Game Mods
This section of my portfolio contains content I've created as a user for existing games. I am not the copyright holder of these games or their content, and have only made fan/user content. All rights belong to their respective owner(s).
Character mods (Model editing and skinning)
For character mods I have taken existing 3D models and edited them to fit to existing character rigs, after which I have skinned them to these existing rigs. All of these mods were made for the PC version of the respective games only.
Resident Evil 6 - 3D character mods:
The Spirit - Dead By Daylight
After porting my first Kate costume I wanted to try and mod one of the Killers from DBD into RE6. I thought replacing the L4D Witch was a good point to start. I decided to pick between three of the female killers, I ended up going with The spirt as it would prove an interesting challenge.
I needed to adjust Spirit's models slightly, and adjust it from DBD's A pose to RE6's T-pose. I also had to pose the hands, attach the sword and pose the hands and face. I ended up transferring almost the entire model using the skin utilities tools to transfer the skin weights from the DBD rig to RE6's rig. |
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Kate Denson (multiple outfits) - Dead By Daylight
I had been playing a lot of Dead By Daylight with my friends, and one evening instead I played Resident Evil 6's Mercenaries No Mercy mode with them. We both said: "What if we could play this as our Dead By Daylight mains?".
So ZombieAli and I decided to port some DBD models to RE6. I ended up going with my mainly used character, Kate. I also gave her the customized outfit I usually use in Dead By Daylight. The mod replaces Sherry's 1st bonus costume, and can only be used in the bonus modes (without using a trainer). The mod has full facial animations, but no hair physics. I needed to adjust Kate's models slightly, and adjust it from DBD's A pose to RE6's T-pose. The body was manually skinned using the skin wrap and skin tools in 3Ds max 2012. for the face I used the skin utilities tools to transfer the skin weights from the DBD rig to RE6's facial rig. RE6 is not the easiest game to mod because the modding tools can be very buggy, but I'm pretty happy with the final result of the mod. After making the first costume, and The Spirit replacing the witch I decided to make another Kate costume. This time her "Lady Volksfest" costume set to replace Sherry's 2nd bonus costume. This costume was harder to port as I had to rework the dress to work without physics and manually fix the skinning weights on the skirt. |
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Tofu from Resident Evil: The Darkside Chronicles
Tofu replaces Chris' 2nd Samurai costume. The model was skinned in a way so that Tofu's "body" is skinned to the spine bones and to one of the legs so that it looks like Tofu is "hopping around" when walking.
The models needed to be skinned to the RE6 character rig, which is a regular T-Pose rig. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. |
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