Quality Assurance
Game Jam Simulator 2016
Design & implementation | PC | Simulator | 2015
On this project I worked on implementing art assets, ingame tasks, the character stats, and balancing the characters. I also worked on the general design, task design, level design, and Quality Assurance. The game was made in a simulated industry work environment for PC. We created the game with the Unreal 4 engine in a team of 10 second year students in 14 days. In this comedic simulation game the player has to manage a team participating in a game jam. The ingame tasks are randomly selected and have to be assigned to the most capable team member. All characters have different stats in their skills. I learned a lot from this project as it was my first project using the Unreal 4 engine. |
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Divine Guidance
Designer | PC | First person survival game | 2014
On this project I worked as a designer, I worked on QA, and I created some small prop models. A game made in a simulated industry work environment for PC using the Unity3D engine. In this game the player has to collect Rune stones, and use their magical map to shift the maze they are in. They can shift the maze to create new paths and to avoid enemies. The player can shift the walls of the maze simply by clicking on arrows on their map. This will shift an entire row or column of the maze. We created the game in Unity3D in 14 days with a small team of first year students. |
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