Game Mods
This section of my portfolio contains content I've created as a user for existing games. I am not the copyright holder of these games or their content, and have only made fan/user content. All rights belong to their respective owner(s).
Character mods (Model editing and skinning)
For character mods I have taken existing 3D models and edited them to fit to existing character rigs, after which I have skinned them to these existing rigs. All of these mods were made for the PS2 games, as these games were never released for other platforms. However, these mods only include the specific modified character files and do not support piracy.
Resident Evil: Outbreak file: 1 & 2 - character mods:
Jill Military from REmake
After making the mods for Kat and Sonny, I was commissioned to port Jill Valentine in her Army costume from REmake to Outbreak.
The mod was created in 3DS Max 2017, and all models were converted to the same character rig by using the skin utilities tools. This mod is not publicly available. |
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Katastrophe replacing Ginger
I was requested by the streamer/Capcom community manager Katastrophe to put her into Outbreak by modifying a character to match her likeness.
For this process I used the existing characters from Outbreak as a base, and combined various pieces from different models in Outbreak to recreate her outfit. After combining the models I adjusted some of the models and reworked the textures in photoshop to match her look better. The model was created using the hair from Cindy costumes A & D, the face/torso/top: Kate, the jacket/arms from RE2Remake Claire, the skirt from Yoko costume Z, the legs from Cindy costume C, and the Gloves/Shoes from Arnold/U.S.S. The mod was created in 3DS Max 2017, and all models were converted to the same character rig by using the skin utilities tools. This mod is not publicly available. |
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Sonny Bauer replacing Rodney
I was requested by my friend Sonny Bauer to put him into Outbreak sporting his "typical" look based on his online avatar.
For this process I used the existing NPC "Rodney" from Outbreak as a base, and combined various pieces from different models in Outbreak to recreate his outfit. After combining the models I adjusted some of the textures in photoshop to match his look better. The mod was created in 3DS Max 2017, and all models were converted to the same character rig by using the skin utilities tools. This mod is not publicly available. |
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Claire Redfield - Various Costumes
I was commissioned to put a few of Claire's outfits over Alyssa in Outbreak file 1 & 2. These mods are the results of these commissions.
The model needed to be skinned to the Outbreak character rig, which is a regular T-Pose rig. For this 3DS Max 2017 was used, using the "Skin utilities" tools to transfer it from the various original character rigs (Dead By Daylight and RE: The Darkside Chronicles) to the Outbreak character rig. After using this tool, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier, and the mesh files were adjusted in the "editable mesh" modifier where needed. |
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Albert Wesker - Midnight costume (Mercenaries 3D)
I wanted to include Wesker's midnight costume as I think it looks cool visually. As Outbreak has a very low polygon limit so instead of using the model from RE5 or another PC game I ended up using the model from Mercenaries 3D on the 3Ds.
The model needed to be skinned to the Outbreak character rig, which is a regular T-Pose rig. For this 3DS Max 2017 was used, using the "Skin utilities" tools to transfer it from the Mercenaries 3D character rig to the Outbreak character rig. After using this tool, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier, and the mesh was slightly adjusted in the "editable mesh" modifier. |
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Assignment Ada - RE4 model
Some other modders had already made Ada mods for the game, but there was no assignment Ada mod yet, so I decided to try and add this costume. I had to trim out a lot of her equipment to get under the polygon limit. She replaces Amelia.
The model needed to be skinned to the Outbreak character rig, which is a regular T-Pose rig. For this 3DS Max 2017 was used, using the "Skin utilities" tools to transfer it from the RE4 character rig to the Outbreak character rig. After using this tool, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. Mod is not available yet. |
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HUNK - Revelations model
I knew HUNK was already a bonus character in the game, but I am not a fan of his look in this game so I wanted to replace him with a more modern version of his look. This replaces the maskless version of HUNK.
The model needed to be skinned to the Outbreak character rig, which is a regular T-Pose rig. For this 3DS Max 2017 was used, using the "Skin utilities" tools to transfer it from the Revelations character rig to the Outbreak character rig. After using this tool, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Rachael Foley
I wasn't sure originally if I'd do any modding for RE:Outbreak, but in the end I decided to at least make a Rachael mod. She replaces Kate.
The model needed to be skinned to the Outbreak character rig, which is a regular T-Pose rig. For this 3DS Max 2017 was used, using the "Skin utilities" tools to transfer it from the Revelations character rig to the Outbreak character rig. After using this tool, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. |
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