Game Mods
This section of my portfolio contains content I've created as a user for existing games. I am not the copyright holder of these games or their content, and have only made fan/user content. All rights belong to their respective owner(s).
Character mods (Model editing and skinning)
For character mods I have taken existing 3D models and edited them to fit to existing character rigs, after which I have skinned them to these existing rigs. All of these mods were made for the PC version of the respective games only.
Resident Evil HD Remaster - 3D character mods:
Billy Coen from Resident Evil 0 HD
This mod replaces Chris' BSAA costume with Billy Coen from RE0HD. This mod was done as a commission/request for a good friend, as Billy is his favourite character.
For this model I used a different technique than past models, I scaled Billy's skeleton/model to match Chris' as best as I could and then transferred the skin weights to Rebecca's skeleton using the "Skin Utilities" tools in 3ds Max 2012. This method results in the model animating 100% correctly on the other skeleton preserving the original skin weights. unfortunately around the shoulders this method didn't work 100% correctly so I had to make a few small adjustments. This mod was created as a commission and is not publicly available. |
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Katherine Warren RE2R & Lara Croft outfits
The costumes replace Rebecca's default and Cowgirl outfits, they currently don't have cutscene support.
The mod was created in 3DS Max 2012 as a test to see if it was possible to port models from the RE Engine based games back to the older MT Framework based games. To use these models I first had to adjust their bind pose from the RE Engine's bind pose to a regular T-Pose before I could skin the models. These mods are currently not available as I didn't finish them entirely. |
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Chris The Boulder
Chris has fought hard against boulders. But he couldn't do it anymore... he gave in... And became the boulder.
This is another one of my "classic" joke style mods. It replaces the two boulders in the underground tunnels with a giant Chris Redfield. This mod was created by posing Chris' body model in the tucked up pose and then converting it to a mesh without skin modifier. Then I gave all model pieces a new skin modifier that made the whole model only weighted to the hips bone. By doing this his model became static, but as the hip bone and the only bone in the original boulder mesh shared the same name the game tries to apply the animation to the hip bone on Chris' model. This allows the model to roll like the boulder. All of this was done in 3ds Max 2012. |
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Lara Croft - Casual Jacket and Shadow Tactical
The casual jacket mod was made as a follow up to a commission to make Lara Croft in her tactical outfit from Shadow of the Tomb Raider in Resident Evil HD.
Both costumes replace Jill BSAA, and they both work in cutscenes too with facial animations and both costumes have physics on the ponytail. The mod was created in 3DS Max 2012. I won't be releasing the tactical costume mod publicly, but the casual jacket one is available. |
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Pirate Jill from Resident Evil Revelations 1
Pirate Jill from Resident Evil Revelations replaces Jill's military costume (pl0a.arc and ep0a.arc). The mod works in-game and cutscenes.
I kept the original head model so I could keep the facial animations intact for cutscenes. The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Rachael Foley Costumes
Mod Details:
Rachael FBC (default) replaces Jill BSAA (pl21.arc and ep21.arc). The mod works in-game and cutscenes. Cutscenes are now 100% supported. The orange shirt costume replaces RE3 (casual) Jill. Team Wesker replaces the S.T.A.R.S. costume, and Nurse Rachael replaces the Military costume. The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Rachael Ooze replaces Tyrant
First mod replacing an enemy in RE HD. This mod replaces both versions of the tyrant boss with Rachael Ooze from Resident Evil Revelations 1.
The mod has full support for in-game and cutscenes (except for the pre-rendered cutscenes). The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig, with the exception of the claw arm which had a unique rig for the claw arm of the Tyrant. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Tofu from Resident Evil Darkside Chronicles
Tofu replaces Chris B.S.A.A. (pl20.arc and ep20.arc). The model was skinned in a way so that Tofu's "body" is skinned to the spine bones and to one of the legs so that it looks like Tofu is "hopping around" when walking.
The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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