Prototyping | PC | PINE | 2016
On this project I worked on creating mechanics and interactions through blueprints in Unreal 4.
The game was made in a simulated industry work environment for PC. We created the game prototype with the Unreal 4 engine in a team of 6 third and fourth year students.
In this narrative experience you play as a "watcher", the watchers try and help humans with their deep personal issues.
I learned a lot from this project as we had no programmers on the project during the time I worked on the project.
Video shows cinematic work made for the game followed by the game running in Amazon Lumberyard, and does not represent the prototype version made with Unreal Blueprints.