General / mechanics / System Design
In the Black
Game & Level Design | PC | Multiplayer PVP Space Combat | 2018
On this project I worked on creating mechanics and interactions through blueprints in Unreal 4. These mechanics were implemented to accompany the levels I worked on for the game. Starfighter Inc is a hardcore online multiplayer space combat simulator based on real science - currently in development by Impeller Studios. I worked on this project as part of my internship at Impeller Studios. (Project was previously known under the working title "Starfighter Inc.") |
Video shows the game running in Unreal 4, but is of a project still in development. Footage may not represent the final product or my work done on the project
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Pet Lab
Game Design | Oculus GO & GearVR | Simulator | 2017
On this project I worked on minigame tweaking, narrative & mission design, prototyping mechanics in Unreal 4's blueprinting system and sound implementation through the Wwise plug-in. I worked on this project as part of my internship at Force Field VR. |
Official Force Field VR site for Pet Lab:
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Game Jam Simulator 2016
Design & implementation | PC | Simulator | 2015
On this project I worked on implementing art assets, ingame tasks, the character stats, and balancing the characters. I also worked on the general design, task design, level design, and Quality Assurance. The game was made in a simulated industry work environment for PC. We created the game with the Unreal 4 engine in a team of 10 second year students in 14 days. In this comedic simulation game the player has to manage a team participating in a game jam. The ingame tasks are randomly selected and have to be assigned to the most capable team member. All characters have different stats in their skills. I learned a lot from this project as it was my first project using the Unreal 4 engine. |
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Monskey Hop
Designer | Mobile & PC | Educational | 2014
On this project I worked as a general designer, level designer, and implementation of art assets. Client project for the Monskey brand in a simulated industry work environment. With a group of 10 we created an educational game on mobile devices around the Monskey brand. The game was made in the Unity3D engine, in 14 days. The game is an educational game where the player has to tilt their phone to make the Monskey land on the correct answer to the question at the top of the screen. The game has two modes: math questions and animal pictures. A big challenge on this project was to create a game that suited the requests of the clients, but also making a game that worked well on a mobile devices. |
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Wrap 'n Roll
Lead Designer | Android & PC | Sidescroller | 2013
On this project I worked as the Lead Designer. A game made in a simulated industry work environment for PC and Android. The player has to move obstacles out of the way of a rolling Armadillo by clicking/tapping on the obstacles. The game was made in Unity3D in 14 days by a team of 11 first year students. The project was nominated for Best Design & Best Art in the pool of all first year projects from 2013-2014 at the NHTV Breda. |
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