All Game Mods
This section of my portfolio contains content I've created as a user for existing games. I am not the copyright holder of these games or their content, and have only made fan/user content. All rights belong to their respective owner(s).
This page contains all mods I've created sorted by game. Within each section they are ordered in reverse chronological order of when I made them. The content on this page is identical to that of all of the individual game pages.
This page contains all mods I've created sorted by game. Within each section they are ordered in reverse chronological order of when I made them. The content on this page is identical to that of all of the individual game pages.
Character mods (Model editing and skinning)
For character mods I have taken existing 3D models and edited them to fit to existing character rigs, after which I have skinned them to these existing rigs. All of these mods were made for the PC version of the respective games only with the exception of Resident Evil Outbreak File 1&2. Outbreak is only available on PS2 so all mods for those games are for the PS2 versions, but only include the modded character model files and do not support piracy.
Resident Evil: Outbreak File 1 & 2 - 3D character mods:
Jill Military from REmake
After making the mods for Kat and Sonny, I was commissioned to port Jill Valentine in her Army costume from REmake to Outbreak.
The mod was created in 3DS Max 2017, and all models were converted to the same character rig by using the skin utilities tools. The mod has alpha masking on the hair and working facial animations. This mod is not publicly available. |
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Katastrophe replacing Ginger
I was requested by my the streamer/Capcom community manager Katastrophe to put her into Outbreak by modifying a character to match her likeness.
For this process I used the existing characters from Outbreak as a base, and combined various pieces from different models in Outbreak to recreate her outfit. After combining the models I adjusted some of the models and reworked the textures in photoshop to match her look better. The model was created using the hair from Cindy costumes A & D, the face/torso/top: Kate, the jacket/arms from RE2Remake Claire, the skirt from Yoko costume Z, the legs from Cindy costume C, and the Gloves/Shoes from Arnold/U.S.S. The mod was created in 3DS Max 2017, and all models were converted to the same character rig by using the skin utilities tools. This mod is not publicly available. |
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Sonny Bauer replacing Rodney
I was requested by my friend Sonny Bauer to put him into Outbreak sporting his "typical" look based on his online avatar.
For this process I used the existing NPC "Rodney" from Outbreak as a base, and combined various pieces from different models in Outbreak to recreate his outfit. After combining the models I adjusted some of the textures in photoshop to match his look better. The mod was created in 3DS Max 2017, and all models were converted to the same character rig by using the skin utilities tools. This mod is not publicly available. |
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Claire Redfield - Various Costumes
I was commissioned to put a few of Claire's outfits over Alyssa in Outbreak file 1 & 2. These mods are the results of these commissions.
The model needed to be skinned to the Outbreak character rig, which is a regular T-Pose rig. For this 3DS Max 2017 was used, using the "Skin utilities" tools to transfer it from the various original character rigs (Dead By Daylight and RE: The Darkside Chronicles) to the Outbreak character rig. After using this tool, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier, and the mesh files were adjusted in the "editable mesh" modifier where needed. |
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Albert Wesker - Midnight Costume (Mercenaries 3D)
I wanted to include Wesker's midnight costume as I think it looks cool visually. As Outbreak has a very low polygon limit so instead of using the model from RE5 or another PC game I ended up using the model from Mercenaries 3D on the 3Ds.
The model needed to be skinned to the Outbreak character rig, which is a regular T-Pose rig. For this 3DS Max 2017 was used, using the "Skin utilities" tools to transfer it from the Mercenaries 3D character rig to the Outbreak character rig. After using this tool, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier, and the mesh was slightly adjusted in the "editable mesh" modifier. |
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Assignment Ada - RE4 model
Some other modders had already made Ada mods for the game, but there was no assignment Ada mod yet, so I decided to try and add this costume. I had to trim out a lot of her equipment to get under the polygon limit. She replaces Amelia.
The model needed to be skinned to the Outbreak character rig, which is a regular T-Pose rig. For this 3DS Max 2017 was used, using the "Skin utilities" tools to transfer it from the RE4 character rig to the Outbreak character rig. After using this tool, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. Mod is not available yet. |
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HUNK - Revelations model
I knew HUNK was already a bonus character in the game, but I am not a fan of his look in this game so I wanted to replace him with a more modern version of his look. This replaces the maskless version of HUNK.
The model needed to be skinned to the Outbreak character rig, which is a regular T-Pose rig. For this 3DS Max 2017 was used, using the "Skin utilities" tools to transfer it from the Revelations character rig to the Outbreak character rig. After using this tool, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Rachael Foley FBC costume
I wasn't sure originally if I'd do any modding for RE:Outbreak, but in the end I decided to at least make a Rachael mod. She replaces Kate.
The model needed to be skinned to the Outbreak character rig, which is a regular T-Pose rig. For this 3DS Max 2017 was used, using the "Skin utilities" tools to transfer it from the Revelations character rig to the Outbreak character rig. After using this tool, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Resident Evil Village & Resident Evil: RE:Verse - 3D character mods:
In this section I've combined my mods for Resident Evil Village and Resident Evil: RE:Verse as they come in the same package. You can tell by the prefix in the mod title for which game the mod was made "RE8" means it's for Resident Evil Village and "RE:Verse" means it's a mod for Resident Evil: RE:Verse.
RE8 - Leon S. Kennedy (Dead by Daylight model)
I realized no one had made Leon for this game yet, but it was a very demanded mod, so I figured I'd port over the mod I made for RE2R to RE8.
The model had to be adjusted a bit to fit onto Ethan's skeleton, but I managed to make it work in the end. I took the mod I made for RE2Remake and adjusted it to RE8, as transferring it this way was easier than doing it from scratch with the Dead by Daylight models. The model was adjusted and skinned in 3ds Max 2014. Due to how the characters in RE8 are animated when viewed in third person there's a lot of bugs and visual issues, but they cannot be fixed at this time. |
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RE8 - Nurse Donna & Donna unmasked
Donna Beneviento was probably my favourite of the four lords of the village, but her face isn't shown (excluding portraits) much in the game, as she is hiding it behind a veil.
I got a commission to show her face (with the Cadou parasite intact) and put her in a different outfit. For the different outfit a pink nurse outfit from DOA was chosen. For this mod I had to try and restore her face textures using her dead face texture as a base. I had to adjust the costume to match the RE8 bind pose and I had to edit the mesh slightly to be more fitting with Donna's physique, I also needed to make the shoes fit her feet. The model was adjusted and skinned in 3ds Max 2014, and the textures were adjusted in Photoshop. The model needed to have some tweaks to show her legs/feet during the four lords meeting as it normally uses a pre-posed dress mesh for this scene and not an animation on her legs. This adjustment had to be done in 010 Hex editor to change the flags that determine if a submesh is rendered or not. Note: in both cases the dead version of Donna is unaffected by the mod |
Nurse Donna was made as a commission and will not be made publicly available
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RE8 - Rachael Foley
Using my Assignment Ada mod as a base I decided to try and port Rachael from Resident Evil: Revelations to RE8, to see if I could get a better result on the model than with Ada.
The older skeleton lay-out for Rachael matched better to Ethan's than Ada's from RE2R. This resulted to the deformation on the mesh being a lot less severe than with Ada (except when crouching). I tried to match Rachael's skeleton as well as I could to Ethan's bind pose in 3ds Max 2014 before I skinned the model, and I feel the result here wasn't bad. Unfortunately a lot of the same bugs/limitations applied here too as they did for Ada. I didn't make a first person version of this mod, so to use this mod the third person mod has to be used. Without the third person mod it is very hard to see anything due to the hair blocking the first person camera. |
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RE8 - Assignment Ada (REimagined)
When the third person mod became available I wanted to port this costume over to RE8, not just because I really like it, but also because of the concept art showing Ada Wong was originally planned to be in the game.
The model had to be adjusted a bit to fit onto Ethan's skeleton, but I managed to make it work in the end. The model was adjusted and skinned in 3ds Max 2014. Due to how the character is animated when viewed in third person there's a lot of bugs, but they cannot be fixed at this time. Just like the Sailor Chris mod, this mod has two versions: one for first person play, and one for the third person mod. |
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RE8 - Third Person Mod "Extra Assets"
My friend FluffyQuack (with the help of some other modders) managed to make a trainer for Resident Evil Village to play the game in third person. One of the biggest issues however was that both Ethan and Chris would have no head when played in third person.
So some of the model modders (myself included) worked on fixing this up for third person. Making the characters be rendered correctly, and with a head. I made an initial version of Ethan for this mod, but it had a few small issues, which were corrected by some of the other modders. Using some techniques to combine a few models into one (using 3ds max 2014, and the skin utilities tools) I combined Chris into one model, and made him be rendered correctly for third person. |
This mod can only be downloaded directly from inside the mod manager on the downloads page.
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RE8 - Sailor Chris (RE:Revelations costume)
After the two mods involving Chris and baby Rose the requests for mods poured in. A request I got a few times from friends and other users online was to give Chris his Sailor costume from Resident Evil: Revelations.
Special thanks to Trieupham & Tsar for letting me use their mods as base for this mod. They had created a nude mod/base mesh, which I used as a base to fit the clothes from RE:Revelations too. The clothing meshes were adjusted to fit his RE8 body proportions to make it look as good as possible. I manually fitted the clothes for him by scaling the mesh and adjusting the vertecies. The whole mesh has been given a higher polygon count as the original mesh from RE:Revelations was very low quality. all of the model editing and skinning has been done in 3ds max 2014. The download thread for this mod has two versions. One for playing the game in first person, and an updated version to work with the third person mod. |
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RE8 - Weapon mods
Blue Rose from DMCV replaces Wolfsbane.
I personally didn't like the way the Wolfsbane magnum looked, so I decided to replace it with the Blue Rose from Devil May Cry V. The gun is correctly animated, as it has a moving trigger, hammer, and spinning barrel. It was ported to RE8 using 3ds Max 2014. Pale Rider from RE: Revelations replaces Handcannon I felt like the bonus weapons in this game weren't silly enough, so I replaced the hand canon with the Pale Rider from RE:Revelations. The gun is correctly animated, as it has a moving trigger, hammer, and spinning barrel. It was ported to RE8 using 3ds Max 2014. |
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RE8 - Baby's face over Chris
This mod was a result of the overwhelming amount of feedback I got on the "Mini-Me Chris Redfield" mod. I got a lot of replies saying I should replace Chris' face with baby Rose's face. I was hesitant at first, but when I saw the nightmare fuelish result in-game myself it made me laugh, and I knew I had to release the mod.
For this mod 3ds Max 2014 was used. I had to try and align the character models as best as I could. I then used the "Skin utilities" tools in 3ds Max to transfer Rose's face to Chris' facial rig. This mod and the Mini-Me Chris mod had a fair bit of buzz as it was one of the first few mods released for the game. It was covered by multiple gaming news outlets including PC Gamer, VG24/7, Kotaku, and more. |
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RE8 - Mini-Me Chris Redfield
When I started playing the game and saw baby Rose I got the idea to replace the baby with a smaller Chris Redfield to create some sort of Mini-me from Austin Powers. The idea stuck with me until I could make it happen. When I saw the results working correctly in-game I knew I had something funny that would make myself, and probably others laugh.
For this mod 3ds Max 2014 was used. I had to try and align the character models as best as I could. I then used the "Skin utilities" tools in 3ds Max to transfer Rose's face to Chris' facial rig. This mod and the Baby's Face over Chris' mod had a fair bit of buzz as it was one of the first few mods released for the game. It was covered by multiple gaming news outlets including PC Gamer, VG24/7, Kotaku, and more. |
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RE8 - Daughters of YorHa with Virtuous Contract
When the demo for Resident Evil Village came out, we very quickly got access to modding tools, Although it seemed there were some limitations compared to previous RE Engine based games. I started working on this mod for the Dimitrescu Daughters as a test of these modding tools.
I used my YorHa outfit mod I made for RE3R as a base for this. For this mod 3ds Max 2014 was used. I had to try and align the character models as best as I could. Because the proportions and bind pose of the characters in RE8 is different to those used in RE3R. After that I used the "Skin Utilities" and Skinning tools in 3ds Max to adjust the character skinning. As an added bonus to this mod I also replaced the sickles used by the daughters with the Virtuous Contract sword from NieR:Automata. Later I also added the 2P cosmetic variant. |
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RE:Verse - Assignment Ada
This mod was made for the Open Beta of RE:Verse
This model is one of my favorite mods I've done. When I saw Ada was an option in RE:Verse I decided to put her in the game as quickly as possible. This game is more action focused than her section in RE2Remake so I feel the combat gear and body armor is a better fit than her red dress. I was able to use my RE2Remake mod as a base and only had to transfer the model from the RE2Remake skeleton to the RE:Verse skeleton. For this 3ds Max 2014 and the skin utilities tools were used. After that I only had to convert the textures to the new format used by RE:Verse and the mod worked flawlessly. |
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RE:Verse - Rachael Ooze replaces fat molded with voice lines
This mod was made for the Open Beta of RE:Verse
I personally didn't like the fat molded in RE:Verse very much. They're slow, sluggish, and in my opinion visually not that interesting to look at. With how they function in the game most people immediately self-destruct and don't play as them. I wanted to make a bit of an incentive for myself to try and play as them. So I used the same strategy as in REsistance, I replaced them with Rachael Ooze. Replacing the mesh wasn't easy. The skeleton for the fat molded works in a weird way to have multiple leg and arm joints, whereas Rachael is created as a "normal" bipedal creature with elbow and knee joints. So I had to work around that when creating this mod. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. I intially tried transferring my mod from REsistance by using skin utilities, but I wasn't happy with the result. So instead I redid it manually by using the Skin Wrap function. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. The audio was taken from RE:Revelations 1, and edited in Premiere Pro and Audacity. After that I used Wwise to convert the audio files to .WEM so I could replace the audio for the fat molded manually one by one using the modding tool called "Wwise-Util". |
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RE:Verse - Uroboros Wesker replaces Super Tyrant with voice lines
This mod was made for the Open Beta of RE:Verse
I managed to port this model to RE:Verse very quickly, because I was able to reuse the assets from my RE2Remake mod where I also replaced the super tyrant with this version of Wesker. Unfortunately the files weren't directly compatible. I ported the model using 3ds Max 2014, using the skin utilities tools. The original models were identical between RE2R and RE:Verse so the model could be transferred very quickly. I also only needed to convert the textures to the new RE Engine format. The Audio had to be reimported using the modding tool called "Wwise-Util". I was able to reused the same audio clips I had used for my RE2Remake mod, to speed up the process. I'm personally still happy with how the mod turned out, despite being almost a 1:1 port of my RE2Remake mod. Being able to play as Wesker in this form with voicelines makes it cooler. The way how he says "Time to die" when he spawns in, and how he hisses and snarls when doing moves and running around gives it that extra flair. |
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RE:Verse - Jill Retribution (REsistance costume)
Jill's Retribution costume is one of the coolest new costumes they created for her in Resident Evil Resistance, so I wanted to add it to RE:Verse. My good friend ZombieAli ported the costume to RE3Remake with the help of AlphaZomega, and they were ok with me putting their ported version into RE:Verse.
I ported the model using 3ds Max 2014, using the skin utilities tools. The original models for Jill were nearly identical between RE3R and RE:Verse so the model could be transferred pretty easily. after porting the model I just needed to convert the textures from the RE3R/REsistance format to the new RE Engine format. |
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RE:Verse - Lara Croft
This mod was made for the Open Beta of RE:Verse
This mod was a port of my Lara mod I did for RE3Remake. I managed to transfer the facial animations too, allowing to play as Lara instead of Claire. The mod was transferred to RE:Verse through 3ds Max 2014 using the skin utilities tool to transfer the model from the RE3R skeleton to the RE:Verse one. After converting the textures to the new RE Engine format the mod worked fine. |
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RE:Verse - Restored facial animations for Chris
This mod was made for the Open Beta of RE:Verse
I noticed that for some reason in the closed and open beta of RE:Verse Chris didn't have any facial animations. I couldn't find any files related to them in the game's files either. His face has a fully functional facial rig, but there just weren't any animations implemented for him for some reason. I personally thought it looked pretty bad without them, so I did some hex editing in some files to make it so he uses Leon's animations and they worked totally fine. By using this mod his face is no longer 100% static, he now blinks, moves his eyes, and his mouth moves. |
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Resident Evil 3 Remake & Resident Evil: Resistance - 3D character mods:
In this section I've combined my mods for Resident Evil 3 Remake and Resident Evil: Resistance as they come in the same package. You can tell by the prefix in the mod title for which game the mod was made "RE3R" means it's for Resident Evil 3 Remake and "REsistance" means it's a mod for Resident Evil: Resistance.
RE3R - Jill's Ugly Christmas Sweater - DBD model
After I did Leon's ugly sweater in RE2R I decided to also port Jill's sweater from Dead By Daylight to RE3R. This one was a lot more work than Leon's sweater.
Jill uses multiple different character models and texture variants throughout the game that all need to be replaced to make it work correctly. But I'm happy with how the mod turned out, and it should work correctly in all third person scenes in the game. I had to adjust the model slightly as Jill's proportions in RE3R and DBD do not match. I also had to adjust the DBD model to the RE3R character bind pose. After that I skinned the model to Jill's rig. When it was all done I had to copy it over to Jill's infected and mirror variants. for this I imported those models and used skin utilities to transfer the model to those skeletons. for the Mirror model I had to do a little trick to mirror the mesh to make sure the print on the sweater was mirrored correctly. All model editing and skinning was done in 3Ds Max 2014. Special thanks to my friend and fellow modder ZombieAli for providing me with the DBD models and textures. Special thanks to AlphaZomega for providing some feedback on how to fix some of the issues I had with certain bones on the skeleton not being used correctly. |
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RE3R - Ada Pack (Three costumes)
The REimagined Assignment Ada costume has definitely become my favourite mod I've ever done, which is why I've ported it to various games already. By putting it over Jill's S.T.A.R.S. costume in the RE3 Remake I get to play through most of the game using it. I think the overall port from RE2R to RE3R worked very well, but I had to redo her face a few times to make the facial animations look better. I also reworked the hair to have better looking hair physics than when I did the bunny Ada mod.
I didn't have to adjust the body model much compared to the RE2R version of the mod, so I only had to transfer it from Ada's RE2R character rig to Jill's in RE3R. For this I used 3DS Max 2014 using the skin utilities tools. The same process was used for her hair and face. Although for the face I adjusted the size and position of certain bones to align Ada's face better with Jill's to make the animations look better. mod is not publicly available yet. As a bonus for this mod I decided to give Ada two other costumes to go along with this one to make a full Ada pack in RE3R. I decided to go with her trench coat from the RE2Remake and the RE4 version of her red dress. The trench coat replaces Jill's default costume, and the red dress replaces the classic costume. For the coat I needed to add extra bones to enable physics on the coat. For this the bones from Nemesis' coat were used. I then transferred the model to this modified Jill rig using the skin utilities tools. For the classic costume I had to adjust the model to fit RE2R Ada's physique and adjust it into the correct bind pose. After the model was adjusted I skinned it to Ada's model (after transferring it to Jill's rig with Skin Utilities). I adjusted the skinning where necessary by manually fixing the weights. All model editing and skinning/Skin Utilities was done in 3Ds Max 2014. Just like Assignment Ada these two mods are not publicly available yet. |
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REsistance - RE2 Remake character packs Volumes 5 & 6
After making volume 4 and doing some mods for the beta of Resident Evil: REverse I felt inspired to continue working on this project to try and create costumes to complete the full set. This resulted in the Volumes 5 & 6 which were released pretty close together to replace as many of the unmodded costumes and fix up costumes that were very visibly broken.
For volume 5 I was struggling to come up with which costumes I'd use though, Claire and Leon still had official costumes left to use, but for Ada, HUNK, Marvin, and Katherine it was a bit harder to decide what to do. After discussing some options with my friend and fellow modder ZombieAli I settled on the RPD helicopter pilot (clothes) for Marvin, adding Elliot Edward as an alternate costume for HUNK, taking Claire's remaining "military" costume for Katherine, and using my custom created Assignment Ada costume for Ada. This however left me with a few loose ends for Marvin, HUNK, and (a lot of loose ends for) Katherine. After the positive reaction to Elliot I decided to use a similar uniform for Marvin but with the standard RPD head, and I adjusted one of the original cosmetics from REsistance to fit Marvin. I did the same thing for HUNK. Katherine finally got palette swaps of her default costume as a new alternate costume, and lastly I gave her alternate cosmetics using the "hats" from Resident Evil 2 Remake's "Ghost Survivors" bonus mode. All the models were ported to REsistance by replacing the original costume models in 3DS Max 2014, using the skin utilities tools to transfer the bone weights from the RE2R rigs to the REsistance character rigs, except for the models where the original REsistance cosmetics were used. There I only adjusted the model and reskinned the models where needed using the Skin Wrap and Skin modifiers. |
Volume 5 full Line-up
Volume 6 full line-up
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REsistance - RE2 Remake Character pack - Volume 4 + Fixes of past volumes
I got inspired to add more costumes to the RE2R X REsistance pack, so I decided to port 2 fan favourite costumes from the RE2 Remake, and I decided to try and recreate Ada's costume from RE1.5 where she wears an Umbrella lab coat over her red dress.
Ada's labcoat costume is a combination of her original red dress costume from RE2R and uses the labcoat from Annette Birkin from RE2R, combined in 3DS Max 2014. All the models were ported to REsistance by replacing the original costume models in 3DS Max 2014, using the skin utilities tools to transfer the bone weights from the RE2R rigs to the REsistance character rigs. At around the same time I sat down and fixed a lot of broken texture issues on the past volumes to include corrected alternate textures. |
Volume 4 line-up
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REsistance - Kate Denson "Lady Volksfest" costume (Dead by Daylight)
Kate finally had enough of being chased by all these killers trying to sacrifice her to the Entity so she decided to pick up a gun and fight back.
Kate is my favorite character to play in Dead by Daylight, specifically with this costume as it is one of the nicest looking ones in the game in my opinion. So I decided to put it in REsistance over Becca given they have some similarities. Mod features: - full facial animations - hair physics - dress physics I used 3ds Max 2014 to skin the body to one of Becca's costumes with a skirt so I could give the dress proper physics. I used Skin Utilities to transfer Kate's original face skinning to Becca's skeleton to retain her original facial rig from Dead by Daylight as much as possible. Mod is not yet publicly available |
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RE3R - Portal Pack
Now you're thinking with Portals.
I had been toying with the idea of a Portal character mod for RE2R or RE3R for a while, and it resulted in this mod pack. I ended up giving Jill Chell's outfit from Portal 2, and created a matching outfit for Carlos based on it. I also replaced the RAI-DEN bonus weapon with the Portal gun. For both character models I had to match the outfits to their bodies and place the models in the correct model bind pose. For Carlos I had to do a bit more work on matching his physique and had to adjust the "Long fall boots" from Chell to fit him. His body model is based on Ellis from Left 4 Dead, but I retextured it to be an Aperture Science jumpsuit with T-shirt. For editing and skinning the models 3DS Max 2014 was used. For skinning I used the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. The RAI-DEN animations for both characters were changed by hex editing the container files for the animations to make the gun use other existing animations from the game. Mod features: - full game support for both characters - clothing physics for Jill - animated light tube in the Portal gun - changed RAI-DEN animations for both characters |
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REsistance - YorHa Unit Outfits (NieR:Automata)
"Glory to mankind~!"
NieR:Automata is a game I love a lot personally, I had previously made a YorHa 2B mod for RE3R. When the new DLC Resident Evil 2 Remake costume(s) for all characters came out (Claire Redfield for all female characters/Leon S. Kennedy for all male characters), I saw the opportunity to give all the female characters a new outfit. I came up with the idea to make all the female characters units of YorHa, but keeping their faces and hairstyles. I used my RE3R YorHa 2B mod as a base for this mod, and slightly adjusted the model to fit all the REsistance female characters. The model was transferred to the REsistance character rig (using Becca as the first character/base) using 3ds Max 2014's Skin Utilities tools. |
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REsistance - Pajama Party Jill
This mod is a port of my RE3R mod to REsistance. It was requested by the artist who drew the original artwork: @Tipspanot. They requested to have the mod be ported to REsistance, which I was happy to provide. It required a small rework of the model to work along with the head model for Jill in REsistance and not have issues.
As a bonus I created alternate textures to work for all of Jill's alternate cosmetics in REsistance. One of which was to try to make the mod be closer to the original artwork the mod was based on to begin with. |
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RE3R - Lara Croft Costume Pack
I was very surprised to see no-one had made a Lara Croft mod for Resident Evil 3 Remake, so I felt this had to be rectified. I decided to take this mod a bit further and made multiple costumes for Lara to replace all of Jill's costumes, using costumes from both Rise of the Tomb Raider and Shadow of the Tomb Raider.
For this mod I used a skinned version of a Lara model, so I transferred the skin weights of the face model to Jill's model to retain the facial skin weights. the body I posed in the RE3R bind pose and skinned manually using the skin wrap tools in 3ds Max 2014. The mod features full facial animations, hair physics, support for the full game, and allows to swap between the outfits using the in-game costume selection menu. Default Jill: Grey Tanktop S.T.A.R.S. Jill: Tactical Tanktop (Shadow of the Tomb Raider) Classic: Casual Leather Jacket |
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REsistance - Bad Boxart MegaMan Mr. X
This mod reuses the model edit I did for the Carlos bad boxart MegaMan mod I did for Resident Evil 3 Remake. I figured it'd be funny (and terrifying) to see Mr. X in this outfit stomping towards you as a survivor.
Even though the model and the bones from Carlos and Mr. X didn't align, I reused the Carlos mod for this one. I scaled up Carlos' model and adjusted the positions of some of the shoulder bones, then I used the Skin Utilities to transfer the mod from Carlos' bones onto the rig for Mr. X. The used the same bind pose, but the scale was different, and Mr. X has less bones. Some of the skinning issues were manually fixed by editing the skin modifier in 3ds Max 2014. |
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RE3R - Pajama Party Jill
Just as the "Concept art 03 - "teacher Jill" costume" mod this mod was inspired by something I saw on twitter. Twitter user @Tipspanot created artwork of Jill Valentine wearing pajamas instead of her regular outfit. Their idea was that Jill was asleep in her apartment when the Nemesis attacked her. I based this mod on that idea.
The mod was created by combining models from Dead or Alive and using the bikini mod by modder AlphaZomega as a base mesh. I modified the DOA models to fit Jill's physique, and converted them to be in the correct bindpose as I adjusted the physique. After all this the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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REsistance - Rachael Foley pack
As stated for the Rachael Ooze mod, within the Resident Evil modding community I am known for a few things, one of these is that I almost always end up making one or more mods with the character Rachael. This mod makes Rachael Foley a playable survivor replacing Becca Woollett.
I had to adjust the model to match the bind pose for REsistance before I could skin the model. After adjusting the pose, the model was skinned using the Skin Wrap tools in 3ds Max 2014. I also created alternate versions for the cosmetic options available at the time. One of these was based on her Ooze version, and one of them was based on Jill's color scheme in Resident Evil: Revelations, the others were just palette swaps. I also added an alternate outfit using on a meshmod I had previously made. This mod is not yet available. |
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RE3R - Classic GHOST (Carlos)
Using the "Classic Ghost" model from Call of Duty: Modern Warfare (2019) I turned Carlos into a GHOST. This mod was a commission.
The Ghost model had to be adjusted to fit Carlos' body, and the model had to be posed into the RE3R bind pose before I could do the skinning on the model. I adjusted Carlos' face so it would fit into the mask. After the model editing was done the model was skinned to Carlos' skeleton using the Skin Wrap tools in 3ds Max 2014 and fixed through the skin modifier. The mod features facial animations that move the mask covering as if there is a face under it, and works throughout the whole story of the game. This mod was a commission and is not publicly released. |
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RE3R & REsistance - Weapon mods
Resident Evil 3 Remake weapon mods:
Resident Evil: Resistance survivor weapon mods:
Where possible I tried to ensure these weapons were animated for example moving triggers, moving slider, and removable clip. Aside from being animated the Samurai Edge could be upgraded in the demo and it would change visually. When upgraded it uses the scope from the "Custom Handgun" version as seen in Resident Evil 0. |
Resident Evil 3 Remake Screenshots
Resident Evil Resistance Screenshots
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REsistance - Resident Evil 2 Remake Character pack - Volumes 2 & 3
When REsistance added new costumes for the playable characters with a title update I saw the opportunity to expand upon the REsistance X Resident Evil 2 Remake character pack ZombieAli and I made. So I decided to add bonus costumes for the characters that had any in Resident Evil 2 Remake, and so Volume 2 of our popular mod pack was created.
The new added costumes: HUNK - RE7 Chris (body only) Leon - Classic Police Claire - Elza Walker Ada - Trenchcoat All of these costumes were transferred from Resident Evil 2 Remake to Resident Evil: Resistance character rigs in 3ds Max 2014 using the Skin Utilities tools. As shown in the screenshots, the Elza Walker costume does not require the RE2 Character pack and can be used as a standalone costume for Becca Woollett. It does not require the Claire mod from the mod pack. All of these costumes also include cosmetic variants, which are palette swaps or simple recolours. Volume 3 happened because ZombieAli and I decided to replace all the animal costumes. Those animal costumes work a bit different and don't use facial animations, which is why we thought that a "Project '98 pack" would be the best fit for this pack which is how it happened. We did this pack together, and split the workload of replacing these costumes. For Volume 3 I worked on modding in the costumes for HUNK, Katherine, Ada, and Jill (who was replaced with Tofu). |
Full line-up of the Volume 2 pack
Full line-up of the Volume 3 pack (excluding Tofu)
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REsistance - Rachael Ooze (Zombie) from Resident Evil: Revelations
Within the Resident Evil modding community I am known for a few things, one of these is that I almost always end up making one or more mods with the character Rachael or her mutated Ooze version. So this mod came as no surprise to the community. I ended up replacing the "Dealer Zombie" because the attacks of that zombie type matched with Rachael Ooze from RE: Revelations the best in my opinion.
I had to adjust the model to match the bind pose for the dealer zombie as best as possible before I could skin the model. The model was skinned using the Skin Wrap tools in 3ds Max 2014. I also created alternate versions for the cosmetic options available for the dealer zombie at the time. One of these was based on her human version, and one of them was based on Jill's color scheme in Resident Evil: Revelations. In later updates I added new variants when new dealer zombie cosmetics were added. In October of 2021 I made some small fixes/changes to support the gold version being golden instead of a banana yellow. |
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RE3R & REsistance - Concept art 03 - "teacher Jill" costumeRE3R & REsistance - Concept art 03 - "teacher Jill" costume
Usually I come up with the things I want to mod myself, often based on games/characters I like, and sometimes the inspiration comes from official sources. In the case of this mod I saw a post on Twitter of someone requesting Jill in an outfit from concept art from the Resident Evil 1 Remake, I liked the costume and decided to try to recreate it using assets from other RE games.
I ended up combining the glasses, shirt and skirt from RE:Revelations 2's Gina Foley, with the legs and shoes from RE2 Remake's Ada Wong model, the holster and Magnum from Barry Burton's RE5: Gold Edition model, and the arms, golves, and chest from Jill's RE3 Remake model. The combination of these models resulted in a pretty accurate recreation of the concept art. After combining the required assets I used 3ds Max 2014 to skin the model to Jill's skeleton using the Skin Wrap tools. The mod is set up so that once Jill gets her gun and holsters in the game she gets her holster and magnum with this mod too. |
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I was very pleased with the results of the mod for RE3R, and I got a very positive response from the community when the mod was released, this is why I decided to make a version of the mod for RE: Resistance as well.
For this the mod was transferred to REsistance using 3ds max 2014 with the Skin Utilities tool to transfer the mod to the skeleton of Jill in REsistance, as it is slightly different from the one in RE3R and some of the files weren't directly compatible at the time. For the REsistance version I also included palette swaps and a small model edit versions for all of Jill's alternate costumes. The alternate costume version is based on the "costume break" state in Soul Calibur and removes most of the armor of the costume. |
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RE3R - Captain America (Carlos)
Marvel is not just popular with its movies, within the modding community Marvel characters are also popular for using as material to create mods. This mod commission was no different, as the requesting party really wanted to have a playable Captain America in Resident Evil 3 Remake. In this case I made Carlos star in that role, as he wears Cap's armor this time.
The Captain America model had to be adjusted to fit Carlos' body, and the model had to be posed into the RE3R bind pose before I could do the skinning on the model. I adjusted Carlos' face so it would fit into the mask. After the model editing was done the model was skinned to Carlos' skeleton using the Skin Wrap tools in 3ds Max 2014 and fixed through the skin modifier. As an added bonus I replaced Carlos' combat knife with Captain America's shield. When Carlos performs a "shoulder bash" melee with his knife equipped it looks like he's using the shield to do a shield bash. The mod was a commission and is not publicly available. |
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RE3R & REsistance - Jill "Ivy" Valentine
I personally enjoy a lot of different games, and among them occasionally this includes fighting games. And one of the recent fighting games I've played has another character with the last name "Valentine": Soul Calibur 6's Ivy Valentine.
I got the idea to make a mod that has Jill Valentine "cosplay"/wear the costume of Ivy Valentine, which is exactly what I made here. Using AlphaZomega's "Bikini Jill" mod as a base mesh for the mod, I adjusted the physical proportions of Ivy's costume to fit Jill. This was an extensive and complex model edit, for which it probably would have been better to use the "Soft Selection" tool, but I did not, I manually edited the model vertecies where needed to fit the costume to Jill. After the model edit was done it was skinned using the "Skin Wrap" tools and adjusted/fixed in the skin modifier. As a bonus for this mod I also replaced Jill's combat knife with Ivy's sword. The sword has an adjusted hitbox too to have more range than Jill's knife too. |
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I got multiple requests to port the Jill "Ivy" Valentine mod over to Resident Evil: Resistance as well. I was even requested by one of the staff who worked on the game to port this mod of the game.
For this the mod was transferred to REsistance using 3ds max 2014 with the Skin Utilities tool to transfer the mod to the skeleton of Jill in REsistance, as it is slightly different from the one in RE3R and some of the files weren't directly compatible at the time. For the REsistance version I also included palette swaps and a small model edit versions for all of Jill's alternate costumes. The alternate costume version is based on the "costume break" state in Soul Calibur and removes most of the armor of the costume. |
Palette swap alternate variations
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RE3R - HUNK (RE2R Version)
HUNK, Mr. Death, in his RE2 Remake version replacing Jill in RE3R. This character is always a fan favorite, so it was no surprise when I was asked to create this mod for a user in the community.
Whilst making this mod I decided to have a bit of fun making a variation that shows parts of Jill's face and her hair under the mask instead of showing the covering mask. The mod required a small bit of tweaking to make HUNK's model to adjust his male physique fit better to Jill's skeleton. After the adjustments were made the model was skinned by using the skin utilities tools to transfer the model to Jill's skeleton. This mod is a commission and is not publicly available. The version with Jill's head and hair is available: |
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RE3R - Albert Wesker (RE5 S.T.A.R.S. & Midnight costumes)
Albert Wesker, probably my favorite male character in the Resident Evil series, ported to RE3R using his S.T.A.R.S. costume (RE5 variant). I wanted to bring Albert Wesker to the game because I thought Carlos' punch was visually similar to some of Albert Wesker's moves in RE5, and I thought bringing his S.T.A.R.S. costume back to Raccoon City would be the most fitting.
For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE3Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE3Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. The mod does not include any facial animations. Aside from this the mod is fully functional throughout the whole game. As a later update I added Wesker's Midnight costume which I made to function as an additional costume by working over the "Classic Hair" costume for Carlos. |
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RE3R - Super Serious Bunny Spy Ada
This mod was one of my most popular mods for Resident Evil 2 Remake. It was initially inspired by artwork created by Twitter user @woawdesu.
When modder Evillord ported over Ada from Resident Evil 2 Remake I asked if I could use his mod as a base to port over this Ada bunny costume. Because I used Evillord's mod as a base I didn't need to port over Ada's face and only had to do the body and the hair with bunny ears. For the body I used the Skin utilites tools in 3ds Max 2014 to convert the skinning from Ada's RE2R skeleton to Jill's skeleton. |
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RE3R & REsistance - Katherine Warren & Katherine Croft
Katherine Warren, the mayor's daughter from Resident Evil 2 Remake (playable in the "Runaway" scenario of the Ghost Survivors mode) and my meshmod Katherine Croft ported to Resident Evil 3 Remake and Resident Evil Resistance.
The body was redone manually using the skin wrap tools, for the face I used the skin utilities tools to convert the skinning from RE2R to Jill's RE3R skeleton. The body model didn't need to be adjusted because RE2R and RE3R use the same bind pose for the character meshes. |
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I ported both of my mods from RE3R to Resistance using the skin utilities tools. I did Katherine Warren as part of an RE2R X REsistance mod pack. The rest of the initial mod pack was done by my friend, a modder with the username "ZombieAli".
Converting the mods from RE3R to REsistance was done through 3ds Max 2014 using the Skin Utilities tools. Katherine and Katherine Croft work with the alternate costumes for Valerie too with the alternates of the default costume using Valeries body. For the "Hay There" Katherine Croft is used, and the alternate color of that costume is a retextured Croft outfit with colors based on Tomb Raider Underworld. |
Katherine Croft is not publicly available to download for REsistance
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RE3R - Yorha 2B, 2P & 2B dressed as Kaine from the NieR series
I'm personally a big fan of NieR:Automata and 2B. 2B is normally a very popular choice of characters to mod into other games, and when Resident Evil 3 Remake was new I took the opportunity to port her over to the game. By the time I had finished my mod another modder had already finished his 2B mod so I decided to put some extra effort into mine and give the mod full facial animations and create multiple variations, similar to the S.T.A.R.S. Jill costume. On top of this I added one of 2B's swords the "Virtuous Contract" into the mod replacing Jill's combat knife. After the mod was finished I also created an alternative version of 2B where she wears Kaine's outfit instead.
For the costumes I had to edit the models to adjust them to the bind pose used by the character models of RE3 Remake. After adjusting the models to this bind pose, the model needed to be skinned to the RE3 Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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RE3R - MegaMan 1 Boxart Carlos & MegaBuster
Also known as "Bad Boxart MegaMan Carlos" this mod sees Carlos putting on the armor from MegaMan 1's North American Boxart. To create this mod I took the static mesh of Mega Man that is inside the toy store in Resident Evil 3 Remake and adjusted it to work as a costume for Carlos.
This required an extensive rework of the model geometry and proved to be a fun challenge. As an added bonus, after the full game came out I replaced the rocketlauncher Carlos uses with the MegaBuster. To get the original static mesh into the right model bind pose I imported into the same scene as Carlos and I posed Carlos' body to match the pose of the MegaMan statue. after which I skin wrapped the MegaMan statue to Carlos in this pose. I then removed the keyframes of posing the model to return it to the right bind pose. Then all I had to do was clean-up to fix the skinning issues. I removed the faces of the MegaMan head inside the helmet and fitted the opened helmet to Carlos' face. The helmet replaces his hair mesh and is 100% skinned to the head bone. The mod works for the full game throughout the whole story, including the sections were you play as Carlos. On a personal note this mod may be one of my favorite ones I've ever made for any game. This is just because seeing Carlos dressed as this version of MegaMan makes me smile every time I see it. |
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RE3R - Jill Valentine - REHD S.T.A.R.S. Costume
This mod was initially made for the demo of the Resident Evil 3 Remake, but when the full game came out I moved it over to the full game
The process for this worked exactly the same as modding for RE2 Remake so picking up on how to mod this game was very straightforward. It required matching the REHD body with the pose used by models in this game which is a modified version of the traditional A pose. After these adjustments the model had to be skinned using the skin wrap tools. I made multiple variations of the mod to allow people to customize it as they saw fit allowing options such as "no hat" or "Keeping RE3R Holsters". As a bonus to go along with this mod I replaced the G19 pistol in the demo with Jill's signature Samurai Edge handgun. This mod was made obsolete in the full game as it had the Samurai Edge as an unlockable bonus weapon. Because the mod is only an outfit, the mod features full facial animations. When the full game version of the mod was done support was added to work throughout the whole game |
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Devil May Cry 5 - 3D character mods:
Vergil... But with a hat
It's Vergil, but with a hat.
This mod was made on the request of a good friend of mine, he wanted to have Vergil in DMCV but wearing his Stetson hat from DmC: Devil May Cry. For this mod I had to merge the hat with Vergil's hair mesh, combine the UVs into one map, and weight the hat to the hair bone whilst not affecting the original hair too much. All of this was done in 3DS Max 2014 |
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Resident Evil 2 Remake - 3D character mods:
Leon's Ugly Holiday Sweater - Dead By Daylight model
For the extra festivities this Holiday season appropriate apparel is required: Ugly Sweaters.
My good friend and fellow modder ZombieAli provided me with the models and textures of this costume. For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. |
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RE4 jacket Leon - Dead by Daylight model
With the release of the Resident Evil chapter for Dead by Daylight they added a new version of Leon's iconic RE4 look where he sports the brown leather jacket. it was highly requested to have this model be put in the RE2Remake, so my good friend and fellow modder ZombieAli provided me with the models and textures of this costume.
The mod has two versions, one with the RE4 style hair (also from DBD) and one with his default hair from RE2R. For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. I skinned the hair by transferring the weights from the Dead by Daylight rig to the RE2R rig using skin utilities, allowing it to maintain the original skinning from DBD. |
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Assignment Ada REimagined - RE4 Inspired costume
Replacing Ada's red dress and wounded variant of the red dress with a reimagined version of her "Assignment Ada" costume from Resident Evil 4.
I had the idea of trying to create a reimagined version of Ada's costume from Assignment Ada out of other costumes from RE Engine games. I didn't want to port the original model from RE4 because I wanted a model that matches the high fidelity of RE2R. Models I used for this: Holster/Vest/stomach/lower half of shirt - Military Claire Pants - Noir Claire Shirt/Arms/Gloves/belts on body armor - STARS Jill Boots - Classic Jill Utility Belt - RE3 NPC Cop Turtle neck addition to the shirt - REsistance Wastelander Jill Leg harness - RE7 Chris The mod affects Dress Ada and Injured Ada. Ada's trench coat outfit isn't affected. The models were all combined in 3DS Max 2014, I also used 3DS Max 2014 to transfer all of these models onto the same character rig using the "Skin Utilities" tools. Manual adjustments and fixes were made using the Skin modifier. The skeleton for this mod was adjusted so that the holster on the leg actually holds the gun when holstered, instead of being a holster under the armpit. There's four versions of this mod, one with belts on the bulletproof vest and one without them. Third version is with the belts and turns the shirt into a turtleneck. The fourth version takes the Turtleneck + belts version and adds extra pouches and leg straps to make the overall costume even closer to the original from RE4 it is based on. |
3DS Max view (Full Gear version, V2.0)
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Vergil from Devil May Cry 5
Replace Leon's Jacket costume with Vergil in his coat from Devil May Cry 5.
For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake. After adjusting the model and skeleton to this bind pose, the model needed to be transferred from the DMCV skeleton to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin utilities" tools. Some manual adjustments had to be made to the skin weights, as the skeletons didn't match between RE2R and DMCV. For this mod I included more than just the model, this model has some special features: - Replace the unbreakable knife with the Yamato - Custom animation for swinging the Yamato - Full facial animations - Hair physics - Coat physics - Wetmasks for wet effects when having been in water/the rain - Custom animations for model viewer - Custom voicelines (provided by @EventideShine on Twitter) - Compatibility with other costumes - Additional text edits included in the mod This mod started as a commission but is available publicly. |
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Alex Wesker from Resident Evil Revelations 2
Replace Elza Walker costume for Claire with Alex Wesker from Resident Evil: Revelations 2.
For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. mod features: - full facial animations - hair physics - wetmasks for wet effects when having been in water/the rain This mod is a commission and is not publicly available |
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HUNK from Resident Evil: Revelations
Replaces Leon's police costume with HUNK from Resident Evil: Revelations. HUNK is already in RE2Remake, however the design in Revelations 1 is different from the RE2R design.
For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. Later I made a version to also work for HUNK and the Forgotten soldier. for this I had to slightly edit the model to work with HUNK's neck and I had to transfer the model to HUNK's skeleton. I transferred the model to HUNK's skeleton by using the Skin Utilities tool in 3ds Max 2014 |
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Classic Annette Birkin
This mod aimed to recreate Annette from the original RE2 from 1998 for the remake. For this I worked with the textures from the 1998 game to get the colors for the clothes as closely as possible by editing the textures for Annette in Photoshop. I used Annette's hair mesh from Resident Evil The Darkside Chronicles and improved the model and increased the polygon count, I recreated the texture for the hair by using the remake's hair texture as a base
After recreating the hair model model it needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Super Tyrant Uroboros Wesker
I created this mod to be used in combination with the Uroboros Wesker mod that replaces Mr. X. Just like that mod I replaced audio files for the Super Tyrant to give Wesker voicelines from RE5. This mod was inspired by artwork from the mobile game "TEPPEN" which has Wesker in his coat with Uroboros on his arm too.
For this mod I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake, but I also had to combine the mutated arm into one model and combine the model with the body model. This process also required texture editting and UV mapping. After adjusting the model to the RE2 bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: - Coat physics - Voice lines these were taken from RE5, and edited in Premiere Pro CS6 and Audacity (To mod them into RE2R, WWise was used to convert audio files to the correct format) - Mutated tentacle arm skinned to Mr. X's arm so it is correctly animated |
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Guardian of Time outfit from Hyrule Warriors
Hyrule Warriors is a game I thoroughly enjoyed, and my favorite costume in the game is the Guardian of Time outfit for Cia and Lana. So I decided to port that costume over to RE2R giving Kattherine, Ada, and Claire this costume
For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. The "tails" of the dress were skinned to the bones of Ada's trenchcoat model, which has very exaggerated physics. I chose to mod this model over the coat for this reason, as the Guardian of Time outfit has similar physics in Hyrule Warriors |
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D.Va in her Meka from Overwatch
This mod replaces the Elza Walker outfit with D.Va from Overwatch riding in her Meka suit. To create this mod it was made in two parts, the Meka and D.Va herself. The mod was a request after posting the Helena & Deborah mod.
The mod was created in a similar way as the Helena & Deborah mod, the Meka was fitted to the legs of the original costume, and the top half of the Meka was fitted to a single bone of the skeleton. To get D.Va matching I posed her using the original character bones into the pose she is lying in inside of the Meka in Overwatch. With the model posed in the right position I converted it to a single model and skinned it to the same bone as the top half of the Meka. The Meka model is so big, it blocks the camera. To make the game be playable with this model I recommend using a trainer to alter the camera position and FOV. |
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Helena Harper carrying Deborah Harper from Resident Evil 6
This mod replaces the Elza Walker outfit with Helana Harper carrying her sister Deborah Harper, this mod was based on a segment from Resident Evil 6 where Helena carries her sister. Unlike the RE6 segment where the player cannot use guns, here the player can. on top of that, this time Deborah is the one using guns. To create this mod it was made in two parts, the two sisters each being one part.
The model for both sisters was fitted to the to the bind pose used by the character models of RE2Remake. After adjusting the models to the bind pose, the models needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Initially the model was both sisters in one model, but I ran into issues, so I had to get creative. By replacing another part of the original character I was able to have two characters using the body animations. Helena uses the waist down and legs, and Deborah uses the arms and toroso animations. Both sisters have most of their body static, and have no facial animations as a trade-off to make this mod work. |
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Zelda's outfit from The Legend of Zelda: Breath of the Wild + Mastercycle
This mod replaces one of Claire's outfits (classic jacket) with Zelda's outfit from The Legend of Zelda Breath of the Wild. This only replaces the outfit so it keeps the original head models from the game.
For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. mod features: - outfit has functional weapon strap for two-handed weapons displayed on the character's back - replaces the radio on her hip with the Sheika Slate from Breath of the Wild The mod also replaces Claire's Harley Davidson Night Train motorcycle with a custom edited version of the Mastercycle from Mario Kart 8. It reuses the wheels from the Night train, most of the Mastercycle was fitted around these wheels. The model edit and object skinning was done in 3ds Max 2014. |
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Rachael Ooze from Resident Evil: Revelations
Replace Classic Tanktop Claire (both dirt variations) with Rachael Ooze from RE:Revelations. I made sure to keep the walkie talkie from Claire, and fitted the strap for 2 handed weapons to not clip through the chest.
For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. mod features: - Claw arm skinned to Claire's fingers so they move and hold guns |
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Katherine Warren replaces Claire - with Facial animations
Katherine Warren, from Resident Evil 2 Remake's Ghost Survivors mode, made playable in the main story of the game replacing Claire (noir costume). The facial model was reimported to the game over Claire's face to create working facial animations, as the facial models don't have compatible facial animations without doing this.
For this mod I had to edit the model to adjust it manually to match it as closely to the head of Claire before skinning it onto Claire's rig. After adjusting the model, it needed to be skinned to Claire's rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Because the faces have a lot more bones than body models, this is a lot more complex mod to fix. Mod features: - Reuses original hair models from Katherine so the mod has hair physics. - Optional version to work with my Katherine Croft outfit mod |
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Katherine Warren - Lara Croft outfit from Tomb Raider Anniversary
Katherine Warren, from Resident Evil 2 Remake's Ghost Survivors mode, wearing Lara Croft's outfit from Tomb Raider Anniversary. The outfit was adjusted to fit Katherine's physique and reuses Katherine's original arms and legs model.
For this costume I had to edit the model to adjust it manually to fit Katherine's body. The arms and legs were reused from the original character model so they were already in the bind pose used by the character models of RE2Remake, and only had to make sure the model was fitted to the body. After adjusting the model, it needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: - Reuses original head and hair models so the mod has full facial animations and hair physics. |
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Lara Croft - Tactical Blue & Undercover Poncho from Shadow of the Tomb Raider
Lara Croft replacing Claire Redfield in Resident Evil 2 Remake (replacing the Alternative Jacket and Alternative Tanktop costumes for Claire)
For both of these Lara costumes I had to edit the model to adjust them to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: - Hair physics on the ponytail, and small parts on the front for the tactical costume. - Alpha masking on hair and eyelashes - 2 handed weapons have a strap fitted for Lara to place weapons on her back - both costumes have a leg holster that correctly places guns in it - Works throughout the whole game with story costume progression turned on |
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Samus Aran from Super Smash Bros. for WiiU
Samus Aran replacing Claire Redfield in Resident Evil 2 Remake (replacing the Elza Walker costume for Claire)
For this costume I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. The same process had to be done for the head and hair model. Mod features: - Hair physics on the ponytail - Alpha masking on hair and eyelashes |
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Ada Wong cosplaying Shamir from Fire Emblem: Three Houses
Ada Wong wearing Shamir's outfit from Fire Emblem: Three Houses. This mod replaces Ada's red dress and injured version of the red dress.
For this costume I took the original Shamir model and matched the pose of the model to RE2 Remake's model bind pose, then the chest and arms of Ada's original red dress model were adjusted to fit with the outfit. After adjusting the model, it needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. I also had to Unwrap UVs to fit Shamir's textures onto Ada's texture file. Mod features: - Full facial animations in Leon's scenario, as the model uses Ada's original face - Works throughout the whole game with story costume progression turned on |
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Ada Wong - Super Serious Bunny Spy
Ada Wong wearing a bunny suit. This mod replaces Ada's red dress and injured version of the red dress.
For this costume I took a bunny suit model from Dead or Alive adjusted the model to fit Ada's physique, on top of that I matched the model to the pose of the model to RE2 Remake's model bind pose, the chest and arms of Ada's original red dress model were kept for the outfit. After adjusting the model, it needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. I also had to Unwrap UVs to fit the new outfit textures onto Ada's texture file. The original model had a black bodysuit, but to better match Ada I recoloured the costume to red. Mod features: - Full facial animations in Leon's scenario, as the model uses Ada's original face - Works throughout the whole game with story costume progression turned on |
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Lara Croft - Jacket and Grey Henley costumes from Rise of the Tomb Raider
Lara Croft replacing Claire Redfield in Resident Evil 2 Remake (replacing the Jacket and Tanktop costumes for Claire)
For both of these Lara costumes I had to edit the model to adjust them to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: - Hair physics on the ponytail, and small parts on the front. - Alpha masking on hair and eyelashes - Necklace for the henley costume has physics on the charm (not for jacket costume) - 2 handed weapons have a strap fitted for Lara to place weapons on her back - Henley costume has a leg holster that correctly places guns in it - Works throughout the whole game with story costume progression turned on (No facial animations due to modding tool limitations) |
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Albert Wesker - Uroboros form from Resident Evil 5
Uroboros form Albert Wesker from Resident Evil 5 replacing RE2 Remake's Mr. X.
For this mod I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake, but I also had to combine the mutated arm into one model and combine the model with the body model. This process also required texture editting and UV mapping. After adjusting the model to the RE2 bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: - Mr. X's hat replaced with Wesker's sunglasses so they can be shot off his face, - Voice lines these were taken from RE5, and edited in Premiere Pro CS6 and Audacity (To mod them into RE2R WWise was used to convert audio files to the correct format) - mutated tentacle arm skinned to Mr. X's arm so it is correctly animated (Theme music modded by modder Archerpz) |
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S.T.A.R.S. Alpha team members - Resident Evil HD Remaster versions
Some of Alpha team's finest members return to Raccoon City. Barry Burton, Jill Valentine and Captain Albert Wesker in their S.T.A.R.S. costumes from Resident Evil HD Remaster.
For all of these costumes I had to edit the models to adjust them to the bind pose used by the character models of RE2Remake. For Barry and Wesker I had to edit the vertecies of the arms to make them aligned correctly with the skeleton. After adjusting the models to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: - Alpha masking on hair and eyelashes for Jill - 2 handed weapons have a strap fitted for Jill to place weapons on her back - Barry and Wesker both have 2 handed weapons placed on their back correctly when not using them (No facial animations due to modding tool limitations at the time) |
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Trucker Wesker
This is one of the first mods I made for RE2R and it is one of my favourites. The idea came from seeing the true ending cutscene in the game where the trucker flips off Leon and Claire. I thought it'd be a very funny sight if instead of some random guy it was Wesker flipping them off and leaving Raccoon City driving a truck.
I spent a lot of time making the mod in the early days of modding and over time I have made various revisions to this mod. I manually adjusted the model to the RE2 bind pose, then the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Princess Camilla (Maid outfit) from Fire Emblem Warriors
Camilla from Fire Emblem Warriors in the "Nohrian Maid" outfit. This outfit has some complex geometry for skinning with the skirt and the feathers at the bottom of the skirt. Another thing I did for this mod was take the gloves and fit them to Ada's hands from RE2 to make the skinning process easier.
For this mod I had to edit the model to adjust it to the bind pose used by the character models of RE2Remake After adjusting the model to the RE2 bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. the mod can be used as a replacement of either Ada or Claire (or both) and has partial hair physics (only on the longer parts on the front of the hair) the skirt is skinned to the legs and is animated but doesn't have physics. |
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Rachael Foley & Gina Foley - Costume pack
Rachael and Gina Foley from Resident Evil Revelations 1 & 2. For Rachael I have modified some existing outfits from Rebecca from Resident Evil 0 HD Remaster. The outfits I have modified are Rebecca's Nurse and Team Wesker costumes.
For all of these costumes I had to edit the models to adjust them to the bind pose used by the character models of RE2Remake. After adjusting the model to this bind pose, the model needed to be skinned to the RE2Remake character rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: - Hair physics on the bottom of the hair. - 2 handed weapons displayed on the back for the Nurse costume only - All costumes in the costume pack are compatible with each other and can be installed at the same time. you can switch between the costumes using the in-game costume select feature. (No facial animations due to modding tool limitations) |
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Rebecca Chambers - Claire Retexture & Model Edit - Resident Evil 0 HD based
The first version of the mod was made before the model editing tools became available publicly. By editing the textures of Claire's Jacket and Tanktop costumes I tried to make Claire look like Rebecca from Resident Evil 0.
This mod retextures Claire to make her look like Rebecca, and with some help from modder Zealot Tormunds I was able to give her a hairstyle that resembles Rebecca's hair. The mod works for the Jacket and Tank top costumes for Claire, and has two options available when downloading. One version has hair physics enabled and the other version has them disabled. there is also a standalone version available of the S.T.A.R.S. jacket for Claire without the hair edit. When updated model tools became available that allowed modifying the head models I redid this mod as a V3.0 that included Rebecca's head with fully functional facial animations. Fixing the character skinning on the face was a difficult task. As of Jan 10th 2020 this is the only RE2 Remake mod I have done this for. |
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Resident Evil 2 Remake - 3D Weapon Mods:
As with the character mods I have taken existing 3D models of weapons and edited them to fit to existing weapon rigs, after which I have skinned these weapons to these existing rigs. All of these mods were made for the PC version of the respective games only.
Resident Evil 4 - TMP Replaces The MQ11
For this weapon mod I had to edit the model to adjust it to fit the bind pose used by the original weapon model in RE2Remake. I also had to combine all the textures the model had into one, and reallign the UVs of the model to this new texture file.
After adjusting the model to the correct bind pose/position, the model needed to be skinned to the RE2Remake weapon rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: - model is visually altered when combining the upgrades (extended magazine, and the Supressor with stock) - fully animated: the magazine can be removed when reloading, the trigger moves when pulled, the slider moves when firing |
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Resident Evil 6 - Crossbow replaces the Spark Shot
For this weapon mod I had to edit the model to adjust it to fit the bind pose used by the original weapon model in RE2Remake. I also had to combine all the textures the model had into one, and reallign the UVs of the model to this new texture file.
After adjusting the model to the correct bind pose/position, the model needed to be skinned to the RE2Remake weapon rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. After the initial release I also made an alternative version replacing the grenade launcher instead of the Spark Shot Mod features: - compatible with weapon upgrade (high voltage condensor) which visually changes the look of the weapon - trigger animated when the weapon is fired |
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Resident Evil: Revelations 2 - Chicago Typewriter replaces LE5
For this weapon mod I had to edit the model to adjust it to fit the bind pose used by the original weapon model in RE2Remake. I also had to combine all the textures the model had into one, and reallign the UVs of the model to this new texture file.
After adjusting the model to the correct bind pose/position, the model needed to be skinned to the RE2Remake weapon rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: fully animated: the drum can be removed when reloading, the trigger moves when pulled, the slider moves when firing and when the gun is reloaded |
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Resident Evil: Revelations 2 - RPG-7 replaces ATM
For this weapon mod I had to edit the model to adjust it to fit the bind pose used by the original weapon model in RE2Remake. I also had to combine all the textures the model had into one, and reallign the UVs of the model to this new texture file.
After adjusting the model to the correct bind pose/position, the model needed to be skinned to the RE2Remake weapon rig. For this 3DS Max 2014 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Resident Evil HD Remaster - 3D character mods:
Billy Coen from Resident Evil 0 HD
This mod replaces Chris' BSAA costume with Billy Coen from RE0HD. This mod was done as a commission/request for a good friend, as Billy is his favourite character.
For this model I used a different technique than past models, I scaled Billy's skeleton/model to match Chris' as best as I could and then transferred the skin weights to Rebecca's skeleton using the "Skin Utilities" tools in 3ds Max 2012. This method results in the model animating 100% correctly on the other skeleton preserving the original skin weights. unfortunately around the shoulders this method didn't work 100% correctly so I had to make a few small adjustments. This mod was created as a commission and is not publicly available. |
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Chris The Boulder
Chris has fought hard against boulders. But he couldn't do it anymore... he gave in... And became the boulder.
This is another one of my "classic" joke style mods. It replaces the two boulders in the underground tunnels with a giant Chris Redfield. This mod was created by posing Chris' body model in the tucked up pose and then converting it to a mesh without skin modifier. Then I gave all model pieces a new skin modifier that made the whole model only weighted to the hips bone. By doing this his model became static, but as the hip bone and the only bone in the original boulder mesh shared the same name the game tries to apply the animation to the hip bone on Chris' model. This allows the model to roll like the boulder. All of this was done in 3ds Max 2012. |
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Katherine Warren RE2R & Lara Croft outfits
The costumes replace Rebecca's default and Cowgirl outfits, they currently don't have cutscene support.
The mod was created in 3DS Max 2012 as a test to see if it was possible to port models from the RE Engine based games back to the older MT Framework based games. To use these models I first had to adjust their bind pose from the RE Engine's bind pose to a regular T-Pose before I could skin the models. These mods are currently not available as I didn't finish them entirely. |
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Lara Croft - Casual Jacket and Shadow Tactical
The casual jacket mod was made as a follow up to a commission to make Lara Croft in her tactical outfit from Shadow of the Tomb Raider in Resident Evil HD.
Both costumes replace Jill BSAA, and they both work in cutscenes too with facial animations and both costumes have physics on the ponytail. The mod was created in 3DS Max 2012. I won't be releasing the tactical costume mod publicly, but the casual jacket one is available. |
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Pirate Jill from Resident Evil Revelations 1
Pirate Jill from Resident Evil Revelations replaces Jill's military costume (pl0a.arc and ep0a.arc). The mod works in-game and cutscenes.
I kept the original head model so I could keep the facial animations intact for cutscenes. The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Rachael Foley Costumes
Mod Details:
Rachael FBC (default) replaces Jill BSAA (pl21.arc and ep21.arc). The mod works in-game and cutscenes. Cutscenes are now 100% supported. The orange shirt costume replaces RE3 (casual) Jill. Team Wesker replaces the S.T.A.R.S. costume, and Nurse Rachael replaces the Military costume. The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Rachael Ooze replaces Tyrant
First mod replacing an enemy in RE HD. This mod replaces both versions of the tyrant boss with Rachael Ooze from Resident Evil Revelations 1.
The mod has full support for in-game and cutscenes (except for the pre-rendered cutscenes). The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig, with the exception of the claw arm which had a unique rig for the claw arm of the Tyrant. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Tofu from Resident Evil Darkside Chronicles
Tofu replaces Chris B.S.A.A. (pl20.arc and ep20.arc). The model was skinned in a way so that Tofu's "body" is skinned to the spine bones and to one of the legs so that it looks like Tofu is "hopping around" when walking.
The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Resident Evil 0 HD Remaster - 3D character mods:
Forest Speyer & Enrico Marini (Resident Evil HD)
This mod replaces Wesker and Billy with Enrico and Forest from Resident Evil HD. The idea behind this mod came from Sonny Bauer who commissioned this mod pack. He wanted the Bravo team members to go through the story instead of Billy to connect more to the events of RE1 and to give the Bravo team members more screen time.
Enrico was converted from REHD to RE0HD by using the skin utilities tools in 3Ds Max 2012 to preserve his skinning and facial animations. Forest however does not have a human model in any of the games, only his zombie version exists in the files. So I used a few different character models to try and recreate him before his death. All model editing was done in 3Ds Max 2012 & 2014. The final edits and character skinning were done in 3Ds Max 2012. These mods were created as a commission and is not publicly available. |
As a part of this mod pack I made a mod to remove the constant red glow from Wesker's (/Enrico's) eyes. That mod is available here:
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Chris Refield - S.T.A.R.S. (Resident Evil HD)
This mod replaces Rebecca's default costume with Chris Redfield from Resident Evil HD in his default S.T.A.R.S. uniform.
For this model I used a different technique than past models, I scaled Chris' skeleton/model to match Rebecca's as best as I could and then transferred the skin weights to Rebecca's skeleton using the "Skin Utilities" tools in 3ds Max 2012. The same thing was done for his face. This method results in the model animating 100% correctly on the other skeleton preserving the original skin weights. This mod was created as a commission and is not publicly available. |
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Rachael Foley Costume Pack
This mod replaces Rebecca with Rachael Foley from Resident Evil: Revelations in generic FBC member clothing (customised model based on Jessica from Resident Evil Revelations 1), her FBC wetsuit (default), the aviator coat (beta Ashley from RE4), Nurse outfit, 5 T-Shirt options, Team Wesker outfit and her mutated Ooze form.
Her head will also work on (most) unmodded costumes when using the costume pack. The models needed to be skinned to the RE0HD character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. For the Nurse costume, the Team Wesker costume and the Shirt outfits I edited existing models from other Resident Evil characters to fit them to Rachael's physique. I edited these models in 3DS Max 2012 and edited them manually by moving the vertecies to create the shapes needed to match the body proportions of the default (wetsuit) costume. After I modified these models I saved them so I could reuse them for mods in other games too. |
Edited Nurse mesh (left) compared to the original Rebecca mesh (right)
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Leon S. Kennedy from Resident Evil 4
This mod was made as a colaboration with modder EvilLord. EvilLord ported the costume without jacket and the head and I modded the RE4 jacket into RE0HD replacing Billy.
Mod has facial animations and supports working alongside EvilLord's "RE4 Leon no jacket" costume. The model needed to be skinned to the RE0HD character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Lara Croft from Tomb Raider: Legend
Lara Croft from Tomb Raider Legend replacing Rebecca Chambers in RE0HD.
The mod has full support for facial animations and cutscenes. The model needed to be skinned to the RE0HD character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. This mod isn't publicly released. |
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Resident Evil: Revelations 2 - 3D character mods:
Rachael Foley Costume Pack
Three Rachael costumes replacing Claire. The costumes have working facial animations (excluding Rachael Ooze) and all costumes have cutscene support.
The models needed to be skinned to the Revelations 2 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Tofu from Resident Evil: The Darkside Chronicles
Tofu replaces HUNK. The model was skinned in a way so that Tofu's "body" is skinned to the spine bones and to one of the legs so that it looks like Tofu is "hopping around" when walking.
The models needed to be skinned to the RE:Revelations 2 character rig, which is a regular T-Pose rig. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Resident Evil: Revelations mods:
Rachael Ooze human Retexture pack
Three Rachael Ooze retexture mods. These mods work for both the player and the enemy version of Rachael Ooze. I used the retextures I originally made for RE: Resistance.
For the retextures I had to splice together pieces of the human version of Rachael to fill in the pieces on her Ooze form, as the UVs aren't identical. I also had to manually create some pieces in photoshop for parts that didn't exist on the other texture. These mods don't alter the 3D model, only the textures. |
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Rachael Foley - Ooze Retexture
I made this mod as a counterpart to the Rachael Ooze human retexture. I originally made this mod for RE: Resistance, but had to add the face retexture as I didn't make that for REsistance. just like with the Ooze mod I had to splice together pieces of the Ooze version's textures of Rachael to fill in the pieces on her human textures, as the UVs aren't identical.
I also had to manually create some pieces in photoshop for parts that didn't exist on the other texture. This mod doesn't alter the 3D model, only the textures. |
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Devil May Cry 4 - 3D character mods:
Jill Valentine Casual & Black bikini Devil Trigger
This mod replaces Dante from DMC4 with Jill Valentine from Resident Evil. The mod only works in the regular version of the game, not the special edition.
It replaces the normal version of the playable Dante with casual Jill and replaces Dante's Devil Trigger with Jill in a black bikini with thigh high boots. There is an optional download that only replaces regular Dante and keeps the Devil Trigger unmodded. The models needed to be skinned to the DMC4 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Rachael Foley from Resident Evil Revelations
This mod replaces Nero from DMC4 with Rachael Foley from RE:Revelations. The mod only works in the regular version of the game, not the special edition.
The model needed to be skinned to the DMC4 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Link from Hyrule Warriors
This mod replaces Nero from DMC4 with Link in his Hyrule Warriors (Zelda Musou) design. The mod only works in the regular version of the game, not the special edition. As an added bonus I replaced Nero's sword with the Master Sword.
The model needed to be skinned to the DMC4 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. This mod isn't publicly released. |
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Vanille from Final Fantasy 13 with her staff
This mod replaces Nero from DMC4 with Vanille from Final Fantasy 13. The mod only works in the regular version of the game, not the special edition. As an added bonus I replaced Nero's sword with Vanille's staff.
The model needed to be skinned to the DMC4 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Resident Evil 6 - 3D character mods:
The Spirit - Dead By Daylight
After porting my first Kate costume I wanted to try and mod one of the Killers from DBD into RE6. I thought replacing the L4D Witch was a good point to start. I decided to pick between three of the female killers, I ended up going with The spirt as it would prove an interesting challenge.
I needed to adjust Spirit's models slightly, and adjust it from DBD's A pose to RE6's T-pose. I also had to pose the hands, attach the sword and pose the hands and face. I ended up transferring almost the entire model using the skin utilities tools to transfer the skin weights from the DBD rig to RE6's rig. |
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Kate Denson (multiple outfits) - Dead By Daylight
I had been playing a lot of Dead By Daylight with my friends, and one evening instead I played Resident Evil 6's Mercenaries No Mercy mode with them. We both said: "What if we could play this as our Dead By Daylight mains?".
So ZombieAli and I decided to port some DBD models to RE6. I ended up going with my mainly used character, Kate. I also gave her the customized outfit I usually use in Dead By Daylight. The mod replaces Sherry's 1st bonus costume, and can only be used in the bonus modes (without using a trainer). The mod has full facial animations, but no hair physics. I needed to adjust Kate's models slightly, and adjust it from DBD's A pose to RE6's T-pose. The body was manually skinned using the skin wrap and skin tools in 3Ds max 2012. for the face I used the skin utilities tools to transfer the skin weights from the DBD rig to RE6's facial rig. RE6 is not the easiest game to mod because the modding tools can be very buggy, but I'm pretty happy with the final result of the mod. After making the first costume, and The Spirit replacing the witch I decided to make another Kate costume. This time her "Lady Volksfest" costume set. This costume was harder to port as I had to rework the dress to work without physics and manually fix the skinning weights on the skirt. |
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Tofu from Resident Evil: The Darkside Chronicles
Tofu replaces Chris' 2nd Samurai costume. The model was skinned in a way so that Tofu's "body" is skinned to the spine bones and to one of the legs so that it looks like Tofu is "hopping around" when walking.
The models needed to be skinned to the RE6 character rig, which is a regular T-Pose rig. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually edited the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Resident Evil 5 - 3D character mods:
Yakuza models pack
Kiryu Kazuma, Goromi-chan, and Haruka from the Yakuza/Ryu Ga Gotoku series replacing Chris, Sheva and Jill in Resident Evil 5, in campaign, cutscenes, and The Mercenaries mode.
Because I couldn't get the Goromi character model, I attempted to recreate it by combining a shirtless Goro Majima model, with pieces from Hibiki and Honoka's character models. For the Team Wesker Haruka outfit I edited an existing model from Resident Evil 0HD to fit it to Haruka. I edited the model in 3DS Max 2014 and edited it manually by moving the vertecies. After I modified the model I skinned it. The models needed to be skinned to the RE5 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. Mod features: - in-game facial animations for Kiryu and Goromi (cutscene faces are static for all characters. Only the eyes are animated) - Basic hair physics for Haruka (both costumes) - full support for melee/bulletproof vests for both Kiryu and Goromi - Lost in Nightmares support for Kiryu/Haruka |
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Rachael Foley Costumes
Rachael FBC (default) replaces Sheva Clubbin' (uPl01ShebaCos2.arc).
Rachael Non-wetsuit replaces Sheva Both Vests (uPl01ShebaArmorF.arc). achael Ooze replaces Sheva Buisness (uPl01ShebaCos3.arc). The mods work in both campaign and Mercenaries. The models needed to be skinned to the RE5 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. For the non wetsuit outfit I edited an existing model from Resident Evil: Revelations to fit it to Rachael's physique. I edited the model in 3DS Max 2012 and edited it manually by moving the vertecies to create the shapes needed to match the body proportions of the default (wetsuit) costume. After I modified the model I saved it so I could reuse it for mods in other games too. For Rachael Ooze her mutated arm was skinned onto Sheva's skeleton and the claw was skinned as if it is a hand so the fangs on the claw animate on the finger bones. |
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U.S.S. Christine "FOUR EYES" Yamata from Operation Raccoon City
This mod replaces Sheva Cubbin'/Disco (uPl01ShebaCos2.arc) with Four-Eyes from Resident Evil: Operation Raccoon City.
The mod works in campaign and Mercenaries. The mod includes two versions: Default colours and the alternate colour scheme (purple and black) she got in the DLC for the game. The model needed to be skinned to the RE5 character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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