Game Mods
This section of my portfolio contains content I've created as a user for existing games. I am not the copyright holder of these games or their content, and have only made fan/user content. All rights belong to their respective owner(s).
Character mods (Model editing and skinning)
For character mods I have taken existing 3D models and edited them to fit to existing character rigs, after which I have skinned them to these existing rigs. All of these mods were made for the PC version of the respective games only.
Resident Evil Village & Resident Evil: RE:Verse - 3D character mods:
In this section I've combined my mods for Resident Evil Village and Resident Evil: RE:Verse as they come in the same package. You can tell by the prefix in the mod title for which game the mod was made "RE8" means it's for Resident Evil Village and "RE:Verse" means it's a mod for Resident Evil: RE:Verse.
RE8 - Leon S. Kennedy (Dead By Daylight models)
I realized no one had made Leon for this game yet, but it was a very demanded mod, so I figured I'd port over the mod I made for RE2R to RE8.
The model had to be adjusted a bit to fit onto Ethan's skeleton, but I managed to make it work in the end. I took the mod I made for RE2Remake and adjusted it to RE8, as transferring it this way was easier than doing it from scratch with the Dead by Daylight models. The model was adjusted and skinned in 3ds Max 2014. Due to how the characters in RE8 are animated when viewed in third person there's a lot of bugs and visual issues, but they cannot be fixed at this time. |
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RE8 - Nurse Donna & Donna unmasked
Donna Beneviento was probably my favourite of the four lords of the village, but her face isn't shown (excluding portraits) much in the game, as she is hiding it behind a veil.
I got a commission to show her face (with the Cadou parasite intact) and put her in a different outfit. For the different outfit a pink nurse outfit from DOA was chosen. For this mod I had to try and restore her face textures using her dead face texture as a base. I had to adjust the costume to match the RE8 bind pose and I had to edit the mesh slightly to be more fitting with Donna's physique, I also needed to make the shoes fit her feet. The model was adjusted and skinned in 3ds Max 2014, and the textures were adjusted in Photoshop. The model needed to have some tweaks to show her legs/feet during the four lords meeting as it normally uses a pre-posed dress mesh for this scene and not an animation on her legs. This adjustment had to be done in 010 Hex editor to change the flags that determine if a submesh is rendered or not. Note: in both cases the dead version of Donna is unaffected by the mod |
Nurse Donna was made as a commission and will not be made publicly available
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RE8 - Rachael Foley
Using my Assignment Ada mod as a base I decided to try and port Rachael from Resident Evil: Revelations to RE8, to see if I could get a better result on the model than with Ada.
The older skeleton lay-out for Rachael matched better to Ethan's than Ada's from RE2R. This resulted to the deformation on the mesh being a lot less severe than with Ada (except when crouching). I tried to match Rachael's skeleton as well as I could to Ethan's bind pose in 3ds Max 2014 before I skinned the model, and I feel the result here wasn't bad. Unfortunately a lot of the same bugs/limitations applied here too as they did for Ada. I didn't make a first person version of this mod, so to use this mod the third person mod has to be used. Without the third person mod it is very hard to see anything due to the hair blocking the first person camera. |
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RE8 - Assignment Ada (REimagined)
When the third person mod became available I wanted to port this costume over to RE8, not just because I really like it, but also because of the concept art showing Ada Wong was originally planned to be in the game.
The model had to be adjusted a bit to fit onto Ethan's skeleton, but I managed to make it work in the end. The model was adjusted and skinned in 3ds Max 2014. Due to how the character is animated when viewed in third person there's a lot of bugs, but they cannot be fixed at this time. Just like the Sailor Chris mod, this mod has two versions: one for first person play, and one for the third person mod. |
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RE8 - Third Person Mod "Extra Assets"
My friend FluffyQuack (with the help of some other modders) managed to make a trainer for Resident Evil Village to play the game in third person. One of the biggest issues however was that both Ethan and Chris would have no head when played in third person.
So some of the model modders (myself included) worked on fixing this up for third person. Making the characters be rendered correctly, and with a head. I made an initial version of Ethan for this mod, but it had a few small issues, which were corrected by some of the other modders. Using some techniques to combine a few models into one (using 3ds max 2014, and the skin utilities tools) I combined Chris into one model, and made him be rendered correctly for third person. |
This mod can only be downloaded directly from inside the mod manager on the downloads page.
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RE8 - Sailor Chris (RE:Revelations costume)
After the two mods involving Chris and baby Rose the requests for mods poured in. A request I got a few times from friends and other users online was to give Chris his Sailor costume from Resident Evil: Revelations.
Special thanks to Trieupham & Tsar for letting me use their mods as base for this mod. They had created a nude mod/base mesh, which I used as a base to fit the clothes from RE:Revelations too. The clothing meshes were adjusted to fit his RE8 body proportions to make it look as good as possible. I manually fitted the clothes for him by scaling the mesh and adjusting the vertecies. The whole mesh has been given a higher polygon count as the original mesh from RE:Revelations was very low quality. all of the model editing and skinning has been done in 3ds max 2014. The download thread for this mod has two versions. One for playing the game in first person, and an updated version to work with the third person mod. |
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RE8 - Weapon mods
Blue Rose from DMCV replaces Wolfsbane.
I personally didn't like the way the Wolfsbane magnum looked, so I decided to replace it with the Blue Rose from Devil May Cry V. The gun is correctly animated, as it has a moving trigger, hammer, and spinning barrel. It was ported to RE8 using 3ds Max 2014. Pale Rider from RE: Revelations replaces Handcannon I felt like the bonus weapons in this game weren't silly enough, so I replaced the hand canon with the Pale Rider from RE:Revelations. The gun is correctly animated, as it has a moving trigger, hammer, and spinning barrel. It was ported to RE8 using 3ds Max 2014. |
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RE8 - Baby's face over Chris
This mod was a result of the overwhelming amount of feedback I got on the "Mini-Me Chris Redfield" mod. I got a lot of replies saying I should replace Chris' face with baby Rose's face. I was hesitant at first, but when I saw the nightmare fuelish result in-game myself it made me laugh, and I knew I had to release the mod.
For this mod 3ds Max 2014 was used. I had to try and align the character models as best as I could. I then used the "Skin utilities" tools in 3ds Max to transfer Rose's face to Chris' facial rig. This mod and the Mini-Me Chris mod had a fair bit of buzz as it was one of the first few mods released for the game. It was covered by multiple gaming news outlets including PC Gamer, VG24/7, Kotaku, and more. |
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RE8 - Mini-Me Chris Redfield
When I started playing the game and saw baby Rose I got the idea to replace the baby with a smaller Chris Redfield to create some sort of Mini-me from Austin Powers. The idea stuck with me until I could make it happen. When I saw the results working correctly in-game I knew I had something funny that would make myself, and probably others laugh.
For this mod 3ds Max 2014 was used. I had to try and align the character models as best as I could. I then used the "Skin utilities" tools in 3ds Max to transfer Rose's face to Chris' facial rig. This mod and the Baby's Face over Chris' mod had a fair bit of buzz as it was one of the first few mods released for the game. It was covered by multiple gaming news outlets including PC Gamer, VG24/7, Kotaku, and more. |
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RE8 - Daughters of YorHa with Virtuous Contract
When the demo for Resident Evil Village came out, we very quickly got access to modding tools, Although it seemed there were some limitations compared to previous RE Engine based games. I started working on this mod for the Dimitrescu Daughters as a test of these modding tools.
I used my YorHa outfit mod I made for RE3R as a base for this. For this mod 3ds Max 2014 was used. I had to try and align the character models as best as I could. Because the proportions and bind pose of the characters in RE8 is different to those used in RE3R. After that I used the "Skin Utilities" and Skinning tools in 3ds Max to adjust the character skinning. As an added bonus to this mod I also replaced the sickles used by the daughters with the Virtuous Contract sword from NieR:Automata. Later I also added the 2P cosmetic variant. |
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RE:Verse - Assignment Ada
This mod was made for the Open Beta of RE:Verse
This model is one of my favorite mods I've done. When I saw Ada was an option in RE:Verse I decided to put her in the game as quickly as possible. This game is more action focused than her section in RE2Remake so I feel the combat gear and body armor is a better fit than her red dress. I was able to use my RE2Remake mod as a base and only had to transfer the model from the RE2Remake skeleton to the RE:Verse skeleton. For this 3ds Max 2014 and the skin utilities tools were used. After that I only had to convert the textures to the new format used by RE:Verse and the mod worked flawlessly. |
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RE:Verse - Rachael Ooze replaces fat molded with voice lines
This mod was made for the Open Beta of RE:Verse
I personally didn't like the fat molded in RE:Verse very much. They're slow, sluggish, and in my opinion visually not that interesting to look at. With how they function in the game most people immediately self-destruct and don't play as them. I wanted to make a bit of an incentive for myself to try and play as them. So I used the same strategy as in REsistance, I replaced them with Rachael Ooze. Replacing the mesh wasn't easy. The skeleton for the fat molded works in a weird way to have multiple leg and arm joints, whereas Rachael is created as a "normal" bipedal creature with elbow and knee joints. So I had to work around that when creating this mod. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. I intially tried transferring my mod from REsistance by using skin utilities, but I wasn't happy with the result. So instead I redid it manually by using the Skin Wrap function. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. The audio was taken from RE:Revelations 1, and edited in Premiere Pro and Audacity. After that I used Wwise to convert the audio files to .WEM so I could replace the audio for the fat molded manually one by one using the modding tool called "Wwise-Util". |
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RE:Verse - Uroboros Wesker replaces Super Tyrant with voice lines
This mod was made for the Open Beta of RE:Verse
I managed to port this model to RE:Verse very quickly, because I was able to reuse the assets from my RE2Remake mod where I also replaced the super tyrant with this version of Wesker. Unfortunately the files weren't directly compatible. I ported the model using 3ds Max 2014, using the skin utilities tools. The original models were identical between RE2R and RE:Verse so the model could be transferred very quickly. I also only needed to convert the textures to the new RE Engine format. The Audio had to be reimported using the modding tool called "Wwise-Util". I was able to reused the same audio clips I had used for my RE2Remake mod, to speed up the process. I'm personally still happy with how the mod turned out, despite being almost a 1:1 port of my RE2Remake mod. Being able to play as Wesker in this form with voicelines makes it cooler. The way how he says "Time to die" when he spawns in, and how he hisses and snarls when doing moves and running around gives it that extra flair. |
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RE:Verse - Jill Retribution (REsistance costume)
Jill's Retribution costume is one of the coolest new costumes they created for her in Resident Evil Resistance, so I wanted to add it to RE:Verse. My good friend ZombieAli ported the costume to RE3Remake with the help of AlphaZomega, and they were ok with me putting their ported version into RE:Verse.
I ported the model using 3ds Max 2014, using the skin utilities tools. The original models for Jill were nearly identical between RE3R and RE:Verse so the model could be transferred pretty easily. after porting the model I just needed to convert the textures from the RE3R/REsistance format to the new RE Engine format. |
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RE:Verse - Lara Croft
This mod was made for the Open Beta of RE:Verse
This mod was a port of my Lara mod I did for RE3Remake. I managed to transfer the facial animations too, allowing to play as Lara instead of Claire. The mod was transferred to RE:Verse through 3ds Max 2014 using the skin utilities tool to transfer the model from the RE3R skeleton to the RE:Verse one. After converting the textures to the new RE Engine format the mod worked fine. |
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RE:Verse - Restored facial animations for Chris
This mod was made for the Open Beta of RE:Verse
I noticed that for some reason in the closed and open beta of RE:Verse Chris didn't have any facial animations. I couldn't find any files related to them in the game's files either. His face has a fully functional facial rig, but there just weren't any animations implemented for him for some reason. I personally thought it looked pretty bad without them, so I did some hex editing in some files to make it so he uses Leon's animations and they worked totally fine. By using this mod his face is no longer 100% static, he now blinks, moves his eyes, and his mouth moves. |
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