Game Mods
This section of my portfolio contains content I've created as a user for existing games. I am not the copyright holder of these games or their content, and have only made fan/user content. All rights belong to their respective owner(s).
Character mods (Model editing and skinning)
For character mods I have taken existing 3D models and edited them to fit to existing character rigs, after which I have skinned them to these existing rigs. All of these mods were made for the PC version of the respective games only.
Resident Evil 5 - 3D character mods:
Yakuza models pack
Kiryu Kazuma, Goromi-chan, and Haruka from the Yakuza/Ryu Ga Gotoku series replacing Chris, Sheva and Jill in Resident Evil 5, in campaign, cutscenes, and The Mercenaries mode.
Because I couldn't get the Goromi character model, I attempted to recreate it by combining a shirtless Goro Majima model, with pieces from Hibiki and Honoka's character models. For the Team Wesker Haruka outfit I edited an existing model from Resident Evil 0HD to fit it to Haruka. I edited the model in 3DS Max 2014 and edited it manually by moving the vertecies. After I modified the model I skinned it. The models needed to be skinned to the RE5 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: - in-game facial animations for Kiryu and Goromi (cutscene faces are static for all characters. Only the eyes are animated) - Basic hair physics for Haruka (both costumes) - full support for melee/bulletproof vests for both Kiryu and Goromi - Lost in Nightmares support for Kiryu/Haruka |
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Rachael Foley Costumes
Rachael FBC (default) replaces Sheva Clubbin' (uPl01ShebaCos2.arc).
Rachael Non-wetsuit replaces Sheva Both Vests (uPl01ShebaArmorF.arc). achael Ooze replaces Sheva Buisness (uPl01ShebaCos3.arc). The mods work in both campaign and Mercenaries. The models needed to be skinned to the RE5 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. For the non wetsuit outfit I edited an existing model from Resident Evil: Revelations to fit it to Rachael's physique. I edited the model in 3DS Max 2012 and edited it manually by moving the vertecies to create the shapes needed to match the body proportions of the default (wetsuit) costume. After I modified the model I saved it so I could reuse it for mods in other games too. For Rachael Ooze her mutated arm was skinned onto Sheva's skeleton and the claw was skinned as if it is a hand so the fangs on the claw animate on the finger bones. |
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U.S.S. Christine "FOUR EYES" Yamata from Operation Raccoon City
This mod replaces Sheva Cubbin'/Disco (uPl01ShebaCos2.arc) with Four-Eyes from Resident Evil: Operation Raccoon City.
The mod works in campaign and Mercenaries. The mod includes two versions: Default colours and the alternate colour scheme (purple and black) she got in the DLC for the game. The model needed to be skinned to the RE5 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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