Game Mods
This section of my portfolio contains content I've created as a user for existing games. I am not the copyright holder of these games or their content, and have only made fan/user content. All rights belong to their respective owner(s).
Character mods (Model editing and skinning)
For character mods I have taken existing 3D models and edited them to fit to existing character rigs, after which I have skinned them to these existing rigs. All of these mods were made for the PC version of the respective games only.
Resident Evil 0 HD Remaster - 3D character mods:
Forest Speyer & Enrico Marini (Resident Evil HD)
This mod replaces Wesker and Billy with Enrico and Forest from Resident Evil HD. The idea behind this mod came from Sonny Bauer who commissioned this mod pack. He wanted the Bravo team members to go through the story instead of Billy to connect more to the events of RE1 and to give the Bravo team members more screen time.
Enrico was converted from REHD to RE0HD by using the skin utilities tools in 3Ds Max 2012 to preserve his skinning and facial animations. Forest however does not have a human model in any of the games, only his zombie version exists in the files. So I used a few different character models to try and recreate him before his death. All model editing was done in 3Ds Max 2012 & 2014. The final edits and character skinning were done in 3Ds Max 2012. These mods were created as a commission and is not publicly available. |
As a part of this mod pack I made a mod to remove the constant red glow from Wesker's (/Enrico's) eyes. That mod is available here:
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Chris Redfield - S.T.A.R.S. costume
This mod replaces Rebecca's default costume with Chris Redfield from Resident Evil HD in his default S.T.A.R.S. uniform.
For this model I used a different technique than past models, I scaled Chris' skeleton/model to match Rebecca's as best as I could and then transferred the skin weights to Rebecca's skeleton using the "Skin Utilities" tools in 3ds Max 2012. The same thing was done for his face. This method results in the model animating 100% correctly on the other skeleton preserving the original skin weights. This mod was created as a commission and is not publicly available |
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Rachael Foley Costume Pack
This mod replaces Rebecca with Rachael Foley from Resident Evil: Revelations in generic FBC member clothing (customised model based on Jessica from Resident Evil Revelations 1), her FBC wetsuit (default), the aviator coat (beta Ashley from RE4), Nurse outfit, 5 T-Shirt options, Team Wesker outfit and her mutated Ooze form.
Her head will also work on (most) unmodded costumes when using the costume pack. The models needed to be skinned to the RE0HD character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. For the Nurse costume, the Team Wesker costume and the Shirt outfits I edited existing models from other Resident Evil characters to fit them to Rachael's physique. I edited these models in 3DS Max 2012 and edited them manually by moving the vertecies to create the shapes needed to match the body proportions of the default (wetsuit) costume. After I modified these models I saved them so I could reuse them for mods in other games too. |
Edited Nurse mesh (left) compared to the original Rebecca mesh (right)
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Leon S. Kennedy from Resident Evil 4
This mod was made as a colaboration with modder EvilLord. EvilLord ported the costume without jacket and the head and I modded the RE4 jacket into RE0HD replacing Billy.
Mod has facial animations and supports working alongside EvilLord's "RE4 Leon no jacket" costume. The model needed to be skinned to the RE0HD character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Lara Croft from Tomb Raider: Legend
Lara Croft from Tomb Raider Legend replacing Rebecca Chambers in RE0HD.
The mod has full support for facial animations and cutscenes. The model needed to be skinned to the RE0HD character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. This mod isn't publicly released. |
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