Level Design
Hello Neighbor Custom Level
Level Design | PC | Sandbox | 2021
This mod project was done as part of a design test in the job application process for Tiny Build. For this test assignment the requirement was to build a custom level using the Hello Neighbor Mod Kit, the objective for the player is to steal four objects. It had to be made clear to the player what four objects they needed without any voice over or on screen text. So I decided to make a door with four locks on it and is marked with an exit sign. The idea I went with for the level is some sort of police station-esque building, where the player starts in the front lobby. The neighbor can make his way in there, but as long as the player is standing on the green-blue carpet they are safe. The level features a few different themed rooms like a locker room, interrogation room, evidence lock-up, break room, and an outdoor area. I initially designed the basic layout of the level on paper, and put the objectives on pieces of sticky notes so I could move them around when iterating. As part of the assignment you were allowed (and encouraged) to design and add your own mechanics where needed for the level. So I decided to add a basic puzzle where the player needs to find a gun to shoot a big button with it to unlock a door. This mechanic is used in two places in the level, right in front of the player when finding the gun, and in a later part of the level to unlock the jail cells to acquire the last key. You can try out this custom level by downloading it by clicking the Mod Download button. Note: The mod requires owning the Hello Neighbor game on PC.
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Final paper version of the level
Buttons the player can shoot to open the gates behind the window/in the jail cell
Video walkthrough of the finished level in Hello Neighbor
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In the Black
Game & Level Design | PC | Multiplayer PVP Space Combat | 2018
On this project I worked on creating mechanics and interactions through blueprints in Unreal 4. These mechanics were implemented to accompany the levels I worked on for the game. Starfighter Inc is a hardcore online multiplayer space combat simulator based on real science - currently in development by Impeller Studios. I worked on this project as part of my internship at Impeller Studios. (Project was previously known under the working title "Starfighter Inc.") |
Video shows the game running in Unreal 4, but is of a project still in development. Footage may not represent the final product or my work done on the project
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Project Amelio
Puzzle & UI Design | PC - AR Room | AR Team Building Game | 2016
On this project I was a level/puzzle designer and worked on the UI design. This was a client project for the University of Tilburg (TIAS Buisness school) in a simulated industry work environment. In a group we created a team building game for a room based set-up. The game was made in the Unity3D engine with the cluster rendering beta plug-in. The game is a simulator that puts a group of players in the same room, where the game is projected on the walls around them in stereoscopic 3D. The players need to work together to solve puzzles, similar to an escape room. The biggest challenge for this project was to create levels for the room based AR set-up, and to work with a Unity plug-in that was still in Beta. |
Project Amelio 360° Video Showreel:360 degree video function may not work on certain devices or browsers
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Monskey Hop
Designer | Mobile & PC | Educational | 2014
On this project I worked as a general designer, level designer, and implementation of art assets. Client project for the Monskey brand in a simulated industry work environment. With a group of 10 we created an educational game on mobile devices around the Monskey brand. The game was made in the Unity3D engine, in 14 days. The game is an educational game where the player has to tilt their phone to make the Monskey land on the correct answer to the question at the top of the screen. The game has two modes: math questions and animal pictures. A big challenge on this project was to create a game that suited the requests of the clients, but also making a game that worked well on a mobile devices. |
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Wrap 'n Roll
Lead Designer | Android & PC | Sidescroller | 2013
On this project I worked as the Lead Designer. A game made in a simulated industry work environment for PC and Android. The player has to move obstacles out of the way of a rolling Armadillo by clicking/tapping on the obstacles. The game was made in Unity3D in 14 days by a team of 11 first year students. The project was nominated for Best Design & Best Art in the pool of all first year projects from 2013-2014 at the NHTV Breda. |
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