Game Jam Projects
RGB: Reptilian Glare Bender
Designer | PC & Android | 2D Platformer | 2014
On this project I worked on the mechanic design and level design. This project was made in 48 hours during the 2014 Global Game Jam. In this game the player controls a glowing chameleon that can change its colour. All world objects of the same colour disappear, allowing the chameleon to 'blend in' and make progress through the game. The game was made in Game Maker Studio, by a team of five members. The project received the 3rd place award in the category "Best Game" at the Amsterdam Jam site for the level of polish we achieved in just 48 hours. |
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Homebound
Design & Visual Art | PC | Physics based Puzzles | 2015
I worked on this project as a designer and artist. A space strategy planning game made in 48 hours by four designers during the 2015 Global Game Jam. The player controls the orbital position of planets, guiding the Ascania through various systems, hopefully back to planet Earth. The game was made in 48 hours without a single line of code. Instead the game was made completely with visual scripting in Unity3D, without programmers or artists, only designers. This was fun but also proved to be a challenge. It was challenging to perform a role outside of our fields of expertise, but as a group of friends we had fun working on this project during the jam. |
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