1000 ooze with double mutated arm includes om120a = pile of dead ooze goo
em1010 ooze with claws includes om120a = pile of dead ooze goo
em1020 shooter ooze includes wp1c00 (projectile) and includes om120a = pile of dead ooze goo
em1030 explodemon ooze
em1060 Rachael ooze
em1070 same as em1000
em1080 same as em1010
em1090 same as em1020
em1200 Sea Creeper
em1201 same as em1200
em1210 mutated dog
em1211 same as em1210
em1220 Fish?
em1221 blowfish/pufferfish
em1230 (green) hunter
em1240 hunter that goes invisible
em1300 scarmiglione (full body) includes em1301.mod = tentacle when upper body is shot off
em1301 same as em1300
em1310 beach blob
em1320 beach blob
em1330 low poly version of the beach blob
em1400 scragdead includes om1706 = scragdead's bear trap projectile thing
em1401 same as em1400 includes om1706 aswell
em1410 wall blister
em1420 Draghignazzo
em1421 same as 1420
em1422 same as 1420 and 1421
em1430 Malacoda
em1431 same as em1430
em1440 jack norman boss
em1440_p same as em1440? model is the same.
em1442 same as em1440
em1450 same as em1440? some weird stuff between the claw
em1910 final boss of the zenobia tentacle includes om1805 = speedboat for gun turret sequence and includes pl1000 = chris wetsuit
em1911 final boss of the zenobia tentacle
em1912 final boss of the zenobia tentacle
em1913 final boss of the zenobia tentacle
em1913 final boss of the zenobia tentacle
em1920 crow
the alternate versions of models seem to be higher or lower poly versions.
[/spoiler]
OMXXXX.ARC FILES
[spoiler]
om1a00-Dead man
om1a02-Another Dead man
om1a03-Some picture that says om1a00 (unused jill voice/speech)
om1a04-Same as om1a00
om1a05-ooze
om1a06-Same as om1a05
om1b1a-Screen
om1b2a-Ehh pc window that says downloading
om1b2b-Lower bulkhead screen
om1b16-another screen
om1b20-Zenobia map
om1b21-another screen
om1b27-Same as om1b21
om1b28-Emergancy screen
om100a-Blue door
om100d-Chine writing
om100e-Same as om100d
om100f-same as om100d
om101a-grey door
om101c-door
om101d-wood
om101f-metal door
om102a-elevator
om102b bulkhead door? part of stage s10d?
om102d- Big metal box
om102e-Wooden door
om102f-more chinese writing
om103a-Rusty metal door
om103b-Buttons
om103c wooden double doors
om103d-Metal door
om103e-Looks like a door
om103f-Door
om104a-diffrent metal door
om104b-Same as om104a
om104c-Same as om104a
om120b-Locker door
om1000 metal door
om1002 "chris door"
om1003 door
om1004 door
om1007 door
om120a dead ooze parts
om1205 locker door
om120c-Medal at end of raid mode stage
om130b-DDS file that says om1300 om1301 Etc..
om130c-Something metal
om130e-Red FIIIIIIIIIIIIIIIIIIISH!!!!!!!!!!!
om130f-Another DDS file with wrting
om131b-Empty ARC
om132e-Button
om134e big standing chandelier has files refering to s503 (final bossfight)
om135a decorated wooden chair (normans chair?)
om140a FBC terragrigia helicopter
om140b-Rusty metal beam
om140d cargo plane
om140e dead veltro member (bloody)
om140f dead? beach blob
om1400 chris tied to a chair
om1404 rachael
om1406 air vent shaft
om1407 bell found on the deck outside
om141c ??? in MRL textures refer to s301
om141f ??? in MRL textures refer to s102
om1420 air vent
om142b air vent
om142c a wall of ice?
om142e alarm light/siren with speaker
om1600 Chains and red padlock.
om1606 Wood funiture (A ooze hideout?).
om1610 The hooks which keept the shotgun "atrapped".
om1614 Valve switch.
om1615 Cube polygon (debug).
om1618 Door which you can pull up with your partner (the one wich can be gound in Terragrigia).
om1622 Door which you can pull up with your partner (the one with bars used in the mines).
om1623 Door which you can pull up with your partner (the one which can be found in the promenade deck.
om1624 Strongbox with Veltro logo.
om1625 Picture wall frames.
om1626 Toilet cover with the screwdriver attached.
om1630 The cover of the panels where you have to use the screwdriver.
om1631 A red needle, from any clock or gas meter more well.
om1632 A door with a biohazard sign.
om1633 Barrs of the doors of any specific room ¿¿¿???
om1634 The wheels with pictures from the slots machines.
om1635 The lasers trap of the laboratory. (position A )
om1636 A square layer polygon.
om1637 A trapdoor with a red padlock.
om1638 A strongbox door. (no veltro logo on it).
om1639 An small control panel.
om1640 Slim rectangle polygon (debug object).
om1641 Cube polygon (debug object)
om1642 Chains and padlock (Raid barrier) door size.
om1643 Door with balck bars.
om1644 Chains and padlock (Raid barrier) big size.
om1645 Valve switch
om1646 There is not any .mod inside.
om1647 A wall layer, (no texture).
om1648 The lasers trap of the laboratory. (position B )
om1649 The lasers trap of the laboratory. (position C )
om1704 There is not any .mod inside.
om1705 Scagdead's trap
om1706 Scagdead's trap
om1800 Elevator (I think it's the one which going between the Sentine and the corridor which leads till the kitchen).
om1801 Elevator, the glass one in the main hall, which goes till the observation deck (with it's brocken version too).
om1802 Elevator (the ones which goes between the promenade and the bridge?)
om1803 The big elevator which descend to the sentine. (The one's which Rachael had the key).
om1805 Chris and Jessica boat (without the sentry guns). (multiple languages files)
om1806 Elevator, (red floor carpet?, the one which go between the bedrooms?).
om1807 Elevator (it's metallic, ¿the one which go since the side deck till the basement of the remote control room?).
om1808 One of the waiting mini-rooms which goes from the main hall.
om1809 One of the waiting mini-rooms which goes from the main hall.
om1811 it's a chopper inside. (there also a 1817 (a square layer, ¿sea? and a wp1620 which is a rocket launcher) (multiple languages files)
om1813 A chopper (with inside and outside).
om1814 Elevator, similar textures to the om1800 but smaller.
om1815 Elevator, (It's small and very different old textures, the one used by Keith and Quint in the Veltro base?).
om1816 Square layer poligon.
om1817 Square layer poligon.
om1818 Elevator (the circular one used in the laboratories).
om1819 There is a mod but not any mesh on it. ¿¿¿???
om1900 A kind of column, or piston. (maybe are the bottom part of the 1905?)
om1901 It has the same 1900.mod. (maybe are the bottom part of the 1905?)
om1905 The top handle of a key? (with blue and red pearl textures).
om1920 A control panel small modern funiture.
[/spoiler]
npXXXX.arc files:
[spoiler]
np1000 o'brian with earpiece
np1010 raymond
np1020 morgan lansdale
np1030 jack norman (w/o gas mask)
np1040 veltro member with gas mask and grenades on suit
np1050 BSAA BLACK SEALS - Pilot?
np1060 generic FBC agent with riot helmet
np1070 Parker wetsuit
np1110 raymond. injured?
np1140 veltro member with gas mask and grenades on suit
np1150 BSAA SOLDIER winter clothes. wearing a "bandana" over mouth
np1160 FBC AGENT with riot helmet
np1210 raymond injured again?
np1240 raymond in veltro clothes
np1250 multiple generic BSAA office agents (male)
np1340 veltro member with gas mask and grenades on suit
np1350 BSAA office lady?
np1440 raymond veltro outfit slightly different then np1240 (exposed bulletproof vest underneath jacket)
np1450 o'brian
[/spoiler]
Weapons:
[spoiler]
wp1b30 - genesis scanner
wp1000 - hangun
wp1010 - parker's handgun?
wp1060 - pcxyz .. that s&W-handgun
wp1070 - pcxyz .. that s&W-handgun
wp1080 - 1911 (parker handgun)
wp1090 - pcxyz .. that s&W-handgun
wp1100 - python
wp1110 - L. Hawk
wp1120 - p90
wp1200 - MP5
wp1210 - P90
wp1220 - steyr aug
wp1230 - g36
wp1250 - High roller golden ak
wp1300 - that ithaca shotty (wooden grip-parts)
wp1310 - m3 shotty
wp1320 - Hydra
wp1330 - Dragon shotty
wp1400 - the bolt-action sniper
wp1410 - psg1
wp1420 - Muramassa sniper rifle from raid-mode
wp1600 - rpg7
wp1601 rocketlauncher rocket
wp1610 - rpg7
wp1630 - rpg7 (don't know which is which all have the same texture)
wp1800 knife
wp1810 - knife (of parker... has orange parts on the grip)
wp1820 - knife with black grip
wp1830 - complete parker-texture (?)
wp1840 - machete-blade + compl. Keith-texture
wp1850 - Keiths machete (?)
wp1880 - compl. samurai Keith-texture
wp1890 - Pirate JIlls Sword/Dagger
wp1900 grenade
wp1940 decoy/timed dynamite
wp1950 same as above but low detail
wp1960 stun grenade
wp10a0 - Parker's Government
wp10b0 - Jessica's G18
wp1070 - Jill samurai edge
these three aren't in normal arc folder. these are found here:
RESIDENT EVIL REVELATIONS\dat\DAT_02\dlc\archive\game\chara\wp\
because they're DLC
[/spoiler]
Items:
it0100 green herb
it140a- bronze Star
it0200 box of ammo
it0201 another ammo box
it0202 ammo box
it0203 ammo box
it0204 ammo box
it01400 first aid kit?
it1500 key
Stages:
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s0
S000_1_scroll ?? unused stage? room with ladders and a small room (probably for animation tests)
S010_0_scroll ?? unused stage? box with a door
S010_1_scroll ?? unused? box with two opposite doors
S010_2_scroll ?? same as above
s010_3_scroll ?? same
s011_0_scroll ?? same
s011_0_scroll ?? unused. box with two doors opposite of eachother
s011_1_scroll ?? unused. box with 3 doors
s011_2_scroll ?? unused . box with one door
s011_3_scroll ?? unused . box with one door
------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s1
s10a_1_scroll casino
s10a_2_scroll casino side room (private poker room)
S10b_1_scroll bildge big elevator room
s10b_2_scroll bildge corridor that leads to elevator to the beginning of the game
s10b_3_scroll corridor with a ladder
s10b_4_scroll ??
s10b_5_scroll bildge vents connecting casino with s10b_1_scroll
s10b_8_scroll bilge corridor with water
s10c_1_scroll bilgde corridor before the room with the "COG" and the bildge controll room is in the arc
s10c_2_scroll bildge room with water and small platform above the water. room after the room where the cog is in. arc also includes room with the cog.
s10c_3_scroll bildge area corridors with air ducts. also includes air duct "room"
s10c_4_scroll engine room
s10c_5_scroll room where you get the restart key. also includes the room where you get the AUG, includes more bilge rooms close to the engine room
s10c_6_scroll bilge room?
s10d_1_scroll observation deck. includes the outside of the observation deck (outside on top of the ship). includes (low poly) zenobia deck that you can see outside
s10e_1_scroll container storage room in the bilge (it has a rachael in story mode)
s10e_2_scroll drone controll room and corridor to the drone controll room
s100_1_scroll verry first room of the game (outside)
s100_2_scroll first inside room of the game
s100_3_scroll ? a corridor of the ship
s100_4_scroll first room where you spot an enemy but it climbs into the ducts
s100_5_scroll room very early in the game two elevator shafts room before the cafeteria
s100_6_scroll cafeteria (room with the first handprint)
s100_7_scroll kitchen (room where you fight first enemy in the game)
s101_1_scroll hallway + room where fake chris is (one model)
s101_2_scroll staircase (room after hallway with fake chris room)
s101_3_scroll hallway that leads to the room with showers and to the laundry room. arc also includes laundry room
s101_4_scroll crew quarters area room with bunkbeds and showers arc also includes the room next door (room where you find the MP5)
s101_5_scroll Rachael death area
s102_1_scroll guest area bathroom also includes bedroom (room where parker wakes up in after losing equipment)
s102_2_scroll hallway+room where the lost equipment is. includes another hallway (hallway to the elevator??)
s102_3_scroll library (model includes "upstairs" part of the room aswell)
s102_4_scroll second library room octagonal shape arc also inlcudes side room (entry requires key card)
s103_1_scroll bedroom where jill wakes up after loosing equipment arc includes hallway outside the room and bathroom
s103_2_scroll double floored room (top floor of library room?) arc also includes the upstairs toilet room
s103_3_scroll 2nd floor hallway with a veltro key card save and boxes where oozes crawl out of. arc also includes bedroom where you find the shotgun
s103_4_scroll 2nd floor hallway which is connected to the hallway from s103_3_scroll arc also includes small room above the dining room/cafeteria with broken display cases
s103_5_scroll hallway that leads to an elevator door connecting to bedroom. bedroom is also included in the arc (hallway is the end of the "guest cabins" raid stage)
S104_1_scroll Dining room/cafeteria arc also includes the little side room behind the metal door
s105_1_scroll opera house styled hall
s105_6_scroll coms. room
s106_1_scroll salarium (swimming pool) arc also includes side room (where the bolt acting rifle is and controlls to clean the pool)
s107_1_scroll Bridge arc also includes bridge area rooms and some corridors
s108_1_scroll foredeck arc includes room that leads out to the foredeck (veltro key card is required to go outside)
s109_1_scroll promenade entrance (from the "opera house hall" side)
s109_2_scroll promenade deck
s109_3_scroll promenade elevator corridor
s110_2_scroll lab entrance corridor + finger print scan room also incudes room where you fight the first scarmiglione and also first lab room with water tanks connected to the scarmiglione room
s110_3_scroll "tunnel" to the actual lab
s111_1_scroll dome lab (under water includes rooms like laser room) also includes the part of the lab above the water (where morgan tells you and chris of his EVIL plot)
s111_2_scroll lab room
s111_3_scroll lab corridor
s111_4_scroll lab with ooze bodies in freezer
s111_5_scroll vacine room
s112_1_scroll lab area with stairs leading to a "vent" to jump down. arc also includes flooded bildge room you jump down into
s112_2_scroll bildge area after getting out of the lab. half flooded rooms includes room where you find parker?
s112_3_scroll bildge area after getting out of the lab. half flooded rooms
s112_4_scroll parker's "death" room
s112_5_scroll turbine/steam room where you fight scarmiglione
s112_6_scroll elevator shaft with ladder after parker's "death"
s112_7_scroll ???
s113_1_scroll foredeck bossfight version
s115_1_scroll bilge big elevator room (flooded?) same as S10b_1_scroll??
s115_2_scroll bilge corridor??? same as s10b_2_scroll??
s115_3_scroll bilge corridor with a lader and water. same as s10b_3_scroll?
s115_4_scroll ??
s115_5_scroll bilge area air vents connecting to the casino same as s10b_5_scroll
s115_8_scroll bilge corridor with water same as s10b_8_scroll
s116_1_scroll ?? bilge rooms with water? also includes the room where you get the AUG same as s10c_5_scroll?
s116_2_scroll same as s10c_1_scroll
s116_3_scroll bildge area corridors with air ducts. also includes air duct "room" same as s10c_3_scroll
s116_4_scroll engine room. same as s10c_4_scroll
s117_1_scroll bridge
s117_2_scroll same as s100_2_scroll
s117_3_scroll same as s100_3_scroll?
s117_4_scroll same as s100_4_scroll
s117_5_scroll same as s100_5_scroll
s117_6_scroll same as s100_6_scroll
s117_7_scroll same as s100_7_scroll
s118_1_scroll same as s101_1_scroll
s118_2_scroll same as s101_2_scroll
s118_3_scroll same as s101_3_scroll
s118_4_scroll same as s101_4_scroll
s118_5_scroll same as s101_5_scroll
s120_1_scroll ship from the outside probably for when you play as chris and approach the semiramis by boat
s121_1_scroll same as s10a_1_scroll
s121_2_scroll same as s10a_2_scroll
s122_1_scroll same as S10b_1_scroll (flooded version)
s122_2_scroll same as S10b_2_scroll
s122_3_scroll same as S10b_3_scroll
s122_4_scroll same as s10b_4_scroll
s122_5_scroll same as s10b_5_scroll
s122_6_scroll entirely flooded bilge room with some pipes you need to swim over with a place to go up and breathe
s122_7_scroll bilge corridor??
s122_8_scroll bilge corridor??
s123_1_scroll bilge area with closed shutter and broken window (next to bilge controll room) arc also includes controll room and some corridors (all rooms are flooded)
s123_2_scroll same as s10c_2_scroll fully flooded version
s123_3_scroll bilge corridors outside of the engine room (flooded)
s123_4_scroll engine room flooded
s123_5_scroll room where you find the restart key flooded. includes flooded version of the room where the AUG is.
s123_6_scroll flooded bilge room?
s124_1_scroll flooded container room
s124_2_scroll ship corridor to uav room. arc includes uav controll room. (flooded?)
s124_3_scroll ship corridor?
s124_4_scroll flooded staircase in the room with the entrance to the labs
s125_1_scroll side deck includes room at the end of the side deck with the elevator
s130_1_scroll foredeck same as s108_1_scroll
s131_1_scroll same as s109_1_scroll
s131_2_scroll same as s109_2_scroll
s131_3_scroll same as s109_3_scroll
s132_1_scroll same as s105_1_scroll
s133_1_scroll same as s10b_1_scroll
s133_2_scroll same as s10b_2_scroll
s133_3_scroll same as s10b_3_scroll
s133_4_scroll ??
s133_5_scroll same as s10b_5_scroll
s133_8_scroll same as s10b_8_scroll (non flooded?)
s134_1_scroll same as s10c_1_scroll (non flooded?)
s134_2_scroll same as s10c_2_scroll (non flooded?)
s134_3_scroll same as s10c_3_scroll (non flooded?)
s134_4_scroll same as s10c_4_scroll (non flooded?)
maybe the non flooded stages are used for the semiramis?
s135_1_scroll same as s10a_1_scroll
s136_1_scroll semiramis room
s136_2_scroll semiramis room. connected to s136_1_scroll
---------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s2
s200_1_scroll beach
---------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s3
s300_1_scroll mountains with plane crash site
s301_1_scroll snowy mine
s301_2_scroll snowy mine
s301_3_scroll more snowy mines
s301_4_scroll valkionen moki airport far away model
s302_1_scroll inside the airport. first rooms like monitor room
s302_2_scroll projector room (airport basement)
s302_3_scroll airport warehouse
s303_1_scroll airport entrance includes outside (cutscene model? ingame the shutter is closed behind you when entering)
--------------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s4
s400_2_scroll Terragrigia - FBC command room
s400_3_scroll terragrigia main hall
s400_4_scroll terragrigia room after going up "the last working elevator"
s400_5_scroll terragrigia board room and hallways next to it
s400_6_scroll terragrigia hallway where you find the M3 shotgun arc also includes small storage room and includes locker room
s400_7_scroll terragrigia hallway
s400_8_scroll terragrigia staircase
s400_a_scroll terragrigia office room
s400_b_scroll terragrigia hallway with shutter you and jessica need to lift up
s400_c_scroll terragrigia helipad arc also includes hallway leading to the helipad
s401_1_scroll terragrigia hallway
s401_2_scroll same as s400_2_scroll
s401_3_scroll same as s400_3_scroll
s401_4_scroll same as s400_4_scroll
s401_5_scroll same as s400_5_scroll
s401_6_scroll same as s400_6_scroll
s401_7_scroll same as s400_7_scroll
s401_8_scroll same as s400_8_scroll
s401_9_scroll room where you find the bandages for raymond
-------------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s5
s500_1_scroll ??
s500_2_scroll outside of the sunken queen
s501_1_scroll multiple rooms and corridors inside the sunken queen
s501_2_scroll "intact" corridors of the sunken queen with dead bodies includes "dining" room with dead veltro members on the tables also includes "theater"
s501_3_scroll final boss room
RE REV2
PL's for memory editing (most of these are thanks to sectus, some by myself)
[spoiler=Custom Spoiler]
PL:
00 = Barry
01 = stars barry
02 = Barry "Commandant"
03 = Claire
04 = claire sniper
05 = RE2 clothes claire
06 = Claire Rodeo
07 = Moira
08 = jacket + scarf moira
09 = Moira "Urban Ninja"
0F = Gina
10 = Chris
11 = Leon
12 = Jill
13 = Wesker
14 = Hunk
15 = Cipher
16 = Wounded Gina
17 = Jessica
18 = Rachael
19 = lottie
20 = white lottie[/spoiler]
players:
[spoiler=Custom Spoiler]
(NOT WRITING DOWN HAND ARCS)
uPl2100 - Barry default
uPl2100Head - Barry head
uPl2140 - Barry stars
uPl2140Head - barry head
uPl2150 - Barry general DLC costume
uPl2150Head - barry head
uPl2160 - Barry no backpack (DLC?)
uPl2160Head - Barry head
uPl2200 - claire default raid mode
uPl2200Head - claire head
uPl2210 - claire with prison bracelet (start of the game?)
uPl2210Head - claire head
uPl2240 - claire no jacket, goggles around her neck
uPl2240Head - claire head
uPl2250 - classic claire costume (let me live)
uPl2250Head - claire head
uPl2260 - hillbilly/rodeo claire
uPl2260Head - hillbilly claire head
uPl2270 - DLC winterjacket claire
uPl2270Head - claire head
uPl2300 - moira default (raid mode?)
uPl2300Head - moira head
uPl2310 - moira default with prison bracelet plain (start of the game?)
uPl2310Head - moira head
uPl2340 - moira with scarf and hip pouches
uPl2340Head - moira head
uPl2350 - Urban ninja moira (Really...?!)
uPl2350Head - moira head
uPl2400 - natalia
uPl2400Head - natalia head
uPl2450 - DLC natalia teddybear costume
uPl2450Head - DLC natalia head
uPl2490 - debug natalia, includes head on body model
uPl2490Head - ?
uPl3110 - generic terrasave male (neil?)
uPl3110Head - male head
uPl3210 - generic terrasave male (other one) with jacket over shirt (pedro?)
uPl3210Head - head of dude
upl3220 - mutated pedro (playable)
upl3220Head - mutated pedro head
uPl3310 - male with backpack and pouch belt
uPl3310Head - head
uPl3410 - Gabe?
uPl3410Head - male head
uPl3500 - cloacked mutated alex wesker (includes head model)
uPl3500Head - ?
uPl3610 - Alex Wesker
uPl3610Head - Alex head
uPl3700 - gina foley bloody
uPl3700Head - gina head bloody
uPl3710 - Gina foley (raid) clean
uPl3710Head - gina head clean
uPl3720 - Lady Hunk body
uPl3720Head - Lady Hunk Body
uPl3730 - Rachael Foley
uPl3730Head - Rachael Head
uPl3740 - jessica
uPl3740Head - jessica's head
uPl5000 - re6 chris
uPl5000Head - re6 chris head
uPl5100 - re6 USA leon
uPl5100Head - re6 leon head
uPl5200 - rev1 jill
uPl5200Head - rev1 jill head
uPl5300 - re5 wesker midnight
uPl5300Head -re5 wesker head
uPl5400 - hunk
uPl5400Head - hunk head
uPl5500 - raid mode blank character (Cipher)
uPl5500Head - raid mode blank character (cipher)
upl5510 - lottie (Playable)
upl5510Head - Lottie Head (Playable)
uPl5520 white lottie
uPl5520Head white lottie head
[/spoiler]
enemies:
[spoiler=Custom Spoiler]
uEm0100 - revnant
uEm0200 - in dlc files. "super revnant"
uEm0300 - blob head with tentacle esque arm projectile dude.
uEm1100 - PANTS! with tools and a saw on the belt
uEm1120 - raid zombie tools on belt and woolen hat
uEm1130 - PANTS! again. same pants with tools on it
uEm1140 - even more pants. tools on belt again
uEm1201 - only a dummy file, no files at all
uEm1300 - sploder blob no legs
uEm1400 - big cochroach
uEm1500 - pig-dog-thing
uEm3410 - mutated and cloacked alex wesker
uEm4000 - crow
uEm4100 - small snake
uEm4200 - bunny rabbit
uEm4300 - small bat
uEm4400 - rat
uEm5000 - raskaplanje (re6) full
uEm5001 - raskaplanje (re6) torso only
uEm5010 - raskaplanje (re6) hand only
uEm5020 - raskaplanje (re6) hand only again
uEm5030 - ? looks like some kind of heart shaped blob? (refers to raskaplanje)
uEm5031 - ? another blob... different shape (refers to raskaplanje)
uEm5032 - ? looks like some kind of hand shaped blob? (refers to raskaplanje)
uEm5033 - ? another blob... different shape (refers to raskaplanje)
uEm5100 - Rev1 hunter
uEm5200 - re6 Napad
uEm5300 - Rev1 scagdead
uEm5400 - RE5 executioner
uEm5500 - ? a square. texture is a render of some big monster with uroboros esque tentacles
uEm8100 - dummy file, no files at all
uEm8200 - dummy file, no files at all
uEm8400 - dummy file, no files at all
[/spoiler]
Weapons:
[spoiler=Custom Spoiler]
Weapons:
uWp0000 - Dummy files (might be for when unarmed or natalia's pointing finger?)
uWp0010 - no model (might be for when unarmed or natalia's pointing finger?)
uWp0100 - default raid pistol
uWp0110 - looks like a glock/g18 esque pistol (Rev 1?)
uWp0120 - Barry's samurai edge
uWp0140 - mini bubble blower gun.
uWp0141 - bubble from the bubble gun. related to 0140
uWp0150 - tripple shot (RE6)
uWp0200 - doubble barrel shotgun
uWp0210 - assault shotgun
uWp0230 - hyrda
uWp0240 - Drake (Rev 1)
uWp0300 - Ammobox50 (re6)
uWp0310 - Machine gun (re6)
uWp0320 - Chicago typewriter (re4)
uWp0330 - Ammobox50 with rediculously sized clip and no trigger
uWp0400 - AK74
uWp0410 - assault rifle
uWp0430 - high roller (gold AK from Rev 1)
uWp0500 - bolt action rifle
uWp0510 - dragunov sniper rifle (re5)
uWp0530 - anti-material rifle (re6)
uWp0540 - Muramasa (rev 1)
uWp0600 - small magnum
uWp0610 - python magnum (barry's)
uWp0620 - elephant killer? (re6)
uWp0630 - magnum looks like broken butterfly (re4)
uWp0640 - Pale rider (Rev 1)
uWp0710 - crossbow (Re6)
uWp0711 - crossbow bolt
uWp0800 - Power Drill
UWp0810 - flashlight
uWp0830 - no model. files refer to "light"
uWp0840 - uWp0800 powerdrill again
uWp0850 - no model. files refer to "light"
uWp0900 - bottle
uWp0960 - bottle
uWp0980 - bottle
uWp0990 - bottle with something attatched... molotov?
uWp1000 - bottle
uwp1010 - bottle
uWp1100 - RPG
uWp1101 - rpg rockethead
uWp1120 - RPG again
uWp1200 - knife
uWp1210 - knife
uWp1230 - crowbar
uWp1240 - Katana
uWp1250 - Kunai like knife
uWp1260 - crowbar again
uWp1400 - ball/sphere
uWp1410 - nail axe
uWp1420 - nail hammer
uWp1430 - stick with nails
uWp1440 - nail bat
uWp1450 - wrench
uWp1460 - stick with nails and other weird stuff
uWp1500 - ?
uWp1510 - ?
uWp1600 - bear trap
uWp1610 - executioner axe
uWp1700 - uroboros pile?
uWp1710 - same as uWp1700
uWp1800 - ?
uWp1840 - ball/sphere?
uWp1900 - refers to uWp1800 no model in here
uWp3000 - Herb spray
uWp3010 - natalia's teddybear (lottie)
uWp6000 - Glock/G18 (rev1) (same as uWp0110?)
uWp6010 - same as uWp6000
uWp6020 - same
uwp6030 - same
uWp6040 - same
^
(are these weapon recolour variants?)
uWpShellRifle - dummy
uWpSmInteractive - ?
[/spoiler]
stages:
[spoiler=Custom Spoiler]
s0100_00 - Prison - Cells and Rails /Claire
s0100_01 - Prison - Gina escape /Claire
s0100_02 - Prison - Area where Claire find her gun, shotgun and keys from the hunging corpse. /Claire
s0100_03 - Prison - Medical bay. /Claire
s0100_04 - Prison - Corridor where Natalia appears for first time. /Claire
s0101_00 - Prison - Main entrance hall. /Claire
s0101_01 - Prison - Area with the torture bed. /Claire
s0101_02 - Prison - Area with the rubbish compressor and engine room. /Claire
s0151_00 - Prison - Main entrance hall. /Barry
s0151_01 - Prison - Area with the torture bed. /Barry
s0151_02 - Prison - Area with the rubbish compressor and engine room. /Barry
s0151_03 - Prison - Back Entrance /Barry
s0151_04 - Prison - Stealth zombie area /Barry
s0152_00 -
s0152_01 -
s0152_02 -
s0153_00 -
s0154_01 -
s0154_02 -
s0154_03 -
S0253_00 - Sewer (connection between the Fisher village and the Ghost Town).
s0253_01 -
s0253_02 - Ghost Town Entrance.
s0253_03 - Small Apartment block and Storage.
s0253_04 - Street with the kids play ground.
s0253_05 - (¿Clinic?) (¿Morgue?) (Where Claire finds the first Exploders monsters).
s0253_06 - Apartments building.
s0253_07 - Market building. (Vulcan blubber battleground).
s0253_08 - Monument Tower Street.
s0300_00 - The factory entrance.
s0303_01 - Tower lower floor. (Uroboros Tyant Boss battleground).
s0306_00 - Monument Tower Street.
s0354_02 - Outside path toward the mines elevator (The last place in Barry Chapter 3, where the cinematic takes place).
s1004_01 - The factory courtyard.
[/spoiler]
others:
[spoiler=Custom Spoiler]
Core - screen filters, bracelet textures, etc
[/spoiler]
SM (static mesh?) files:
[spoiler=Custom Spoiler]
uSmLastHeliPilot - heli pilot. pre-posed to hold heli-chopter flight stick
Sm0000 – Single Door (Prison small window).
Sm0010 – Single Door (Prison Barrots).
Sm0020 – Single Door (Rusty red metal).
Sm0040 – Single Door (Blue wood door).
Sm0070 – Single Door (Yellow with a red danger sign on it)
Sm0080 – Single Door (Old Blue door)
Sm0090 – Door (Testing Obj).
Sm0100 – Double Doors (White wood door).
Sm0101 - Double Doors (White wood door).
Sm0110 – Door (Testing Obj).
Sm0120 - Door (Testing Obj).
Sm0130 - Door (Testing Obj).
Sm0140 – Single Door (Blue Rusty Iron).
Sm0150 – Single Door (Polished wood door).
Sm0160 – Single Door (Wood door with glases).
Sm0170 – Double Doors (Testing Obj).
Sm0171 - Double Doors (Testing Obj).
Sm0180 - Door (Testing Obj).
Sm0220 - Door (Testing Obj).
Sm0230 - Door (Testing Obj).
SM0240 - Door (Testing Obj).
[Shootables]
Sm1000 – Gas Cylinder.
Sm1070 – Bottle.
Sm1090 – Cardboard box.
Sm1420 – Wood crate.
Sm1500 – Boxes pile.
Sm1550 – Windows frames.
Sm1590 – Metal Barrel.
[Items containers]
Sm1710 – Drawer furniture.
Sm1730 – Street lantern.
Sm1750 – Empty.
Sm1760 – Camera info.
Sm1761 – Moira’s crowbar chest.
Sm1762 – Natalia’s puzzle chest.
Sm1763 – Password chest.
[Animatings]
Sm1765 – Woman corpse.
Sm1766 – Hanging sack with blood.
Sm1767 – Shelves with items.
Sm1768 – Box full of debris.
Sm1769 – Empty.
Sm1770 – Moveable bridge (Barry chapter 4).
Sm1771 – Workbench.
Sm1772 -
Sm1773 –Lever switch.
Sm1774 -
Sm1780 – Extensible Ladder. (Pedro boss battle).
Sm1783 - ¿Wire? ¿Rope?.
Sm1784 – Sewer grate.
Sm1787 – Lift (Uroboros Tyrant boss battle).
Sm1790 – Sewer big door. 1
Sm1791 – Switch Valve Rotate
Sm1793 – Empty
Sm1794 – Empty
Sm1795 – Locker door.
Sm1796 – Locker frame furniture.
Sm1797 – Biombo panel. (with wheels).
Sm1798 – Empty.
Sm1999 – Empty.
[Traps]
Sm1800 –Trap blades cage.
Sm1801 – Broken trap blades cage.
Sm1802 – Breakable Switch Valve Rotate.
Sm1803 – Flamethrower trap.
Sm1804 – Gate.
Sm1805 – Pushable box full of debris.
Sm1806 – Disponsal press trap (Claire sandwich).
[Animatings]
Sm1808 – Spike torture machine.
Sm1809 – Empty.
Sm1810 – Living hanged man in a sack.
Sm1811 – Empty.
Sm1812 – Empty.
Sm1813 – Breakable wall. (for the drill).
Sm1814 – A brick. (Natalia’s weapon?).
[Collectibles]
Sm1815 – Blue coin emblem.
Sm1816 – Kafka drawing.
Sm1817 – Odd Bug
[Animatings]
Sm1818 – Wossek breakable windows.
Sm1819 – Breakable wall. (for the drill).
Sm1820 – Lift, Apartments.
[/spoiler]
Figures:
[spoiler=Custom Spoiler]
Fig01 - Claire (Default)
Fig04 - Claire (Rodeo)
Fig05 - Claire (TerraSave)
Fig06 - Barry (Default)
Fig07 - Moira (Default)
Fig09 - Moira (Urban Ninja)
fig18 - Natalia With cardigan
fig23 - Neil Fisher
fig24 - Gabe
fig25 - Pedro
[/spoiler]
EPISODE 2 FILES ARE LOCATED IN A DLC FOLDER!!!:
RESIDENT EVIL REVELATIONS 2\dat\DLC_EPISODE_02\arc\DX9NEXT
episode 2 arcs:
players:
[spoiler=Custom Spoiler]
uPl2410 - ep 2 natalia (with jacket)
upl2410Head - head
uPl3100 - generic terasave male
uPl3100Head - male head
uPl3200 - generic terrasave male (other one) with jacket over shirt
uPl3200Head - head of dude
uPl3210 - generic terrasave male (other one) with jacket over shirt (raid version)
uPl3210Head - head of dude
uPl3400 - man in tanktop terrasave dude (pedro?)
uPl3400Head - head
uPl3410 - man in tanktop (raid mode version?)
uPl3410Head - male head
[/spoiler]
enemies:
[spoiler=Custom Spoiler]
uEm1110 - fat enemy with a bag? and a mace. has metal-like cage thing on head (flame ball launching dude ep2 boss)
uEm1200 - cochroach/parasite thing
uEm3000 - mutated man with eyeballs over his body
uEm3010 - same as 3000
uEm8800 - dummy file
[/spoiler]
EP3 arcs!
files located here: RESIDENT EVIL REVELATIONS 2\dat\DLC_EPISODE_03\arc\DX9NEXT
EM's
[spoiler=Custom Spoiler]
uEm1110 - fat enemy with a bag and a mace. has metal-like cage thing on head (flame ball launching dude ep2 boss)
uEm1200 - cochroach/parasite thing
uEm3500 - Mutated Neil boss (big dude with uroboros arm)
uEm8700 - dummy file
uEm9000 - dummy file
[/spoiler]
Pl's
[spoiler=Custom Spoiler]
uPl2220 - claire with prison bracelet ep3
uPl2220Head - claire head
uPl2320 - moira default with prison bracelet ep3
uPl2320Head - moira head
uPl2410 - ep 2 natalia (with jacket)
upl2410Head - head
uPl3300 - male with backpack and pouch belt across his chest
uPl3300Head - dude head
uPl3100 - generic terasave male (neil?)
uPl3100Head - male head
uPl3110 - generic terrasave male (neil?) (same as 3100, raid mode version)
uPl3110Head - male head
uPl3600 - Alex Wesker bloody...? there is a uPl3600Blood.arc file here too
uPl3600Head - head
uPl5000 - re6 chris
uPl5000Head - re6 chris head
[/spoiler]
EP 4 files:
files here: RESIDENT EVIL REVELATIONS 2\dat\DLC_EPISODE_04\arc\DX9NEXT
[spoiler=Custom Spoiler]
em's:
uEm0200 - "Super revnant" ep3 barry boss thing
uEm1200 - cochroach/parasite thing
uEm3400 - robotised/muted alex (no cloack)
uEm3410 - same as 3400
pl's:
uPl2130 - Barry default ep4
uPl2130Head - barry head
uPl2140 - Barry stars
uPl2140Head - barry head
uPl2220 - claire with prison bracelet ep3/4
uPl2220Head - claire head
uPl2240 - claire no jacket, goggles around her neck (sniper claire)
uPl2240Head - claire head
uPl2250 - classic claire costume (let me live)
uPl2250Head - claire head
uPl2320 - moira default with prison bracelet ep3/4
uPl2320Head - moira head
uPl2340 - moira with scarf and hip pouches
uPl2340Head - moira head
uPl2430 - Natalia with jacket ep3/4
uPl2430Head - natalia head
uPl3600 - Alex Wesker with bracelet
uPl3600Head - head
uPl3610 - Alex Wesker with bracelet (raid)
uPl3610Head - head
[/spoiler]
Bonus ep 1:
files here: RESIDENT EVIL REVELATIONS 2\dat\DLC_EPISODE_EX_01\arc\DX9NEXT
[spoiler=Custom Spoiler]
EM's:
uEm0200 - "Super revnant" ep3 barry boss thing
uEm1110 - fat enemy with a bag and a mace. has metal-like cage thing on head - fire boss claire ep 2
pl's:
uPl2340 - moira with scarf and hip pouches
uPl2340Head - moira head
uPl3300 - Russian male with backpack and pouch belt across his chest
uPl3300Head - Russian dude´s head
uPl3310 - Russian male with backpack and pouch belt across his chest
uPl3310Head - Russian dude´s head
[/spoiler]
Bonus ep 2:
FILES HERE: RESIDENT EVIL REVELATIONS 2\dat\DLC_EPISODE_EX_02\arc\DX9NEXT
[spoiler=Custom Spoiler]
EM:
uEm1200 - cochroach/parasite thing
PL:
uPl2440 - Natalia with bonus episode 2 costume - dress/skirt
uPl2440Head - natalia head
[spoiler=Custom Spoiler]
PL:
00 = Barry
01 = stars barry
02 = Barry "Commandant"
03 = Claire
04 = claire sniper
05 = RE2 clothes claire
06 = Claire Rodeo
07 = Moira
08 = jacket + scarf moira
09 = Moira "Urban Ninja"
0F = Gina
10 = Chris
11 = Leon
12 = Jill
13 = Wesker
14 = Hunk
15 = Cipher
16 = Wounded Gina
17 = Jessica
18 = Rachael
19 = lottie
20 = white lottie[/spoiler]
players:
[spoiler=Custom Spoiler]
(NOT WRITING DOWN HAND ARCS)
uPl2100 - Barry default
uPl2100Head - Barry head
uPl2140 - Barry stars
uPl2140Head - barry head
uPl2150 - Barry general DLC costume
uPl2150Head - barry head
uPl2160 - Barry no backpack (DLC?)
uPl2160Head - Barry head
uPl2200 - claire default raid mode
uPl2200Head - claire head
uPl2210 - claire with prison bracelet (start of the game?)
uPl2210Head - claire head
uPl2240 - claire no jacket, goggles around her neck
uPl2240Head - claire head
uPl2250 - classic claire costume (let me live)
uPl2250Head - claire head
uPl2260 - hillbilly/rodeo claire
uPl2260Head - hillbilly claire head
uPl2270 - DLC winterjacket claire
uPl2270Head - claire head
uPl2300 - moira default (raid mode?)
uPl2300Head - moira head
uPl2310 - moira default with prison bracelet plain (start of the game?)
uPl2310Head - moira head
uPl2340 - moira with scarf and hip pouches
uPl2340Head - moira head
uPl2350 - Urban ninja moira (Really...?!)
uPl2350Head - moira head
uPl2400 - natalia
uPl2400Head - natalia head
uPl2450 - DLC natalia teddybear costume
uPl2450Head - DLC natalia head
uPl2490 - debug natalia, includes head on body model
uPl2490Head - ?
uPl3110 - generic terrasave male (neil?)
uPl3110Head - male head
uPl3210 - generic terrasave male (other one) with jacket over shirt (pedro?)
uPl3210Head - head of dude
upl3220 - mutated pedro (playable)
upl3220Head - mutated pedro head
uPl3310 - male with backpack and pouch belt
uPl3310Head - head
uPl3410 - Gabe?
uPl3410Head - male head
uPl3500 - cloacked mutated alex wesker (includes head model)
uPl3500Head - ?
uPl3610 - Alex Wesker
uPl3610Head - Alex head
uPl3700 - gina foley bloody
uPl3700Head - gina head bloody
uPl3710 - Gina foley (raid) clean
uPl3710Head - gina head clean
uPl3720 - Lady Hunk body
uPl3720Head - Lady Hunk Body
uPl3730 - Rachael Foley
uPl3730Head - Rachael Head
uPl3740 - jessica
uPl3740Head - jessica's head
uPl5000 - re6 chris
uPl5000Head - re6 chris head
uPl5100 - re6 USA leon
uPl5100Head - re6 leon head
uPl5200 - rev1 jill
uPl5200Head - rev1 jill head
uPl5300 - re5 wesker midnight
uPl5300Head -re5 wesker head
uPl5400 - hunk
uPl5400Head - hunk head
uPl5500 - raid mode blank character (Cipher)
uPl5500Head - raid mode blank character (cipher)
upl5510 - lottie (Playable)
upl5510Head - Lottie Head (Playable)
uPl5520 white lottie
uPl5520Head white lottie head
[/spoiler]
enemies:
[spoiler=Custom Spoiler]
uEm0100 - revnant
uEm0200 - in dlc files. "super revnant"
uEm0300 - blob head with tentacle esque arm projectile dude.
uEm1100 - PANTS! with tools and a saw on the belt
uEm1120 - raid zombie tools on belt and woolen hat
uEm1130 - PANTS! again. same pants with tools on it
uEm1140 - even more pants. tools on belt again
uEm1201 - only a dummy file, no files at all
uEm1300 - sploder blob no legs
uEm1400 - big cochroach
uEm1500 - pig-dog-thing
uEm3410 - mutated and cloacked alex wesker
uEm4000 - crow
uEm4100 - small snake
uEm4200 - bunny rabbit
uEm4300 - small bat
uEm4400 - rat
uEm5000 - raskaplanje (re6) full
uEm5001 - raskaplanje (re6) torso only
uEm5010 - raskaplanje (re6) hand only
uEm5020 - raskaplanje (re6) hand only again
uEm5030 - ? looks like some kind of heart shaped blob? (refers to raskaplanje)
uEm5031 - ? another blob... different shape (refers to raskaplanje)
uEm5032 - ? looks like some kind of hand shaped blob? (refers to raskaplanje)
uEm5033 - ? another blob... different shape (refers to raskaplanje)
uEm5100 - Rev1 hunter
uEm5200 - re6 Napad
uEm5300 - Rev1 scagdead
uEm5400 - RE5 executioner
uEm5500 - ? a square. texture is a render of some big monster with uroboros esque tentacles
uEm8100 - dummy file, no files at all
uEm8200 - dummy file, no files at all
uEm8400 - dummy file, no files at all
[/spoiler]
Weapons:
[spoiler=Custom Spoiler]
Weapons:
uWp0000 - Dummy files (might be for when unarmed or natalia's pointing finger?)
uWp0010 - no model (might be for when unarmed or natalia's pointing finger?)
uWp0100 - default raid pistol
uWp0110 - looks like a glock/g18 esque pistol (Rev 1?)
uWp0120 - Barry's samurai edge
uWp0140 - mini bubble blower gun.
uWp0141 - bubble from the bubble gun. related to 0140
uWp0150 - tripple shot (RE6)
uWp0200 - doubble barrel shotgun
uWp0210 - assault shotgun
uWp0230 - hyrda
uWp0240 - Drake (Rev 1)
uWp0300 - Ammobox50 (re6)
uWp0310 - Machine gun (re6)
uWp0320 - Chicago typewriter (re4)
uWp0330 - Ammobox50 with rediculously sized clip and no trigger
uWp0400 - AK74
uWp0410 - assault rifle
uWp0430 - high roller (gold AK from Rev 1)
uWp0500 - bolt action rifle
uWp0510 - dragunov sniper rifle (re5)
uWp0530 - anti-material rifle (re6)
uWp0540 - Muramasa (rev 1)
uWp0600 - small magnum
uWp0610 - python magnum (barry's)
uWp0620 - elephant killer? (re6)
uWp0630 - magnum looks like broken butterfly (re4)
uWp0640 - Pale rider (Rev 1)
uWp0710 - crossbow (Re6)
uWp0711 - crossbow bolt
uWp0800 - Power Drill
UWp0810 - flashlight
uWp0830 - no model. files refer to "light"
uWp0840 - uWp0800 powerdrill again
uWp0850 - no model. files refer to "light"
uWp0900 - bottle
uWp0960 - bottle
uWp0980 - bottle
uWp0990 - bottle with something attatched... molotov?
uWp1000 - bottle
uwp1010 - bottle
uWp1100 - RPG
uWp1101 - rpg rockethead
uWp1120 - RPG again
uWp1200 - knife
uWp1210 - knife
uWp1230 - crowbar
uWp1240 - Katana
uWp1250 - Kunai like knife
uWp1260 - crowbar again
uWp1400 - ball/sphere
uWp1410 - nail axe
uWp1420 - nail hammer
uWp1430 - stick with nails
uWp1440 - nail bat
uWp1450 - wrench
uWp1460 - stick with nails and other weird stuff
uWp1500 - ?
uWp1510 - ?
uWp1600 - bear trap
uWp1610 - executioner axe
uWp1700 - uroboros pile?
uWp1710 - same as uWp1700
uWp1800 - ?
uWp1840 - ball/sphere?
uWp1900 - refers to uWp1800 no model in here
uWp3000 - Herb spray
uWp3010 - natalia's teddybear (lottie)
uWp6000 - Glock/G18 (rev1) (same as uWp0110?)
uWp6010 - same as uWp6000
uWp6020 - same
uwp6030 - same
uWp6040 - same
^
(are these weapon recolour variants?)
uWpShellRifle - dummy
uWpSmInteractive - ?
[/spoiler]
stages:
[spoiler=Custom Spoiler]
s0100_00 - Prison - Cells and Rails /Claire
s0100_01 - Prison - Gina escape /Claire
s0100_02 - Prison - Area where Claire find her gun, shotgun and keys from the hunging corpse. /Claire
s0100_03 - Prison - Medical bay. /Claire
s0100_04 - Prison - Corridor where Natalia appears for first time. /Claire
s0101_00 - Prison - Main entrance hall. /Claire
s0101_01 - Prison - Area with the torture bed. /Claire
s0101_02 - Prison - Area with the rubbish compressor and engine room. /Claire
s0151_00 - Prison - Main entrance hall. /Barry
s0151_01 - Prison - Area with the torture bed. /Barry
s0151_02 - Prison - Area with the rubbish compressor and engine room. /Barry
s0151_03 - Prison - Back Entrance /Barry
s0151_04 - Prison - Stealth zombie area /Barry
s0152_00 -
s0152_01 -
s0152_02 -
s0153_00 -
s0154_01 -
s0154_02 -
s0154_03 -
S0253_00 - Sewer (connection between the Fisher village and the Ghost Town).
s0253_01 -
s0253_02 - Ghost Town Entrance.
s0253_03 - Small Apartment block and Storage.
s0253_04 - Street with the kids play ground.
s0253_05 - (¿Clinic?) (¿Morgue?) (Where Claire finds the first Exploders monsters).
s0253_06 - Apartments building.
s0253_07 - Market building. (Vulcan blubber battleground).
s0253_08 - Monument Tower Street.
s0300_00 - The factory entrance.
s0303_01 - Tower lower floor. (Uroboros Tyant Boss battleground).
s0306_00 - Monument Tower Street.
s0354_02 - Outside path toward the mines elevator (The last place in Barry Chapter 3, where the cinematic takes place).
s1004_01 - The factory courtyard.
[/spoiler]
others:
[spoiler=Custom Spoiler]
Core - screen filters, bracelet textures, etc
[/spoiler]
SM (static mesh?) files:
[spoiler=Custom Spoiler]
uSmLastHeliPilot - heli pilot. pre-posed to hold heli-chopter flight stick
Sm0000 – Single Door (Prison small window).
Sm0010 – Single Door (Prison Barrots).
Sm0020 – Single Door (Rusty red metal).
Sm0040 – Single Door (Blue wood door).
Sm0070 – Single Door (Yellow with a red danger sign on it)
Sm0080 – Single Door (Old Blue door)
Sm0090 – Door (Testing Obj).
Sm0100 – Double Doors (White wood door).
Sm0101 - Double Doors (White wood door).
Sm0110 – Door (Testing Obj).
Sm0120 - Door (Testing Obj).
Sm0130 - Door (Testing Obj).
Sm0140 – Single Door (Blue Rusty Iron).
Sm0150 – Single Door (Polished wood door).
Sm0160 – Single Door (Wood door with glases).
Sm0170 – Double Doors (Testing Obj).
Sm0171 - Double Doors (Testing Obj).
Sm0180 - Door (Testing Obj).
Sm0220 - Door (Testing Obj).
Sm0230 - Door (Testing Obj).
SM0240 - Door (Testing Obj).
[Shootables]
Sm1000 – Gas Cylinder.
Sm1070 – Bottle.
Sm1090 – Cardboard box.
Sm1420 – Wood crate.
Sm1500 – Boxes pile.
Sm1550 – Windows frames.
Sm1590 – Metal Barrel.
[Items containers]
Sm1710 – Drawer furniture.
Sm1730 – Street lantern.
Sm1750 – Empty.
Sm1760 – Camera info.
Sm1761 – Moira’s crowbar chest.
Sm1762 – Natalia’s puzzle chest.
Sm1763 – Password chest.
[Animatings]
Sm1765 – Woman corpse.
Sm1766 – Hanging sack with blood.
Sm1767 – Shelves with items.
Sm1768 – Box full of debris.
Sm1769 – Empty.
Sm1770 – Moveable bridge (Barry chapter 4).
Sm1771 – Workbench.
Sm1772 -
Sm1773 –Lever switch.
Sm1774 -
Sm1780 – Extensible Ladder. (Pedro boss battle).
Sm1783 - ¿Wire? ¿Rope?.
Sm1784 – Sewer grate.
Sm1787 – Lift (Uroboros Tyrant boss battle).
Sm1790 – Sewer big door. 1
Sm1791 – Switch Valve Rotate
Sm1793 – Empty
Sm1794 – Empty
Sm1795 – Locker door.
Sm1796 – Locker frame furniture.
Sm1797 – Biombo panel. (with wheels).
Sm1798 – Empty.
Sm1999 – Empty.
[Traps]
Sm1800 –Trap blades cage.
Sm1801 – Broken trap blades cage.
Sm1802 – Breakable Switch Valve Rotate.
Sm1803 – Flamethrower trap.
Sm1804 – Gate.
Sm1805 – Pushable box full of debris.
Sm1806 – Disponsal press trap (Claire sandwich).
[Animatings]
Sm1808 – Spike torture machine.
Sm1809 – Empty.
Sm1810 – Living hanged man in a sack.
Sm1811 – Empty.
Sm1812 – Empty.
Sm1813 – Breakable wall. (for the drill).
Sm1814 – A brick. (Natalia’s weapon?).
[Collectibles]
Sm1815 – Blue coin emblem.
Sm1816 – Kafka drawing.
Sm1817 – Odd Bug
[Animatings]
Sm1818 – Wossek breakable windows.
Sm1819 – Breakable wall. (for the drill).
Sm1820 – Lift, Apartments.
[/spoiler]
Figures:
[spoiler=Custom Spoiler]
Fig01 - Claire (Default)
Fig04 - Claire (Rodeo)
Fig05 - Claire (TerraSave)
Fig06 - Barry (Default)
Fig07 - Moira (Default)
Fig09 - Moira (Urban Ninja)
fig18 - Natalia With cardigan
fig23 - Neil Fisher
fig24 - Gabe
fig25 - Pedro
[/spoiler]
EPISODE 2 FILES ARE LOCATED IN A DLC FOLDER!!!:
RESIDENT EVIL REVELATIONS 2\dat\DLC_EPISODE_02\arc\DX9NEXT
episode 2 arcs:
players:
[spoiler=Custom Spoiler]
uPl2410 - ep 2 natalia (with jacket)
upl2410Head - head
uPl3100 - generic terasave male
uPl3100Head - male head
uPl3200 - generic terrasave male (other one) with jacket over shirt
uPl3200Head - head of dude
uPl3210 - generic terrasave male (other one) with jacket over shirt (raid version)
uPl3210Head - head of dude
uPl3400 - man in tanktop terrasave dude (pedro?)
uPl3400Head - head
uPl3410 - man in tanktop (raid mode version?)
uPl3410Head - male head
[/spoiler]
enemies:
[spoiler=Custom Spoiler]
uEm1110 - fat enemy with a bag? and a mace. has metal-like cage thing on head (flame ball launching dude ep2 boss)
uEm1200 - cochroach/parasite thing
uEm3000 - mutated man with eyeballs over his body
uEm3010 - same as 3000
uEm8800 - dummy file
[/spoiler]
EP3 arcs!
files located here: RESIDENT EVIL REVELATIONS 2\dat\DLC_EPISODE_03\arc\DX9NEXT
EM's
[spoiler=Custom Spoiler]
uEm1110 - fat enemy with a bag and a mace. has metal-like cage thing on head (flame ball launching dude ep2 boss)
uEm1200 - cochroach/parasite thing
uEm3500 - Mutated Neil boss (big dude with uroboros arm)
uEm8700 - dummy file
uEm9000 - dummy file
[/spoiler]
Pl's
[spoiler=Custom Spoiler]
uPl2220 - claire with prison bracelet ep3
uPl2220Head - claire head
uPl2320 - moira default with prison bracelet ep3
uPl2320Head - moira head
uPl2410 - ep 2 natalia (with jacket)
upl2410Head - head
uPl3300 - male with backpack and pouch belt across his chest
uPl3300Head - dude head
uPl3100 - generic terasave male (neil?)
uPl3100Head - male head
uPl3110 - generic terrasave male (neil?) (same as 3100, raid mode version)
uPl3110Head - male head
uPl3600 - Alex Wesker bloody...? there is a uPl3600Blood.arc file here too
uPl3600Head - head
uPl5000 - re6 chris
uPl5000Head - re6 chris head
[/spoiler]
EP 4 files:
files here: RESIDENT EVIL REVELATIONS 2\dat\DLC_EPISODE_04\arc\DX9NEXT
[spoiler=Custom Spoiler]
em's:
uEm0200 - "Super revnant" ep3 barry boss thing
uEm1200 - cochroach/parasite thing
uEm3400 - robotised/muted alex (no cloack)
uEm3410 - same as 3400
pl's:
uPl2130 - Barry default ep4
uPl2130Head - barry head
uPl2140 - Barry stars
uPl2140Head - barry head
uPl2220 - claire with prison bracelet ep3/4
uPl2220Head - claire head
uPl2240 - claire no jacket, goggles around her neck (sniper claire)
uPl2240Head - claire head
uPl2250 - classic claire costume (let me live)
uPl2250Head - claire head
uPl2320 - moira default with prison bracelet ep3/4
uPl2320Head - moira head
uPl2340 - moira with scarf and hip pouches
uPl2340Head - moira head
uPl2430 - Natalia with jacket ep3/4
uPl2430Head - natalia head
uPl3600 - Alex Wesker with bracelet
uPl3600Head - head
uPl3610 - Alex Wesker with bracelet (raid)
uPl3610Head - head
[/spoiler]
Bonus ep 1:
files here: RESIDENT EVIL REVELATIONS 2\dat\DLC_EPISODE_EX_01\arc\DX9NEXT
[spoiler=Custom Spoiler]
EM's:
uEm0200 - "Super revnant" ep3 barry boss thing
uEm1110 - fat enemy with a bag and a mace. has metal-like cage thing on head - fire boss claire ep 2
pl's:
uPl2340 - moira with scarf and hip pouches
uPl2340Head - moira head
uPl3300 - Russian male with backpack and pouch belt across his chest
uPl3300Head - Russian dude´s head
uPl3310 - Russian male with backpack and pouch belt across his chest
uPl3310Head - Russian dude´s head
[/spoiler]
Bonus ep 2:
FILES HERE: RESIDENT EVIL REVELATIONS 2\dat\DLC_EPISODE_EX_02\arc\DX9NEXT
[spoiler=Custom Spoiler]
EM:
uEm1200 - cochroach/parasite thing
PL:
uPl2440 - Natalia with bonus episode 2 costume - dress/skirt
uPl2440Head - natalia head